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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-10-09 13:40:43 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-09 13:40:43 +0200 |
commit | 096941e629ea1ce7d22a7f6dcd985e5a74cc6ae2 (patch) | |
tree | c28d7983bddec2af1dacbc61eea7efceb3c43f2d | |
parent | b22664e160ae28a67dce2cbf3279523cadf74b61 (diff) | |
parent | 735618b39e223226c6ea1374e8b1df263d58a0c3 (diff) |
Merge pull request #53592 from Calinou/doc-timer-wait-time-fix-typo
-rw-r--r-- | doc/classes/Timer.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index fde887dd87..f360099f2b 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -52,7 +52,7 @@ </member> <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0"> The wait time in seconds. - [b]Note:[/b] Timers can only emit once per rendered frame at most (or once per physics frame if [member process_callback] is [constant TIMER_PROCESS_PHYSICS). This means very low wait times (lower than 0.05 seconds) will behave in significantly different ways depending on the rendered framerate. For very low wait times, it is recommended to use a process loop in a script instead of using a Timer node. + [b]Note:[/b] Timers can only emit once per rendered frame at most (or once per physics frame if [member process_callback] is [constant TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 seconds) will behave in significantly different ways depending on the rendered framerate. For very low wait times, it is recommended to use a process loop in a script instead of using a Timer node. </member> </members> <signals> |