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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-02-27 21:28:31 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-27 21:28:31 +0100 |
commit | 09a541edd0c573b1d074fd0b9254aa7c167c882e (patch) | |
tree | ee293edf12d926f2cca6d5562d430561b3a66bcf | |
parent | 7431db42f00652c0c117f8213573494de898eda9 (diff) | |
parent | 1c3a1165e5bf13be9ba0e0d31a92d5eda9cc2944 (diff) |
Merge pull request #26287 from JFonS/fix_25992
Use item_shadow_mask for LightOccluder2D culling
-rw-r--r-- | servers/visual/visual_server_viewport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp index d6e43b0f00..2c6709662f 100644 --- a/servers/visual/visual_server_viewport.cpp +++ b/servers/visual/visual_server_viewport.cpp @@ -167,7 +167,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E RasterizerCanvas::Light *light = lights_with_shadow; while (light) { - VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache); + VSG::canvas_render->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache); light = light->shadows_next_ptr; } |