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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-05-16 18:32:40 +0200
committerGitHub <noreply@github.com>2018-05-16 18:32:40 +0200
commit045451e58d847201017042b052b54198688bb288 (patch)
treeab62ea914445070a8354d5657dbb76d204d219d7
parentb1182f9de122c466fedc831bb209e132a25f8d34 (diff)
parentc6ed46891d0abacb6619ff77697c616c9658a90f (diff)
Merge pull request #18935 from KellyThomas/doc-links
[docs] fix links in class docs
-rw-r--r--doc/classes/AcceptDialog.xml2
-rw-r--r--doc/classes/ClassDB.xml2
-rw-r--r--doc/classes/Control.xml12
-rw-r--r--doc/classes/InputEventJoypadButton.xml2
-rw-r--r--doc/classes/InputEventJoypadMotion.xml2
-rw-r--r--doc/classes/InputEventKey.xml2
-rw-r--r--doc/classes/MultiplayerAPI.xml2
-rw-r--r--doc/classes/Physics2DServer.xml2
-rw-r--r--doc/classes/PhysicsServer.xml2
9 files changed, 14 insertions, 14 deletions
diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml
index 99a3f59487..20d8bebd6b 100644
--- a/doc/classes/AcceptDialog.xml
+++ b/doc/classes/AcceptDialog.xml
@@ -21,7 +21,7 @@
<argument index="2" name="action" type="String" default="&quot;&quot;">
</argument>
<description>
- Adds a button with label [i]text[/i] and a custom [i]action[/i] to the dialog and returns the created button. [i]action[/i] will be passed to the [custom_action] signal when pressed.
+ Adds a button with label [i]text[/i] and a custom [i]action[/i] to the dialog and returns the created button. [i]action[/i] will be passed to the [signal custom_action] signal when pressed.
If [code]true[/code], [i]right[/i] will place the button to the right of any sibling buttons. Default value: [code]false[/code].
</description>
</method>
diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml
index 6b2c540c19..e215585b74 100644
--- a/doc/classes/ClassDB.xml
+++ b/doc/classes/ClassDB.xml
@@ -112,7 +112,7 @@
<argument index="1" name="no_inheritance" type="bool" default="false">
</argument>
<description>
- Returns an array with all the signals of 'class' or its ancestry if 'no_inheritance' is false. Every element of the array is a [Dictionary] as described in [class_get_signal].
+ Returns an array with all the signals of 'class' or its ancestry if 'no_inheritance' is false. Every element of the array is a [Dictionary] as described in [method class_get_signal].
</description>
</method>
<method name="class_has_integer_constant" qualifiers="const">
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 4b6a9cca8a..9413a8aa34 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -51,7 +51,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
- Overrides the color in the [theme] resource the node uses.
+ Overrides the color in the [member theme] resource the node uses.
</description>
</method>
<method name="add_constant_override">
@@ -62,7 +62,7 @@
<argument index="1" name="constant" type="int">
</argument>
<description>
- Overrides an integer constant in the [Theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
+ Overrides an integer constant in the [member theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
</description>
</method>
<method name="add_font_override">
@@ -73,7 +73,7 @@
<argument index="1" name="font" type="Font">
</argument>
<description>
- Overrides the [code]name[/code] font in the [theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] font in the [member theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override.
</description>
</method>
<method name="add_icon_override">
@@ -84,7 +84,7 @@
<argument index="1" name="texture" type="Texture">
</argument>
<description>
- Overrides the [code]name[/code] icon in the [theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] icon in the [member theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override.
</description>
</method>
<method name="add_shader_override">
@@ -95,7 +95,7 @@
<argument index="1" name="shader" type="Shader">
</argument>
<description>
- Overrides the [code]name[/code] shader in the [theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] shader in the [member theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override.
</description>
</method>
<method name="add_stylebox_override">
@@ -106,7 +106,7 @@
<argument index="1" name="stylebox" type="StyleBox">
</argument>
<description>
- Overrides the [code]name[/code] [Stylebox] in the [theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] [Stylebox] in the [member theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
</description>
</method>
<method name="can_drop_data" qualifiers="virtual">
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index fdfdc10460..9614b0805b 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -15,7 +15,7 @@
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
- Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@global Scope].
+ Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released.
diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml
index 001dce9a03..b01f2a3fe1 100644
--- a/doc/classes/InputEventJoypadMotion.xml
+++ b/doc/classes/InputEventJoypadMotion.xml
@@ -15,7 +15,7 @@
</methods>
<members>
<member name="axis" type="int" setter="set_axis" getter="get_axis">
- Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@global Scope].
+ Axis identifier. Use one of the [code]JOY_AXIS_*[/code] constants in [@GlobalScope].
</member>
<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value">
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index dada5034f5..410738c68e 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -27,7 +27,7 @@
If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released.
</member>
<member name="scancode" type="int" setter="set_scancode" getter="get_scancode">
- Key scancode, one of the [code]KEY_*[/code] constants in [@global Scope].
+ Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope].
</member>
<member name="unicode" type="int" setter="set_unicode" getter="get_unicode">
Key unicode identifier when relevant.
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index f6950d0fbc..7a7036c857 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -61,7 +61,7 @@
</return>
<description>
Method used for polling the MultiplayerAPI.
- You only need to worry about this if you are using [member Node.custom_multplayer] override.
+ You only need to worry about this if you are using [member Node.custom_multiplayer] override.
SceneTree will poll the default MultiplayerAPI for you.
</description>
</method>
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml
index 1098b0d6b1..4a678d9f6b 100644
--- a/doc/classes/Physics2DServer.xml
+++ b/doc/classes/Physics2DServer.xml
@@ -566,7 +566,7 @@
<argument index="3" name="userdata" type="Variant" default="null">
</argument>
<description>
- Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
+ Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
</description>
</method>
<method name="body_set_max_contacts_reported">
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index dd2c322ee3..f5311974f2 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -605,7 +605,7 @@
<argument index="3" name="userdata" type="Variant" default="null">
</argument>
<description>
- Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
+ Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
</description>
</method>
<method name="body_set_kinematic_safe_margin">