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authorchris.clst <christophe.claustre.31@gmail.com>2021-11-14 03:23:22 +0100
committerGitHub <noreply@github.com>2021-11-14 03:23:22 +0100
commit038be68649ca60d4a2ffb3c05bdd3cc8ec4841f4 (patch)
tree29dfaacbcab32b7915743a5959f57b05d7816c31
parentcc39ba5509263346f33894be3a2c84580c1168a9 (diff)
parented300d7be536b1ec325ba77521eceee73dd0e5fb (diff)
Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_source
-rw-r--r--.github/workflows/linux_builds.yml8
-rw-r--r--core/core_bind.cpp8
-rw-r--r--core/core_bind.h6
-rw-r--r--core/core_constants.cpp651
-rw-r--r--core/input/input.cpp180
-rw-r--r--core/input/input.h22
-rw-r--r--core/input/input_enums.h184
-rw-r--r--core/input/input_event.cpp156
-rw-r--r--core/input/input_event.h24
-rw-r--r--core/input/input_map.cpp172
-rw-r--r--core/io/http_client.cpp3
-rw-r--r--core/math/color.cpp96
-rw-r--r--core/math/color.h4
-rw-r--r--core/os/keyboard.cpp709
-rw-r--r--core/os/keyboard.h539
-rw-r--r--core/os/midi_driver.cpp18
-rw-r--r--core/string/ustring.cpp6
-rw-r--r--core/variant/binder_common.h2
-rw-r--r--core/variant/variant.h17
-rw-r--r--core/variant/variant_call.cpp9
-rw-r--r--doc/classes/@GlobalScope.xml14
-rw-r--r--doc/classes/AABB.xml17
-rw-r--r--doc/classes/Area2D.xml27
-rw-r--r--doc/classes/Area3D.xml27
-rw-r--r--doc/classes/Array.xml20
-rw-r--r--doc/classes/BaseButton.xml2
-rw-r--r--doc/classes/Color.xml18
-rw-r--r--doc/classes/EditorInspectorPlugin.xml17
-rw-r--r--doc/classes/Input.xml2
-rw-r--r--doc/classes/InputEventKey.xml4
-rw-r--r--doc/classes/InputEventMouse.xml2
-rw-r--r--doc/classes/NavigationPolygon.xml4
-rw-r--r--doc/classes/Node.xml14
-rw-r--r--doc/classes/OS.xml4
-rw-r--r--doc/classes/PhysicsBody2D.xml6
-rw-r--r--doc/classes/PhysicsBody3D.xml6
-rw-r--r--doc/classes/PhysicsDirectSpaceState2D.xml2
-rw-r--r--doc/classes/PhysicsDirectSpaceState3D.xml2
-rw-r--r--doc/classes/PhysicsRayQueryParameters2D.xml3
-rw-r--r--doc/classes/PhysicsRayQueryParameters3D.xml6
-rw-r--r--doc/classes/PhysicsServer2D.xml46
-rw-r--r--doc/classes/PhysicsServer3D.xml54
-rw-r--r--doc/classes/PopupMenu.xml18
-rw-r--r--doc/classes/ProjectSettings.xml8
-rw-r--r--doc/classes/RayCast2D.xml5
-rw-r--r--doc/classes/RayCast3D.xml5
-rw-r--r--doc/classes/Rect2.xml20
-rw-r--r--doc/classes/Rect2i.xml19
-rw-r--r--doc/classes/RenderingServer.xml4
-rw-r--r--doc/classes/Shader.xml4
-rw-r--r--doc/classes/ShapeCast2D.xml157
-rw-r--r--doc/classes/TileSetAtlasSource.xml19
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml6
-rw-r--r--doc/classes/VisualShaderNodeParticleMeshEmitter.xml17
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp34
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h6
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp14
-rw-r--r--editor/action_map_editor.cpp30
-rw-r--r--editor/animation_bezier_editor.cpp18
-rw-r--r--editor/animation_track_editor.cpp76
-rw-r--r--editor/animation_track_editor_plugins.cpp4
-rw-r--r--editor/code_editor.cpp18
-rw-r--r--editor/create_dialog.cpp8
-rw-r--r--editor/debugger/editor_performance_profiler.cpp2
-rw-r--r--editor/debugger/editor_profiler.cpp4
-rw-r--r--editor/debugger/editor_visual_profiler.cpp4
-rw-r--r--editor/doc_tools.cpp2
-rw-r--r--editor/editor_audio_buses.cpp12
-rw-r--r--editor/editor_command_palette.cpp8
-rw-r--r--editor/editor_command_palette.h2
-rw-r--r--editor/editor_file_dialog.cpp30
-rw-r--r--editor/editor_help.cpp18
-rw-r--r--editor/editor_help_search.cpp8
-rw-r--r--editor/editor_inspector.cpp59
-rw-r--r--editor/editor_inspector.h10
-rw-r--r--editor/editor_layouts_dialog.cpp6
-rw-r--r--editor/editor_log.cpp6
-rw-r--r--editor/editor_node.cpp114
-rw-r--r--editor/editor_properties.cpp20
-rw-r--r--editor/editor_properties.h2
-rw-r--r--editor/editor_resource_picker.cpp2
-rw-r--r--editor/editor_settings.cpp17
-rw-r--r--editor/editor_settings.h4
-rw-r--r--editor/editor_spin_slider.cpp22
-rw-r--r--editor/editor_themes.cpp2
-rw-r--r--editor/editor_zoom_widget.cpp10
-rw-r--r--editor/filesystem_dock.cpp13
-rw-r--r--editor/icons/MirrorX.svg1
-rw-r--r--editor/icons/MirrorY.svg1
-rw-r--r--editor/icons/RotateLeft.svg1
-rw-r--r--editor/icons/RotateRight.svg1
-rw-r--r--editor/icons/ShapeCast2D.svg1
-rw-r--r--editor/import/editor_import_plugin.cpp2
-rw-r--r--editor/import/resource_importer_dynamicfont.cpp6
-rw-r--r--editor/import/resource_importer_scene.cpp4
-rw-r--r--editor/import/scene_import_settings.cpp6
-rw-r--r--editor/plugin_config_dialog.cpp2
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp22
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp12
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp14
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp8
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp14
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp196
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp12
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp6
-rw-r--r--editor/plugins/curve_editor_plugin.cpp12
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp6
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp192
-rw-r--r--editor/plugins/ot_features_plugin.cpp6
-rw-r--r--editor/plugins/ot_features_plugin.h2
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp12
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp12
-rw-r--r--editor/plugins/root_motion_editor_plugin.h2
-rw-r--r--editor/plugins/script_editor_plugin.cpp62
-rw-r--r--editor/plugins/script_text_editor.cpp93
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp16
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp7
-rw-r--r--editor/plugins/style_box_editor_plugin.h2
-rw-r--r--editor/plugins/text_editor.cpp2
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp12
-rw-r--r--editor/plugins/theme_editor_plugin.cpp6
-rw-r--r--editor/plugins/theme_editor_preview.cpp2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp4
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp139
-rw-r--r--editor/plugins/tiles/tile_data_editors.h11
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp78
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp204
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h36
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp21
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h2
-rw-r--r--editor/project_manager.cpp31
-rw-r--r--editor/property_editor.cpp4
-rw-r--r--editor/property_selector.cpp8
-rw-r--r--editor/quick_open.cpp8
-rw-r--r--editor/rename_dialog.cpp1
-rw-r--r--editor/rename_dialog.h7
-rw-r--r--editor/scene_tree_dock.cpp58
-rw-r--r--editor/scene_tree_dock.h2
-rw-r--r--editor/settings_config_dialog.cpp2
-rw-r--r--main/main.cpp7
-rw-r--r--modules/bullet/bullet_physics_server.cpp9
-rw-r--r--modules/gdscript/gdscript.cpp16
-rw-r--r--modules/gdscript/gdscript.h1
-rw-r--r--modules/gdscript/gdscript_parser.cpp101
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp9
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.h2
-rw-r--r--modules/gltf/gltf_document.cpp2
-rw-r--r--modules/gltf/gltf_document.h3
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp62
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs2
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp2
-rw-r--r--modules/mono/utils/mono_reg_utils.cpp4
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp3
-rw-r--r--modules/opensimplex/noise_texture.h3
-rw-r--r--modules/text_server_adv/text_server_adv.cpp2
-rw-r--r--modules/text_server_adv/text_server_adv.h2
-rw-r--r--modules/text_server_fb/text_server_fb.cpp4
-rw-r--r--modules/text_server_fb/text_server_fb.h2
-rw-r--r--modules/visual_script/SCsub3
-rw-r--r--modules/visual_script/editor/visual_script_editor.cpp (renamed from modules/visual_script/visual_script_editor.cpp)52
-rw-r--r--modules/visual_script/editor/visual_script_editor.h (renamed from modules/visual_script/visual_script_editor.h)2
-rw-r--r--modules/visual_script/editor/visual_script_property_selector.cpp (renamed from modules/visual_script/visual_script_property_selector.cpp)18
-rw-r--r--modules/visual_script/editor/visual_script_property_selector.h (renamed from modules/visual_script/visual_script_property_selector.h)0
-rw-r--r--modules/visual_script/register_types.cpp3
-rw-r--r--platform/android/android_input_handler.cpp74
-rw-r--r--platform/android/android_input_handler.h6
-rw-r--r--platform/android/android_keys_utils.cpp6
-rw-r--r--platform/android/android_keys_utils.h184
-rw-r--r--platform/android/java_godot_lib_jni.cpp26
-rw-r--r--platform/iphone/display_server_iphone.mm2
-rw-r--r--platform/iphone/joypad_iphone.mm44
-rw-r--r--platform/iphone/keyboard_input_view.mm8
-rw-r--r--platform/javascript/display_server_javascript.cpp49
-rw-r--r--platform/javascript/display_server_javascript.h2
-rw-r--r--platform/javascript/dom_keys.inc26
-rw-r--r--platform/javascript/os_javascript.cpp2
-rw-r--r--platform/linuxbsd/crash_handler_linuxbsd.cpp2
-rw-r--r--platform/linuxbsd/display_server_x11.cpp66
-rw-r--r--platform/linuxbsd/display_server_x11.h4
-rw-r--r--platform/linuxbsd/joypad_linux.cpp14
-rw-r--r--platform/linuxbsd/joypad_linux.h2
-rw-r--r--platform/linuxbsd/key_mapping_x11.cpp498
-rw-r--r--platform/linuxbsd/key_mapping_x11.h6
-rw-r--r--platform/osx/crash_handler_osx.mm2
-rw-r--r--platform/osx/detect.py2
-rw-r--r--platform/osx/display_server_osx.h6
-rw-r--r--platform/osx/display_server_osx.mm431
-rw-r--r--platform/osx/joypad_osx.cpp26
-rw-r--r--platform/uwp/joypad_uwp.cpp12
-rw-r--r--platform/uwp/os_uwp.h4
-rw-r--r--platform/windows/detect.py6
-rw-r--r--platform/windows/display_server_windows.cpp69
-rw-r--r--platform/windows/display_server_windows.h2
-rw-r--r--platform/windows/gl_manager_windows.cpp3
-rw-r--r--platform/windows/joypad_windows.cpp30
-rw-r--r--platform/windows/key_mapping_windows.cpp538
-rw-r--r--platform/windows/key_mapping_windows.h4
-rw-r--r--scene/2d/area_2d.cpp111
-rw-r--r--scene/2d/area_2d.h28
-rw-r--r--scene/2d/physics_body_2d.cpp16
-rw-r--r--scene/2d/ray_cast_2d.cpp21
-rw-r--r--scene/2d/ray_cast_2d.h5
-rw-r--r--scene/2d/shape_cast_2d.cpp459
-rw-r--r--scene/2d/shape_cast_2d.h120
-rw-r--r--scene/2d/tile_map.cpp12
-rw-r--r--scene/3d/area_3d.cpp113
-rw-r--r--scene/3d/area_3d.h29
-rw-r--r--scene/3d/physics_body_3d.cpp16
-rw-r--r--scene/3d/ray_cast_3d.cpp21
-rw-r--r--scene/3d/ray_cast_3d.h9
-rw-r--r--scene/animation/animation_tree.cpp2
-rw-r--r--scene/gui/base_button.cpp6
-rw-r--r--scene/gui/base_button.h6
-rw-r--r--scene/gui/code_edit.cpp18
-rw-r--r--scene/gui/color_picker.cpp16
-rw-r--r--scene/gui/dialogs.cpp2
-rw-r--r--scene/gui/file_dialog.cpp6
-rw-r--r--scene/gui/gradient_edit.cpp12
-rw-r--r--scene/gui/graph_edit.cpp26
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/item_list.cpp18
-rw-r--r--scene/gui/line_edit.cpp41
-rw-r--r--scene/gui/line_edit.h2
-rw-r--r--scene/gui/popup.cpp2
-rw-r--r--scene/gui/popup_menu.cpp48
-rw-r--r--scene/gui/popup_menu.h22
-rw-r--r--scene/gui/rich_text_label.cpp65
-rw-r--r--scene/gui/scroll_bar.cpp8
-rw-r--r--scene/gui/scroll_container.cpp10
-rw-r--r--scene/gui/slider.cpp6
-rw-r--r--scene/gui/spin_box.cpp14
-rw-r--r--scene/gui/split_container.cpp2
-rw-r--r--scene/gui/tab_bar.cpp10
-rw-r--r--scene/gui/tab_container.cpp2
-rw-r--r--scene/gui/text_edit.cpp50
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/gui/tree.cpp62
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/main/node.cpp2
-rw-r--r--scene/main/viewport.cpp70
-rw-r--r--scene/main/viewport.h4
-rw-r--r--scene/main/window.cpp2
-rw-r--r--scene/property_utils.cpp5
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/shader.cpp34
-rw-r--r--scene/resources/shader.h6
-rw-r--r--scene/resources/tile_set.cpp150
-rw-r--r--scene/resources/tile_set.h17
-rw-r--r--scene/resources/visual_shader.cpp32
-rw-r--r--scene/resources/visual_shader.h8
-rw-r--r--scene/resources/visual_shader_nodes.cpp17
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp280
-rw-r--r--scene/resources/visual_shader_particle_nodes.h47
-rw-r--r--servers/display_server.cpp2
-rw-r--r--servers/physics_2d/godot_area_2d.cpp23
-rw-r--r--servers/physics_2d/godot_area_2d.h10
-rw-r--r--servers/physics_2d/godot_area_pair_2d.cpp20
-rw-r--r--servers/physics_2d/godot_area_pair_2d.h1
-rw-r--r--servers/physics_2d/godot_body_2d.cpp113
-rw-r--r--servers/physics_2d/godot_body_2d.h2
-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp27
-rw-r--r--servers/physics_2d/godot_physics_server_2d.h3
-rw-r--r--servers/physics_2d/godot_space_2d.cpp16
-rw-r--r--servers/physics_3d/godot_area_3d.cpp23
-rw-r--r--servers/physics_3d/godot_area_3d.h10
-rw-r--r--servers/physics_3d/godot_area_pair_3d.cpp37
-rw-r--r--servers/physics_3d/godot_area_pair_3d.h2
-rw-r--r--servers/physics_3d/godot_body_3d.cpp111
-rw-r--r--servers/physics_3d/godot_body_3d.h2
-rw-r--r--servers/physics_3d/godot_body_pair_3d.cpp2
-rw-r--r--servers/physics_3d/godot_collision_solver_3d.cpp2
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp27
-rw-r--r--servers/physics_3d/godot_physics_server_3d.h3
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp30
-rw-r--r--servers/physics_3d/godot_shape_3d.h24
-rw-r--r--servers/physics_3d/godot_soft_body_3d.cpp96
-rw-r--r--servers/physics_3d/godot_soft_body_3d.h22
-rw-r--r--servers/physics_3d/godot_space_3d.cpp18
-rw-r--r--servers/physics_server_2d.cpp10
-rw-r--r--servers/physics_server_2d.h11
-rw-r--r--servers/physics_server_2d_wrap_mt.h3
-rw-r--r--servers/physics_server_3d.cpp14
-rw-r--r--servers/physics_server_3d.h15
-rw-r--r--servers/physics_server_3d_wrap_mt.h3
-rw-r--r--servers/rendering/rasterizer_dummy.h4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp15
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp4
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp15
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp19
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp38
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp15
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp60
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h16
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl19
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl37
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl19
-rw-r--r--servers/rendering/renderer_storage.h4
-rw-r--r--servers/rendering/rendering_server_default.h4
-rw-r--r--servers/rendering_server.cpp4
-rw-r--r--servers/rendering_server.h4
-rw-r--r--tests/core/math/test_rect2.h136
-rw-r--r--tests/core/string/test_string.h6
-rw-r--r--tests/scene/test_code_edit.h36
-rw-r--r--tests/servers/test_physics_2d.cpp8
-rw-r--r--tests/servers/test_physics_3d.cpp4
-rw-r--r--tests/test_macros.h4
322 files changed, 6803 insertions, 4332 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index 15bd4bc69b..44d0cb041f 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -51,6 +51,14 @@ jobs:
build-mono: false
artifact: true
+ - name: Minimal Template (target=release, tools=no, everything disabled)
+ cache-name: linux-template-minimal
+ target: release
+ tools: false
+ tests: false
+ sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
+ artifact: true
+
steps:
- uses: actions/checkout@v2
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index b1858c6b32..d42d39a159 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -502,15 +502,15 @@ String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
return ::OS::get_singleton()->get_system_dir(::OS::SystemDir(p_dir), p_shared_storage);
}
-String OS::get_keycode_string(uint32_t p_code) const {
+String OS::get_keycode_string(Key p_code) const {
return ::keycode_get_string(p_code);
}
-bool OS::is_keycode_unicode(uint32_t p_unicode) const {
- return ::keycode_has_unicode(p_unicode);
+bool OS::is_keycode_unicode(char32_t p_unicode) const {
+ return ::keycode_has_unicode((Key)p_unicode);
}
-int OS::find_keycode_from_string(const String &p_code) const {
+Key OS::find_keycode_from_string(const String &p_code) const {
return find_keycode(p_code);
}
diff --git a/core/core_bind.h b/core/core_bind.h
index 72865f583c..641e3a33ae 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -195,9 +195,9 @@ public:
String get_unique_id() const;
- String get_keycode_string(uint32_t p_code) const;
- bool is_keycode_unicode(uint32_t p_unicode) const;
- int find_keycode_from_string(const String &p_code) const;
+ String get_keycode_string(Key p_code) const;
+ bool is_keycode_unicode(char32_t p_unicode) const;
+ Key find_keycode_from_string(const String &p_code) const;
void set_use_file_access_save_and_swap(bool p_enable);
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index c04d6ea56e..dd1754f010 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -71,6 +71,16 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant));
+// This just binds enum classes as if they were regular enum constants.
+#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_name), #m_name, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int)m_enum::m_member, true));
+
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_constant, #m_constant), m_custom_name, m_constant));
@@ -91,6 +101,16 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(#m_constant, m_constant));
+// This just binds enum classes as if they were regular enum constants.
