diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2022-01-18 10:11:55 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-18 10:11:55 +0100 |
commit | 045648d09166377500630c606a447857cd841fc0 (patch) | |
tree | 765c0929440a8f0b6cd701925c558e0ea07878ec | |
parent | 1fee6245365be1e46344c9378ae3169e7778a412 (diff) | |
parent | ba7d3f8331435dfcca3f584e5e7e614b00f19825 (diff) |
Merge pull request #56883 from rafallus/doc/collision_shape_ray_pickable
-rw-r--r-- | doc/classes/CollisionObject2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/CollisionObject3D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index 63492bf9a0..828b24be83 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -208,7 +208,7 @@ Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes. </member> <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true"> - If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set. + If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set. </member> </members> <signals> diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml index 33305471b8..96912cf469 100644 --- a/doc/classes/CollisionObject3D.xml +++ b/doc/classes/CollisionObject3D.xml @@ -183,7 +183,7 @@ If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes. </member> <member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true"> - If [code]true[/code], the [CollisionObject3D]'s shapes will respond to [RayCast3D]s. + If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set. </member> </members> <signals> |