diff options
author | Silc Renew <tokage.it.lab@gmail.com> | 2022-11-26 16:04:15 +0900 |
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committer | Silc Renew <tokage.it.lab@gmail.com> | 2022-11-26 17:26:10 +0900 |
commit | 09adf5f20ec611a538cca273fe5e8afbd1f9e19c (patch) | |
tree | f9f01f7a71fc36ff8561af7d8c0c45dad36dfbfd | |
parent | c7ceb94e372216b1b033d7c2ac26d5b7545c4dac (diff) |
Fix broken root motion scale and refactor API
-rw-r--r-- | doc/classes/AnimationTree.xml | 64 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 30 | ||||
-rw-r--r-- | scene/animation/animation_tree.h | 8 | ||||
-rw-r--r-- | scene/animation/root_motion_view.cpp | 8 |
4 files changed, 90 insertions, 20 deletions
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 27797b00b5..21f4b37741 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -19,10 +19,66 @@ Manually advance the animations by the specified time (in seconds). </description> </method> - <method name="get_root_motion_transform" qualifiers="const"> - <return type="Transform3D" /> + <method name="get_root_motion_position" qualifiers="const"> + <return type="Vector3" /> <description> - Retrieve the motion of the [member root_motion_track] as a [Transform3D] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_POSITION_3D], [constant Animation.TYPE_SCALE_3D] or [constant Animation.TYPE_ROTATION_3D], returns an identity transformation. See also [member root_motion_track] and [RootMotionView]. + Retrieve the motion of position with the [member root_motion_track] as a [Vector3] that can be used elsewhere. + If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_POSITION_3D], returns [code]Vector3(0, 0, 0)[/code]. + See also [member root_motion_track] and [RootMotionView]. + The most basic example is applying position to [CharacterBody3D]: + [codeblocks] + [gdscript] + var current_rotation: Quaternion + + func _process(delta): + if Input.is_action_just_pressed("animate"): + current_rotation = get_quaternion() + state_machine.travel("Animate") + var velocity: Vector3 = current_rotation * animation_tree.get_root_motion_position() / delta + set_velocity(velocity) + move_and_slide() + [/gdscript] + [/codeblocks] + </description> + </method> + <method name="get_root_motion_rotation" qualifiers="const"> + <return type="Quaternion" /> + <description> + Retrieve the motion of rotation with the [member root_motion_track] as a [Quaternion] that can be used elsewhere. + If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_ROTATION_3D], returns [code]Quaternion(0, 0, 0, 1)[/code]. + See also [member root_motion_track] and [RootMotionView]. + The most basic example is applying rotation to [CharacterBody3D]: + [codeblocks] + [gdscript] + func _process(delta): + if Input.is_action_just_pressed("animate"): + state_machine.travel("Animate") + set_quaternion(get_quaternion() * animation_tree.get_root_motion_rotation()) + [/gdscript] + [/codeblocks] + </description> + </method> + <method name="get_root_motion_scale" qualifiers="const"> + <return type="Vector3" /> + <description> + Retrieve the motion of scale with the [member root_motion_track] as a [Vector3] that can be used elsewhere. + If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_SCALE_3D], returns [code]Vector3(0, 0, 0)[/code]. + See also [member root_motion_track] and [RootMotionView]. + The most basic example is applying scale to [CharacterBody3D]: + [codeblocks] + [gdscript] + var current_scale: Vector3 = Vector3(1, 1, 1) + var scale_accum: Vector3 = Vector3(1, 1, 1) + + func _process(delta): + if Input.is_action_just_pressed("animate"): + current_scale = get_scale() + scale_accum = Vector3(1, 1, 1) + state_machine.travel("Animate") + scale_accum += animation_tree.get_root_motion_scale() + set_scale(current_scale * scale_accum) + [/gdscript] + [/codeblocks] </description> </method> <method name="rename_parameter"> @@ -48,7 +104,7 @@ </member> <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")"> The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by [code]":"[/code]. For example, [code]"character/skeleton:ankle"[/code] or [code]"character/mesh:transform/local"[/code]. - If the track has type [constant Animation.TYPE_POSITION_3D], [constant Animation.TYPE_ROTATION_3D] or [constant Animation.TYPE_SCALE_3D] the transformation will be cancelled visually, and the animation will appear to stay in place. See also [method get_root_motion_transform] and [RootMotionView]. + If the track has type [constant Animation.TYPE_POSITION_3D], [constant Animation.TYPE_ROTATION_3D] or [constant Animation.TYPE_SCALE_3D] the transformation will be cancelled visually, and the animation will appear to stay in place. See also [method get_root_motion_position], [method get_root_motion_rotation], [method get_root_motion_scale] and [RootMotionView]. </member> <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root"> The root animation node of this [AnimationTree]. See [AnimationNode]. diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 99d450fa5b..b81253a96a 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -874,7 +874,9 @@ void AnimationTree::_process_graph(double p_delta) { _update_properties(); //if properties need updating, update them //check all tracks, see if they need modification - root_motion_transform = Transform3D(); + root_motion_position = Vector3(0, 0, 0); + root_motion_rotation = Quaternion(0, 0, 0, 1); + root_motion_scale = Vector3(0, 0, 0); if (!root.is_valid()) { ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback."); @@ -973,7 +975,7 @@ void AnimationTree::_process_graph(double p_delta) { if (track->root_motion) { t->loc = Vector3(0, 0, 0); t->rot = Quaternion(0, 0, 0, 1); - t->scale = Vector3(0, 0, 0); + t->scale = Vector3(1, 1, 1); } else { t->loc = t->init_loc; t->rot = t->init_rot; @@ -1618,11 +1620,9 @@ void AnimationTree::_process_graph(double p_delta) { TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); if (t->root_motion) { - Transform3D xform; - xform.origin = t->loc; - xform.basis.set_quaternion_scale(t->rot, Vector3(1, 1, 1) + t->scale); - - root_motion_transform = xform; + root_motion_position = root_motion_rotation.xform_inv(t->loc); + root_motion_rotation = t->rot; + root_motion_scale = t->scale - Vector3(1, 1, 1); } else if (t->skeleton && t->bone_idx >= 0) { if (t->loc_used) { @@ -1835,8 +1835,16 @@ NodePath AnimationTree::get_root_motion_track() const { return root_motion_track; } -Transform3D AnimationTree::get_root_motion_transform() const { - return root_motion_transform; +Vector3 AnimationTree::get_root_motion_position() const { + return root_motion_position; +} + +Quaternion AnimationTree::get_root_motion_rotation() const { + return root_motion_rotation; +} + +Vector3 AnimationTree::get_root_motion_scale() const { + return root_motion_scale; } void AnimationTree::_tree_changed() { @@ -1994,7 +2002,9 @@ void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track); ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track); - ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform); + ClassDB::bind_method(D_METHOD("get_root_motion_position"), &AnimationTree::get_root_motion_position); + ClassDB::bind_method(D_METHOD("get_root_motion_rotation"), &AnimationTree::get_root_motion_rotation); + ClassDB::bind_method(D_METHOD("get_root_motion_scale"), &AnimationTree::get_root_motion_scale); ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties); diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 84d0a8190a..2dbac34666 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -294,7 +294,9 @@ private: bool started = true; NodePath root_motion_track; - Transform3D root_motion_transform; + Vector3 root_motion_position = Vector3(0, 0, 0); + Quaternion root_motion_rotation = Quaternion(0, 0, 0, 1); + Vector3 root_motion_scale = Vector3(0, 0, 0); friend class AnimationNode; bool properties_dirty = true; @@ -350,7 +352,9 @@ public: void set_root_motion_track(const NodePath &p_track); NodePath get_root_motion_track() const; - Transform3D get_root_motion_transform() const; + Vector3 get_root_motion_position() const; + Quaternion get_root_motion_rotation() const; + Vector3 get_root_motion_scale() const; real_t get_connection_activity(const StringName &p_path, int p_connection) const; void advance(double p_time); diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index 47f08219a9..a6ccb4a576 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -103,7 +103,8 @@ void RootMotionView::_notification(int p_what) { set_physics_process_internal(false); } - transform = tree->get_root_motion_transform(); + transform.origin = tree->get_root_motion_position(); + transform.basis = tree->get_root_motion_rotation(); // Scale is meaningless. } } @@ -113,9 +114,8 @@ void RootMotionView::_notification(int p_what) { first = false; - transform.orthonormalize(); //don't want scale, too imprecise - - accumulated = accumulated * transform; + accumulated.origin += transform.origin; + accumulated.basis *= transform.basis; accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size); if (zero_y) { accumulated.origin.y = 0; |