+#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_name, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int)m_enum::m_member));
+
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
_global_constants.push_back(_CoreConstant(m_custom_name, m_constant));
@@ -144,326 +164,317 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_CENTER);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_BOTTOM);
- // huge list of keys
- BIND_CORE_CONSTANT(SPKEY);
-
- BIND_CORE_ENUM_CONSTANT(KEY_ESCAPE);
- BIND_CORE_ENUM_CONSTANT(KEY_TAB);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKTAB);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKSPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_ENTER);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_ENTER);
- BIND_CORE_ENUM_CONSTANT(KEY_INSERT);
- BIND_CORE_ENUM_CONSTANT(KEY_DELETE);
- BIND_CORE_ENUM_CONSTANT(KEY_PAUSE);
- BIND_CORE_ENUM_CONSTANT(KEY_PRINT);
- BIND_CORE_ENUM_CONSTANT(KEY_SYSREQ);
- BIND_CORE_ENUM_CONSTANT(KEY_CLEAR);
- BIND_CORE_ENUM_CONSTANT(KEY_HOME);
- BIND_CORE_ENUM_CONSTANT(KEY_END);
- BIND_CORE_ENUM_CONSTANT(KEY_LEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_UP);
- BIND_CORE_ENUM_CONSTANT(KEY_RIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_DOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_PAGEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_PAGEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_SHIFT);
- BIND_CORE_ENUM_CONSTANT(KEY_CTRL);
- BIND_CORE_ENUM_CONSTANT(KEY_META);
- BIND_CORE_ENUM_CONSTANT(KEY_ALT);
- BIND_CORE_ENUM_CONSTANT(KEY_CAPSLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_NUMLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_SCROLLLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_F1);
- BIND_CORE_ENUM_CONSTANT(KEY_F2);
- BIND_CORE_ENUM_CONSTANT(KEY_F3);
- BIND_CORE_ENUM_CONSTANT(KEY_F4);
- BIND_CORE_ENUM_CONSTANT(KEY_F5);
- BIND_CORE_ENUM_CONSTANT(KEY_F6);
- BIND_CORE_ENUM_CONSTANT(KEY_F7);
- BIND_CORE_ENUM_CONSTANT(KEY_F8);
- BIND_CORE_ENUM_CONSTANT(KEY_F9);
- BIND_CORE_ENUM_CONSTANT(KEY_F10);
- BIND_CORE_ENUM_CONSTANT(KEY_F11);
- BIND_CORE_ENUM_CONSTANT(KEY_F12);
- BIND_CORE_ENUM_CONSTANT(KEY_F13);
- BIND_CORE_ENUM_CONSTANT(KEY_F14);
- BIND_CORE_ENUM_CONSTANT(KEY_F15);
- BIND_CORE_ENUM_CONSTANT(KEY_F16);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_MULTIPLY);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_DIVIDE);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_SUBTRACT);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_PERIOD);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_ADD);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_0);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_1);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_2);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_3);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_4);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_5);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_6);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_7);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_8);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_9);
- BIND_CORE_ENUM_CONSTANT(KEY_SUPER_L);
- BIND_CORE_ENUM_CONSTANT(KEY_SUPER_R);
- BIND_CORE_ENUM_CONSTANT(KEY_MENU);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPER_L);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPER_R);
- BIND_CORE_ENUM_CONSTANT(KEY_HELP);
- BIND_CORE_ENUM_CONSTANT(KEY_DIRECTION_L);
- BIND_CORE_ENUM_CONSTANT(KEY_DIRECTION_R);
- BIND_CORE_ENUM_CONSTANT(KEY_BACK);
- BIND_CORE_ENUM_CONSTANT(KEY_FORWARD);
- BIND_CORE_ENUM_CONSTANT(KEY_STOP);
- BIND_CORE_ENUM_CONSTANT(KEY_REFRESH);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEMUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSBOOST);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSUP);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_TREBLEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_TREBLEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIAPLAY);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIASTOP);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIAPREVIOUS);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIANEXT);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIARECORD);
- BIND_CORE_ENUM_CONSTANT(KEY_HOMEPAGE);
- BIND_CORE_ENUM_CONSTANT(KEY_FAVORITES);
- BIND_CORE_ENUM_CONSTANT(KEY_SEARCH);
- BIND_CORE_ENUM_CONSTANT(KEY_STANDBY);
- BIND_CORE_ENUM_CONSTANT(KEY_OPENURL);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHMAIL);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHMEDIA);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH0);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH1);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH2);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH3);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH4);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH5);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH6);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH7);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH8);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH9);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHA);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHB);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHC);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHD);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHE);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHF);
-
- BIND_CORE_ENUM_CONSTANT(KEY_UNKNOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_SPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_EXCLAM);
- BIND_CORE_ENUM_CONSTANT(KEY_QUOTEDBL);
- BIND_CORE_ENUM_CONSTANT(KEY_NUMBERSIGN);
- BIND_CORE_ENUM_CONSTANT(KEY_DOLLAR);
- BIND_CORE_ENUM_CONSTANT(KEY_PERCENT);
- BIND_CORE_ENUM_CONSTANT(KEY_AMPERSAND);
- BIND_CORE_ENUM_CONSTANT(KEY_APOSTROPHE);
- BIND_CORE_ENUM_CONSTANT(KEY_PARENLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_PARENRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASTERISK);
- BIND_CORE_ENUM_CONSTANT(KEY_PLUS);
- BIND_CORE_ENUM_CONSTANT(KEY_COMMA);
- BIND_CORE_ENUM_CONSTANT(KEY_MINUS);
- BIND_CORE_ENUM_CONSTANT(KEY_PERIOD);
- BIND_CORE_ENUM_CONSTANT(KEY_SLASH);
- BIND_CORE_ENUM_CONSTANT(KEY_0);
- BIND_CORE_ENUM_CONSTANT(KEY_1);
- BIND_CORE_ENUM_CONSTANT(KEY_2);
- BIND_CORE_ENUM_CONSTANT(KEY_3);
- BIND_CORE_ENUM_CONSTANT(KEY_4);
- BIND_CORE_ENUM_CONSTANT(KEY_5);
- BIND_CORE_ENUM_CONSTANT(KEY_6);
- BIND_CORE_ENUM_CONSTANT(KEY_7);
- BIND_CORE_ENUM_CONSTANT(KEY_8);
- BIND_CORE_ENUM_CONSTANT(KEY_9);
- BIND_CORE_ENUM_CONSTANT(KEY_COLON);
- BIND_CORE_ENUM_CONSTANT(KEY_SEMICOLON);
- BIND_CORE_ENUM_CONSTANT(KEY_LESS);
- BIND_CORE_ENUM_CONSTANT(KEY_EQUAL);
- BIND_CORE_ENUM_CONSTANT(KEY_GREATER);
- BIND_CORE_ENUM_CONSTANT(KEY_QUESTION);
- BIND_CORE_ENUM_CONSTANT(KEY_AT);
- BIND_CORE_ENUM_CONSTANT(KEY_A);
- BIND_CORE_ENUM_CONSTANT(KEY_B);
- BIND_CORE_ENUM_CONSTANT(KEY_C);
- BIND_CORE_ENUM_CONSTANT(KEY_D);
- BIND_CORE_ENUM_CONSTANT(KEY_E);
- BIND_CORE_ENUM_CONSTANT(KEY_F);
- BIND_CORE_ENUM_CONSTANT(KEY_G);
- BIND_CORE_ENUM_CONSTANT(KEY_H);
- BIND_CORE_ENUM_CONSTANT(KEY_I);
- BIND_CORE_ENUM_CONSTANT(KEY_J);
- BIND_CORE_ENUM_CONSTANT(KEY_K);
- BIND_CORE_ENUM_CONSTANT(KEY_L);
- BIND_CORE_ENUM_CONSTANT(KEY_M);
- BIND_CORE_ENUM_CONSTANT(KEY_N);
- BIND_CORE_ENUM_CONSTANT(KEY_O);
- BIND_CORE_ENUM_CONSTANT(KEY_P);
- BIND_CORE_ENUM_CONSTANT(KEY_Q);
- BIND_CORE_ENUM_CONSTANT(KEY_R);
- BIND_CORE_ENUM_CONSTANT(KEY_S);
- BIND_CORE_ENUM_CONSTANT(KEY_T);
- BIND_CORE_ENUM_CONSTANT(KEY_U);
- BIND_CORE_ENUM_CONSTANT(KEY_V);
- BIND_CORE_ENUM_CONSTANT(KEY_W);
- BIND_CORE_ENUM_CONSTANT(KEY_X);
- BIND_CORE_ENUM_CONSTANT(KEY_Y);
- BIND_CORE_ENUM_CONSTANT(KEY_Z);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACKETLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKSLASH);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACKETRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASCIICIRCUM);
- BIND_CORE_ENUM_CONSTANT(KEY_UNDERSCORE);
- BIND_CORE_ENUM_CONSTANT(KEY_QUOTELEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACELEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BAR);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACERIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASCIITILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_NOBREAKSPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_EXCLAMDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_CENT);
- BIND_CORE_ENUM_CONSTANT(KEY_STERLING);
- BIND_CORE_ENUM_CONSTANT(KEY_CURRENCY);
- BIND_CORE_ENUM_CONSTANT(KEY_YEN);
- BIND_CORE_ENUM_CONSTANT(KEY_BROKENBAR);
- BIND_CORE_ENUM_CONSTANT(KEY_SECTION);
- BIND_CORE_ENUM_CONSTANT(KEY_DIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_COPYRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ORDFEMININE);
- BIND_CORE_ENUM_CONSTANT(KEY_GUILLEMOTLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_NOTSIGN);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPHEN);
- BIND_CORE_ENUM_CONSTANT(KEY_REGISTERED);
- BIND_CORE_ENUM_CONSTANT(KEY_MACRON);
- BIND_CORE_ENUM_CONSTANT(KEY_DEGREE);
- BIND_CORE_ENUM_CONSTANT(KEY_PLUSMINUS);
- BIND_CORE_ENUM_CONSTANT(KEY_TWOSUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_THREESUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_ACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_MU);
- BIND_CORE_ENUM_CONSTANT(KEY_PARAGRAPH);
- BIND_CORE_ENUM_CONSTANT(KEY_PERIODCENTERED);
- BIND_CORE_ENUM_CONSTANT(KEY_CEDILLA);
- BIND_CORE_ENUM_CONSTANT(KEY_ONESUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_MASCULINE);
- BIND_CORE_ENUM_CONSTANT(KEY_GUILLEMOTRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ONEQUARTER);
- BIND_CORE_ENUM_CONSTANT(KEY_ONEHALF);
- BIND_CORE_ENUM_CONSTANT(KEY_THREEQUARTERS);
- BIND_CORE_ENUM_CONSTANT(KEY_QUESTIONDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_AGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_AACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ACIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_ATILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_ADIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_ARING);
- BIND_CORE_ENUM_CONSTANT(KEY_AE);
- BIND_CORE_ENUM_CONSTANT(KEY_CCEDILLA);
- BIND_CORE_ENUM_CONSTANT(KEY_EGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_EACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ECIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_EDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_IGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_IACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ICIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_IDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_ETH);
- BIND_CORE_ENUM_CONSTANT(KEY_NTILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_OGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_OACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_OCIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_OTILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_ODIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_MULTIPLY);
- BIND_CORE_ENUM_CONSTANT(KEY_OOBLIQUE);
- BIND_CORE_ENUM_CONSTANT(KEY_UGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_UACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_UCIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_UDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_YACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_THORN);
- BIND_CORE_ENUM_CONSTANT(KEY_SSHARP);
-
- BIND_CORE_ENUM_CONSTANT(KEY_DIVISION);
- BIND_CORE_ENUM_CONSTANT(KEY_YDIAERESIS);
-
- BIND_CORE_ENUM_CONSTANT(KEY_CODE_MASK);
- BIND_CORE_ENUM_CONSTANT(KEY_MODIFIER_MASK);
-
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_SHIFT);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_ALT);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_META);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_CTRL);
- BIND_CORE_ENUM_CONSTANT_NO_VAL(KEY_MASK_CMD);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_KPAD);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_GROUP_SWITCH);
-
- // mouse
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON2);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_UP);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_DOWN);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON2);
-
- // Joypad buttons
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_INVALID);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_A);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_B);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_X);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_BACK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_GUIDE);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_START);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_LEFT_STICK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_RIGHT_STICK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_LEFT_SHOULDER);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_RIGHT_SHOULDER);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_UP);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_DOWN);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_LEFT);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_RIGHT);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_MISC1);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE1);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE2);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE3);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE4);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_TOUCHPAD);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_SDL_MAX);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_MAX);
-
- // Joypad axes
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_INVALID);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_LEFT_X);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_LEFT_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_RIGHT_X);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_RIGHT_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_TRIGGER_LEFT);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_TRIGGER_RIGHT);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_SDL_MAX);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_MAX);
-
- // midi
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_NOTE_OFF);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_NOTE_ON);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_AFTERTOUCH);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_CONTROL_CHANGE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_PROGRAM_CHANGE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_CHANNEL_PRESSURE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_PITCH_BEND);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPECIAL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ESCAPE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TAB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKTAB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ENTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ENTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, INSERT);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_DELETE, KEY_DELETE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAUSE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PRINT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SYSREQ);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CLEAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOME);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, END);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SHIFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CTRL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, META);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ALT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CAPSLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SCROLLLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F10);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F11);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F12);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F13);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F14);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F15);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F16);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_MULTIPLY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_DIVIDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_SUBTRACT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_PERIOD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ADD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_0);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SUPER_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SUPER_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MENU);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPER_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPER_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HELP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIRECTION_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIRECTION_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FORWARD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STOP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, REFRESH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEMUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSBOOST);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TREBLEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TREBLEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPLAY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIASTOP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPREVIOUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIANEXT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIARECORD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOMEPAGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FAVORITES);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEARCH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STANDBY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OPENURL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMAIL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMEDIA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH0);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHC);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNKNOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EXCLAM);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTEDBL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMBERSIGN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOLLAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERCENT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AMPERSAND);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, APOSTROPHE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASTERISK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PLUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COMMA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MINUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERIOD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SLASH);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_0, KEY_0);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_1, KEY_1);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_2, KEY_2);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_3, KEY_3);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_4, KEY_4);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_5, KEY_5);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_6, KEY_6);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_7, KEY_7);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_8, KEY_8);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_9, KEY_9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COLON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEMICOLON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LESS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EQUAL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GREATER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUESTION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, A);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, B);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, C);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, D);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, E);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, G);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, H);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, I);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, J);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, K);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, M);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, N);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, O);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, P);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Q);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, S);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, T);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, U);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, V);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, W);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Z);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSLASH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIICIRCUM);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNDERSCORE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTELEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACELEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACERIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIITILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NOBREAKSPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EXCLAMDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CENT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STERLING);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CURRENCY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YEN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BROKENBAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SECTION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COPYRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ORDFEMININE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GUILLEMOTLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NOTSIGN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPHEN);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_REGISTERED, KEY_REGISTERED);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MACRON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DEGREE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PLUSMINUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TWOSUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THREESUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MU);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARAGRAPH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERIODCENTERED);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CEDILLA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONESUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MASCULINE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GUILLEMOTRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONEQUARTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONEHALF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THREEQUARTERS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUESTIONDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ACIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ATILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ADIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ARING);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CCEDILLA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ECIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ICIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ETH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NTILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OCIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OTILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ODIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MULTIPLY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OOBLIQUE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UCIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THORN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SSHARP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIVISION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YDIAERESIS);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_CODE_MASK, CODE_MASK);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_MODIFIER_MASK, MODIFIER_MASK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, SHIFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, ALT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, META);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, CTRL);
+ BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(KeyModifierMask, KEY_MASK, CMD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, KPAD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, GROUP_SWITCH);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MIDDLE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON1, MB_XBUTTON1);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON2, MB_XBUTTON2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_MIDDLE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON2);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, INVALID);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, A);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, B);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, BACK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, GUIDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, START);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_STICK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_STICK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_SHOULDER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_SHOULDER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, TOUCHPAD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, SDL_MAX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MAX);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, INVALID);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, SDL_MAX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, MAX);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_OFF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_ON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, AFTERTOUCH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTROL_CHANGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PROGRAM_CHANGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CHANNEL_PRESSURE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PITCH_BEND);
// error list
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 35ca8aefe6..4b5a84f401 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -35,7 +35,7 @@
#include "core/input/input_map.h"
#include "core/os/os.h"
-static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
+static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = {
"a",
"b",
"x",
@@ -59,7 +59,7 @@ static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
"touchpad",
};
-static const char *_joy_axes[JOY_AXIS_SDL_MAX] = {
+static const char *_joy_axes[(size_t)JoyAxis::SDL_MAX] = {
"leftx",
"lefty",
"rightx",
@@ -225,11 +225,15 @@ bool Input::is_key_pressed(Key p_keycode) const {
bool Input::is_mouse_button_pressed(MouseButton p_button) const {
_THREAD_SAFE_METHOD_
- return (mouse_button_mask & (1 << (p_button - 1))) != 0;
+ return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE;
}
-static int _combine_device(int p_value, int p_device) {
- return p_value | (p_device << 20);
+static JoyAxis _combine_device(JoyAxis p_value, int p_device) {
+ return JoyAxis((int)p_value | (p_device << 20));
+}
+
+static JoyButton _combine_device(JoyButton p_value, int p_device) {
+ return JoyButton((int)p_value | (p_device << 20));
}
bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const {
@@ -338,7 +342,7 @@ Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_po
float Input::get_joy_axis(int p_device, JoyAxis p_axis) const {
_THREAD_SAFE_METHOD_
- int c = _combine_device(p_axis, p_device);
+ JoyAxis c = _combine_device(p_axis, p_device);
if (_joy_axis.has(c)) {
return _joy_axis[c];
} else {
@@ -412,11 +416,11 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
js.mapping = mapping;
} else {
js.connected = false;
- for (int i = 0; i < JOY_BUTTON_MAX; i++) {
- int c = _combine_device(i, p_idx);
+ for (int i = 0; i < (int)JoyButton::MAX; i++) {
+ JoyButton c = _combine_device((JoyButton)i, p_idx);
joy_buttons_pressed.erase(c);
}
- for (int i = 0; i < JOY_AXIS_MAX; i++) {
+ for (int i = 0; i < (int)JoyAxis::MAX; i++) {
set_joy_axis(p_idx, (JoyAxis)i, 0.0f);
}
}
@@ -454,7 +458,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
// require additional handling by this class.
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) {
+ if (k.is_valid() && !k->is_echo() && k->get_keycode() != Key::NONE) {
if (k->is_pressed()) {
keys_pressed.insert(k->get_keycode());
} else {
@@ -466,9 +470,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
if (mb.is_valid()) {
if (mb->is_pressed()) {
- mouse_button_mask |= (MouseButton)(1 << (mb->get_button_index() - 1));
+ mouse_button_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
- mouse_button_mask &= (MouseButton) ~(1 << (mb->get_button_index() - 1));
+ mouse_button_mask &= ~mouse_button_to_mask(mb->get_button_index());
}
Point2 pos = mb->get_global_position();
@@ -476,7 +480,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
set_mouse_position(pos);
}
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == 1) {
+ if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == MouseButton::LEFT) {
Ref<InputEventScreenTouch> touch_event;
touch_event.instantiate();
touch_event->set_pressed(mb->is_pressed());
@@ -493,7 +497,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
set_mouse_position(pos);
}
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask() & 1) {
+ if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && (mm->get_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
Ref<InputEventScreenDrag> drag_event;
drag_event.instantiate();
@@ -539,11 +543,11 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
- button_event->set_button_index(MOUSE_BUTTON_LEFT);
+ button_event->set_button_index(MouseButton::LEFT);
if (st->is_pressed()) {
- button_event->set_button_mask(MouseButton(mouse_button_mask | MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_mask(MouseButton(mouse_button_mask | MouseButton::MASK_LEFT));
} else {
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
}
_parse_input_event_impl(button_event, true);
@@ -576,7 +580,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_valid()) {
- int c = _combine_device(jb->get_button_index(), jb->get_device());
+ JoyButton c = _combine_device(jb->get_button_index(), jb->get_device());
if (jb->is_pressed()) {
joy_buttons_pressed.insert(c);
@@ -624,7 +628,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
void Input::set_joy_axis(int p_device, JoyAxis p_axis, float p_value) {
_THREAD_SAFE_METHOD_
- int c = _combine_device(p_axis, p_device);
+ JoyAxis c = _combine_device(p_axis, p_device);
_joy_axis[c] = p_value;
}
@@ -692,7 +696,7 @@ Point2 Input::get_last_mouse_speed() const {
return mouse_speed_track.speed;
}
-int Input::get_mouse_button_mask() const {
+MouseButton Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}
@@ -771,8 +775,8 @@ void Input::ensure_touch_mouse_raised() {
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
- button_event->set_button_index(MOUSE_BUTTON_LEFT);
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_index(MouseButton::LEFT);
+ button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
_parse_input_event_impl(button_event, true);
}
@@ -876,10 +880,10 @@ void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
_THREAD_SAFE_METHOD_;
Joypad &joy = joy_names[p_device];
//printf("got button %i, mapping is %i\n", p_button, joy.mapping);
- if (joy.last_buttons[p_button] == p_pressed) {
+ if (joy.last_buttons[(size_t)p_button] == p_pressed) {
return;
}
- joy.last_buttons[p_button] = p_pressed;
+ joy.last_buttons[(size_t)p_button] = p_pressed;
if (joy.mapping == -1) {
_button_event(p_device, p_button, p_pressed);
return;
@@ -901,16 +905,16 @@ void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value) {
_THREAD_SAFE_METHOD_;
- ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
+ ERR_FAIL_INDEX((int)p_axis, (int)JoyAxis::MAX);
Joypad &joy = joy_names[p_device];
- if (joy.last_axis[p_axis] == p_value.value) {
+ if (joy.last_axis[(size_t)p_axis] == p_value.value) {
return;
}
//when changing direction quickly, insert fake event to release pending inputmap actions
- float last = joy.last_axis[p_axis];
+ float last = joy.last_axis[(size_t)p_axis];
if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
JoyAxisValue jx;
jx.min = p_value.min;
@@ -923,7 +927,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
joy_axis(p_device, p_axis, jx);
}
- joy.last_axis[p_axis] = p_value.value;
+ joy.last_axis[(size_t)p_axis] = p_value.value;
float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;
if (joy.mapping == -1) {
@@ -935,32 +939,32 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
if (map.type == TYPE_BUTTON) {
bool pressed = map.value > 0.5;
- if (pressed == joy_buttons_pressed.has(_combine_device(map.index, p_device))) {
+ if (pressed == joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) {
// Button already pressed or released; so ignore.
return;
}
_button_event(p_device, (JoyButton)map.index, pressed);
// Ensure opposite D-Pad button is also released.
- switch (map.index) {
- case JOY_BUTTON_DPAD_UP:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_DOWN, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_DOWN, false);
+ switch ((JoyButton)map.index) {
+ case JoyButton::DPAD_UP:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_DOWN, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_DOWN, false);
}
break;
- case JOY_BUTTON_DPAD_DOWN:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_UP, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_UP, false);
+ case JoyButton::DPAD_DOWN:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_UP, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_UP, false);
}
break;
- case JOY_BUTTON_DPAD_LEFT:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_RIGHT, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_RIGHT, false);
+ case JoyButton::DPAD_LEFT:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_RIGHT, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_RIGHT, false);
}
break;
- case JOY_BUTTON_DPAD_RIGHT:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_LEFT, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_LEFT, false);
+ case JoyButton::DPAD_RIGHT:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_LEFT, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_LEFT, false);
}
break;
default:
@@ -977,27 +981,27 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
//printf("invalid mapping\n");
}
-void Input::joy_hat(int p_device, int p_val) {
+void Input::joy_hat(int p_device, HatMask p_val) {
_THREAD_SAFE_METHOD_;
const Joypad &joy = joy_names[p_device];
- JoyEvent map[HAT_MAX];
+ JoyEvent map[(size_t)HatDir::MAX];
- map[HatDir::HAT_UP].type = TYPE_BUTTON;
- map[HatDir::HAT_UP].index = JOY_BUTTON_DPAD_UP;
- map[HatDir::HAT_UP].value = 0;
+ map[(size_t)HatDir::UP].type = TYPE_BUTTON;
+ map[(size_t)HatDir::UP].index = (int)JoyButton::DPAD_UP;
+ map[(size_t)HatDir::UP].value = 0;
- map[HatDir::HAT_RIGHT].type = TYPE_BUTTON;
- map[HatDir::HAT_RIGHT].index = JOY_BUTTON_DPAD_RIGHT;
- map[HatDir::HAT_RIGHT].value = 0;
+ map[(size_t)HatDir::RIGHT].type = TYPE_BUTTON;
+ map[(size_t)HatDir::RIGHT].index = (int)JoyButton::DPAD_RIGHT;
+ map[(size_t)HatDir::RIGHT].value = 0;
- map[HatDir::HAT_DOWN].type = TYPE_BUTTON;
- map[HatDir::HAT_DOWN].index = JOY_BUTTON_DPAD_DOWN;
- map[HatDir::HAT_DOWN].value = 0;
+ map[(size_t)HatDir::DOWN].type = TYPE_BUTTON;
+ map[(size_t)HatDir::DOWN].index = (int)JoyButton::DPAD_DOWN;
+ map[(size_t)HatDir::DOWN].value = 0;
- map[HatDir::HAT_LEFT].type = TYPE_BUTTON;
- map[HatDir::HAT_LEFT].index = JOY_BUTTON_DPAD_LEFT;
- map[HatDir::HAT_LEFT].value = 0;
+ map[(size_t)HatDir::LEFT].type = TYPE_BUTTON;
+ map[(size_t)HatDir::LEFT].index = (int)JoyButton::DPAD_LEFT;
+ map[(size_t)HatDir::LEFT].value = 0;
if (joy.mapping != -1) {
_get_mapped_hat_events(map_db[joy.mapping], (HatDir)0, map);
@@ -1005,18 +1009,18 @@ void Input::joy_hat(int p_device, int p_val) {
int cur_val = joy_names[p_device].hat_current;
- for (int hat_direction = 0, hat_mask = 1; hat_direction < HAT_MAX; hat_direction++, hat_mask <<= 1) {
- if ((p_val & hat_mask) != (cur_val & hat_mask)) {
+ for (int hat_direction = 0, hat_mask = 1; hat_direction < (int)HatDir::MAX; hat_direction++, hat_mask <<= 1) {
+ if (((int)p_val & hat_mask) != (cur_val & hat_mask)) {
if (map[hat_direction].type == TYPE_BUTTON) {
- _button_event(p_device, (JoyButton)map[hat_direction].index, p_val & hat_mask);
+ _button_event(p_device, (JoyButton)map[hat_direction].index, (int)p_val & hat_mask);
}
if (map[hat_direction].type == TYPE_AXIS) {
- _axis_event(p_device, (JoyAxis)map[hat_direction].index, (p_val & hat_mask) ? map[hat_direction].value : 0.0);
+ _axis_event(p_device, (JoyAxis)map[hat_direction].index, ((int)p_val & hat_mask) ? map[hat_direction].value : 0.0);
}
}
}
- joy_names[p_device].hat_current = p_val;
+ joy_names[p_device].hat_current = (int)p_val;
}
void Input::_button_event(int p_device, JoyButton p_index, bool p_pressed) {
@@ -1049,10 +1053,10 @@ Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping,
event.type = binding.outputType;
switch (binding.outputType) {
case TYPE_BUTTON:
- event.index = binding.output.button;
+ event.index = (int)binding.output.button;
return event;
case TYPE_AXIS:
- event.index = binding.output.axis.axis;
+ event.index = (int)binding.output.axis.axis;
switch (binding.output.axis.range) {
case POSITIVE_HALF_AXIS:
event.value = 1;
@@ -1104,7 +1108,7 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
}
switch (binding.outputType) {
case TYPE_BUTTON:
- event.index = binding.output.button;
+ event.index = (int)binding.output.button;
switch (binding.input.axis.range) {
case POSITIVE_HALF_AXIS:
event.value = shifted_positive_value;
@@ -1121,7 +1125,7 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
}
return event;
case TYPE_AXIS:
- event.index = binding.output.axis.axis;
+ event.index = (int)binding.output.axis.axis;
event.value = value;
if (binding.output.axis.range != binding.input.axis.range) {
switch (binding.output.axis.range) {
@@ -1150,43 +1154,43 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) {
- int hat_direction;
+ HatDir hat_direction;
switch (binding.input.hat.hat_mask) {
- case HatMask::HAT_MASK_UP:
- hat_direction = HatDir::HAT_UP;
+ case HatMask::UP:
+ hat_direction = HatDir::UP;
break;
- case HatMask::HAT_MASK_RIGHT:
- hat_direction = HatDir::HAT_RIGHT;
+ case HatMask::RIGHT:
+ hat_direction = HatDir::RIGHT;
break;
- case HatMask::HAT_MASK_DOWN:
- hat_direction = HatDir::HAT_DOWN;
+ case HatMask::DOWN:
+ hat_direction = HatDir::DOWN;
break;
- case HatMask::HAT_MASK_LEFT:
- hat_direction = HatDir::HAT_LEFT;
+ case HatMask::LEFT:
+ hat_direction = HatDir::LEFT;
break;
default:
ERR_PRINT_ONCE("Joypad button mapping error.");
continue;
}
- r_events[hat_direction].type = binding.outputType;
+ r_events[(size_t)hat_direction].type = binding.outputType;
switch (binding.outputType) {
case TYPE_BUTTON:
- r_events[hat_direction].index = binding.output.button;
+ r_events[(size_t)hat_direction].index = (int)binding.output.button;
break;
case TYPE_AXIS:
- r_events[hat_direction].index = binding.output.axis.axis;
+ r_events[(size_t)hat_direction].index = (int)binding.output.axis.axis;
switch (binding.output.axis.range) {
case POSITIVE_HALF_AXIS:
- r_events[hat_direction].value = 1;
+ r_events[(size_t)hat_direction].value = 1;
break;
case NEGATIVE_HALF_AXIS:
- r_events[hat_direction].value = -1;
+ r_events[(size_t)hat_direction].value = -1;
break;
case FULL_AXIS:
// It doesn't make sense for a hat direction to map to a full axis,
// but keeping as a default for a trigger with a positive half-axis.
