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authorRémi Verschelde <remi@verschelde.fr>2021-03-21 08:48:53 +0100
committerGitHub <noreply@github.com>2021-03-21 08:48:53 +0100
commit07f076fa4f2896415993bb8e3fb42128423de0d2 (patch)
treeca794b75b744fe9973be8443aefea6c5b9a2f419
parent48ee9cd6902ed93a9307824eaa044dd8963d8435 (diff)
parent72d3bfc88c562395302168b2041dc3bd83706120 (diff)
Merge pull request #47194 from W4RH4WK/fbx-normalize-rotations
FBX Import: Normalize rotation quaternions
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index 6576147b2b..a2bb547216 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -1132,7 +1132,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
max_duration = animation_track_time;
}
- rot_values.push_back(final_rotation);
+ rot_values.push_back(final_rotation.normalized());
rot_times.push_back(animation_track_time);
}