diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-12-15 13:14:20 +0300 |
---|---|---|
committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-12-15 13:18:32 +0300 |
commit | 09185d76acbc079816fcc3cc423636706344f80f (patch) | |
tree | 76e74e9244a8869917b89200fb4a4a0ce05ce1c5 | |
parent | 1930fc8b3150e3084c16557d82dc2c517e3f292b (diff) |
Rename shader hint `filter_aniso` to `filter_anisotropy`
-rw-r--r-- | scene/resources/material.cpp | 6 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 20 | ||||
-rw-r--r-- | servers/rendering/shader_language.h | 8 |
3 files changed, 17 insertions, 17 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 87aee0aae4..50e2de91f7 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -449,10 +449,10 @@ void BaseMaterial3D::_update_shader() { texfilter_str = "filter_linear_mipmap"; break; case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: - texfilter_str = "filter_nearest_mipmap_aniso"; + texfilter_str = "filter_nearest_mipmap_anisotropy"; break; case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: - texfilter_str = "filter_linear_mipmap_aniso"; + texfilter_str = "filter_linear_mipmap_anisotropy"; break; case TEXTURE_FILTER_MAX: break; // Internal value, skip. @@ -2569,7 +2569,7 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR); ADD_GROUP("Sampling", "texture_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropy,Linear Mipmap Anisotropy"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT); ADD_GROUP("Shadows", ""); diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index b077501a38..2a3abb0e82 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -214,8 +214,8 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "FILTER_LINEAR", "FILTER_NEAREST_MIPMAP", "FILTER_LINEAR_MIPMAP", - "FILTER_NEAREST_MIPMAP_ANISO", - "FILTER_LINEAR_MIPMAP_ANISO", + "FILTER_NEAREST_MIPMAP_ANISOTROPY", + "FILTER_LINEAR_MIPMAP_ANISOTROPY", "REPEAT_ENABLE", "REPEAT_DISABLE", "SHADER_TYPE", @@ -328,8 +328,8 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = { { TK_FILTER_LINEAR, "filter_linear" }, { TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap" }, { TK_FILTER_LINEAR_MIPMAP, "filter_linear_mipmap" }, - { TK_FILTER_NEAREST_MIPMAP_ANISO, "filter_nearest_mipmap_aniso" }, - { TK_FILTER_LINEAR_MIPMAP_ANISO, "filter_linear_mipmap_aniso" }, + { TK_FILTER_NEAREST_MIPMAP_ANISOTROPY, "filter_nearest_mipmap_anisotropy" }, + { TK_FILTER_LINEAR_MIPMAP_ANISOTROPY, "filter_linear_mipmap_anisotropy" }, { TK_REPEAT_ENABLE, "repeat_enable" }, { TK_REPEAT_DISABLE, "repeat_disable" }, { TK_SHADER_TYPE, "shader_type" }, @@ -8082,10 +8082,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct uniform2.filter = FILTER_NEAREST_MIPMAP; } else if (tk.type == TK_FILTER_LINEAR_MIPMAP) { uniform2.filter = FILTER_LINEAR_MIPMAP; - } else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISO) { - uniform2.filter = FILTER_NEAREST_MIPMAP_ANISO; - } else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISO) { - uniform2.filter = FILTER_LINEAR_MIPMAP_ANISO; + } else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPY) { + uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPY; + } else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPY) { + uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPY; } else if (tk.type == TK_REPEAT_DISABLE) { uniform2.repeat = REPEAT_DISABLE; } else if (tk.type == TK_REPEAT_ENABLE) { @@ -9535,10 +9535,10 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ if (options.is_empty()) { options.push_back("filter_linear"); options.push_back("filter_linear_mipmap"); - options.push_back("filter_linear_mipmap_aniso"); + options.push_back("filter_linear_mipmap_anisotropy"); options.push_back("filter_nearest"); options.push_back("filter_nearest_mipmap"); - options.push_back("filter_nearest_mipmap_aniso"); + options.push_back("filter_nearest_mipmap_anisotropy"); options.push_back("hint_albedo"); options.push_back("hint_anisotropy"); options.push_back("hint_black"); diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index 6681af2594..15333839d3 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -179,8 +179,8 @@ public: TK_FILTER_LINEAR, TK_FILTER_NEAREST_MIPMAP, TK_FILTER_LINEAR_MIPMAP, - TK_FILTER_NEAREST_MIPMAP_ANISO, - TK_FILTER_LINEAR_MIPMAP_ANISO, + TK_FILTER_NEAREST_MIPMAP_ANISOTROPY, + TK_FILTER_LINEAR_MIPMAP_ANISOTROPY, TK_REPEAT_ENABLE, TK_REPEAT_DISABLE, TK_SHADER_TYPE, @@ -322,8 +322,8 @@ public: FILTER_LINEAR, FILTER_NEAREST_MIPMAP, FILTER_LINEAR_MIPMAP, - FILTER_NEAREST_MIPMAP_ANISO, - FILTER_LINEAR_MIPMAP_ANISO, + FILTER_NEAREST_MIPMAP_ANISOTROPY, + FILTER_LINEAR_MIPMAP_ANISOTROPY, FILTER_DEFAULT, }; |