- r_events[hat_direction].value = 1;
+ r_events[(size_t)hat_direction].value = 1;
break;
}
break;
@@ -1198,21 +1202,21 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat
}
JoyButton Input::_get_output_button(String output) {
- for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) {
+ for (int i = 0; i < (int)JoyButton::SDL_MAX; i++) {
if (output == _joy_buttons[i]) {
return JoyButton(i);
}
}
- return JoyButton::JOY_BUTTON_INVALID;
+ return JoyButton::INVALID;
}
JoyAxis Input::_get_output_axis(String output) {
- for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) {
+ for (int i = 0; i < (int)JoyAxis::SDL_MAX; i++) {
if (output == _joy_axes[i]) {
return JoyAxis(i);
}
}
- return JoyAxis::JOY_AXIS_INVALID;
+ return JoyAxis::INVALID;
}
void Input::parse_mapping(String p_mapping) {
@@ -1273,16 +1277,16 @@ void Input::parse_mapping(String p_mapping) {
JoyButton output_button = _get_output_button(output);
JoyAxis output_axis = _get_output_axis(output);
- ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
+ ERR_CONTINUE_MSG(output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID,
vformat("Unrecognised output string \"%s\" in mapping:\n%s", output, p_mapping));
- ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
+ ERR_CONTINUE_MSG(output_button != JoyButton::INVALID && output_axis != JoyAxis::INVALID,
vformat("Output string \"%s\" matched both button and axis in mapping:\n%s", output, p_mapping));
JoyBinding binding;
- if (output_button != JOY_BUTTON_INVALID) {
+ if (output_button != JoyButton::INVALID) {
binding.outputType = TYPE_BUTTON;
binding.output.button = output_button;
- } else if (output_axis != JOY_AXIS_INVALID) {
+ } else if (output_axis != JoyAxis::INVALID) {
binding.outputType = TYPE_AXIS;
binding.output.axis.axis = output_axis;
binding.output.axis.range = output_range;
diff --git a/core/input/input.h b/core/input/input.h
index f63138a875..dd57ebb563 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -85,11 +85,11 @@ public:
typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event);
private:
- int mouse_button_mask = 0;
+ MouseButton mouse_button_mask = MouseButton::NONE;
- Set<int> keys_pressed;
- Set<int> joy_buttons_pressed;
- Map<int, float> _joy_axis;
+ Set<Key> keys_pressed;
+ Set<JoyButton> joy_buttons_pressed;
+ Map<JoyAxis, float> _joy_axis;
//Map<StringName,int> custom_action_press;
Vector3 gravity;
Vector3 accelerometer;
@@ -133,9 +133,9 @@ private:
StringName name;
StringName uid;
bool connected = false;
- bool last_buttons[JOY_BUTTON_MAX] = { false };
- float last_axis[JOY_AXIS_MAX] = { 0.0f };
- int last_hat = HatMask::HAT_MASK_CENTER;
+ bool last_buttons[(size_t)JoyButton::MAX] = { false };
+ float last_axis[(size_t)JoyAxis::MAX] = { 0.0f };
+ HatMask last_hat = HatMask::CENTER;
int mapping = -1;
int hat_current = 0;
};
@@ -162,7 +162,7 @@ private:
struct JoyEvent {
int type;
- int index;
+ int index; // Can be either JoyAxis or JoyButton.
float value;
};
@@ -206,7 +206,7 @@ private:
JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button);
JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value);
- void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[HAT_MAX]);
+ void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]);
JoyButton _get_output_button(String output);
JoyAxis _get_output_axis(String output);
void _button_event(int p_device, JoyButton p_index, bool p_pressed);
@@ -273,7 +273,7 @@ public:
Point2 get_mouse_position() const;
Point2 get_last_mouse_speed() const;
- int get_mouse_button_mask() const;
+ MouseButton get_mouse_button_mask() const;
void warp_mouse_position(const Vector2 &p_to);
Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
@@ -312,7 +312,7 @@ public:
void parse_mapping(String p_mapping);
void joy_button(int p_device, JoyButton p_button, bool p_pressed);
void joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value);
- void joy_hat(int p_device, int p_val);
+ void joy_hat(int p_device, HatMask p_val);
void add_joy_mapping(String p_mapping, bool p_update_existing = false);
void remove_joy_mapping(String p_guid);
diff --git a/core/input/input_enums.h b/core/input/input_enums.h
index 4479a85bfe..8601007ac9 100644
--- a/core/input/input_enums.h
+++ b/core/input/input_enums.h
@@ -31,90 +31,106 @@
#ifndef INPUT_ENUMS_H
#define INPUT_ENUMS_H
-enum HatDir {
- HAT_UP = 0,
- HAT_RIGHT = 1,
- HAT_DOWN = 2,
- HAT_LEFT = 3,
- HAT_MAX = 4,
+enum class HatDir {
+ UP = 0,
+ RIGHT = 1,
+ DOWN = 2,
+ LEFT = 3,
+ MAX = 4,
};
-enum HatMask {
- HAT_MASK_CENTER = 0,
- HAT_MASK_UP = 1,
- HAT_MASK_RIGHT = 2,
- HAT_MASK_DOWN = 4,
- HAT_MASK_LEFT = 8,
+enum class HatMask {
+ CENTER = 0,
+ UP = 1,
+ RIGHT = 2,
+ DOWN = 4,
+ LEFT = 8,
};
-enum JoyAxis {
- JOY_AXIS_INVALID = -1,
- JOY_AXIS_LEFT_X = 0,
- JOY_AXIS_LEFT_Y = 1,
- JOY_AXIS_RIGHT_X = 2,
- JOY_AXIS_RIGHT_Y = 3,
- JOY_AXIS_TRIGGER_LEFT = 4,
- JOY_AXIS_TRIGGER_RIGHT = 5,
- JOY_AXIS_SDL_MAX = 6,
- JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
+enum class JoyAxis {
+ INVALID = -1,
+ LEFT_X = 0,
+ LEFT_Y = 1,
+ RIGHT_X = 2,
+ RIGHT_Y = 3,
+ TRIGGER_LEFT = 4,
+ TRIGGER_RIGHT = 5,
+ SDL_MAX = 6,
+ MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};
-enum JoyButton {
- JOY_BUTTON_INVALID = -1,
- JOY_BUTTON_A = 0,
- JOY_BUTTON_B = 1,
- JOY_BUTTON_X = 2,
- JOY_BUTTON_Y = 3,
- JOY_BUTTON_BACK = 4,
- JOY_BUTTON_GUIDE = 5,
- JOY_BUTTON_START = 6,
- JOY_BUTTON_LEFT_STICK = 7,
- JOY_BUTTON_RIGHT_STICK = 8,
- JOY_BUTTON_LEFT_SHOULDER = 9,
- JOY_BUTTON_RIGHT_SHOULDER = 10,
- JOY_BUTTON_DPAD_UP = 11,
- JOY_BUTTON_DPAD_DOWN = 12,
- JOY_BUTTON_DPAD_LEFT = 13,
- JOY_BUTTON_DPAD_RIGHT = 14,
- JOY_BUTTON_MISC1 = 15,
- JOY_BUTTON_PADDLE1 = 16,
- JOY_BUTTON_PADDLE2 = 17,
- JOY_BUTTON_PADDLE3 = 18,
- JOY_BUTTON_PADDLE4 = 19,
- JOY_BUTTON_TOUCHPAD = 20,
- JOY_BUTTON_SDL_MAX = 21,
- JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
+enum class JoyButton {
+ INVALID = -1,
+ A = 0,
+ B = 1,
+ X = 2,
+ Y = 3,
+ BACK = 4,
+ GUIDE = 5,
+ START = 6,
+ LEFT_STICK = 7,
+ RIGHT_STICK = 8,
+ LEFT_SHOULDER = 9,
+ RIGHT_SHOULDER = 10,
+ DPAD_UP = 11,
+ DPAD_DOWN = 12,
+ DPAD_LEFT = 13,
+ DPAD_RIGHT = 14,
+ MISC1 = 15,
+ PADDLE1 = 16,
+ PADDLE2 = 17,
+ PADDLE3 = 18,
+ PADDLE4 = 19,
+ TOUCHPAD = 20,
+ SDL_MAX = 21,
+ MAX = 36, // Android supports up to 36 buttons.
};
-enum MIDIMessage {
- MIDI_MESSAGE_NONE = 0,
- MIDI_MESSAGE_NOTE_OFF = 0x8,
- MIDI_MESSAGE_NOTE_ON = 0x9,
- MIDI_MESSAGE_AFTERTOUCH = 0xA,
- MIDI_MESSAGE_CONTROL_CHANGE = 0xB,
- MIDI_MESSAGE_PROGRAM_CHANGE = 0xC,
- MIDI_MESSAGE_CHANNEL_PRESSURE = 0xD,
- MIDI_MESSAGE_PITCH_BEND = 0xE,
+enum class MIDIMessage {
+ NONE = 0,
+ NOTE_OFF = 0x8,
+ NOTE_ON = 0x9,
+ AFTERTOUCH = 0xA,
+ CONTROL_CHANGE = 0xB,
+ PROGRAM_CHANGE = 0xC,
+ CHANNEL_PRESSURE = 0xD,
+ PITCH_BEND = 0xE,
};
-enum MouseButton {
- MOUSE_BUTTON_NONE = 0,
- MOUSE_BUTTON_LEFT = 1,
- MOUSE_BUTTON_RIGHT = 2,
- MOUSE_BUTTON_MIDDLE = 3,
- MOUSE_BUTTON_WHEEL_UP = 4,
- MOUSE_BUTTON_WHEEL_DOWN = 5,
- MOUSE_BUTTON_WHEEL_LEFT = 6,
- MOUSE_BUTTON_WHEEL_RIGHT = 7,
- MOUSE_BUTTON_XBUTTON1 = 8,
- MOUSE_BUTTON_XBUTTON2 = 9,
- MOUSE_BUTTON_MASK_LEFT = (1 << (MOUSE_BUTTON_LEFT - 1)),
- MOUSE_BUTTON_MASK_RIGHT = (1 << (MOUSE_BUTTON_RIGHT - 1)),
- MOUSE_BUTTON_MASK_MIDDLE = (1 << (MOUSE_BUTTON_MIDDLE - 1)),
- MOUSE_BUTTON_MASK_XBUTTON1 = (1 << (MOUSE_BUTTON_XBUTTON1 - 1)),
- MOUSE_BUTTON_MASK_XBUTTON2 = (1 << (MOUSE_BUTTON_XBUTTON2 - 1)),
+enum class MouseButton {
+ NONE = 0,
+ LEFT = 1,
+ RIGHT = 2,
+ MIDDLE = 3,
+ WHEEL_UP = 4,
+ WHEEL_DOWN = 5,
+ WHEEL_LEFT = 6,
+ WHEEL_RIGHT = 7,
+ MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
+ MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
+ MASK_LEFT = (1 << (LEFT - 1)),
+ MASK_RIGHT = (1 << (RIGHT - 1)),
+ MASK_MIDDLE = (1 << (MIDDLE - 1)),
+ MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)),
+ MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)),
};
+inline MouseButton mouse_button_to_mask(MouseButton button) {
+ return MouseButton(1 << ((int)button - 1));
+}
+
+inline MouseButton operator&(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a & (int)b);
+}
+
+inline MouseButton operator|(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a | (int)b);
+}
+
+inline MouseButton operator^(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a ^ (int)b);
+}
+
inline MouseButton &operator|=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a |= (int)b);
}
@@ -123,4 +139,28 @@ inline MouseButton &operator&=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a &= (int)b);
}
+inline MouseButton operator~(MouseButton a) {
+ return (MouseButton)(~(int)a);
+}
+
+inline HatMask operator|(HatMask a, HatMask b) {
+ return (HatMask)((int)a | (int)b);
+}
+
+inline HatMask operator&(HatMask a, HatMask b) {
+ return (HatMask)((int)a & (int)b);
+}
+
+inline HatMask &operator&=(HatMask &a, HatMask b) {
+ return (HatMask &)((int &)a &= (int)b);
+}
+
+inline HatMask &operator|=(HatMask &a, HatMask b) {
+ return (HatMask &)((int &)a |= (int)b);
+}
+
+inline HatMask operator~(HatMask a) {
+ return (HatMask)(~(int)a);
+}
+
#endif // INPUT_ENUMS_H
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index af3190bb17..ccde8838e1 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -203,19 +203,19 @@ void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModif
set_meta_pressed(event->is_meta_pressed());
}
-uint32_t InputEventWithModifiers::get_modifiers_mask() const {
- uint32_t mask = 0;
+Key InputEventWithModifiers::get_modifiers_mask() const {
+ Key mask = Key::NONE;
if (is_ctrl_pressed()) {
- mask |= KEY_MASK_CTRL;
+ mask |= KeyModifierMask::CTRL;
}
if (is_shift_pressed()) {
- mask |= KEY_MASK_SHIFT;
+ mask |= KeyModifierMask::SHIFT;
}
if (is_alt_pressed()) {
- mask |= KEY_MASK_ALT;
+ mask |= KeyModifierMask::ALT;
}
if (is_meta_pressed()) {
- mask |= KEY_MASK_META;
+ mask |= KeyModifierMask::META;
}
return mask;
}
@@ -224,16 +224,16 @@ String InputEventWithModifiers::as_text() const {
Vector<String> mod_names;
if (is_ctrl_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_CTRL));
+ mod_names.push_back(find_keycode_name(Key::CTRL));
}
if (is_shift_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_SHIFT));
+ mod_names.push_back(find_keycode_name(Key::SHIFT));
}
if (is_alt_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_ALT));
+ mod_names.push_back(find_keycode_name(Key::ALT));
}
if (is_meta_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_META));
+ mod_names.push_back(find_keycode_name(Key::META));
}
if (!mod_names.is_empty()) {
@@ -325,12 +325,12 @@ Key InputEventKey::get_physical_keycode() const {
return physical_keycode;
}
-void InputEventKey::set_unicode(uint32_t p_unicode) {
+void InputEventKey::set_unicode(char32_t p_unicode) {
unicode = p_unicode;
emit_changed();
}
-uint32_t InputEventKey::get_unicode() const {
+char32_t InputEventKey::get_unicode() const {
return unicode;
}
@@ -343,18 +343,18 @@ bool InputEventKey::is_echo() const {
return echo;
}
-uint32_t InputEventKey::get_keycode_with_modifiers() const {
+Key InputEventKey::get_keycode_with_modifiers() const {
return keycode | get_modifiers_mask();
}
-uint32_t InputEventKey::get_physical_keycode_with_modifiers() const {
+Key InputEventKey::get_physical_keycode_with_modifiers() const {
return physical_keycode | get_modifiers_mask();
}
String InputEventKey::as_text() const {
String kc;
- if (keycode == 0) {
+ if (keycode == Key::NONE) {
kc = keycode_get_string(physical_keycode) + " (" + RTR("Physical") + ")";
} else {
kc = keycode_get_string(keycode);
@@ -374,11 +374,11 @@ String InputEventKey::to_string() {
String kc = "";
String physical = "false";
- if (keycode == 0) {
- kc = itos(physical_keycode) + " (" + keycode_get_string(physical_keycode) + ")";
+ if (keycode == Key::NONE) {
+ kc = itos((int64_t)physical_keycode) + " (" + keycode_get_string(physical_keycode) + ")";
physical = "true";
} else {
- kc = itos(keycode) + " (" + keycode_get_string(keycode) + ")";
+ kc = itos((int64_t)keycode) + " (" + keycode_get_string(keycode) + ")";
}
String mods = InputEventWithModifiers::as_text();
@@ -390,22 +390,22 @@ String InputEventKey::to_string() {
Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) {
Ref<InputEventKey> ie;
ie.instantiate();
- ie->set_keycode(p_keycode & KEY_CODE_MASK);
- ie->set_unicode(p_keycode & KEY_CODE_MASK);
+ ie->set_keycode(p_keycode & KeyModifierMask::CODE_MASK);
+ ie->set_unicode(char32_t(p_keycode & KeyModifierMask::CODE_MASK));
- if (p_keycode & KEY_MASK_SHIFT) {
+ if ((p_keycode & KeyModifierMask::SHIFT) != Key::NONE) {
ie->set_shift_pressed(true);
}
- if (p_keycode & KEY_MASK_ALT) {
+ if ((p_keycode & KeyModifierMask::ALT) != Key::NONE) {
ie->set_alt_pressed(true);
}
- if (p_keycode & KEY_MASK_CTRL) {
+ if ((p_keycode & KeyModifierMask::CTRL) != Key::NONE) {
ie->set_ctrl_pressed(true);
}
- if (p_keycode & KEY_MASK_CMD) {
+ if ((p_keycode & KeyModifierMask::CMD) != Key::NONE) {
ie->set_command_pressed(true);
}
- if (p_keycode & KEY_MASK_META) {
+ if ((p_keycode & KeyModifierMask::META) != Key::NONE) {
ie->set_meta_pressed(true);
}
@@ -419,14 +419,14 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
}
bool match = false;
- if (get_keycode() == 0) {
- uint32_t code = get_physical_keycode_with_modifiers();
- uint32_t event_code = key->get_physical_keycode_with_modifiers();
+ if (get_keycode() == Key::NONE) {
+ Key code = get_physical_keycode_with_modifiers();
+ Key event_code = key->get_physical_keycode_with_modifiers();
match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code);
} else {
- uint32_t code = get_keycode_with_modifiers();
- uint32_t event_code = key->get_keycode_with_modifiers();
+ Key code = get_keycode_with_modifiers();
+ Key event_code = key->get_keycode_with_modifiers();
match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
}
@@ -452,7 +452,7 @@ bool InputEventKey::is_match(const Ref<InputEvent> &p_event, bool p_exact_match)
return false;
}
- if (keycode == 0) {
+ if (keycode == Key::NONE) {
return physical_keycode == key->physical_keycode &&
(!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
} else {
@@ -487,12 +487,12 @@ void InputEventKey::_bind_methods() {
///////////////////////////////////
-void InputEventMouse::set_button_mask(int p_mask) {
+void InputEventMouse::set_button_mask(MouseButton p_mask) {
button_mask = p_mask;
emit_changed();
}
-int InputEventMouse::get_button_mask() const {
+MouseButton InputEventMouse::get_button_mask() const {
return button_mask;
}
@@ -637,21 +637,21 @@ String InputEventMouseButton::as_text() const {
String full_string = mods_text == "" ? "" : mods_text + "+";
// Button
- int idx = get_button_index();
+ MouseButton idx = get_button_index();
switch (idx) {
- case MOUSE_BUTTON_LEFT:
- case MOUSE_BUTTON_RIGHT:
- case MOUSE_BUTTON_MIDDLE:
- case MOUSE_BUTTON_WHEEL_UP:
- case MOUSE_BUTTON_WHEEL_DOWN:
- case MOUSE_BUTTON_WHEEL_LEFT:
- case MOUSE_BUTTON_WHEEL_RIGHT:
- case MOUSE_BUTTON_XBUTTON1:
- case MOUSE_BUTTON_XBUTTON2:
- full_string += RTR(_mouse_button_descriptions[idx - 1]); // button index starts from 1, array index starts from 0, so subtract 1
+ case MouseButton::LEFT:
+ case MouseButton::RIGHT:
+ case MouseButton::MIDDLE:
+ case MouseButton::WHEEL_UP:
+ case MouseButton::WHEEL_DOWN:
+ case MouseButton::WHEEL_LEFT:
+ case MouseButton::WHEEL_RIGHT:
+ case MouseButton::MB_XBUTTON1:
+ case MouseButton::MB_XBUTTON2:
+ full_string += RTR(_mouse_button_descriptions[(size_t)idx - 1]); // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
- full_string += RTR("Button") + " #" + itos(idx);
+ full_string += RTR("Button") + " #" + itos((int64_t)idx);
break;
}
@@ -667,20 +667,20 @@ String InputEventMouseButton::to_string() {
String p = is_pressed() ? "true" : "false";
String d = double_click ? "true" : "false";
- int idx = get_button_index();
- String button_string = itos(idx);
+ MouseButton idx = get_button_index();
+ String button_string = itos((int64_t)idx);
switch (idx) {
- case MOUSE_BUTTON_LEFT:
- case MOUSE_BUTTON_RIGHT:
- case MOUSE_BUTTON_MIDDLE:
- case MOUSE_BUTTON_WHEEL_UP:
- case MOUSE_BUTTON_WHEEL_DOWN:
- case MOUSE_BUTTON_WHEEL_LEFT:
- case MOUSE_BUTTON_WHEEL_RIGHT:
- case MOUSE_BUTTON_XBUTTON1:
- case MOUSE_BUTTON_XBUTTON2:
- button_string += " (" + RTR(_mouse_button_descriptions[idx - 1]) + ")"; // button index starts from 1, array index starts from 0, so subtract 1
+ case MouseButton::LEFT:
+ case MouseButton::RIGHT:
+ case MouseButton::MIDDLE:
+ case MouseButton::WHEEL_UP:
+ case MouseButton::WHEEL_DOWN:
+ case MouseButton::WHEEL_LEFT:
+ case MouseButton::WHEEL_RIGHT:
+ case MouseButton::MB_XBUTTON1:
+ case MouseButton::MB_XBUTTON2:
+ button_string += " (" + RTR(_mouse_button_descriptions[(size_t)idx - 1]) + ")"; // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
break;
@@ -778,23 +778,23 @@ String InputEventMouseMotion::as_text() const {
}
String InputEventMouseMotion::to_string() {
- int button_mask = get_button_mask();
- String button_mask_string = itos(button_mask);
- switch (get_button_mask()) {
- case MOUSE_BUTTON_MASK_LEFT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_LEFT - 1]) + ")";
+ MouseButton button_mask = get_button_mask();
+ String button_mask_string = itos((int64_t)button_mask);
+ switch (button_mask) {
+ case MouseButton::MASK_LEFT:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::LEFT - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_MIDDLE:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_MIDDLE - 1]) + ")";
+ case MouseButton::MASK_MIDDLE:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::MIDDLE - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_RIGHT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_RIGHT - 1]) + ")";
+ case MouseButton::MASK_RIGHT:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::RIGHT - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_XBUTTON1:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON1 - 1]) + ")";
+ case MouseButton::MASK_XBUTTON1:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON1 - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_XBUTTON2:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON2 - 1]) + ")";
+ case MouseButton::MASK_XBUTTON2:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON2 - 1]) + ")";
break;
default:
break;
@@ -869,7 +869,7 @@ void InputEventMouseMotion::_bind_methods() {
///////////////////////////////////
void InputEventJoypadMotion::set_axis(JoyAxis p_axis) {
- ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
+ ERR_FAIL_COND(p_axis < JoyAxis::LEFT_X || p_axis > JoyAxis::MAX);
axis = p_axis;
emit_changed();
@@ -938,7 +938,7 @@ bool InputEventJoypadMotion::is_match(const Ref<InputEvent> &p_event, bool p_exa
(!p_exact_match || ((axis_value < 0) == (jm->axis_value < 0)));
}
-static const char *_joy_axis_descriptions[JOY_AXIS_MAX] = {
+static const char *_joy_axis_descriptions[(size_t)JoyAxis::MAX] = {
TTRC("Left Stick X-Axis, Joystick 0 X-Axis"),
TTRC("Left Stick Y-Axis, Joystick 0 Y-Axis"),
TTRC("Right Stick X-Axis, Joystick 1 X-Axis"),
@@ -952,7 +952,7 @@ static const char *_joy_axis_descriptions[JOY_AXIS_MAX] = {
};
String InputEventJoypadMotion::as_text() const {
- String desc = axis < JOY_AXIS_MAX ? RTR(_joy_axis_descriptions[axis]) : TTR("Unknown Joypad Axis");
+ String desc = axis < JoyAxis::MAX ? RTR(_joy_axis_descriptions[(size_t)axis]) : TTR("Unknown Joypad Axis");
return vformat(TTR("Joypad Motion on Axis %d (%s) with Value %.2f"), axis, desc, axis_value);
}
@@ -1032,7 +1032,7 @@ bool InputEventJoypadButton::is_match(const Ref<InputEvent> &p_event, bool p_exa
return button_index == button->button_index;
}
-static const char *_joy_button_descriptions[JOY_BUTTON_SDL_MAX] = {
+static const char *_joy_button_descriptions[(size_t)JoyButton::SDL_MAX] = {
TTRC("Bottom Action, Sony Cross, Xbox A, Nintendo B"),
TTRC("Right Action, Sony Circle, Xbox B, Nintendo A"),
TTRC("Left Action, Sony Square, Xbox X, Nintendo Y"),
@@ -1057,10 +1057,10 @@ static const char *_joy_button_descriptions[JOY_BUTTON_SDL_MAX] = {
};
String InputEventJoypadButton::as_text() const {
- String text = "Joypad Button " + itos(button_index);
+ String text = "Joypad Button " + itos((int64_t)button_index);
- if (button_index >= 0 && button_index < JOY_BUTTON_SDL_MAX) {
- text += vformat(" (%s)", _joy_button_descriptions[button_index]);
+ if (button_index > JoyButton::INVALID && button_index < JoyButton::SDL_MAX) {
+ text += vformat(" (%s)", _joy_button_descriptions[(size_t)button_index]);
}
if (pressure != 0) {
@@ -1506,7 +1506,7 @@ int InputEventMIDI::get_controller_value() const {
}
String InputEventMIDI::as_text() const {
- return vformat(RTR("MIDI Input on Channel=%s Message=%s"), itos(channel), itos(message));
+ return vformat(RTR("MIDI Input on Channel=%s Message=%s"), itos(channel), itos((int64_t)message));
}
String InputEventMIDI::to_string() {
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 3fc8078a09..70046e4491 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -151,7 +151,7 @@ public:
void set_modifiers_from_event(const InputEventWithModifiers *event);
- uint32_t get_modifiers_mask() const;
+ Key get_modifiers_mask() const;
virtual String as_text() const override;
virtual String to_string() override;
@@ -164,8 +164,8 @@ class InputEventKey : public InputEventWithModifiers {
bool pressed = false; /// otherwise release
- Key keycode = KEY_NONE; // Key enum, without modifier masks.
- Key physical_keycode = KEY_NONE;
+ Key keycode = Key::NONE; // Key enum, without modifier masks.
