diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-07 16:15:09 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-07 16:15:09 +0100 |
commit | 07d2dfef7b357adb23727a182e80c55b74799a71 (patch) | |
tree | e12e2110ad53fed6751564a9d60dee3fb0e66571 | |
parent | 6a27d7361ac2055cd432a98922a7d002326878fb (diff) | |
parent | acb90ed0201f2964f3b870ad8a93d066cd77c8cf (diff) |
Merge pull request #53419 from TechnoPorg/rework-subwindows
-rw-r--r-- | scene/main/viewport.cpp | 4 | ||||
-rw-r--r-- | scene/main/viewport.h | 3 |
2 files changed, 2 insertions, 5 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 3e63ba7869..abbd7ba5a0 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -372,8 +372,6 @@ void Viewport::_sub_window_remove(Window *p_window) { void Viewport::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - gui.embedding_subwindows = gui.embed_subwindows_hint; - if (get_parent()) { parent = get_parent()->get_viewport(); RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid()); @@ -2546,7 +2544,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { bool click_on_window = false; for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { - SubWindow &sw = gui.sub_windows.write[i]; + SubWindow sw = gui.sub_windows.write[i]; // Clicked inside window? diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 57e1100521..a3127811f5 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -362,7 +362,6 @@ private: bool dragging = false; bool drag_successful = false; bool embed_subwindows_hint = false; - bool embedding_subwindows = false; Window *subwindow_focused = nullptr; SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED; @@ -373,7 +372,7 @@ private: SubWindowResize subwindow_resize_mode; Rect2i subwindow_resize_from_rect; - Vector<SubWindow> sub_windows; + Vector<SubWindow> sub_windows; // Don't obtain references or pointers to the elements, as their location can change. } gui; DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR; |