diff options
author | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-11-25 12:48:37 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-11-25 12:48:37 +0800 |
commit | 06a0b26c9e798cf0a5c96df6c85850deb0b018dd (patch) | |
tree | f1e116b8612dce6e1281348836e0d71483e50a5a | |
parent | cdfef0c852d10cd14a275fffb8b3ad572b96074b (diff) |
Fix inspector not showing name for LabelSettings.font
-rw-r--r-- | doc/classes/EditorInspector.xml | 2 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 2 | ||||
-rw-r--r-- | scene/gui/dialogs.cpp | 2 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 2 | ||||
-rw-r--r-- | scene/resources/camera_attributes.cpp | 4 | ||||
-rw-r--r-- | scene/resources/font.cpp | 6 | ||||
-rw-r--r-- | scene/resources/label_settings.cpp | 6 |
7 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index 0cda49f1bf..ab35a62794 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -7,7 +7,7 @@ This is the control that implements property editing in the editor's Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used in the editor's Inspector dock, use [method EditorInterface.get_inspector]. [EditorInspector] will show properties in the same order as the array returned by [method Object.get_property_list]. If a property's name is path-like (i.e. if it contains forward slashes), [EditorInspector] will create nested sections for "directories" along the path. For example, if a property is named [code]highlighting/gdscript/node_path_color[/code], it will be shown as "Node Path Color" inside the "GDScript" section nested inside the "Highlighting" section. - If a property has [constant PROPERTY_USAGE_GROUP] usage, it will group subsequent properties whose name starts with the property's hint string. The group ends when a property does not start with that hint string or when a new group starts. An empty group name effectively ends the current group. [EditorInspector] will create a top-level section for each group. For example, if a property with group usage is named [code]Collide With[/code] and its hint string is [code]collide_with_[/code], a subsequent [code]collide_with_area[/code] property will be shown as "Area" inside the "Collide With" section. + If a property has [constant PROPERTY_USAGE_GROUP] usage, it will group subsequent properties whose name starts with the property's hint string. The group ends when a property does not start with that hint string or when a new group starts. An empty group name effectively ends the current group. [EditorInspector] will create a top-level section for each group. For example, if a property with group usage is named [code]Collide With[/code] and its hint string is [code]collide_with_[/code], a subsequent [code]collide_with_area[/code] property will be shown as "Area" inside the "Collide With" section. There is also a special case: when the hint string contains the name of a property, that property is grouped too. This is mainly to help grouping properties like [code]font[/code], [code]font_color[/code] and [code]font_size[/code] (using the hint string [code]font_[/code]). If a property has [constant PROPERTY_USAGE_SUBGROUP] usage, a subgroup will be created in the same way as a group, and a second-level section will be created for each subgroup. [b]Note:[/b] Unlike sections created from path-like property names, [EditorInspector] won't capitalize the name for sections created from groups. So properties with group usage usually use capitalized names instead of snake_cased names. </description> diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 7f46ec4c1e..7f5b5d1ea4 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1761,7 +1761,7 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater,suffix:px"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_GROUP("Moving Platform", "platform"); + ADD_GROUP("Moving Platform", "platform_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave"); ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers"); ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers"); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index bf4dd3d245..0d265719ec 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -377,7 +377,7 @@ void AcceptDialog::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "ok_button_text"), "set_ok_button_text", "get_ok_button_text"); - ADD_GROUP("Dialog", "dialog"); + ADD_GROUP("Dialog", "dialog_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_hide_on_ok"), "set_hide_on_ok", "get_hide_on_ok"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_close_on_escape"), "set_close_on_escape", "get_close_on_escape"); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 46b712379d..40792dd43f 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -2406,7 +2406,7 @@ void GraphEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_step"), "set_zoom_step", "get_zoom_step"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_zoom_label"), "set_show_zoom_label", "is_showing_zoom_label"); - ADD_GROUP("Minimap", "minimap"); + ADD_GROUP("Minimap", "minimap_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_enabled"), "set_minimap_enabled", "is_minimap_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "minimap_size", PROPERTY_HINT_NONE, "suffix:px"), "set_minimap_size", "get_minimap_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "minimap_opacity"), "set_minimap_opacity", "get_minimap_opacity"); diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp index 3c322f32b6..8e4876e01f 100644 --- a/scene/resources/camera_attributes.cpp +++ b/scene/resources/camera_attributes.cpp @@ -120,7 +120,7 @@ void CameraAttributes::_bind_methods() { ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale); ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale); - ADD_GROUP("Exposure", "exposure"); + ADD_GROUP("Exposure", "exposure_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,2048.0,0.001"), "set_exposure_multiplier", "get_exposure_multiplier"); @@ -472,7 +472,7 @@ void CameraAttributesPhysical::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far"); - ADD_GROUP("Exposure", "exposure"); + ADD_GROUP("Exposure", "exposure_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed"); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 84814d939b..13080d6948 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -2605,16 +2605,16 @@ void FontVariation::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_base_font", "get_base_font"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Font")), "set_fallbacks", "get_fallbacks"); - ADD_GROUP("Variation", "variation"); + ADD_GROUP("Variation", "variation_"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "variation_opentype"), "set_variation_opentype", "get_variation_opentype"); ADD_PROPERTY(PropertyInfo(Variant::INT, "variation_face_index"), "set_variation_face_index", "get_variation_face_index"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "variation_embolden", PROPERTY_HINT_RANGE, "-2,2,0.01"), "set_variation_embolden", "get_variation_embolden"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "variation_transform", PROPERTY_HINT_NONE, "suffix:px"), "set_variation_transform", "get_variation_transform"); - ADD_GROUP("OpenType Features", "opentype"); + ADD_GROUP("OpenType Features", "opentype_"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "opentype_features"), "set_opentype_features", "get_opentype_features"); - ADD_GROUP("Extra Spacing", "spacing"); + ADD_GROUP("Extra Spacing", "spacing_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_glyph", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_GLYPH); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_space", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_SPACE); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_top", PROPERTY_HINT_NONE, "suffix:px"), "set_spacing", "get_spacing", TextServer::SPACING_TOP); diff --git a/scene/resources/label_settings.cpp b/scene/resources/label_settings.cpp index ef380a68f9..c49620ce27 100644 --- a/scene/resources/label_settings.cpp +++ b/scene/resources/label_settings.cpp @@ -66,16 +66,16 @@ void LabelSettings::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing"); - ADD_GROUP("Font", "font"); + ADD_GROUP("Font", "font_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,1024,1,or_greater,suffix:px"), "set_font_size", "get_font_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "font_color"), "set_font_color", "get_font_color"); - ADD_GROUP("Outline", "outline"); + ADD_GROUP("Outline", "outline_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_outline_size", "get_outline_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color"); - ADD_GROUP("Shadow", "shadow"); + ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size", PROPERTY_HINT_RANGE, "0,127,1,or_greater,suffix:px"), "set_shadow_size", "get_shadow_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_shadow_offset", "get_shadow_offset"); |