+ Key physical_keycode = Key::NONE;
uint32_t unicode = 0; ///unicode
bool echo = false; /// true if this is an echo key
@@ -183,14 +183,14 @@ public:
void set_physical_keycode(Key p_keycode);
Key get_physical_keycode() const;
- void set_unicode(uint32_t p_unicode);
- uint32_t get_unicode() const;
+ void set_unicode(char32_t p_unicode);
+ char32_t get_unicode() const;
void set_echo(bool p_enable);
virtual bool is_echo() const override;
- uint32_t get_keycode_with_modifiers() const;
- uint32_t get_physical_keycode_with_modifiers() const;
+ Key get_keycode_with_modifiers() const;
+ Key get_physical_keycode_with_modifiers() const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
@@ -208,7 +208,7 @@ public:
class InputEventMouse : public InputEventWithModifiers {
GDCLASS(InputEventMouse, InputEventWithModifiers);
- int button_mask = 0;
+ MouseButton button_mask = MouseButton::NONE;
Vector2 pos;
Vector2 global_pos;
@@ -217,8 +217,8 @@ protected:
static void _bind_methods();
public:
- void set_button_mask(int p_mask);
- int get_button_mask() const;
+ void set_button_mask(MouseButton p_mask);
+ MouseButton get_button_mask() const;
void set_position(const Vector2 &p_pos);
Vector2 get_position() const;
@@ -233,7 +233,7 @@ class InputEventMouseButton : public InputEventMouse {
GDCLASS(InputEventMouseButton, InputEventMouse);
float factor = 1;
- MouseButton button_index = MOUSE_BUTTON_NONE;
+ MouseButton button_index = MouseButton::NONE;
bool pressed = false; //otherwise released
bool double_click = false; //last even less than double click time
@@ -501,7 +501,7 @@ class InputEventMIDI : public InputEvent {
GDCLASS(InputEventMIDI, InputEvent);
int channel = 0;
- MIDIMessage message = MIDI_MESSAGE_NONE;
+ MIDIMessage message = MIDIMessage::NONE;
int pitch = 0;
int velocity = 0;
int instrument = 0;
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 1ec4299093..84e1313756 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -381,320 +381,320 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
}
List<Ref<InputEvent>> inputs;
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE));
default_builtin_cache.insert("ui_accept", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_Y));
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::Y));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE));
default_builtin_cache.insert("ui_select", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ESCAPE));
+ inputs.push_back(InputEventKey::create_reference(Key::ESCAPE));
default_builtin_cache.insert("ui_cancel", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_focus_next", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_focus_prev", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_LEFT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_LEFT));
default_builtin_cache.insert("ui_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_RIGHT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_RIGHT));
default_builtin_cache.insert("ui_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_UP));
+ inputs.push_back(InputEventKey::create_reference(Key::UP));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_UP));
default_builtin_cache.insert("ui_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_DOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_DOWN));
default_builtin_cache.insert("ui_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEUP));
default_builtin_cache.insert("ui_page_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEDOWN));
default_builtin_cache.insert("ui_page_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME));
default_builtin_cache.insert("ui_home", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END));
+ inputs.push_back(InputEventKey::create_reference(Key::END));
default_builtin_cache.insert("ui_end", inputs);
// ///// UI basic Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_X | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::X | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_cut", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_C | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::C | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_copy", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_V | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::V | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_paste", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_undo", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD | KEY_MASK_SHIFT));
- inputs.push_back(InputEventKey::create_reference(KEY_Y | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD | KeyModifierMask::SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::Y | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_redo", inputs);
// ///// UI Text Input Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE | KEY_MASK_CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE | KeyModifierMask::CTRL));
default_builtin_cache.insert("ui_text_completion_query", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_completion_accept", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_text_completion_replace", inputs);
// Newlines
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_newline", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_newline_blank", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_newline_above", inputs);
// Indentation
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_text_indent", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_text_dedent", inputs);
// Text Backspace and Delete
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_text_backspace", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_backspace_word", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_backspace_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_backspace_all_to_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE));
default_builtin_cache.insert("ui_text_delete", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_delete_word", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_delete_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_delete_all_to_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_delete_all_to_right.macos", inputs);
// Text Caret Movement Left/Right
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT));
default_builtin_cache.insert("ui_text_caret_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_word_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_caret_word_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT));
default_builtin_cache.insert("ui_text_caret_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_word_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_caret_word_right.macos", inputs);
// Text Caret Movement Up/Down
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP));
+ inputs.push_back(InputEventKey::create_reference(Key::UP));
default_builtin_cache.insert("ui_text_caret_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN));
default_builtin_cache.insert("ui_text_caret_down", inputs);
// Text Caret Movement Line Start/End
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME));
default_builtin_cache.insert("ui_text_caret_line_start", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL));
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::A | KeyModifierMask::CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_line_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END));
+ inputs.push_back(InputEventKey::create_reference(Key::END));
default_builtin_cache.insert("ui_text_caret_line_end", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::E | KeyModifierMask::CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_line_end.macos", inputs);
// Text Caret Movement Page Up/Down
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEUP));
default_builtin_cache.insert("ui_text_caret_page_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEDOWN));
default_builtin_cache.insert("ui_text_caret_page_down", inputs);
// Text Caret Movement Document Start/End
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_start", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::END | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_end", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_end.macos", inputs);
// Text Scrolling
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_scroll_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_scroll_up.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_scroll_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_scroll_down.macos", inputs);
// Text Misc
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::A | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_select_all", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_select_word_under_caret", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT));
default_builtin_cache.insert("ui_text_toggle_insert_mode", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_MENU));
+ inputs.push_back(InputEventKey::create_reference(Key::MENU));
default_builtin_cache.insert("ui_menu", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_submit", inputs);
// ///// UI Graph Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_graph_duplicate", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE));
default_builtin_cache.insert("ui_graph_delete", inputs);
// ///// UI File Dialog Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE));
default_builtin_cache.insert("ui_filedialog_up_one_level", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_F5));
+ inputs.push_back(InputEventKey::create_reference(Key::F5));
default_builtin_cache.insert("ui_filedialog_refresh", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_H));
+ inputs.push_back(InputEventKey::create_reference(Key::H));
default_builtin_cache.insert("ui_filedialog_show_hidden", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_QUOTELEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::QUOTELEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_swap_input_direction", inputs);
return default_builtin_cache;
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 5c1352c1b6..800ac779e5 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -85,8 +85,7 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) {
}
}
}
- query.erase(0, 1);
- return query;
+ return query.substr(1);
}
Dictionary HTTPClient::_get_response_headers_as_dictionary() {
diff --git a/core/math/color.cpp b/core/math/color.cpp
index dc86cacf8f..8310c342ed 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -107,6 +107,39 @@ uint64_t Color::to_rgba64() const {
return c;
}
+String _to_hex(float p_val) {
+ int v = Math::round(p_val * 255);
+ v = CLAMP(v, 0, 255);
+ String ret;
+
+ for (int i = 0; i < 2; i++) {
+ char32_t c[2] = { 0, 0 };
+ int lv = v & 0xF;
+ if (lv < 10) {
+ c[0] = '0' + lv;
+ } else {
+ c[0] = 'a' + lv - 10;
+ }
+
+ v >>= 4;
+ String cs = (const char32_t *)c;
+ ret = cs + ret;
+ }
+
+ return ret;
+}
+
+String Color::to_html(bool p_alpha) const {
+ String txt;
+ txt += _to_hex(r);
+ txt += _to_hex(g);
+ txt += _to_hex(b);
+ if (p_alpha) {
+ txt += _to_hex(a);
+ }
+ return txt;
+}
+
float Color::get_h() const {
float min = MIN(r, g);
min = MIN(min, b);
@@ -249,20 +282,6 @@ Color Color::hex64(uint64_t p_hex) {
return Color(r, g, b, a);
}
-Color Color::from_rgbe9995(uint32_t p_rgbe) {
- float r = p_rgbe & 0x1ff;
- float g = (p_rgbe >> 9) & 0x1ff;
- float b = (p_rgbe >> 18) & 0x1ff;
- float e = (p_rgbe >> 27);
- float m = Math::pow(2, e - 15.0 - 9.0);
-
- float rd = r * m;
- float gd = g * m;
- float bd = b * m;
-
- return Color(rd, gd, bd, 1.0f);
-}
-
static int _parse_col4(const String &p_str, int p_ofs) {
char character = p_str[p_ofs];
@@ -428,43 +447,24 @@ Color Color::from_string(const String &p_string, const Color &p_default) {
}
}
-String _to_hex(float p_val) {
- int v = Math::round(p_val * 255);
- v = CLAMP(v, 0, 255);
- String ret;
-
- for (int i = 0; i < 2; i++) {
- char32_t c[2] = { 0, 0 };
- int lv = v & 0xF;
- if (lv < 10) {
- c[0] = '0' + lv;
- } else {
- c[0] = 'a' + lv - 10;
- }
-
- v >>= 4;
- String cs = (const char32_t *)c;
- ret = cs + ret;
- }
-
- return ret;
+Color Color::from_hsv(float p_h, float p_s, float p_v, float p_alpha) {
+ Color c;
+ c.set_hsv(p_h, p_s, p_v, p_alpha);
+ return c;
}
-String Color::to_html(bool p_alpha) const {
- String txt;
- txt += _to_hex(r);
- txt += _to_hex(g);
- txt += _to_hex(b);
- if (p_alpha) {
- txt += _to_hex(a);
- }
- return txt;
-}
+Color Color::from_rgbe9995(uint32_t p_rgbe) {
+ float r = p_rgbe & 0x1ff;
+ float g = (p_rgbe >> 9) & 0x1ff;
+ float b = (p_rgbe >> 18) & 0x1ff;
+ float e = (p_rgbe >> 27);
+ float m = Math::pow(2, e - 15.0 - 9.0);
-Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
- Color c;
- c.set_hsv(p_h, p_s, p_v, p_a);
- return c;
+ float rd = r * m;
+ float gd = g * m;
+ float bd = b * m;
+
+ return Color(rd, gd, bd, 1.0f);
}
Color::operator String() const {
diff --git a/core/math/color.h b/core/math/color.h
index a95dbf4f60..ffd0fd8f6e 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -51,6 +51,7 @@ struct Color {
uint64_t to_rgba64() const;
uint64_t to_argb64() const;
uint64_t to_abgr64() const;
+ String to_html(bool p_alpha = true) const;
float get_h() const;
float get_s() const;
float get_v() const;
@@ -189,8 +190,7 @@ struct Color {
static String get_named_color_name(int p_idx);
static Color get_named_color(int p_idx);
static Color from_string(const String &p_string, const Color &p_default);
- String to_html(bool p_alpha = true) const;
- Color from_hsv(float p_h, float p_s, float p_v, float p_a) const;
+ static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
static Color from_rgbe9995(uint32_t p_rgbe);
_FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index 4c5f0b5220..fdc43da7a5 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -33,400 +33,399 @@
#include "core/os/os.h"
struct _KeyCodeText {
- int code;
+ Key code;
const char *text;
};
static const _KeyCodeText _keycodes[] = {
/* clang-format off */
- {KEY_ESCAPE ,"Escape"},
- {KEY_TAB ,"Tab"},
- {KEY_BACKTAB ,"BackTab"},
- {KEY_BACKSPACE ,"BackSpace"},
- {KEY_ENTER ,"Enter"},
- {KEY_KP_ENTER ,"Kp Enter"},
- {KEY_INSERT ,"Insert"},
- {KEY_DELETE ,"Delete"},
- {KEY_PAUSE ,"Pause"},
- {KEY_PRINT ,"Print"},
- {KEY_SYSREQ ,"SysReq"},
- {KEY_CLEAR ,"Clear"},
- {KEY_HOME ,"Home"},
- {KEY_END ,"End"},
- {KEY_LEFT ,"Left"},
- {KEY_UP ,"Up"},
- {KEY_RIGHT ,"Right"},
- {KEY_DOWN ,"Down"},
- {KEY_PAGEUP ,"PageUp"},
- {KEY_PAGEDOWN ,"PageDown"},
- {KEY_SHIFT ,"Shift"},
- {KEY_CTRL ,"Ctrl"},
+ {Key::ESCAPE ,"Escape"},
+ {Key::TAB ,"Tab"},
+ {Key::BACKTAB ,"BackTab"},
+ {Key::BACKSPACE ,"BackSpace"},
+ {Key::ENTER ,"Enter"},
+ {Key::KP_ENTER ,"Kp Enter"},
+ {Key::INSERT ,"Insert"},
+ {Key::KEY_DELETE ,"Delete"},
+ {Key::PAUSE ,"Pause"},
+ {Key::PRINT ,"Print"},
+ {Key::SYSREQ ,"SysReq"},
+ {Key::CLEAR ,"Clear"},
+ {Key::HOME ,"Home"},
+ {Key::END ,"End"},
+ {Key::LEFT ,"Left"},
+ {Key::UP ,"Up"},
+ {Key::RIGHT ,"Right"},
+ {Key::DOWN ,"Down"},
+ {Key::PAGEUP ,"PageUp"},
+ {Key::PAGEDOWN ,"PageDown"},
+ {Key::SHIFT ,"Shift"},
+ {Key::CTRL ,"Ctrl"},
#ifdef OSX_ENABLED
- {KEY_META ,"Command"},
+ {Key::META ,"Command"},
#else
- {KEY_META ,"Meta"},
+ {Key::META ,"Meta"},
#endif
- {KEY_ALT ,"Alt"},
- {KEY_CAPSLOCK ,"CapsLock"},
- {KEY_NUMLOCK ,"NumLock"},
- {KEY_SCROLLLOCK ,"ScrollLock"},
- {KEY_F1 ,"F1"},
- {KEY_F2 ,"F2"},
- {KEY_F3 ,"F3"},
- {KEY_F4 ,"F4"},
- {KEY_F5 ,"F5"},
- {KEY_F6 ,"F6"},
- {KEY_F7 ,"F7"},
- {KEY_F8 ,"F8"},
- {KEY_F9 ,"F9"},
- {KEY_F10 ,"F10"},
- {KEY_F11 ,"F11"},
- {KEY_F12 ,"F12"},
- {KEY_F13 ,"F13"},
- {KEY_F14 ,"F14"},
- {KEY_F15 ,"F15"},
- {KEY_F16 ,"F16"},
- {KEY_KP_MULTIPLY ,"Kp Multiply"},
- {KEY_KP_DIVIDE ,"Kp Divide"},
- {KEY_KP_SUBTRACT ,"Kp Subtract"},
- {KEY_KP_PERIOD ,"Kp Period"},
- {KEY_KP_ADD ,"Kp Add"},
- {KEY_KP_0 ,"Kp 0"},
- {KEY_KP_1 ,"Kp 1"},
- {KEY_KP_2 ,"Kp 2"},
- {KEY_KP_3 ,"Kp 3"},
- {KEY_KP_4 ,"Kp 4"},
- {KEY_KP_5 ,"Kp 5"},
- {KEY_KP_6 ,"Kp 6"},
- {KEY_KP_7 ,"Kp 7"},
- {KEY_KP_8 ,"Kp 8"},
- {KEY_KP_9 ,"Kp 9"},
- {KEY_SUPER_L ,"Super L"},
- {KEY_SUPER_R ,"Super R"},
- {KEY_MENU ,"Menu"},
- {KEY_HYPER_L ,"Hyper L"},
- {KEY_HYPER_R ,"Hyper R"},
- {KEY_HELP ,"Help"},
- {KEY_DIRECTION_L ,"Direction L"},
- {KEY_DIRECTION_R ,"Direction R"},
- {KEY_BACK ,"Back"},
- {KEY_FORWARD ,"Forward"},
- {KEY_STOP ,"Stop"},
- {KEY_REFRESH ,"Refresh"},
- {KEY_VOLUMEDOWN ,"VolumeDown"},
- {KEY_VOLUMEMUTE ,"VolumeMute"},
- {KEY_VOLUMEUP ,"VolumeUp"},
- {KEY_BASSBOOST ,"BassBoost"},
- {KEY_BASSUP ,"BassUp"},
- {KEY_BASSDOWN ,"BassDown"},
- {KEY_TREBLEUP ,"TrebleUp"},
- {KEY_TREBLEDOWN ,"TrebleDown"},
- {KEY_MEDIAPLAY ,"MediaPlay"},
- {KEY_MEDIASTOP ,"MediaStop"},
- {KEY_MEDIAPREVIOUS ,"MediaPrevious"},
- {KEY_MEDIANEXT ,"MediaNext"},
- {KEY_MEDIARECORD ,"MediaRecord"},
- {KEY_HOMEPAGE ,"HomePage"},
- {KEY_FAVORITES ,"Favorites"},
- {KEY_SEARCH ,"Search"},
- {KEY_STANDBY ,"StandBy"},
- {KEY_LAUNCHMAIL ,"LaunchMail"},
- {KEY_LAUNCHMEDIA ,"LaunchMedia"},
- {KEY_LAUNCH0 ,"Launch0"},
- {KEY_LAUNCH1 ,"Launch1"},
- {KEY_LAUNCH2 ,"Launch2"},
- {KEY_LAUNCH3 ,"Launch3"},
- {KEY_LAUNCH4 ,"Launch4"},
- {KEY_LAUNCH5 ,"Launch5"},
- {KEY_LAUNCH6 ,"Launch6"},
- {KEY_LAUNCH7 ,"Launch7"},
- {KEY_LAUNCH8 ,"Launch8"},
- {KEY_LAUNCH9 ,"Launch9"},
- {KEY_LAUNCHA ,"LaunchA"},
- {KEY_LAUNCHB ,"LaunchB"},
- {KEY_LAUNCHC ,"LaunchC"},
- {KEY_LAUNCHD ,"LaunchD"},
- {KEY_LAUNCHE ,"LaunchE"},
- {KEY_LAUNCHF ,"LaunchF"},
-
- {KEY_UNKNOWN ,"Unknown"},
-
- {KEY_SPACE ,"Space"},
- {KEY_EXCLAM ,"Exclam"},
- {KEY_QUOTEDBL ,"QuoteDbl"},
- {KEY_NUMBERSIGN ,"NumberSign"},
- {KEY_DOLLAR ,"Dollar"},
- {KEY_PERCENT ,"Percent"},
- {KEY_AMPERSAND ,"Ampersand"},
- {KEY_APOSTROPHE ,"Apostrophe"},
- {KEY_PARENLEFT ,"ParenLeft"},
- {KEY_PARENRIGHT ,"ParenRight"},
- {KEY_ASTERISK ,"Asterisk"},
- {KEY_PLUS ,"Plus"},
- {KEY_COMMA ,"Comma"},
- {KEY_MINUS ,"Minus"},
- {KEY_PERIOD ,"Period"},
- {KEY_SLASH ,"Slash"},
- {KEY_0 ,"0"},
- {KEY_1 ,"1"},
- {KEY_2 ,"2"},
- {KEY_3 ,"3"},
- {KEY_4 ,"4"},
- {KEY_5 ,"5"},
- {KEY_6 ,"6"},
- {KEY_7 ,"7"},
- {KEY_8 ,"8"},
- {KEY_9 ,"9"},
- {KEY_COLON ,"Colon"},
- {KEY_SEMICOLON ,"Semicolon"},
- {KEY_LESS ,"Less"},
- {KEY_EQUAL ,"Equal"},
- {KEY_GREATER ,"Greater"},
- {KEY_QUESTION ,"Question"},
- {KEY_AT ,"At"},
- {KEY_A ,"A"},
- {KEY_B ,"B"},
- {KEY_C ,"C"},
- {KEY_D ,"D"},
- {KEY_E ,"E"},
- {KEY_F ,"F"},
- {KEY_G ,"G"},
- {KEY_H ,"H"},
- {KEY_I ,"I"},
- {KEY_J ,"J"},
- {KEY_K ,"K"},
- {KEY_L ,"L"},
- {KEY_M ,"M"},
- {KEY_N ,"N"},
