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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-02-27 21:28:31 +0100
committerGitHub <noreply@github.com>2019-02-27 21:28:31 +0100
commit09a541edd0c573b1d074fd0b9254aa7c167c882e (patch)
treeee293edf12d926f2cca6d5562d430561b3a66bcf
parent7431db42f00652c0c117f8213573494de898eda9 (diff)
parent1c3a1165e5bf13be9ba0e0d31a92d5eda9cc2944 (diff)
Merge pull request #26287 from JFonS/fix_25992
Use item_shadow_mask for LightOccluder2D culling
-rw-r--r--servers/visual/visual_server_viewport.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index d6e43b0f00..2c6709662f 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -167,7 +167,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
RasterizerCanvas::Light *light = lights_with_shadow;
while (light) {
- VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache);
+ VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache);
light = light->shadows_next_ptr;
}