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authorRémi Verschelde <rverschelde@gmail.com>2020-08-21 02:02:17 +0200
committerGitHub <noreply@github.com>2020-08-21 02:02:17 +0200
commit0559d1001ce7e27bb61ddb1f6c5072d96d99e75d (patch)
tree244c3a11ceb60ed22d8f2e31be673a517513f726
parentebc194c258792b8022649c6b6a4778a21ef766b0 (diff)
parentb5f6285f34cd9deae2739c205c115e43767b2c86 (diff)
Merge pull request #41410 from neikeq/no-bom-on-csproj-creation
C#: Save newly created csproj files without BOM
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
index 5541876f9e..01d7c99662 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
@@ -1,5 +1,6 @@
using System;
using System.IO;
+using System.Text;
using Microsoft.Build.Construction;
using Microsoft.Build.Evaluation;
@@ -41,7 +42,8 @@ namespace GodotTools.ProjectEditor
var root = GenGameProject(name);
- root.Save(path);
+ // Save (without BOM)
+ root.Save(path, new UTF8Encoding(encoderShouldEmitUTF8Identifier: false));
return Guid.NewGuid().ToString().ToUpper();
}