- {KEY_O ,"O"},
- {KEY_P ,"P"},
- {KEY_Q ,"Q"},
- {KEY_R ,"R"},
- {KEY_S ,"S"},
- {KEY_T ,"T"},
- {KEY_U ,"U"},
- {KEY_V ,"V"},
- {KEY_W ,"W"},
- {KEY_X ,"X"},
- {KEY_Y ,"Y"},
- {KEY_Z ,"Z"},
- {KEY_BRACKETLEFT ,"BracketLeft"},
- {KEY_BACKSLASH ,"BackSlash"},
- {KEY_BRACKETRIGHT ,"BracketRight"},
- {KEY_ASCIICIRCUM ,"AsciiCircum"},
- {KEY_UNDERSCORE ,"UnderScore"},
- {KEY_QUOTELEFT ,"QuoteLeft"},
- {KEY_BRACELEFT ,"BraceLeft"},
- {KEY_BAR ,"Bar"},
- {KEY_BRACERIGHT ,"BraceRight"},
- {KEY_ASCIITILDE ,"AsciiTilde"},
- {KEY_NOBREAKSPACE ,"NoBreakSpace"},
- {KEY_EXCLAMDOWN ,"ExclamDown"},
- {KEY_CENT ,"Cent"},
- {KEY_STERLING ,"Sterling"},
- {KEY_CURRENCY ,"Currency"},
- {KEY_YEN ,"Yen"},
- {KEY_BROKENBAR ,"BrokenBar"},
- {KEY_SECTION ,"Section"},
- {KEY_DIAERESIS ,"Diaeresis"},
- {KEY_COPYRIGHT ,"Copyright"},
- {KEY_ORDFEMININE ,"Ordfeminine"},
- {KEY_GUILLEMOTLEFT ,"GuillemotLeft"},
- {KEY_NOTSIGN ,"NotSign"},
- {KEY_HYPHEN ,"Hyphen"},
- {KEY_REGISTERED ,"Registered"},
- {KEY_MACRON ,"Macron"},
- {KEY_DEGREE ,"Degree"},
- {KEY_PLUSMINUS ,"PlusMinus"},
- {KEY_TWOSUPERIOR ,"TwoSuperior"},
- {KEY_THREESUPERIOR ,"ThreeSuperior"},
- {KEY_ACUTE ,"Acute"},
- {KEY_MU ,"Mu"},
- {KEY_PARAGRAPH ,"Paragraph"},
- {KEY_PERIODCENTERED ,"PeriodCentered"},
- {KEY_CEDILLA ,"Cedilla"},
- {KEY_ONESUPERIOR ,"OneSuperior"},
- {KEY_MASCULINE ,"Masculine"},
- {KEY_GUILLEMOTRIGHT ,"GuillemotRight"},
- {KEY_ONEQUARTER ,"OneQuarter"},
- {KEY_ONEHALF ,"OneHalf"},
- {KEY_THREEQUARTERS ,"ThreeQuarters"},
- {KEY_QUESTIONDOWN ,"QuestionDown"},
- {KEY_AGRAVE ,"Agrave"},
- {KEY_AACUTE ,"Aacute"},
- {KEY_ACIRCUMFLEX ,"AcircumFlex"},
- {KEY_ATILDE ,"Atilde"},
- {KEY_ADIAERESIS ,"Adiaeresis"},
- {KEY_ARING ,"Aring"},
- {KEY_AE ,"Ae"},
- {KEY_CCEDILLA ,"Ccedilla"},
- {KEY_EGRAVE ,"Egrave"},
- {KEY_EACUTE ,"Eacute"},
- {KEY_ECIRCUMFLEX ,"Ecircumflex"},
- {KEY_EDIAERESIS ,"Ediaeresis"},
- {KEY_IGRAVE ,"Igrave"},
- {KEY_IACUTE ,"Iacute"},
- {KEY_ICIRCUMFLEX ,"Icircumflex"},
- {KEY_IDIAERESIS ,"Idiaeresis"},
- {KEY_ETH ,"Eth"},
- {KEY_NTILDE ,"Ntilde"},
- {KEY_OGRAVE ,"Ograve"},
- {KEY_OACUTE ,"Oacute"},
- {KEY_OCIRCUMFLEX ,"Ocircumflex"},
- {KEY_OTILDE ,"Otilde"},
- {KEY_ODIAERESIS ,"Odiaeresis"},
- {KEY_MULTIPLY ,"Multiply"},
- {KEY_OOBLIQUE ,"Ooblique"},
- {KEY_UGRAVE ,"Ugrave"},
- {KEY_UACUTE ,"Uacute"},
- {KEY_UCIRCUMFLEX ,"Ucircumflex"},
- {KEY_UDIAERESIS ,"Udiaeresis"},
- {KEY_YACUTE ,"Yacute"},
- {KEY_THORN ,"Thorn"},
- {KEY_SSHARP ,"Ssharp"},
-
- {KEY_DIVISION ,"Division"},
- {KEY_YDIAERESIS ,"Ydiaeresis"},
- {0 ,nullptr}
+ {Key::ALT ,"Alt"},
+ {Key::CAPSLOCK ,"CapsLock"},
+ {Key::NUMLOCK ,"NumLock"},
+ {Key::SCROLLLOCK ,"ScrollLock"},
+ {Key::F1 ,"F1"},
+ {Key::F2 ,"F2"},
+ {Key::F3 ,"F3"},
+ {Key::F4 ,"F4"},
+ {Key::F5 ,"F5"},
+ {Key::F6 ,"F6"},
+ {Key::F7 ,"F7"},
+ {Key::F8 ,"F8"},
+ {Key::F9 ,"F9"},
+ {Key::F10 ,"F10"},
+ {Key::F11 ,"F11"},
+ {Key::F12 ,"F12"},
+ {Key::F13 ,"F13"},
+ {Key::F14 ,"F14"},
+ {Key::F15 ,"F15"},
+ {Key::F16 ,"F16"},
+ {Key::KP_MULTIPLY ,"Kp Multiply"},
+ {Key::KP_DIVIDE ,"Kp Divide"},
+ {Key::KP_SUBTRACT ,"Kp Subtract"},
+ {Key::KP_PERIOD ,"Kp Period"},
+ {Key::KP_ADD ,"Kp Add"},
+ {Key::KP_0 ,"Kp 0"},
+ {Key::KP_1 ,"Kp 1"},
+ {Key::KP_2 ,"Kp 2"},
+ {Key::KP_3 ,"Kp 3"},
+ {Key::KP_4 ,"Kp 4"},
+ {Key::KP_5 ,"Kp 5"},
+ {Key::KP_6 ,"Kp 6"},
+ {Key::KP_7 ,"Kp 7"},
+ {Key::KP_8 ,"Kp 8"},
+ {Key::KP_9 ,"Kp 9"},
+ {Key::SUPER_L ,"Super L"},
+ {Key::SUPER_R ,"Super R"},
+ {Key::MENU ,"Menu"},
+ {Key::HYPER_L ,"Hyper L"},
+ {Key::HYPER_R ,"Hyper R"},
+ {Key::HELP ,"Help"},
+ {Key::DIRECTION_L ,"Direction L"},
+ {Key::DIRECTION_R ,"Direction R"},
+ {Key::BACK ,"Back"},
+ {Key::FORWARD ,"Forward"},
+ {Key::STOP ,"Stop"},
+ {Key::REFRESH ,"Refresh"},
+ {Key::VOLUMEDOWN ,"VolumeDown"},
+ {Key::VOLUMEMUTE ,"VolumeMute"},
+ {Key::VOLUMEUP ,"VolumeUp"},
+ {Key::BASSBOOST ,"BassBoost"},
+ {Key::BASSUP ,"BassUp"},
+ {Key::BASSDOWN ,"BassDown"},
+ {Key::TREBLEUP ,"TrebleUp"},
+ {Key::TREBLEDOWN ,"TrebleDown"},
+ {Key::MEDIAPLAY ,"MediaPlay"},
+ {Key::MEDIASTOP ,"MediaStop"},
+ {Key::MEDIAPREVIOUS ,"MediaPrevious"},
+ {Key::MEDIANEXT ,"MediaNext"},
+ {Key::MEDIARECORD ,"MediaRecord"},
+ {Key::HOMEPAGE ,"HomePage"},
+ {Key::FAVORITES ,"Favorites"},
+ {Key::SEARCH ,"Search"},
+ {Key::STANDBY ,"StandBy"},
+ {Key::LAUNCHMAIL ,"LaunchMail"},
+ {Key::LAUNCHMEDIA ,"LaunchMedia"},
+ {Key::LAUNCH0 ,"Launch0"},
+ {Key::LAUNCH1 ,"Launch1"},
+ {Key::LAUNCH2 ,"Launch2"},
+ {Key::LAUNCH3 ,"Launch3"},
+ {Key::LAUNCH4 ,"Launch4"},
+ {Key::LAUNCH5 ,"Launch5"},
+ {Key::LAUNCH6 ,"Launch6"},
+ {Key::LAUNCH7 ,"Launch7"},
+ {Key::LAUNCH8 ,"Launch8"},
+ {Key::LAUNCH9 ,"Launch9"},
+ {Key::LAUNCHA ,"LaunchA"},
+ {Key::LAUNCHB ,"LaunchB"},
+ {Key::LAUNCHC ,"LaunchC"},
+ {Key::LAUNCHD ,"LaunchD"},
+ {Key::LAUNCHE ,"LaunchE"},
+ {Key::LAUNCHF ,"LaunchF"},
+ {Key::UNKNOWN ,"Unknown"},
+ {Key::SPACE ,"Space"},
+ {Key::EXCLAM ,"Exclam"},
+ {Key::QUOTEDBL ,"QuoteDbl"},
+ {Key::NUMBERSIGN ,"NumberSign"},
+ {Key::DOLLAR ,"Dollar"},
+ {Key::PERCENT ,"Percent"},
+ {Key::AMPERSAND ,"Ampersand"},
+ {Key::APOSTROPHE ,"Apostrophe"},
+ {Key::PARENLEFT ,"ParenLeft"},
+ {Key::PARENRIGHT ,"ParenRight"},
+ {Key::ASTERISK ,"Asterisk"},
+ {Key::PLUS ,"Plus"},
+ {Key::COMMA ,"Comma"},
+ {Key::MINUS ,"Minus"},
+ {Key::PERIOD ,"Period"},
+ {Key::SLASH ,"Slash"},
+ {Key::KEY_0 ,"0"},
+ {Key::KEY_1 ,"1"},
+ {Key::KEY_2 ,"2"},
+ {Key::KEY_3 ,"3"},
+ {Key::KEY_4 ,"4"},
+ {Key::KEY_5 ,"5"},
+ {Key::KEY_6 ,"6"},
+ {Key::KEY_7 ,"7"},
+ {Key::KEY_8 ,"8"},
+ {Key::KEY_9 ,"9"},
+ {Key::COLON ,"Colon"},
+ {Key::SEMICOLON ,"Semicolon"},
+ {Key::LESS ,"Less"},
+ {Key::EQUAL ,"Equal"},
+ {Key::GREATER ,"Greater"},
+ {Key::QUESTION ,"Question"},
+ {Key::AT ,"At"},
+ {Key::A ,"A"},
+ {Key::B ,"B"},
+ {Key::C ,"C"},
+ {Key::D ,"D"},
+ {Key::E ,"E"},
+ {Key::F ,"F"},
+ {Key::G ,"G"},
+ {Key::H ,"H"},
+ {Key::I ,"I"},
+ {Key::J ,"J"},
+ {Key::K ,"K"},
+ {Key::L ,"L"},
+ {Key::M ,"M"},
+ {Key::N ,"N"},
+ {Key::O ,"O"},
+ {Key::P ,"P"},
+ {Key::Q ,"Q"},
+ {Key::R ,"R"},
+ {Key::S ,"S"},
+ {Key::T ,"T"},
+ {Key::U ,"U"},
+ {Key::V ,"V"},
+ {Key::W ,"W"},
+ {Key::X ,"X"},
+ {Key::Y ,"Y"},
+ {Key::Z ,"Z"},
+ {Key::BRACKETLEFT ,"BracketLeft"},
+ {Key::BACKSLASH ,"BackSlash"},
+ {Key::BRACKETRIGHT ,"BracketRight"},
+ {Key::ASCIICIRCUM ,"AsciiCircum"},
+ {Key::UNDERSCORE ,"UnderScore"},
+ {Key::QUOTELEFT ,"QuoteLeft"},
+ {Key::BRACELEFT ,"BraceLeft"},
+ {Key::BAR ,"Bar"},
+ {Key::BRACERIGHT ,"BraceRight"},
+ {Key::ASCIITILDE ,"AsciiTilde"},
+ {Key::NOBREAKSPACE ,"NoBreakSpace"},
+ {Key::EXCLAMDOWN ,"ExclamDown"},
+ {Key::CENT ,"Cent"},
+ {Key::STERLING ,"Sterling"},
+ {Key::CURRENCY ,"Currency"},
+ {Key::YEN ,"Yen"},
+ {Key::BROKENBAR ,"BrokenBar"},
+ {Key::SECTION ,"Section"},
+ {Key::DIAERESIS ,"Diaeresis"},
+ {Key::COPYRIGHT ,"Copyright"},
+ {Key::ORDFEMININE ,"Ordfeminine"},
+ {Key::GUILLEMOTLEFT ,"GuillemotLeft"},
+ {Key::NOTSIGN ,"NotSign"},
+ {Key::HYPHEN ,"Hyphen"},
+ {Key::KEY_REGISTERED ,"Registered"},
+ {Key::MACRON ,"Macron"},
+ {Key::DEGREE ,"Degree"},
+ {Key::PLUSMINUS ,"PlusMinus"},
+ {Key::TWOSUPERIOR ,"TwoSuperior"},
+ {Key::THREESUPERIOR ,"ThreeSuperior"},
+ {Key::ACUTE ,"Acute"},
+ {Key::MU ,"Mu"},
+ {Key::PARAGRAPH ,"Paragraph"},
+ {Key::PERIODCENTERED ,"PeriodCentered"},
+ {Key::CEDILLA ,"Cedilla"},
+ {Key::ONESUPERIOR ,"OneSuperior"},
+ {Key::MASCULINE ,"Masculine"},
+ {Key::GUILLEMOTRIGHT ,"GuillemotRight"},
+ {Key::ONEQUARTER ,"OneQuarter"},
+ {Key::ONEHALF ,"OneHalf"},
+ {Key::THREEQUARTERS ,"ThreeQuarters"},
+ {Key::QUESTIONDOWN ,"QuestionDown"},
+ {Key::AGRAVE ,"Agrave"},
+ {Key::AACUTE ,"Aacute"},
+ {Key::ACIRCUMFLEX ,"AcircumFlex"},
+ {Key::ATILDE ,"Atilde"},
+ {Key::ADIAERESIS ,"Adiaeresis"},
+ {Key::ARING ,"Aring"},
+ {Key::AE ,"Ae"},
+ {Key::CCEDILLA ,"Ccedilla"},
+ {Key::EGRAVE ,"Egrave"},
+ {Key::EACUTE ,"Eacute"},
+ {Key::ECIRCUMFLEX ,"Ecircumflex"},
+ {Key::EDIAERESIS ,"Ediaeresis"},
+ {Key::IGRAVE ,"Igrave"},
+ {Key::IACUTE ,"Iacute"},
+ {Key::ICIRCUMFLEX ,"Icircumflex"},
+ {Key::IDIAERESIS ,"Idiaeresis"},
+ {Key::ETH ,"Eth"},
+ {Key::NTILDE ,"Ntilde"},
+ {Key::OGRAVE ,"Ograve"},
+ {Key::OACUTE ,"Oacute"},
+ {Key::OCIRCUMFLEX ,"Ocircumflex"},
+ {Key::OTILDE ,"Otilde"},
+ {Key::ODIAERESIS ,"Odiaeresis"},
+ {Key::MULTIPLY ,"Multiply"},
+ {Key::OOBLIQUE ,"Ooblique"},
+ {Key::UGRAVE ,"Ugrave"},
+ {Key::UACUTE ,"Uacute"},
+ {Key::UCIRCUMFLEX ,"Ucircumflex"},
+ {Key::UDIAERESIS ,"Udiaeresis"},
+ {Key::YACUTE ,"Yacute"},
+ {Key::THORN ,"Thorn"},
+ {Key::SSHARP ,"Ssharp"},
+ {Key::DIVISION ,"Division"},
+ {Key::YDIAERESIS ,"Ydiaeresis"},
+ {Key::NONE ,nullptr}
/* clang-format on */
};
-bool keycode_has_unicode(uint32_t p_keycode) {
+bool keycode_has_unicode(Key p_keycode) {
switch (p_keycode) {
- case KEY_ESCAPE:
- case KEY_TAB:
- case KEY_BACKTAB:
- case KEY_BACKSPACE:
- case KEY_ENTER:
- case KEY_KP_ENTER:
- case KEY_INSERT:
- case KEY_DELETE:
- case KEY_PAUSE:
- case KEY_PRINT:
- case KEY_SYSREQ:
- case KEY_CLEAR:
- case KEY_HOME:
- case KEY_END:
- case KEY_LEFT:
- case KEY_UP:
- case KEY_RIGHT:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN:
- case KEY_SHIFT:
- case KEY_CTRL:
- case KEY_META:
- case KEY_ALT:
- case KEY_CAPSLOCK:
- case KEY_NUMLOCK:
- case KEY_SCROLLLOCK:
- case KEY_F1:
- case KEY_F2:
- case KEY_F3:
- case KEY_F4:
- case KEY_F5:
- case KEY_F6:
- case KEY_F7:
- case KEY_F8:
- case KEY_F9:
- case KEY_F10:
- case KEY_F11:
- case KEY_F12:
- case KEY_F13:
- case KEY_F14:
- case KEY_F15:
- case KEY_F16:
- case KEY_SUPER_L:
- case KEY_SUPER_R:
- case KEY_MENU:
- case KEY_HYPER_L:
- case KEY_HYPER_R:
- case KEY_HELP:
- case KEY_DIRECTION_L:
- case KEY_DIRECTION_R:
- case KEY_BACK:
- case KEY_FORWARD:
- case KEY_STOP:
- case KEY_REFRESH:
- case KEY_VOLUMEDOWN:
- case KEY_VOLUMEMUTE:
- case KEY_VOLUMEUP:
- case KEY_BASSBOOST:
- case KEY_BASSUP:
- case KEY_BASSDOWN:
- case KEY_TREBLEUP:
- case KEY_TREBLEDOWN:
- case KEY_MEDIAPLAY:
- case KEY_MEDIASTOP:
- case KEY_MEDIAPREVIOUS:
- case KEY_MEDIANEXT:
- case KEY_MEDIARECORD:
- case KEY_HOMEPAGE:
- case KEY_FAVORITES:
- case KEY_SEARCH:
- case KEY_STANDBY:
- case KEY_OPENURL:
- case KEY_LAUNCHMAIL:
- case KEY_LAUNCHMEDIA:
- case KEY_LAUNCH0:
- case KEY_LAUNCH1:
- case KEY_LAUNCH2:
- case KEY_LAUNCH3:
- case KEY_LAUNCH4:
- case KEY_LAUNCH5:
- case KEY_LAUNCH6:
- case KEY_LAUNCH7:
- case KEY_LAUNCH8:
- case KEY_LAUNCH9:
- case KEY_LAUNCHA:
- case KEY_LAUNCHB:
- case KEY_LAUNCHC:
- case KEY_LAUNCHD:
- case KEY_LAUNCHE:
- case KEY_LAUNCHF:
+ case Key::ESCAPE:
+ case Key::TAB:
+ case Key::BACKTAB:
+ case Key::BACKSPACE:
+ case Key::ENTER:
+ case Key::KP_ENTER:
+ case Key::INSERT:
+ case Key::KEY_DELETE:
+ case Key::PAUSE:
+ case Key::PRINT:
+ case Key::SYSREQ:
+ case Key::CLEAR:
+ case Key::HOME:
+ case Key::END:
+ case Key::LEFT:
+ case Key::UP:
+ case Key::RIGHT:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN:
+ case Key::SHIFT:
+ case Key::CTRL:
+ case Key::META:
+ case Key::ALT:
+ case Key::CAPSLOCK:
+ case Key::NUMLOCK:
+ case Key::SCROLLLOCK:
+ case Key::F1:
+ case Key::F2:
+ case Key::F3:
+ case Key::F4:
+ case Key::F5:
+ case Key::F6:
+ case Key::F7:
+ case Key::F8:
+ case Key::F9:
+ case Key::F10:
+ case Key::F11:
+ case Key::F12:
+ case Key::F13:
+ case Key::F14:
+ case Key::F15:
+ case Key::F16:
+ case Key::SUPER_L:
+ case Key::SUPER_R:
+ case Key::MENU:
+ case Key::HYPER_L:
+ case Key::HYPER_R:
+ case Key::HELP:
+ case Key::DIRECTION_L:
+ case Key::DIRECTION_R:
+ case Key::BACK:
+ case Key::FORWARD:
+ case Key::STOP:
+ case Key::REFRESH:
+ case Key::VOLUMEDOWN:
+ case Key::VOLUMEMUTE:
+ case Key::VOLUMEUP:
+ case Key::BASSBOOST:
+ case Key::BASSUP:
+ case Key::BASSDOWN:
+ case Key::TREBLEUP:
+ case Key::TREBLEDOWN:
+ case Key::MEDIAPLAY:
+ case Key::MEDIASTOP:
+ case Key::MEDIAPREVIOUS:
+ case Key::MEDIANEXT:
+ case Key::MEDIARECORD:
+ case Key::HOMEPAGE:
+ case Key::FAVORITES:
+ case Key::SEARCH:
+ case Key::STANDBY:
+ case Key::OPENURL:
+ case Key::LAUNCHMAIL:
+ case Key::LAUNCHMEDIA:
+ case Key::LAUNCH0:
+ case Key::LAUNCH1:
+ case Key::LAUNCH2:
+ case Key::LAUNCH3:
+ case Key::LAUNCH4:
+ case Key::LAUNCH5:
+ case Key::LAUNCH6:
+ case Key::LAUNCH7:
+ case Key::LAUNCH8:
+ case Key::LAUNCH9:
+ case Key::LAUNCHA:
+ case Key::LAUNCHB:
+ case Key::LAUNCHC:
+ case Key::LAUNCHD:
+ case Key::LAUNCHE:
+ case Key::LAUNCHF:
return false;
+ default: {
+ }
}
return true;
}
-String keycode_get_string(uint32_t p_code) {
+String keycode_get_string(Key p_code) {
String codestr;
- if (p_code & KEY_MASK_SHIFT) {
- codestr += find_keycode_name(KEY_SHIFT);
+ if ((p_code & KeyModifierMask::SHIFT) != Key::NONE) {
+ codestr += find_keycode_name(Key::SHIFT);
codestr += "+";
}
- if (p_code & KEY_MASK_ALT) {
- codestr += find_keycode_name(KEY_ALT);
+ if ((p_code & KeyModifierMask::ALT) != Key::NONE) {
+ codestr += find_keycode_name(Key::ALT);
codestr += "+";
}
- if (p_code & KEY_MASK_CTRL) {
- codestr += find_keycode_name(KEY_CTRL);
+ if ((p_code & KeyModifierMask::CTRL) != Key::NONE) {
+ codestr += find_keycode_name(Key::CTRL);
codestr += "+";
}
- if (p_code & KEY_MASK_META) {
- codestr += find_keycode_name(KEY_META);
+ if ((p_code & KeyModifierMask::META) != Key::NONE) {
+ codestr += find_keycode_name(Key::META);
codestr += "+";
}
- p_code &= KEY_CODE_MASK;
+ p_code &= KeyModifierMask::CODE_MASK;
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
- if (kct->code == (int)p_code) {
+ if (kct->code == p_code) {
codestr += kct->text;
return codestr;
}
kct++;
}
- codestr += String::chr(p_code);
+ codestr += String::chr((char32_t)p_code);
return codestr;
}
-int find_keycode(const String &p_code) {
+Key find_keycode(const String &p_code) {
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
@@ -436,10 +435,10 @@ int find_keycode(const String &p_code) {
kct++;
}
- return 0;
+ return Key::NONE;
}
-const char *find_keycode_name(int p_keycode) {
+const char *find_keycode_name(Key p_keycode) {
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
@@ -464,7 +463,7 @@ int keycode_get_count() {
}
int keycode_get_value_by_index(int p_index) {
- return _keycodes[p_index].code;
+ return (int)_keycodes[p_index].code;
}
const char *keycode_get_name_by_index(int p_index) {
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 52174432d9..c780099553 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -33,148 +33,142 @@
#include "core/string/ustring.h"
-/*
- Special Key:
-
- The strategy here is similar to the one used by toolkits,
- which consists in leaving the 24 bits unicode range for printable
- characters, and use the upper 8 bits for special keys and
- modifiers. This way everything (char/keycode) can fit nicely in one 32 bits unsigned integer.
-*/
-enum {
- SPKEY = (1 << 24)
-};
-
-enum Key {
- KEY_NONE = 0,
+enum class Key {
+ NONE = 0,
+ // Special key: The strategy here is similar to the one used by toolkits,
+ // which consists in leaving the 24 bits unicode range for printable
+ // characters, and use the upper 8 bits for special keys and modifiers.
+ // This way everything (char/keycode) can fit nicely in one 32-bit
+ // integer (the enum's underlying type is `int` by default).
+ SPECIAL = (1 << 24),
/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
- KEY_ESCAPE = SPKEY | 0x01,
- KEY_TAB = SPKEY | 0x02,
- KEY_BACKTAB = SPKEY | 0x03,
- KEY_BACKSPACE = SPKEY | 0x04,
- KEY_ENTER = SPKEY | 0x05,
- KEY_KP_ENTER = SPKEY | 0x06,
- KEY_INSERT = SPKEY | 0x07,
- KEY_DELETE = SPKEY | 0x08,
- KEY_PAUSE = SPKEY | 0x09,
- KEY_PRINT = SPKEY | 0x0A,
- KEY_SYSREQ = SPKEY | 0x0B,
- KEY_CLEAR = SPKEY | 0x0C,
- KEY_HOME = SPKEY | 0x0D,
- KEY_END = SPKEY | 0x0E,
- KEY_LEFT = SPKEY | 0x0F,
- KEY_UP = SPKEY | 0x10,
- KEY_RIGHT = SPKEY | 0x11,
- KEY_DOWN = SPKEY | 0x12,
- KEY_PAGEUP = SPKEY | 0x13,
- KEY_PAGEDOWN = SPKEY | 0x14,
- KEY_SHIFT = SPKEY | 0x15,
- KEY_CTRL = SPKEY | 0x16,
- KEY_META = SPKEY | 0x17,
- KEY_ALT = SPKEY | 0x18,
- KEY_CAPSLOCK = SPKEY | 0x19,
- KEY_NUMLOCK = SPKEY | 0x1A,
- KEY_SCROLLLOCK = SPKEY | 0x1B,
- KEY_F1 = SPKEY | 0x1C,
- KEY_F2 = SPKEY | 0x1D,
- KEY_F3 = SPKEY | 0x1E,
- KEY_F4 = SPKEY | 0x1F,
- KEY_F5 = SPKEY | 0x20,
- KEY_F6 = SPKEY | 0x21,
- KEY_F7 = SPKEY | 0x22,
- KEY_F8 = SPKEY | 0x23,
- KEY_F9 = SPKEY | 0x24,
- KEY_F10 = SPKEY | 0x25,
- KEY_F11 = SPKEY | 0x26,
- KEY_F12 = SPKEY | 0x27,
- KEY_F13 = SPKEY | 0x28,
- KEY_F14 = SPKEY | 0x29,
- KEY_F15 = SPKEY | 0x2A,
- KEY_F16 = SPKEY | 0x2B,
- KEY_KP_MULTIPLY = SPKEY | 0x81,
- KEY_KP_DIVIDE = SPKEY | 0x82,
- KEY_KP_SUBTRACT = SPKEY | 0x83,
- KEY_KP_PERIOD = SPKEY | 0x84,
- KEY_KP_ADD = SPKEY | 0x85,
- KEY_KP_0 = SPKEY | 0x86,
- KEY_KP_1 = SPKEY | 0x87,
- KEY_KP_2 = SPKEY | 0x88,
- KEY_KP_3 = SPKEY | 0x89,
- KEY_KP_4 = SPKEY | 0x8A,
- KEY_KP_5 = SPKEY | 0x8B,
- KEY_KP_6 = SPKEY | 0x8C,
- KEY_KP_7 = SPKEY | 0x8D,
- KEY_KP_8 = SPKEY | 0x8E,
- KEY_KP_9 = SPKEY | 0x8F,
- KEY_SUPER_L = SPKEY | 0x2C,
- KEY_SUPER_R = SPKEY | 0x2D,
- KEY_MENU = SPKEY | 0x2E,
- KEY_HYPER_L = SPKEY | 0x2F,
- KEY_HYPER_R = SPKEY | 0x30,
- KEY_HELP = SPKEY | 0x31,
- KEY_DIRECTION_L = SPKEY | 0x32,
- KEY_DIRECTION_R = SPKEY | 0x33,
- KEY_BACK = SPKEY | 0x40,
- KEY_FORWARD = SPKEY | 0x41,
- KEY_STOP = SPKEY | 0x42,
- KEY_REFRESH = SPKEY | 0x43,
- KEY_VOLUMEDOWN = SPKEY | 0x44,
- KEY_VOLUMEMUTE = SPKEY | 0x45,
- KEY_VOLUMEUP = SPKEY | 0x46,
- KEY_BASSBOOST = SPKEY | 0x47,
- KEY_BASSUP = SPKEY | 0x48,
- KEY_BASSDOWN = SPKEY | 0x49,
- KEY_TREBLEUP = SPKEY | 0x4A,
- KEY_TREBLEDOWN = SPKEY | 0x4B,
- KEY_MEDIAPLAY = SPKEY | 0x4C,
- KEY_MEDIASTOP = SPKEY | 0x4D,
- KEY_MEDIAPREVIOUS = SPKEY | 0x4E,
- KEY_MEDIANEXT = SPKEY | 0x4F,
- KEY_MEDIARECORD = SPKEY | 0x50,
- KEY_HOMEPAGE = SPKEY | 0x51,
- KEY_FAVORITES = SPKEY | 0x52,
- KEY_SEARCH = SPKEY | 0x53,
- KEY_STANDBY = SPKEY | 0x54,
- KEY_OPENURL = SPKEY | 0x55,
- KEY_LAUNCHMAIL = SPKEY | 0x56,
- KEY_LAUNCHMEDIA = SPKEY | 0x57,
- KEY_LAUNCH0 = SPKEY | 0x58,
- KEY_LAUNCH1 = SPKEY | 0x59,
- KEY_LAUNCH2 = SPKEY | 0x5A,
- KEY_LAUNCH3 = SPKEY | 0x5B,
- KEY_LAUNCH4 = SPKEY | 0x5C,
- KEY_LAUNCH5 = SPKEY | 0x5D,
- KEY_LAUNCH6 = SPKEY | 0x5E,
- KEY_LAUNCH7 = SPKEY | 0x5F,
- KEY_LAUNCH8 = SPKEY | 0x60,
- KEY_LAUNCH9 = SPKEY | 0x61,
- KEY_LAUNCHA = SPKEY | 0x62,
- KEY_LAUNCHB = SPKEY | 0x63,
- KEY_LAUNCHC = SPKEY | 0x64,
- KEY_LAUNCHD = SPKEY | 0x65,
- KEY_LAUNCHE = SPKEY | 0x66,
- KEY_LAUNCHF = SPKEY | 0x67,
+ ESCAPE = SPECIAL | 0x01,
+ TAB = SPECIAL | 0x02,
+ BACKTAB = SPECIAL | 0x03,
+ BACKSPACE = SPECIAL | 0x04,
+ ENTER = SPECIAL | 0x05,
+ KP_ENTER = SPECIAL | 0x06,
+ INSERT = SPECIAL | 0x07,
+ KEY_DELETE = SPECIAL | 0x08, // "DELETE" is a reserved word on Windows.
