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authorHenrique Campos <henriiquecampos@gmail.com>2017-10-29 15:19:38 -0200
committerHenrique Campos <henriiquecampos@gmail.com>2017-10-30 12:28:53 -0200
commit07d90b0e6f49fdefb44d151f5f772b0feb304887 (patch)
tree8ba1d3382ad45744e0ee51070062bcae329a3371
parent9f4f630adf8d96b0a251c478c1ea69da36947503 (diff)
[DOCS] Added documentation for OccluderPolygon2D
-rw-r--r--doc/classes/OccluderPolygon2D.xml8
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/classes/OccluderPolygon2D.xml b/doc/classes/OccluderPolygon2D.xml
index 99c1536ddf..7bc1f74762 100644
--- a/doc/classes/OccluderPolygon2D.xml
+++ b/doc/classes/OccluderPolygon2D.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Defines a 2D polygon for LightOccluder2D.
</brief_description>
<description>
+ Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
</description>
<tutorials>
</tutorials>
@@ -54,18 +56,24 @@
</methods>
<members>
<member name="closed" type="bool" setter="set_closed" getter="is_closed">
+ If [code]true[/code] closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code].
</member>
<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode">
+ Set the direction of the occlusion culling when not [code]CULL_DISABLED[/code]. Default value [code]DISABLED[/code].
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
+ A [Vector2] array with the index for polygon's vertices positions.
</member>
</members>
<constants>
<constant name="CULL_DISABLED" value="0">
+ Culling mode for the occlusion. Disabled means no culling. See [member cull_mode].
</constant>
<constant name="CULL_CLOCKWISE" value="1">
+ Culling mode for the occlusion. Sets the culling to be in clockwise direction. See [member cull_mode].
</constant>
<constant name="CULL_COUNTER_CLOCKWISE" value="2">
+ Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See [member cull_mode].
</constant>
</constants>
</class>