diff options
author | clayjohn <claynjohn@gmail.com> | 2022-05-31 09:34:24 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-05-31 09:42:50 -0700 |
commit | 06f356d41ea8472a92c9d46a90b141fbd23bc908 (patch) | |
tree | bb4090db4ff708bad2a592985653a38372e39056 | |
parent | 8a21f7231f0851aec4c06abee28a549b1f8083fd (diff) |
Add and improve license attribution for SSAO and SSIL shader code
-rw-r--r-- | COPYRIGHT.txt | 13 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/ssil_blur.glsl | 20 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl | 1 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/ssil_interleave.glsl | 20 |
4 files changed, 54 insertions, 0 deletions
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 18232b978e..06a5643dd3 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -118,6 +118,19 @@ Copyright: 2007, Starbreeze Studios 2014-2022, Godot Engine contributors. License: Expat and Zlib +Files: ./servers/rendering/renderer_rd/shaders/ss_effects_downsample.glsl + ./servers/rendering/renderer_rd/shaders/ssao_blur.glsl + ./servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl + ./servers/rendering/renderer_rd/shaders/ssao_interleave.glsl + ./servers/rendering/renderer_rd/shaders/ssao.glsl + ./servers/rendering/renderer_rd/shaders/ssil_blur.glsl + ./servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl + ./servers/rendering/renderer_rd/shaders/ssil_interleave.glsl + ./servers/rendering/renderer_rd/shaders/ssil.glsl +Comment: Intel ASSAO and related files +Copyright: 2016, Intel Corporation +License: Expat + Files: ./thirdparty/amd-fsr/ Comment: AMD FidelityFX Super Resolution Copyright: 2021, Advanced Micro Devices, Inc. diff --git a/servers/rendering/renderer_rd/shaders/ssil_blur.glsl b/servers/rendering/renderer_rd/shaders/ssil_blur.glsl index ee21d46a74..47c56571f6 100644 --- a/servers/rendering/renderer_rd/shaders/ssil_blur.glsl +++ b/servers/rendering/renderer_rd/shaders/ssil_blur.glsl @@ -1,3 +1,23 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Copyright (c) 2016, Intel Corporation +// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated +// documentation files (the "Software"), to deal in the Software without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to +// permit persons to whom the Software is furnished to do so, subject to the following conditions: +// The above copyright notice and this permission notice shall be included in all copies or substantial portions of +// the Software. +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO +// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// File changes (yyyy-mm-dd) +// 2016-09-07: filip.strugar@intel.com: first commit +// 2020-12-05: clayjohn: convert to Vulkan and Godot +// 2021-05-27: clayjohn: convert SSAO to SSIL +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + #[compute] #version 450 diff --git a/servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl b/servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl index 8818f8cada..6b6b02739d 100644 --- a/servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl +++ b/servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl @@ -15,6 +15,7 @@ // File changes (yyyy-mm-dd) // 2016-09-07: filip.strugar@intel.com: first commit // 2020-12-05: clayjohn: convert to Vulkan and Godot +// 2021-05-27: clayjohn: convert SSAO to SSIL /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #[compute] diff --git a/servers/rendering/renderer_rd/shaders/ssil_interleave.glsl b/servers/rendering/renderer_rd/shaders/ssil_interleave.glsl index fa4309353d..9e86ac0cf0 100644 --- a/servers/rendering/renderer_rd/shaders/ssil_interleave.glsl +++ b/servers/rendering/renderer_rd/shaders/ssil_interleave.glsl @@ -1,3 +1,23 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Copyright (c) 2016, Intel Corporation +// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated +// documentation files (the "Software"), to deal in the Software without restriction, including without limitation +// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to +// permit persons to whom the Software is furnished to do so, subject to the following conditions: +// The above copyright notice and this permission notice shall be included in all copies or substantial portions of +// the Software. +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO +// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// File changes (yyyy-mm-dd) +// 2016-09-07: filip.strugar@intel.com: first commit +// 2020-12-05: clayjohn: convert to Vulkan and Godot +// 2021-05-27: clayjohn: convert SSAO to SSIL +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + #[compute] #version 450 |