+ PAUSE = SPECIAL | 0x09,
+ PRINT = SPECIAL | 0x0A,
+ SYSREQ = SPECIAL | 0x0B,
+ CLEAR = SPECIAL | 0x0C,
+ HOME = SPECIAL | 0x0D,
+ END = SPECIAL | 0x0E,
+ LEFT = SPECIAL | 0x0F,
+ UP = SPECIAL | 0x10,
+ RIGHT = SPECIAL | 0x11,
+ DOWN = SPECIAL | 0x12,
+ PAGEUP = SPECIAL | 0x13,
+ PAGEDOWN = SPECIAL | 0x14,
+ SHIFT = SPECIAL | 0x15,
+ CTRL = SPECIAL | 0x16,
+ META = SPECIAL | 0x17,
+ ALT = SPECIAL | 0x18,
+ CAPSLOCK = SPECIAL | 0x19,
+ NUMLOCK = SPECIAL | 0x1A,
+ SCROLLLOCK = SPECIAL | 0x1B,
+ F1 = SPECIAL | 0x1C,
+ F2 = SPECIAL | 0x1D,
+ F3 = SPECIAL | 0x1E,
+ F4 = SPECIAL | 0x1F,
+ F5 = SPECIAL | 0x20,
+ F6 = SPECIAL | 0x21,
+ F7 = SPECIAL | 0x22,
+ F8 = SPECIAL | 0x23,
+ F9 = SPECIAL | 0x24,
+ F10 = SPECIAL | 0x25,
+ F11 = SPECIAL | 0x26,
+ F12 = SPECIAL | 0x27,
+ F13 = SPECIAL | 0x28,
+ F14 = SPECIAL | 0x29,
+ F15 = SPECIAL | 0x2A,
+ F16 = SPECIAL | 0x2B,
+ KP_MULTIPLY = SPECIAL | 0x81,
+ KP_DIVIDE = SPECIAL | 0x82,
+ KP_SUBTRACT = SPECIAL | 0x83,
+ KP_PERIOD = SPECIAL | 0x84,
+ KP_ADD = SPECIAL | 0x85,
+ KP_0 = SPECIAL | 0x86,
+ KP_1 = SPECIAL | 0x87,
+ KP_2 = SPECIAL | 0x88,
+ KP_3 = SPECIAL | 0x89,
+ KP_4 = SPECIAL | 0x8A,
+ KP_5 = SPECIAL | 0x8B,
+ KP_6 = SPECIAL | 0x8C,
+ KP_7 = SPECIAL | 0x8D,
+ KP_8 = SPECIAL | 0x8E,
+ KP_9 = SPECIAL | 0x8F,
+ SUPER_L = SPECIAL | 0x2C,
+ SUPER_R = SPECIAL | 0x2D,
+ MENU = SPECIAL | 0x2E,
+ HYPER_L = SPECIAL | 0x2F,
+ HYPER_R = SPECIAL | 0x30,
+ HELP = SPECIAL | 0x31,
+ DIRECTION_L = SPECIAL | 0x32,
+ DIRECTION_R = SPECIAL | 0x33,
+ BACK = SPECIAL | 0x40,
+ FORWARD = SPECIAL | 0x41,
+ STOP = SPECIAL | 0x42,
+ REFRESH = SPECIAL | 0x43,
+ VOLUMEDOWN = SPECIAL | 0x44,
+ VOLUMEMUTE = SPECIAL | 0x45,
+ VOLUMEUP = SPECIAL | 0x46,
+ BASSBOOST = SPECIAL | 0x47,
+ BASSUP = SPECIAL | 0x48,
+ BASSDOWN = SPECIAL | 0x49,
+ TREBLEUP = SPECIAL | 0x4A,
+ TREBLEDOWN = SPECIAL | 0x4B,
+ MEDIAPLAY = SPECIAL | 0x4C,
+ MEDIASTOP = SPECIAL | 0x4D,
+ MEDIAPREVIOUS = SPECIAL | 0x4E,
+ MEDIANEXT = SPECIAL | 0x4F,
+ MEDIARECORD = SPECIAL | 0x50,
+ HOMEPAGE = SPECIAL | 0x51,
+ FAVORITES = SPECIAL | 0x52,
+ SEARCH = SPECIAL | 0x53,
+ STANDBY = SPECIAL | 0x54,
+ OPENURL = SPECIAL | 0x55,
+ LAUNCHMAIL = SPECIAL | 0x56,
+ LAUNCHMEDIA = SPECIAL | 0x57,
+ LAUNCH0 = SPECIAL | 0x58,
+ LAUNCH1 = SPECIAL | 0x59,
+ LAUNCH2 = SPECIAL | 0x5A,
+ LAUNCH3 = SPECIAL | 0x5B,
+ LAUNCH4 = SPECIAL | 0x5C,
+ LAUNCH5 = SPECIAL | 0x5D,
+ LAUNCH6 = SPECIAL | 0x5E,
+ LAUNCH7 = SPECIAL | 0x5F,
+ LAUNCH8 = SPECIAL | 0x60,
+ LAUNCH9 = SPECIAL | 0x61,
+ LAUNCHA = SPECIAL | 0x62,
+ LAUNCHB = SPECIAL | 0x63,
+ LAUNCHC = SPECIAL | 0x64,
+ LAUNCHD = SPECIAL | 0x65,
+ LAUNCHE = SPECIAL | 0x66,
+ LAUNCHF = SPECIAL | 0x67,
- KEY_UNKNOWN = SPKEY | 0xFFFFFF,
+ UNKNOWN = SPECIAL | 0xFFFFFF,
/* PRINTABLE LATIN 1 CODES */
- KEY_SPACE = 0x0020,
- KEY_EXCLAM = 0x0021,
- KEY_QUOTEDBL = 0x0022,
- KEY_NUMBERSIGN = 0x0023,
- KEY_DOLLAR = 0x0024,
- KEY_PERCENT = 0x0025,
- KEY_AMPERSAND = 0x0026,
- KEY_APOSTROPHE = 0x0027,
- KEY_PARENLEFT = 0x0028,
- KEY_PARENRIGHT = 0x0029,
- KEY_ASTERISK = 0x002A,
- KEY_PLUS = 0x002B,
- KEY_COMMA = 0x002C,
- KEY_MINUS = 0x002D,
- KEY_PERIOD = 0x002E,
- KEY_SLASH = 0x002F,
+ SPACE = 0x0020,
+ EXCLAM = 0x0021,
+ QUOTEDBL = 0x0022,
+ NUMBERSIGN = 0x0023,
+ DOLLAR = 0x0024,
+ PERCENT = 0x0025,
+ AMPERSAND = 0x0026,
+ APOSTROPHE = 0x0027,
+ PARENLEFT = 0x0028,
+ PARENRIGHT = 0x0029,
+ ASTERISK = 0x002A,
+ PLUS = 0x002B,
+ COMMA = 0x002C,
+ MINUS = 0x002D,
+ PERIOD = 0x002E,
+ SLASH = 0x002F,
KEY_0 = 0x0030,
KEY_1 = 0x0031,
KEY_2 = 0x0032,
@@ -185,134 +179,133 @@ enum Key {
KEY_7 = 0x0037,
KEY_8 = 0x0038,
KEY_9 = 0x0039,
- KEY_COLON = 0x003A,
- KEY_SEMICOLON = 0x003B,
- KEY_LESS = 0x003C,
- KEY_EQUAL = 0x003D,
- KEY_GREATER = 0x003E,
- KEY_QUESTION = 0x003F,
- KEY_AT = 0x0040,
- KEY_A = 0x0041,
- KEY_B = 0x0042,
- KEY_C = 0x0043,
- KEY_D = 0x0044,
- KEY_E = 0x0045,
- KEY_F = 0x0046,
- KEY_G = 0x0047,
- KEY_H = 0x0048,
- KEY_I = 0x0049,
- KEY_J = 0x004A,
- KEY_K = 0x004B,
- KEY_L = 0x004C,
- KEY_M = 0x004D,
- KEY_N = 0x004E,
- KEY_O = 0x004F,
- KEY_P = 0x0050,
- KEY_Q = 0x0051,
- KEY_R = 0x0052,
- KEY_S = 0x0053,
- KEY_T = 0x0054,
- KEY_U = 0x0055,
- KEY_V = 0x0056,
- KEY_W = 0x0057,
- KEY_X = 0x0058,
- KEY_Y = 0x0059,
- KEY_Z = 0x005A,
- KEY_BRACKETLEFT = 0x005B,
- KEY_BACKSLASH = 0x005C,
- KEY_BRACKETRIGHT = 0x005D,
- KEY_ASCIICIRCUM = 0x005E,
- KEY_UNDERSCORE = 0x005F,
- KEY_QUOTELEFT = 0x0060,
- KEY_BRACELEFT = 0x007B,
- KEY_BAR = 0x007C,
- KEY_BRACERIGHT = 0x007D,
- KEY_ASCIITILDE = 0x007E,
- KEY_NOBREAKSPACE = 0x00A0,
- KEY_EXCLAMDOWN = 0x00A1,
- KEY_CENT = 0x00A2,
- KEY_STERLING = 0x00A3,
- KEY_CURRENCY = 0x00A4,
- KEY_YEN = 0x00A5,
- KEY_BROKENBAR = 0x00A6,
- KEY_SECTION = 0x00A7,
- KEY_DIAERESIS = 0x00A8,
- KEY_COPYRIGHT = 0x00A9,
- KEY_ORDFEMININE = 0x00AA,
- KEY_GUILLEMOTLEFT = 0x00AB,
- KEY_NOTSIGN = 0x00AC,
- KEY_HYPHEN = 0x00AD,
- KEY_REGISTERED = 0x00AE,
- KEY_MACRON = 0x00AF,
- KEY_DEGREE = 0x00B0,
- KEY_PLUSMINUS = 0x00B1,
- KEY_TWOSUPERIOR = 0x00B2,
- KEY_THREESUPERIOR = 0x00B3,
- KEY_ACUTE = 0x00B4,
- KEY_MU = 0x00B5,
- KEY_PARAGRAPH = 0x00B6,
- KEY_PERIODCENTERED = 0x00B7,
- KEY_CEDILLA = 0x00B8,
- KEY_ONESUPERIOR = 0x00B9,
- KEY_MASCULINE = 0x00BA,
- KEY_GUILLEMOTRIGHT = 0x00BB,
- KEY_ONEQUARTER = 0x00BC,
- KEY_ONEHALF = 0x00BD,
- KEY_THREEQUARTERS = 0x00BE,
- KEY_QUESTIONDOWN = 0x00BF,
- KEY_AGRAVE = 0x00C0,
- KEY_AACUTE = 0x00C1,
- KEY_ACIRCUMFLEX = 0x00C2,
- KEY_ATILDE = 0x00C3,
- KEY_ADIAERESIS = 0x00C4,
- KEY_ARING = 0x00C5,
- KEY_AE = 0x00C6,
- KEY_CCEDILLA = 0x00C7,
- KEY_EGRAVE = 0x00C8,
- KEY_EACUTE = 0x00C9,
- KEY_ECIRCUMFLEX = 0x00CA,
- KEY_EDIAERESIS = 0x00CB,
- KEY_IGRAVE = 0x00CC,
- KEY_IACUTE = 0x00CD,
- KEY_ICIRCUMFLEX = 0x00CE,
- KEY_IDIAERESIS = 0x00CF,
- KEY_ETH = 0x00D0,
- KEY_NTILDE = 0x00D1,
- KEY_OGRAVE = 0x00D2,
- KEY_OACUTE = 0x00D3,
- KEY_OCIRCUMFLEX = 0x00D4,
- KEY_OTILDE = 0x00D5,
- KEY_ODIAERESIS = 0x00D6,
- KEY_MULTIPLY = 0x00D7,
- KEY_OOBLIQUE = 0x00D8,
- KEY_UGRAVE = 0x00D9,
- KEY_UACUTE = 0x00DA,
- KEY_UCIRCUMFLEX = 0x00DB,
- KEY_UDIAERESIS = 0x00DC,
- KEY_YACUTE = 0x00DD,
- KEY_THORN = 0x00DE,
- KEY_SSHARP = 0x00DF,
+ COLON = 0x003A,
+ SEMICOLON = 0x003B,
+ LESS = 0x003C,
+ EQUAL = 0x003D,
+ GREATER = 0x003E,
+ QUESTION = 0x003F,
+ AT = 0x0040,
+ A = 0x0041,
+ B = 0x0042,
+ C = 0x0043,
+ D = 0x0044,
+ E = 0x0045,
+ F = 0x0046,
+ G = 0x0047,
+ H = 0x0048,
+ I = 0x0049,
+ J = 0x004A,
+ K = 0x004B,
+ L = 0x004C,
+ M = 0x004D,
+ N = 0x004E,
+ O = 0x004F,
+ P = 0x0050,
+ Q = 0x0051,
+ R = 0x0052,
+ S = 0x0053,
+ T = 0x0054,
+ U = 0x0055,
+ V = 0x0056,
+ W = 0x0057,
+ X = 0x0058,
+ Y = 0x0059,
+ Z = 0x005A,
+ BRACKETLEFT = 0x005B,
+ BACKSLASH = 0x005C,
+ BRACKETRIGHT = 0x005D,
+ ASCIICIRCUM = 0x005E,
+ UNDERSCORE = 0x005F,
+ QUOTELEFT = 0x0060,
+ BRACELEFT = 0x007B,
+ BAR = 0x007C,
+ BRACERIGHT = 0x007D,
+ ASCIITILDE = 0x007E,
+ NOBREAKSPACE = 0x00A0,
+ EXCLAMDOWN = 0x00A1,
+ CENT = 0x00A2,
+ STERLING = 0x00A3,
+ CURRENCY = 0x00A4,
+ YEN = 0x00A5,
+ BROKENBAR = 0x00A6,
+ SECTION = 0x00A7,
+ DIAERESIS = 0x00A8,
+ COPYRIGHT = 0x00A9,
+ ORDFEMININE = 0x00AA,
+ GUILLEMOTLEFT = 0x00AB,
+ NOTSIGN = 0x00AC,
+ HYPHEN = 0x00AD,
+ KEY_REGISTERED = 0x00AE, // "REGISTERED" is a reserved word on Windows.
+ MACRON = 0x00AF,
+ DEGREE = 0x00B0,
+ PLUSMINUS = 0x00B1,
+ TWOSUPERIOR = 0x00B2,
+ THREESUPERIOR = 0x00B3,
+ ACUTE = 0x00B4,
+ MU = 0x00B5,
+ PARAGRAPH = 0x00B6,
+ PERIODCENTERED = 0x00B7,
+ CEDILLA = 0x00B8,
+ ONESUPERIOR = 0x00B9,
+ MASCULINE = 0x00BA,
+ GUILLEMOTRIGHT = 0x00BB,
+ ONEQUARTER = 0x00BC,
+ ONEHALF = 0x00BD,
+ THREEQUARTERS = 0x00BE,
+ QUESTIONDOWN = 0x00BF,
+ AGRAVE = 0x00C0,
+ AACUTE = 0x00C1,
+ ACIRCUMFLEX = 0x00C2,
+ ATILDE = 0x00C3,
+ ADIAERESIS = 0x00C4,
+ ARING = 0x00C5,
+ AE = 0x00C6,
+ CCEDILLA = 0x00C7,
+ EGRAVE = 0x00C8,
+ EACUTE = 0x00C9,
+ ECIRCUMFLEX = 0x00CA,
+ EDIAERESIS = 0x00CB,
+ IGRAVE = 0x00CC,
+ IACUTE = 0x00CD,
+ ICIRCUMFLEX = 0x00CE,
+ IDIAERESIS = 0x00CF,
+ ETH = 0x00D0,
+ NTILDE = 0x00D1,
+ OGRAVE = 0x00D2,
+ OACUTE = 0x00D3,
+ OCIRCUMFLEX = 0x00D4,
+ OTILDE = 0x00D5,
+ ODIAERESIS = 0x00D6,
+ MULTIPLY = 0x00D7,
+ OOBLIQUE = 0x00D8,
+ UGRAVE = 0x00D9,
+ UACUTE = 0x00DA,
+ UCIRCUMFLEX = 0x00DB,
+ UDIAERESIS = 0x00DC,
+ YACUTE = 0x00DD,
+ THORN = 0x00DE,
+ SSHARP = 0x00DF,
- KEY_DIVISION = 0x00F7,
- KEY_YDIAERESIS = 0x00FF,
+ DIVISION = 0x00F7,
+ YDIAERESIS = 0x00FF,
+ END_LATIN1 = 0x0100,
};
-enum KeyModifierMask {
- KEY_CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
- KEY_MODIFIER_MASK = (0xFF << 24), ///< Apply this mask to isolate modifiers.
- KEY_MASK_SHIFT = (1 << 25),
- KEY_MASK_ALT = (1 << 26),
- KEY_MASK_META = (1 << 27),
- KEY_MASK_CTRL = (1 << 28),
+enum class KeyModifierMask {
+ CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
+ MODIFIER_MASK = (0xFF << 24), ///< Apply this mask to isolate modifiers.
+ SHIFT = (1 << 25),
+ ALT = (1 << 26),
+ META = (1 << 27),
+ CTRL = (1 << 28),
#ifdef APPLE_STYLE_KEYS
- KEY_MASK_CMD = KEY_MASK_META,
+ CMD = META,
#else
- KEY_MASK_CMD = KEY_MASK_CTRL,
+ CMD = CTRL,
#endif
-
- KEY_MASK_KPAD = (1 << 29),
- KEY_MASK_GROUP_SWITCH = (1 << 30)
- // bit 31 can't be used because variant uses regular 32 bits int as datatype
+ KPAD = (1 << 29),
+ GROUP_SWITCH = (1 << 30)
};
// To avoid having unnecessary operators, only define the ones that are needed.
@@ -325,10 +318,26 @@ inline Key &operator-=(Key &a, int b) {
return (Key &)((int &)a -= b);
}
+inline Key operator+(Key a, int b) {
+ return (Key)((int)a + (int)b);
+}
+
inline Key operator+(Key a, Key b) {
+ return (Key)((int)a + (int)b);
+}
+
+inline Key operator-(Key a, Key b) {
return (Key)((int)a - (int)b);
}
+inline Key operator&(Key a, Key b) {
+ return (Key)((int)a & (int)b);
+}
+
+inline Key operator|(Key a, Key b) {
+ return (Key)((int)a | (int)b);
+}
+
inline Key &operator|=(Key &a, Key b) {
return (Key &)((int &)a |= (int)b);
}
@@ -337,6 +346,10 @@ inline Key &operator|=(Key &a, KeyModifierMask b) {
return (Key &)((int &)a |= (int)b);
}
+inline Key &operator&=(Key &a, KeyModifierMask b) {
+ return (Key &)((int &)a &= (int)b);
+}
+
inline Key operator|(Key a, KeyModifierMask b) {
return (Key)((int)a | (int)b);
}
@@ -361,10 +374,10 @@ inline KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) {
return (KeyModifierMask)((int)a | (int)b);
}
-String keycode_get_string(uint32_t p_code);
-bool keycode_has_unicode(uint32_t p_keycode);
-int find_keycode(const String &p_code);
-const char *find_keycode_name(int p_keycode);
+String keycode_get_string(Key p_code);
+bool keycode_has_unicode(Key p_keycode);
+Key find_keycode(const String &p_code);
+const char *find_keycode_name(Key p_keycode);
int keycode_get_count();
int keycode_get_value_by_index(int p_index);
const char *keycode_get_name_by_index(int p_index);
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index ee87346dfc..ee33eef83f 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -68,46 +68,46 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
}
switch (event->get_message()) {
- case MIDI_MESSAGE_AFTERTOUCH:
+ case MIDIMessage::AFTERTOUCH:
if (length >= 2 + param_position) {
event->set_pitch(data[param_position]);
event->set_pressure(data[param_position + 1]);
}
break;
- case MIDI_MESSAGE_CONTROL_CHANGE:
+ case MIDIMessage::CONTROL_CHANGE:
if (length >= 2 + param_position) {
event->set_controller_number(data[param_position]);
event->set_controller_value(data[param_position + 1]);
}
break;
- case MIDI_MESSAGE_NOTE_ON:
- case MIDI_MESSAGE_NOTE_OFF:
+ case MIDIMessage::NOTE_ON:
+ case MIDIMessage::NOTE_OFF:
if (length >= 2 + param_position) {
event->set_pitch(data[param_position]);
event->set_velocity(data[param_position + 1]);
- if (event->get_message() == MIDI_MESSAGE_NOTE_ON && event->get_velocity() == 0) {
+ if (event->get_message() == MIDIMessage::NOTE_ON && event->get_velocity() == 0) {
// https://www.midi.org/forum/228-writing-midi-software-send-note-off,-or-zero-velocity-note-on
- event->set_message(MIDI_MESSAGE_NOTE_OFF);
+ event->set_message(MIDIMessage::NOTE_OFF);
}
}
break;
- case MIDI_MESSAGE_PITCH_BEND:
+ case MIDIMessage::PITCH_BEND:
if (length >= 2 + param_position) {
event->set_pitch((data[param_position + 1] << 7) | data[param_position]);
}
break;
- case MIDI_MESSAGE_PROGRAM_CHANGE:
+ case MIDIMessage::PROGRAM_CHANGE:
if (length >= 1 + param_position) {
event->set_instrument(data[param_position]);
}
break;
- case MIDI_MESSAGE_CHANNEL_PRESSURE:
+ case MIDIMessage::CHANNEL_PRESSURE:
if (length >= 1 + param_position) {
event->set_pressure(data[param_position]);
}
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 8d6da31cf3..4798cab641 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -952,10 +952,6 @@ const char32_t *String::get_data() const {
return size() ? &operator[](0) : &zero;
}
-void String::erase(int p_pos, int p_chars) {
- *this = left(MAX(p_pos, 0)) + substr(p_pos + p_chars, length() - ((p_pos + p_chars)));
-}
-
String String::capitalize() const {
String aux = this->camelcase_to_underscore(true).replace("_", " ").strip_edges();
String cap;
@@ -4420,7 +4416,7 @@ String String::property_name_encode() const {
// as well as '"', '=' or ' ' (32)
const char32_t *cstr = get_data();
for (int i = 0; cstr[i]; i++) {
- if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) {
+ if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] == ';' || cstr[i] == '[' || cstr[i] == ']' || cstr[i] < 33 || cstr[i] > 126) {
return "\"" + c_escape_multiline() + "\"";
}
}
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index f06d767cf5..98be62391f 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -80,7 +80,7 @@ struct VariantCaster<const T &> {
} \
typedef int64_t EncodeT; \
_FORCE_INLINE_ static void encode(m_enum p_val, const void *p_ptr) { \
- *(int64_t *)p_ptr = p_val; \
+ *(int64_t *)p_ptr = (int64_t)p_val; \
} \
};
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 8ce5e7dcd2..230ed33c0c 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -31,6 +31,7 @@
#ifndef VARIANT_H
#define VARIANT_H
+#include "core/input/input_enums.h"
#include "core/io/ip_address.h"
#include "core/math/aabb.h"
#include "core/math/basis.h"
@@ -43,6 +44,7 @@
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/object/object_id.h"
+#include "core/os/keyboard.h"
#include "core/string/node_path.h"
#include "core/string/ustring.h"
#include "core/templates/rid.h"
@@ -430,6 +432,21 @@ public:
Variant(const IPAddress &p_address);
+#define VARIANT_ENUM_CLASS_CONSTRUCTOR(m_enum) \
+ Variant(const m_enum &p_value) { \
+ type = INT; \
+ _data._int = (int64_t)p_value; \
+ }
+
+ // Only enum classes that need to be bound need this to be defined.
