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authorQbieShay <cislaghi.ilaria@gmail.com>2018-10-18 23:28:51 +0200
committerQbieShay <cislaghi.ilaria@gmail.com>2018-11-22 19:06:43 +0100
commit09faac9e01f0b9e07b40993b9f0d6b1cf77a6a15 (patch)
tree0cb419ba9107ee8f9985b4bf5486344ae90291a8
parentf2cc9698433a32a05c76987acd20a07441313037 (diff)
Added PROCESSED_UV for accessing ninepatch processed uv in the shader
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 6cc27bd77a..31a4a4f6b0 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -787,7 +787,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
/** CANVAS ITEM SHADER **/
actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
- actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
+ actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";