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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-09-24 15:13:52 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-24 15:13:52 +0200 |
commit | 079b6753c33665dc386acd61845507c313e9d31d (patch) | |
tree | 2f06cba27a3938292625c01b957a073ec68be4cc | |
parent | 9c9f3365b23450c1ba0d3d150cf00c31b22a829b (diff) | |
parent | de490855671cbef3be63e26180900235f8cbc0e1 (diff) |
Merge pull request #42287 from Calinou/doc-color-constants-cheatsheet
Reference the Color constants cheatsheet in the class reference
-rw-r--r-- | doc/classes/Color.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index fcaba99eb7..850e95d5ef 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -8,6 +8,7 @@ You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url]. If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8]. [b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code]. + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] </description> <tutorials> </tutorials> |