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(JoyAxis)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(JoyButton)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(Key)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(MIDIMessage)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(MouseButton)
+
+#undef VARIANT_ENUM_CLASS_CONSTRUCTOR
+
// If this changes the table in variant_op must be updated
enum Operator {
//comparison
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index c3fe443456..65ea969146 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1412,8 +1412,6 @@ static void _register_variant_builtin_methods() {
bind_method(String, plus_file, sarray("file"), varray());
bind_method(String, unicode_at, sarray("at"), varray());
bind_method(String, dedent, sarray(), varray());
- // FIXME: String needs to be immutable when binding
- //bind_method(String, erase, sarray("position", "chars"), varray());
bind_method(String, hash, sarray(), varray());
bind_method(String, md5_text, sarray(), varray());
bind_method(String, sha1_text, sarray(), varray());
@@ -1422,8 +1420,6 @@ static void _register_variant_builtin_methods() {
bind_method(String, sha1_buffer, sarray(), varray());
bind_method(String, sha256_buffer, sarray(), varray());
bind_method(String, is_empty, sarray(), varray());
- // FIXME: Static function, not sure how to bind
- //bind_method(String, humanize_size, sarray("size"), varray());
bind_method(String, is_absolute_path, sarray(), varray());
bind_method(String, is_relative_path, sarray(), varray());
@@ -1635,17 +1631,15 @@ static void _register_variant_builtin_methods() {
bind_method(Color, to_argb64, sarray(), varray());
bind_method(Color, to_abgr64, sarray(), varray());
bind_method(Color, to_rgba64, sarray(), varray());
+ bind_method(Color, to_html, sarray("with_alpha"), varray(true));
bind_method(Color, clamp, sarray("min", "max"), varray(Color(0, 0, 0, 0), Color(1, 1, 1, 1)));
bind_method(Color, inverted, sarray(), varray());
bind_method(Color, lerp, sarray("to", "weight"), varray());
bind_method(Color, lightened, sarray("amount"), varray());
bind_method(Color, darkened, sarray("amount"), varray());
- bind_method(Color, to_html, sarray("with_alpha"), varray(true));
bind_method(Color, blend, sarray("over"), varray());
- // FIXME: Color is immutable, need to probably find a way to do this via constructor
- //ADDFUNC4R(COLOR, COLOR, Color, from_hsv, FLOAT, "h", FLOAT, "s", FLOAT, "v", FLOAT, "a", varray(1.0));
bind_method(Color, is_equal_approx, sarray("to"), varray());
bind_static_method(Color, hex, sarray("hex"), varray());
@@ -1657,6 +1651,7 @@ static void _register_variant_builtin_methods() {
bind_static_method(Color, get_named_color_name, sarray("idx"), varray());
bind_static_method(Color, get_named_color, sarray("idx"), varray());
bind_static_method(Color, from_string, sarray("str", "default"), varray());
+ bind_static_method(Color, from_hsv, sarray("h", "s", "v", "alpha"), varray(1.0));
bind_static_method(Color, from_rgbe9995, sarray("rgbe"), varray());
/* RID */
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 345a769ca5..21b5147386 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1251,7 +1251,7 @@
<constant name="INLINE_ALIGN_BOTTOM" value="14" enum="InlineAlign">
Aligns bottom of the inline object (e.g. image, table) to the bottom of the text. Equvalent to [code]INLINE_ALIGN_BOTTOM_TO | INLINE_ALIGN_TO_BOTTOM[/code].
</constant>
- <constant name="SPKEY" value="16777216">
+ <constant name="KEY_SPECIAL" value="16777216" enum="Key">
Keycodes with this bit applied are non-printable.
</constant>
<constant name="KEY_ESCAPE" value="16777217" enum="Key">
@@ -2016,12 +2016,6 @@
<constant name="MOUSE_BUTTON_MIDDLE" value="3" enum="MouseButton">
Middle mouse button.
</constant>
- <constant name="MOUSE_BUTTON_XBUTTON1" value="8" enum="MouseButton">
- Extra mouse button 1 (only present on some mice).
- </constant>
- <constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton">
- Extra mouse button 2 (only present on some mice).
- </constant>
<constant name="MOUSE_BUTTON_WHEEL_UP" value="4" enum="MouseButton">
Mouse wheel up.
</constant>
@@ -2034,6 +2028,12 @@
<constant name="MOUSE_BUTTON_WHEEL_RIGHT" value="7" enum="MouseButton">
Mouse wheel right button (only present on some mice).
</constant>
+ <constant name="MOUSE_BUTTON_XBUTTON1" value="8" enum="MouseButton">
+ Extra mouse button 1 (only present on some mice).
+ </constant>
+ <constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton">
+ Extra mouse button 2 (only present on some mice).
+ </constant>
<constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButton">
Left mouse button mask.
</constant>
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index f353cd19b8..15d146fba1 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -54,7 +54,22 @@
<return type="AABB" />
<argument index="0" name="to_point" type="Vector3" />
<description>
- Returns this [AABB] expanded to include a given point.
+ Returns a copy of this [AABB] expanded to include a given point.
+ [b]Example:[/b]
+ [codeblocks]
+ [gdscript]
+ # position (-3, 2, 0), size (1, 1, 1)
+ var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))
+ # position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)
+ var box2 = box.expand(Vector3(0, -1, 2))
+ [/gdscript]
+ [csharp]
+ // position (-3, 2, 0), size (1, 1, 1)
+ var box = new AABB(new Vector3(-3, 2, 0), new Vector3(1, 1, 1));
+ // position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)
+ var box2 = box.Expand(new Vector3(0, -1, 2));
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_center" qualifiers="const">
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index c6a3f87042..8abdaac45f 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -50,6 +50,9 @@
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping.
</member>
+ <member name="angular_damp_space_override" type="int" setter="set_angular_damp_space_override_mode" getter="get_angular_damp_space_override_mode" enum="Area2D.SpaceOverride" default="0">
+ Override mode for angular damping calculations within this area. See [enum SpaceOverride] for possible values.
+ </member>
<member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&amp;&quot;Master&quot;">
The name of the area's audio bus.
</member>
@@ -57,21 +60,30 @@
If [code]true[/code], the area's audio bus overrides the default audio bus.
</member>
<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="980.0">
- The area's gravity intensity (in pixels per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
+ The area's gravity intensity (in pixels per second squared). This value multiplies the gravity direction. This is useful to alter the force of gravity without altering its direction.
</member>
- <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0">
- The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
+ <member name="gravity_direction" type="Vector2" setter="set_gravity_direction" getter="get_gravity_direction" default="Vector2(0, 1)">
+ The area's gravity vector (not normalized).
</member>
<member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false">
- If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override].
+ If [code]true[/code], gravity is calculated from a point (set via [member gravity_point_center]). See also [member gravity_space_override].
</member>
- <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector2(0, 1)">
- The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
+ <member name="gravity_point_center" type="Vector2" setter="set_gravity_point_center" getter="get_gravity_point_center" default="Vector2(0, 1)">
+ If gravity is a point (see [member gravity_point]), this will be the point of attraction.
+ </member>
+ <member name="gravity_point_distance_scale" type="float" setter="set_gravity_point_distance_scale" getter="get_gravity_point_distance_scale" default="0.0">
+ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
+ </member>
+ <member name="gravity_space_override" type="int" setter="set_gravity_space_override_mode" getter="get_gravity_space_override_mode" enum="Area2D.SpaceOverride" default="0">
+ Override mode for gravity calculations within this area. See [enum SpaceOverride] for possible values.
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1">
The rate at which objects stop moving in this area. Represents the linear velocity lost per second.
See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping.
</member>
+ <member name="linear_damp_space_override" type="int" setter="set_linear_damp_space_override_mode" getter="get_linear_damp_space_override_mode" enum="Area2D.SpaceOverride" default="0">
+ Override mode for linear damping calculations within this area. See [enum SpaceOverride] for possible values.
+ </member>
<member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true">
If [code]true[/code], other monitoring areas can detect this area.
</member>
@@ -81,9 +93,6 @@
<member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0">
The area's priority. Higher priority areas are processed first.
</member>
- <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride" default="0">
- Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
- </member>
</members>
<signals>
<signal name="area_entered">
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 571fd8cad3..450ed44307 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -48,6 +48,9 @@
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
</member>
+ <member name="angular_damp_space_override" type="int" setter="set_angular_damp_space_override_mode" getter="get_angular_damp_space_override_mode" enum="Area3D.SpaceOverride" default="0">
+ Override mode for angular damping calculations within this area. See [enum SpaceOverride] for possible values.
+ </member>
<member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&amp;&quot;Master&quot;">
The name of the area's audio bus.
</member>
@@ -55,21 +58,30 @@
If [code]true[/code], the area's audio bus overrides the default audio bus.
</member>
<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="9.8">
- The area's gravity intensity (in meters per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
+ The area's gravity intensity (in meters per second squared). This value multiplies the gravity direction. This is useful to alter the force of gravity without altering its direction.
</member>
- <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0">
- The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
+ <member name="gravity_direction" type="Vector3" setter="set_gravity_direction" getter="get_gravity_direction" default="Vector3(0, -1, 0)">
+ The area's gravity vector (not normalized).
</member>
<member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false">
- If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override].
+ If [code]true[/code], gravity is calculated from a point (set via [member gravity_point_center]). See also [member gravity_space_override].
</member>
- <member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector3(0, -1, 0)">
- The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
+ <member name="gravity_point_center" type="Vector3" setter="set_gravity_point_center" getter="get_gravity_point_center" default="Vector3(0, -1, 0)">
+ If gravity is a point (see [member gravity_point]), this will be the point of attraction.
+ </member>
+ <member name="gravity_point_distance_scale" type="float" setter="set_gravity_point_distance_scale" getter="get_gravity_point_distance_scale" default="0.0">
+ The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
+ </member>
+ <member name="gravity_space_override" type="int" setter="set_gravity_space_override_mode" getter="get_gravity_space_override_mode" enum="Area3D.SpaceOverride" default="0">
+ Override mode for gravity calculations within this area. See [enum SpaceOverride] for possible values.
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1">
The rate at which objects stop moving in this area. Represents the linear velocity lost per second.
See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping.
</member>
+ <member name="linear_damp_space_override" type="int" setter="set_linear_damp_space_override_mode" getter="get_linear_damp_space_override_mode" enum="Area3D.SpaceOverride" default="0">
+ Override mode for linear damping calculations within this area. See [enum SpaceOverride] for possible values.
+ </member>
<member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true">
If [code]true[/code], other monitoring areas can detect this area.
</member>
@@ -91,9 +103,6 @@
<member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" default="0.0">
The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
</member>
- <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area3D.SpaceOverride" default="0">
- Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
- </member>
<member name="wind_attenuation_factor" type="float" setter="set_wind_attenuation_factor" getter="get_wind_attenuation_factor" default="0.0">
The exponential rate at which wind force decreases with distance from its origin.
</member>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 275b217247..b74d4c1d3d 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -477,15 +477,19 @@
[b]Note:[/b] You cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior.
[codeblocks]
[gdscript]
- class MyCustomSorter:
- static func sort_ascending(a, b):
- if a[0] &lt; b[0]:
- return true
- return false
+ func sort_ascending(a, b):
+ if a[0] &lt; b[0]:
+ return true
+ return false
- var my_items = [[5, "Potato"], [9, "Rice"], [4, "Tomato"]]
- my_items.sort_custom(MyCustomSorter.sort_ascending)
- print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].
+ func _ready():
+ var my_items = [[5, "Potato"], [9, "Rice"], [4, "Tomato"]]
+ my_items.sort_custom(sort_ascending)
+ print(my_items) # Prints [[4, Tomato], [5, Potato], [9, Rice]].
+
+ # Descending, lambda version.
+ my_items.sort_custom(func(a, b): return a[0] &gt; b[0])
+ print(my_items) # Prints [[9, Rice], [5, Potato], [4, Tomato]].
[/gdscript]
[csharp]
// There is no custom sort support for Godot.Collections.Array
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 889c703b07..981b3167d9 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -50,7 +50,7 @@
<member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
The [ButtonGroup] associated with the button. Not to be confused with node groups.
</member>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="1">
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
</member>
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 71ec225cf6..650f10a97f 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -147,6 +147,24 @@
<description>
</description>
</method>
+ <method name="from_hsv" qualifiers="static">
+ <return type="Color" />
+ <argument index="0" name="h" type="float" />
+ <argument index="1" name="s" type="float" />
+ <argument index="2" name="v" type="float" />
+ <argument index="3" name="alpha" type="float" default="1.0" />
+ <description>
+ Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1.
+ [codeblocks]
+ [gdscript]
+ var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
+ [/gdscript]
+ [csharp]
+ var c = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
<method name="from_rgbe9995" qualifiers="static">
<return type="Color" />
<argument index="0" name="rgbe" type="int" />
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index f65e974d47..bc5df47d57 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -25,8 +25,9 @@
</method>
<method name="_parse_begin" qualifiers="virtual">
<return type="void" />
+ <argument index="0" name="object" type="Object" />
<description>
- Called to allow adding controls at the beginning of the list.
+ Called to allow adding controls at the beginning of the property list for [code]object[/code].
</description>
</method>
<method name="_parse_category" qualifiers="virtual">
@@ -34,12 +35,22 @@
<argument index="0" name="object" type="Object" />
<argument index="1" name="category" type="String" />
<description>
+ Called to allow adding controls at the beginning of a category in the property list for [code]object[/code].
</description>
</method>
<method name="_parse_end" qualifiers="virtual">
<return type="void" />
+ <argument index="0" name="object" type="Object" />
+ <description>
+ Called to allow adding controls at the end of the property list for [code]object[/code].
+ </description>
+ </method>
+ <method name="_parse_group" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="object" type="Object" />
+ <argument index="1" name="group" type="String" />
<description>
- Called to allow adding controls at the end of the list.
+ Called to allow adding controls at the beginning of a group or a sub-group in the property list for [code]object[/code].
</description>
</method>
<method name="_parse_property" qualifiers="virtual">
@@ -52,7 +63,7 @@
<argument index="5" name="usage_flags" type="int" />
<argument index="6" name="wide" type="bool" />
<description>
- Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
+ Called to allow adding property-specific editors to the property list for [code]object[/code]. The added editor control must extend [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
</description>
</method>
<method name="add_custom_control">
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 1fded42db2..684207e9bd 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -155,7 +155,7 @@
</description>
</method>
<method name="get_mouse_button_mask" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="MouseButton" />
<description>
Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together.
</description>
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index 9cf6872655..0353c5f0e0 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -11,14 +11,14 @@
</tutorials>
<methods>
<method name="get_keycode_with_modifiers" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="Key" />
<description>
Returns the keycode combined with modifier keys such as [kbd]Shift[/kbd] or [kbd]Alt[/kbd]. See also [InputEventWithModifiers].
To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
</description>
</method>
<method name="get_physical_keycode_with_modifiers" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="Key" />
<description>
Returns the physical keycode combined with modifier keys such as [kbd]Shift[/kbd] or [kbd]Alt[/kbd]. See also [InputEventWithModifiers].
To get a human-readable representation of the [InputEventKey] with modifiers, use [code]OS.get_keycode_string(event.get_physical_keycode_with_modifiers())[/code] where [code]event[/code] is the [InputEventKey].
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index b06068aff3..a248f1abd9 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -10,7 +10,7 @@
<link title="InputEvent">https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="0">
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="0">
The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
</member>
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)">
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index 5b5b7c42ef..7ecdca8793 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -28,7 +28,7 @@
var polygon = NavigationPolygon.new()
var vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
polygon.vertices = vertices
- var indices = PackedInt32Array(0, 3, 1)
+ var indices = PackedInt32Array([0, 1, 2, 3])
polygon.add_polygon(indices)
$NavigationRegion2D.navpoly = polygon
[/gdscript]
@@ -36,7 +36,7 @@
var polygon = new NavigationPolygon();
var vertices = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
polygon.Vertices = vertices;
- var indices = new int[] { 0, 3, 1 };
+ var indices = new int[] { 0, 1, 2, 3 };
polygon.AddPolygon(indices);
GetNode&lt;NavigationRegion2D&gt;("NavigationRegion2D").Navpoly = polygon;
[/csharp]
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 843db8c174..3745b394e0 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -228,11 +228,6 @@
If [code]include_internal[/code] is [code]false[/code], the returned array won't include internal children (see [code]internal[/code] parameter in [method add_child]).
</description>
</method>
- <method name="get_editor_description" qualifiers="const">
- <return type="String" />
- <description>
- </description>
- </method>
<method name="get_groups" qualifiers="const">
<return type="Array" />
<description>
@@ -618,12 +613,6 @@
Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling.
</description>
</method>
- <method name="set_editor_description">
- <return type="void" />
- <argument index="0" name="editor_description" type="String" />
- <description>
- </description>
- </method>
<method name="set_multiplayer_authority">
<return type="void" />
<argument index="0" name="id" type="int" />
@@ -702,6 +691,9 @@
<member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer">
The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one.
</member>
+ <member name="editor_description" type="String" setter="set_editor_description" getter="get_editor_description" default="&quot;&quot;">
+ Add a custom description to a node.
+ </member>
<member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer">
The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree).
</member>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index f4d48f5db2..dcd41e46f0 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -133,7 +133,7 @@
</description>
</method>
<method name="find_keycode_from_string" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="Key" />
<argument index="0" name="string" type="String" />
<description>
Returns the keycode of the given string (e.g. "Escape").
@@ -222,7 +222,7 @@
</method>
<method name="get_keycode_string" qualifiers="const">
<return type="String" />
- <argument index="0" name="code" type="int" />
+ <argument index="0" name="code" type="int" enum="Key" />
<description>
Returns the given keycode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]).
See also [member InputEventKey.keycode] and [method InputEventKey.get_keycode_with_modifiers].
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index e108ab6298..7775cfb2f9 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -30,7 +30,7 @@
<argument index="2" name="safe_margin" type="float" default="0.08" />
<description>
Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.
+ The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion.
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
</description>
@@ -50,8 +50,8 @@
<argument index="3" name="safe_margin" type="float" default="0.08" />
<description>
Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would occur.
- [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision (should there be one).
+ Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
+ [code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
</description>
</method>
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml
index 8718c0caa2..9cf587f2e0 100644
--- a/doc/classes/PhysicsBody3D.xml
+++ b/doc/classes/PhysicsBody3D.xml
@@ -38,7 +38,7 @@
<argument index="3" name="max_collisions" type="int" default="1" />
<description>
Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision.
+ The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision when stopped, or when touching another body along the motion.
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
[code]max_collisions[/code] allows to retrieve more than one collision result.
@@ -68,8 +68,8 @@
<argument index="4" name="max_collisions" type="int" default="1" />
<description>
Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would occur.
- [code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision (should there be one).
+ Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
+ [code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision when stopped, or when touching another body along the motion.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
[code]max_collisions[/code] allows to retrieve more than one collision result.
</description>
diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml
index 5892ef266f..107d276df2 100644
--- a/doc/classes/PhysicsDirectSpaceState2D.xml
+++ b/doc/classes/PhysicsDirectSpaceState2D.xml
@@ -64,7 +64,7 @@
Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters2D]. The returned object is a dictionary with the following fields:
[code]collider[/code]: The colliding object.
[code]collider_id[/code]: The colliding object's ID.
- [code]normal[/code]: The object's surface normal at the intersection point.
+ [code]normal[/code]: The object's surface normal at the intersection point, or [code]Vector2(0, 0)[/code] if the ray starts inside the shape and [member PhysicsRayQueryParameters2D.hit_from_inside] is [code]true[/code].
[code]position[/code]: The intersection point.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml
index 6a7fe46518..349ce31ab4 100644
--- a/doc/classes/PhysicsDirectSpaceState3D.xml
+++ b/doc/classes/PhysicsDirectSpaceState3D.xml
@@ -65,7 +65,7 @@
Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters3D]. The returned object is a dictionary with the following fields:
[code]collider[/code]: The colliding object.
[code]collider_id[/code]: The colliding object's ID.
- [code]normal[/code]: The object's surface normal at the intersection point.
+ [code]normal[/code]: The object's surface normal at the intersection point, or [code]Vector3(0, 0, 0)[/code] if the ray starts inside the shape and [member PhysicsRayQueryParameters3D.hit_from_inside] is [code]true[/code].
[code]position[/code]: The intersection point.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
diff --git a/doc/classes/PhysicsRayQueryParameters2D.xml b/doc/classes/PhysicsRayQueryParameters2D.xml
index 0e99e47286..b71b48f223 100644
--- a/doc/classes/PhysicsRayQueryParameters2D.xml
+++ b/doc/classes/PhysicsRayQueryParameters2D.xml
@@ -24,6 +24,9 @@
<member name="from" type="Vector2" setter="set_from" getter="get_from" default="Vector2(0, 0)">
The starting point of the ray being queried for, in global coordinates.
</member>
+ <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false">
+ If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector2(0, 0)[/code]. Does not affect concave polygon shapes.
+ </member>
<member name="to" type="Vector2" setter="set_to" getter="get_to" default="Vector2(0, 0)">
The ending point of the ray being queried for, in global coordinates.
</member>
diff --git a/doc/classes/PhysicsRayQueryParameters3D.xml b/doc/classes/PhysicsRayQueryParameters3D.xml
index dbd09e5128..3085ff3b35 100644
--- a/doc/classes/PhysicsRayQueryParameters3D.xml
+++ b/doc/classes/PhysicsRayQueryParameters3D.xml
@@ -24,6 +24,12 @@
<member name="from" type="Vector3" setter="set_from" getter="get_from" default="Vector3(0, 0, 0)">
The starting point of the ray being queried for, in global coordinates.
</member>
+ <member name="hit_back_faces" type="bool" setter="set_hit_back_faces" getter="is_hit_back_faces_enabled" default="true">
+ If [code]true[/code], the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes.
+ </member>
+ <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false">
+ If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector3(0, 0, 0)[/code]. Does not affect concave polygon shapes or heightmap shapes.
+ </member>
<member name="to" type="Vector3" setter="set_to" getter="get_to" default="Vector3(0, 0, 0)">
The ending point of the ray being queried for, in global coordinates.
</member>
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 7368fe06ab..868b58ea9f 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -98,13 +98,6 @@
Returns the space assigned to the area.
</description>
</method>
- <method name="area_get_space_override_mode" qualifiers="const">
- <return type="int" enum="PhysicsServer2D.AreaSpaceOverrideMode" />
- <argument index="0" name="area" type="RID" />
- <description>
- Returns the space override mode for the area.
- </description>
- </method>
<method name="area_get_transform" qualifiers="const">
<return type="Transform2D" />
<argument index="0" name="area" type="RID" />
@@ -207,14 +200,6 @@
Assigns a space to the area.
</description>
</method>
- <method name="area_set_space_override_mode">
- <return type="void" />
- <argument index="0" name="area" type="RID" />
- <argument index="1" name="mode" type="int" enum="PhysicsServer2D.AreaSpaceOverrideMode" />
- <description>
- Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] for a list of available modes.
- </description>
- </method>
<method name="area_set_transform">
<return type="void" />
<argument index="0" name="area" type="RID" />
@@ -346,7 +331,7 @@
<return type="PhysicsDirectBodyState2D" />
<argument index="0" name="body" type="RID" />
<description>
- Returns the [PhysicsDirectBodyState2D] of the body.
+ Returns the [PhysicsDirectBodyState2D] of the body. Returns [code]null[/code] if the body is destroyed or removed from the physics space.
</description>
</method>
<method name="body_get_max_contacts_reported" qualifiers="const">
@@ -855,28 +840,37 @@
<constant name="SHAPE_CUSTOM" value="8" enum="ShapeType">
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
</constant>
- <constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_OVERRIDE_MODE" value="0" enum="AreaParameter">
+ Constant to set/get gravity override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
+ </constant>
+ <constant name="AREA_PARAM_GRAVITY" value="1" enum="AreaParameter">
Constant to set/get gravity strength in an area.
</constant>
- <constant name="AREA_PARAM_GRAVITY_VECTOR" value="1" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_VECTOR" value="2" enum="AreaParameter">
Constant to set/get gravity vector/center in an area.
</constant>
- <constant name="AREA_PARAM_GRAVITY_IS_POINT" value="2" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_IS_POINT" value="3" enum="AreaParameter">
Constant to set/get whether the gravity vector of an area is a direction, or a center point.
</constant>
- <constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="3" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="4" enum="AreaParameter">
Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
</constant>
- <constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="4" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="5" enum="AreaParameter">
This constant was used to set/get the falloff factor for point gravity. It has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE].
</constant>
- <constant name="AREA_PARAM_LINEAR_DAMP" value="5" enum="AreaParameter">
- Constant to set/get the linear dampening factor of an area.
+ <constant name="AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE" value="6" enum="AreaParameter">
+ Constant to set/get linear damping override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
+ </constant>
+ <constant name="AREA_PARAM_LINEAR_DAMP" value="7" enum="AreaParameter">
+ Constant to set/get the linear damping factor of an area.
+ </constant>
+ <constant name="AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE" value="8" enum="AreaParameter">
+ Constant to set/get angular damping override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
</constant>
- <constant name="AREA_PARAM_ANGULAR_DAMP" value="6" enum="AreaParameter">
- Constant to set/get the angular dampening factor of an area.
+ <constant name="AREA_PARAM_ANGULAR_DAMP" value="9" enum="AreaParameter">
+ Constant to set/get the angular damping factor of an area.
</constant>
- <constant name="AREA_PARAM_PRIORITY" value="7" enum="AreaParameter">
+ <constant name="AREA_PARAM_PRIORITY" value="10" enum="AreaParameter">
Constant to set/get the priority (order of processing) of an area.
</constant>
<constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0" enum="AreaSpaceOverrideMode">
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 0f02cdf92f..dd8003be1d 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -85,13 +85,6 @@
Returns the space assigned to the area.
</description>
</method>
- <method name="area_get_space_override_mode" qualifiers="const">
- <return type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode" />
- <argument index="0" name="area" type="RID" />
- <description>
- Returns the space override mode for the area.
- </description>
- </method>
<method name="area_get_transform" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="area" type="RID" />
@@ -201,14 +194,6 @@
Assigns a space to the area.
</description>
</method>
- <method name="area_set_space_override_mode">
- <return type="void" />
- <argument index="0" name="area" type="RID" />
- <argument index="1" name="mode" type="int" enum="PhysicsServer3D.AreaSpaceOverrideMode" />
- <description>
- Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants.
- </description>
- </method>
<method name="area_set_transform">
<return type="void" />
<argument index="0" name="area" type="RID" />
@@ -320,7 +305,7 @@
<return type="PhysicsDirectBodyState3D" />
<argument index="0" name="body" type="RID" />
<description>
- Returns the [PhysicsDirectBodyState3D] of the body.
+ Returns the [PhysicsDirectBodyState3D] of the body. Returns [code]null[/code] if the body is destroyed or removed from the physics space.
</description>
</method>
<method name="body_get_max_contacts_reported" qualifiers="const">
@@ -1211,40 +1196,49 @@
<constant name="SHAPE_CUSTOM" value="10" enum="ShapeType">
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
</constant>
- <constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_OVERRIDE_MODE" value="0" enum="AreaParameter">
+ Constant to set/get gravity override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
+ </constant>
+ <constant name="AREA_PARAM_GRAVITY" value="1" enum="AreaParameter">
Constant to set/get gravity strength in an area.
</constant>
- <constant name="AREA_PARAM_GRAVITY_VECTOR" value="1" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_VECTOR" value="2" enum="AreaParameter">
Constant to set/get gravity vector/center in an area.
</constant>
- <constant name="AREA_PARAM_GRAVITY_IS_POINT" value="2" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_IS_POINT" value="3" enum="AreaParameter">
Constant to set/get whether the gravity vector of an area is a direction, or a center point.
</constant>
- <constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="3" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="4" enum="AreaParameter">
Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
</constant>
- <constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="4" enum="AreaParameter">
+ <constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="5" enum="AreaParameter">
This constant was used to set/get the falloff factor for point gravity. It has been superseded by [constant AREA_PARAM_GRAVITY_DISTANCE_SCALE].
</constant>
- <constant name="AREA_PARAM_LINEAR_DAMP" value="5" enum="AreaParameter">
- Constant to set/get the linear dampening factor of an area.
+ <constant name="AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE" value="6" enum="AreaParameter">
+ Constant to set/get linear damping override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
+ </constant>
+ <constant name="AREA_PARAM_LINEAR_DAMP" value="7" enum="AreaParameter">
+ Constant to set/get the linear damping factor of an area.
+ </constant>
+ <constant name="AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE" value="8" enum="AreaParameter">
+ Constant to set/get angular damping override mode in an area. See [enum AreaSpaceOverrideMode] for possible values.
</constant>
- <constant name="AREA_PARAM_ANGULAR_DAMP" value="6" enum="AreaParameter">
- Constant to set/get the angular dampening factor of an area.
+ <constant name="AREA_PARAM_ANGULAR_DAMP" value="9" enum="AreaParameter">
+ Constant to set/get the angular damping factor of an area.
</constant>
- <constant name="AREA_PARAM_PRIORITY" value="7" enum="AreaParameter">
+ <constant name="AREA_PARAM_PRIORITY" value="10" enum="AreaParameter">
Constant to set/get the priority (order of processing) of an area.
</constant>
- <constant name="AREA_PARAM_WIND_FORCE_MAGNITUDE" value="8" enum="AreaParameter">
+ <constant name="AREA_PARAM_WIND_FORCE_MAGNITUDE" value="11" enum="AreaParameter">
Constant to set/get the magnitude of area-specific wind force.
</constant>
- <constant name="AREA_PARAM_WIND_SOURCE" value="9" enum="AreaParameter">
+ <constant name="AREA_PARAM_WIND_SOURCE" value="12" enum="AreaParameter">
Constant to set/get the 3D vector that specifies the origin from which an area-specific wind blows.
</constant>
- <constant name="AREA_PARAM_WIND_DIRECTION" value="10" enum="AreaParameter">
+ <constant name="AREA_PARAM_WIND_DIRECTION" value="13" enum="AreaParameter">
Constant to set/get the 3D vector that specifies the direction in which an area-specific wind blows.
</constant>
- <constant name="AREA_PARAM_WIND_ATTENUATION_FACTOR" value="11" enum="AreaParameter">
+ <constant name="AREA_PARAM_WIND_ATTENUATION_FACTOR" value="14" enum="AreaParameter">
Constant to set/get the exponential rate at which wind force decreases with distance from its origin.
</constant>
<constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0" enum="AreaSpaceOverrideMode">
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 044325afbe..4eb3ef34b4 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -15,7 +15,7 @@
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="id" type="int" default="-1" />
- <argument index="2" name="accel" type="int" default="0" />
+ <argument index="2" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new checkable item with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
@@ -38,7 +38,7 @@
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="label" type="String" />
<argument index="2" name="id" type="int" default="-1" />
- <argument index="3" name="accel" type="int" default="0" />
+ <argument index="3" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new checkable item with text [code]label[/code] and icon [code]texture[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
@@ -62,7 +62,7 @@
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="label" type="String" />
<argument index="2" name="id" type="int" default="-1" />
- <argument index="3" name="accel" type="int" default="0" />
+ <argument index="3" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new item with text [code]label[/code] and icon [code]texture[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
@@ -73,7 +73,7 @@
<argument index="0" name="texture" type="Texture2D" />
<argument index="1" name="label" type="String" />
<argument index="2" name="id" type="int" default="-1" />
- <argument index="3" name="accel" type="int" default="0" />
+ <argument index="3" name="accel" type="int" enum="Key" default="0" />
<description>
Same as [method add_icon_check_item], but uses a radio check button.
</description>
@@ -103,7 +103,7 @@
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="id" type="int" default="-1" />
- <argument index="2" name="accel" type="int" default="0" />
+ <argument index="2" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new item with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
@@ -115,7 +115,7 @@
<argument index="1" name="max_states" type="int" />
<argument index="2" name="default_state" type="int" default="0" />
<argument index="3" name="id" type="int" default="-1" />
- <argument index="4" name="accel" type="int" default="0" />
+ <argument index="4" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new multistate item with text [code]label[/code].
Contrarily to normal binary items, multistate items can have more than two states, as defined by [code]max_states[/code]. Each press or activate of the item will increase the state by one. The default value is defined by [code]default_state[/code].
@@ -126,7 +126,7 @@
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="id" type="int" default="-1" />
- <argument index="2" name="accel" type="int" default="0" />
+ <argument index="2" name="accel" type="int" enum="Key" default="0" />
<description>
Adds a new radio check button with text [code]label[/code].
An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators.
@@ -193,7 +193,7 @@
</description>
</method>
<method name="get_item_accelerator" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="Key" />
<argument index="0" name="idx" type="int" />
<description>
Returns the accelerator of the item at index [code]idx[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
@@ -333,7 +333,7 @@
<method name="set_item_accelerator">
<return type="void" />
<argument index="0" name="idx" type="int" />
- <argument index="1" name="accel" type="int" />
+ <argument index="1" name="accel" type="int" enum="Key" />
<description>
Sets the accelerator of the item at index [code]idx[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused.
</description>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 205987f5be..abdd8138ad 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -289,7 +289,9 @@
Safer override for [member audio/driver/mix_rate] in the Web platform. Here [code]0[/code] means "let the browser choose" (since some browsers do not like forcing the mix rate).
</member>
<member name="audio/driver/output_latency" type="int" setter="" getter="" default="15">
- Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
+ Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
+ Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use [method AudioServer.get_output_latency] to determine the actual audio output latency.
+ [b]Note:[/b] This setting is ignored on all versions of Windows prior to Windows 10.
</member>
<member name="audio/driver/output_latency.web" type="int" setter="" getter="" default="50">
Safer override for [member audio/driver/output_latency] in the Web platform, to avoid audio issues especially on mobile devices.
@@ -1315,7 +1317,9 @@
</member>
<member name="mono/profiler/enabled" type="bool" setter="" getter="" default="false">
</member>
- <member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
+ <member name="mono/runtime/unhandled_exception_policy" type="int" setter="" getter="" default="0">
+ The policy to use for unhandled Mono (C#) exceptions. The default "Terminate Application" exits the project as soon as an unhandled exception is thrown. "Log Error" logs an error message to the console instead, and will not interrupt the project execution when an unhandled exception is thrown.
+ [b]Note:[/b] The unhandled exception policy is always set to "Log Error" in the editor, which also includes C# [code]tool[/code] scripts running within the editor as well as editor plugin code.
</member>
<member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="10">
Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size].
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index 592c074a77..d7540ef206 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -63,7 +63,7 @@
<method name="get_collision_normal" qualifiers="const">
<return type="Vector2" />
<description>
- Returns the normal of the intersecting object's shape at the collision point.
+ Returns the normal of the intersecting object's shape at the collision point, or [code]Vector2(0, 0)[/code] if the ray starts inside the shape and [member hit_from_inside] is [code]true[/code].
</description>
</method>
<method name="get_collision_point" qualifiers="const">
@@ -118,6 +118,9 @@
<member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true">
If [code]true[/code], the parent node will be excluded from collision detection.
</member>
+ <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false">
+ If [code]true[/code], the ray will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector2(0, 0)[/code]. Does not affect concave polygon shapes.
+ </member>
<member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2(0, 50)">
The ray's destination point, relative to the RayCast's [code]position[/code].
</member>
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index c7253e81c4..f15643c93f 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -65,7 +65,7 @@
<method name="get_collision_normal" qualifiers="const">
<return type="Vector3" />
<description>
- Returns the normal of the intersecting object's shape at the collision point.
+ Returns the normal of the intersecting object's shape at the collision point, or [code]Vector3(0, 0, 0)[/code] if the ray starts inside the shape and [member hit_from_inside] is [code]true[/code].
</description>
</method>
<method name="get_collision_point" qualifiers="const">
@@ -127,6 +127,9 @@
<member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true">
If [code]true[/code], collisions will be ignored for this RayCast3D's immediate parent.
</member>
+ <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false">
+ If [code]true[/code], the ray will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector3(0, 0, 0)[/code]. Does not affect shapes with no volume like concave polygon or heightmap.
+ </member>
<member name="target_position" type="Vector3" setter="set_target_position" getter="get_target_position" default="Vector3(0, -1, 0)">
The ray's destination point, relative to the RayCast's [code]position[/code].
</member>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 01bec10ed8..ad88551d9d 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -71,7 +71,22 @@
<return type="Rect2" />
<argument index="0" name="to" type="Vector2" />
<description>
- Returns this [Rect2] expanded to include a given point.
+ Returns a copy of this [Rect2] expanded to include a given point.
+ [b]Example:[/b]
+ [codeblocks]
+ [gdscript]
+ # position (-3, 2), size (1, 1)
+ var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))
+ # position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
+ var rect2 = rect.expand(Vector2(0, -1))
+ [/gdscript]
+ [csharp]
+ # position (-3, 2), size (1, 1)
+ var rect = new Rect2(new Vector2(-3, 2), new Vector2(1, 1));
+ # position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
+ var rect2 = rect.Expand(new Vector2(0, -1));
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_area" qualifiers="const">
@@ -121,7 +136,8 @@
<return type="bool" />
<argument index="0" name="point" type="Vector2" />
<description>
- Returns [code]true[/code] if the [Rect2] contains a point.
+ Returns [code]true[/code] if the [Rect2] contains a point. By convention, the right and bottom edges of the [Rect2] are considered exclusive, so points on these edges are [b]not[/b] included.
+ [b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points.
</description>
</method>
<method name="intersection" qualifiers="const">
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index fc27c64fa5..f5ea6a6c87 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -69,7 +69,21 @@
<return type="Rect2i" />
<argument index="0" name="to" type="Vector2i" />
<description>
- Returns this [Rect2i] expanded to include a given point.
+ Returns a copy of this [Rect2i] expanded to include a given point.
+ [codeblocks]
+ [gdscript]
+ # position (-3, 2), size (1, 1)
+ var rect = Rect2i(Vector2i(-3, 2), Vector2i(1, 1))
+ # position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
+ var rect2 = rect.expand(Vector2i(0, -1))
+ [/gdscript]
+ [csharp]
+ # position (-3, 2), size (1, 1)
+ var rect = new Rect2i(new Vector2i(-3, 2), new Vector2i(1, 1));
+ # position (-3, -1), size (3, 4), so we fit both rect and Vector2i(0, -1)
+ var rect2 = rect.Expand(new Vector2i(0, -1));
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="get_area" qualifiers="const">
@@ -120,7 +134,8 @@
<return type="bool" />
<argument index="0" name="point" type="Vector2i" />
<description>
- Returns [code]true[/code] if the [Rect2i] contains a point.
+ Returns [code]true[/code] if the [Rect2i] contains a point. By convention, the right and bottom edges of the [Rect2i] are considered exclusive, so points on these edges are [b]not[/b] included.
+ [b]Note:[/b] This method is not reliable for [Rect2i] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points.
</description>
</method>
<method name="intersection" qualifiers="const">
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 68b79ff749..ddb25788c8 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -2661,8 +2661,10 @@
<return type="RID" />
<argument index="0" name="shader" type="RID" />
<argument index="1" name="param" type="StringName" />
+ <argument index="2" name="index" type="int" default="0" />
<description>
Returns a default texture from a shader searched by name.
+ [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
</description>
</method>
<method name="shader_get_param_default" qualifiers="const">
@@ -2684,8 +2686,10 @@
<argument index="0" name="shader" type="RID" />
<argument index="1" name="param" type="StringName" />
<argument index="2" name="texture" type="RID" />
+ <argument index="3" name="index" type="int" default="0" />
<description>
Sets a shader's default texture. Overwrites the texture given by name.
+ [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
</description>
</method>
<method name="shadows_quality_set">
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 99e38e969d..751afb9b65 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -13,9 +13,11 @@
<method name="get_default_texture_param" qualifiers="const">
<return type="Texture2D" />
<argument index="0" name="param" type="StringName" />
+ <argument index="1" name="index" type="int" default="0" />
<description>
Returns the texture that is set as default for the specified parameter.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
</description>
</method>
<method name="get_mode" qualifiers="const">
@@ -36,9 +38,11 @@
<return type="void" />
<argument index="0" name="param" type="StringName" />
<argument index="1" name="texture" type="Texture2D" />
+ <argument index="2" name="index" type="int" default="0" />
<description>
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
</description>
</method>
</methods>
diff --git a/doc/classes/ShapeCast2D.xml b/doc/classes/ShapeCast2D.xml
new file mode 100644
index 0000000000..74ebafe069
--- /dev/null
+++ b/doc/classes/ShapeCast2D.xml
@@ -0,0 +1,157 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ShapeCast2D" inherits="Node2D" version="4.0">
+ <brief_description>
+ Node for physics collision sweep and immediate overlap queries. Similar to the [RayCast2D] node.
+ </brief_description>
+ <description>
+ Shape casting allows to detect collision objects by sweeping the [member shape] along the cast direction determined by [member target_position] (useful for things like beam weapons).
+ Immediate collision overlaps can be done with the [member target_position] set to [code]Vector2(0, 0)[/code] and by calling [method force_shapecast_update] within the same [b]physics_frame[/b]. This also helps to overcome some limitations of [Area2D] when used as a continuous detection area, often requiring waiting a couple of frames before collision information is available to [Area2D] nodes, and when using the signals creates unnecessary complexity.
+ The node can detect multiple collision objects, but usually the first detected collision
+ [b]Note:[/b] shape casting is more computationally expensive compared to ray casting.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_exception">
+ <return type="void" />
+ <argument index="0" name="node" type="Object" />
+ <description>
+ Adds a collision exception so the shape does not report collisions with the specified node.
+ </description>
+ </method>
+ <method name="add_exception_rid">
+ <return type="void" />
+ <argument index="0" name="rid" type="RID" />
+ <description>
+ Adds a collision exception so the shape does not report collisions with the specified [RID].
+ </description>
+ </method>
+ <method name="clear_exceptions">
+ <return type="void" />
+ <description>
+ Removes all collision exceptions for this shape.
+ </description>
+ </method>
+ <method name="force_shapecast_update">
+ <return type="void" />
+ <description>
+ Updates the collision information for the shape. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the shape or its parent has changed state.
+ [b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
+ </description>
+ </method>
+ <method name="get_closest_collision_safe_fraction" qualifiers="const">
+ <return type="float" />
+ <description>
+ The fraction of the motion (between 0 and 1) of how far the shape can move without triggering a collision. The motion is determined by [member target_position].
+ </description>
+ </method>
+ <method name="get_closest_collision_unsafe_fraction" qualifiers="const">
+ <return type="float" />
+ <description>
+ The fraction of the motion (between 0 and 1) when the shape triggers a collision. The motion is determined by [member target_position].
+ </description>
+ </method>
+ <method name="get_collider" qualifiers="const">
+ <return type="Object" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the [Object] of one of the multiple collisions at [code]index[/code], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
+ </description>
+ </method>
+ <method name="get_collider_shape" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the shape ID of one of the multiple collisions at [code]index[/code] that the shape intersects, or [code]0[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
+ </description>
+ </method>
+ <method name="get_collision_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ The number of collisions detected at the point of impact. Use this to iterate over multiple collisions as provided by [method get_collider], [method get_collider_shape], [method get_collision_point], and [method get_collision_normal] methods.
+ </description>
+ </method>
+ <method name="get_collision_mask_value" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="layer_number" type="int" />
+ <description>
+ Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
+ </description>
+ </method>
+ <method name="get_collision_normal" qualifiers="const">
+ <return type="Vector2" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the normal containing one of the multiple collisions at [code]index[/code] of the intersecting object.
+ </description>
+ </method>
+ <method name="get_collision_point" qualifiers="const">
+ <return type="Vector2" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Returns the collision point containing one of the multiple collisions at [code]index[/code] at which the shape intersects the object.
+ [b]Note:[/b] this point is in the [b]global[/b] coordinate system.
+ </description>
+ </method>
+ <method name="is_colliding" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns whether any object is intersecting with the shape's vector (considering the vector length).
+ </description>
+ </method>
+ <method name="remove_exception">
+ <return type="void" />
+ <argument index="0" name="node" type="Object" />
+ <description>
+ Removes a collision exception so the shape does report collisions with the specified node.
+ </description>
+ </method>
+ <method name="remove_exception_rid">
+ <return type="void" />
+ <argument index="0" name="rid" type="RID" />
+ <description>
+ Removes a collision exception so the shape does report collisions with the specified [RID].
+ </description>
+ </method>
+ <method name="set_collision_mask_value">
+ <return type="void" />
+ <argument index="0" name="layer_number" type="int" />
+ <argument index="1" name="value" type="bool" />
+ <description>
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
+ If [code]true[/code], collision with [Area2D]s will be reported.
+ </member>
+ <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
+ If [code]true[/code], collision with [PhysicsBody2D]s will be reported.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
+ The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
+ </member>
+ <member name="collision_result" type="Array" setter="" getter="_get_collision_result" default="[]">
+ A complete collision information. The data returned is the same as in the [method PhysicsDirectSpaceState2D.get_rest_info] method.
+ </member>
+ <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
+ If [code]true[/code], collisions will be reported.
+ </member>
+ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true">
+ If [code]true[/code], the parent node will be excluded from collision detection.
+ </member>
+ <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0">
+ The collision margin for the shape. A larger margin helps detecting collisions more consistently, at the cost of precision.
+ </member>
+ <member name="max_results" type="int" setter="set_max_results" getter="get_max_results" default="32">
+ The number of intersections can be limited with this parameter, to reduce the processing time.
+ </member>
+ <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
+ Any [Shape2D] derived shape used for collision queries.
+ </member>
+ <member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2(0, 50)">
+ The shape's destination point, relative to this node's [code]position[/code].
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/TileSetAtlasSource.xml b/doc/classes/TileSetAtlasSource.xml
index 881a1c3d07..6580c6bd4c 100644
--- a/doc/classes/TileSetAtlasSource.xml
+++ b/doc/classes/TileSetAtlasSource.xml
@@ -45,6 +45,21 @@
Returns the alternative ID a following call to [method create_alternative_tile] would return.
</description>
</method>
+ <method name="get_runtime_texture" qualifiers="const">
+ <return type="Texture2D" />
+ <description>
+ If [member use_texture_padding] is [code]false[/code], returns [member texture]. Otherwise, returns and internal [ImageTexture] created that includes the padding.
+ </description>
+ </method>
+ <method name="get_runtime_tile_texture_region" qualifiers="const">
+ <return type="Rect2i" />
+ <argument index="0" name="atlas_coords" type="Vector2i" />
+ <argument index="1" name="frame" type="int" />
+ <description>
+ Returns the region of the tile at coordinates [code]atlas_coords[/code] for frame [code]frame[/code] inside the texture returned by [method get_runtime_texture].
+ [b]Note:[/b] If [member use_texture_padding] is [code]false[/code], returns the same as [method get_tile_texture_region].
+ </description>
+ </method>
<method name="get_tile_animation_columns" qualifiers="const">
<return type="int" />
<argument index="0" name="atlas_coords" type="Vector2i" />
@@ -232,5 +247,9 @@
<member name="texture_region_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)">
The base tile size in the texture (in pixel). This size must be bigger than the TileSet's [code]tile_size[/code] value.
</member>
+ <member name="use_texture_padding" type="bool" setter="set_use_texture_padding" getter="get_use_texture_padding" default="true">
+ If [code]true[/code], generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles.
+ Disabling this setting might lead a small performance improvement, as generating the internal texture requires both memory and processing time when the TileSetAtlasSource resource is modified.
+ </member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index b87b59c3e4..58f345b8f9 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -27,8 +27,8 @@
<return type="String" />
<argument index="0" name="input_vars" type="PackedStringArray" />
<argument index="1" name="output_vars" type="String[]" />
- <argument index="2" name="mode" type="int" />
- <argument index="3" name="type" type="int" />
+ <argument index="2" name="mode" type="int" enum="Shader.Mode" />
+ <argument index="3" name="type" type="int" enum="VisualShader.Type" />
<description>
Override this method to define the actual shader code of the associated custom node. The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience).
The [code]input_vars[/code] and [code]output_vars[/code] arrays contain the string names of the various input and output variables, as defined by [code]_get_input_*[/code] and [code]_get_output_*[/code] virtual methods in this class.
@@ -46,7 +46,7 @@
</method>
<method name="_get_global_code" qualifiers="virtual const">
<return type="String" />
- <argument index="0" name="mode" type="int" />
+ <argument index="0" name="mode" type="int" enum="Shader.Mode" />
<description>
Override this method to add shader code on top of the global shader, to define your own standard library of reusable methods, varyings, constants, uniforms, etc. The shader code should be returned as a string, which can have multiple lines (the [code]"""[/code] multiline string construct can be used for convenience).
Be careful with this functionality as it can cause name conflicts with other custom nodes, so be sure to give the defined entities unique names.
diff --git a/doc/classes/VisualShaderNodeParticleMeshEmitter.xml b/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
new file mode 100644
index 0000000000..7abb330fd3
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParticleMeshEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
+ </member>
+ <member name="surface_index" type="int" setter="set_surface_index" getter="get_surface_index" default="0">
+ </member>
+ <member name="use_all_surfaces" type="bool" setter="set_use_all_surfaces" getter="is_use_all_surfaces" default="true">
+ </member>
+ </members>
+</class>
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 8a070313f8..4759a2b0d0 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1871,31 +1871,38 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
}
}
-void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
+void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
- if (p_texture.is_valid()) {
- shader->default_textures[p_name] = p_texture;
+ if (!p_texture.is_valid()) {
+ if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) {
+ shader->default_textures[p_name].erase(p_index);
+
+ if (shader->default_textures[p_name].is_empty()) {
+ shader->default_textures.erase(p_name);
+ }
+ }
} else {
- shader->default_textures.erase(p_name);
+ if (!shader->default_textures.has(p_name)) {
+ shader->default_textures[p_name] = Map<int, RID>();
+ }
+ shader->default_textures[p_name][p_index] = p_texture;
}
_shader_make_dirty(shader);
}
-RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
+RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
const Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
- const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name);
-
- if (!E) {
- return RID();
+ if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) {
+ return shader->default_textures[p_name][p_index];
}
- return E->get();
+ return RID();
}
void RasterizerStorageGLES3::shader_add_custom_define(RID p_shader, const String &p_define) {
@@ -2195,10 +2202,11 @@ void RasterizerStorageGLES3::_update_material(Material *p_material) {
}
if (!texture.is_valid()) {
- Map<StringName, RID>::Element *W = p_material->shader->default_textures.find(E->key());
+ Map<StringName, Map<int, RID>>::Element *W = p_material->shader->default_textures.find(E->key());
- if (W) {
- texture = W->get();
+ // TODO: make texture uniform array properly works with GLES3
+ if (W && W->get().has(0)) {
+ texture = W->get()[0];
}
}
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index eb5614f70f..3f9f208964 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -580,7 +580,7 @@ public:
SelfList<Shader> dirty_list;
- Map<StringName, RID> default_textures;
+ Map<StringName, Map<int, RID>> default_textures;
Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
@@ -706,8 +706,8 @@ public:
String shader_get_code(RID p_shader) const override;
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override;
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override;
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override;
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override;
RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index 3b2f078120..520d4808fb 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -121,6 +121,12 @@ const IID IID_IAudioCaptureClient = __uuidof(IAudioCaptureClient);
static bool default_render_device_changed = false;
static bool default_capture_device_changed = false;
+// Silence warning due to a COM API weirdness (GH-35194).
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#endif
+
class CMMNotificationClient : public IMMNotificationClient {
LONG _cRef = 1;
IMMDeviceEnumerator *_pEnumerator = nullptr;
@@ -162,7 +168,7 @@ public:
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId) {
return S_OK;
- };
+ }
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId) {
return S_OK;
@@ -189,6 +195,10 @@ public:
}
};
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
static CMMNotificationClient notif_client;
Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool reinit) {
@@ -373,7 +383,7 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
hr = p_device->audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, p_capture ? REFTIMES_PER_SEC : 0, 0, pwfex, nullptr);
ERR_FAIL_COND_V_MSG(hr != S_OK, ERR_CANT_OPEN, "WASAPI: Initialize failed with error 0x" + String::num_uint64(hr, 16) + ".");
UINT32 max_frames;
- HRESULT hr = p_device->audio_client->GetBufferSize(&max_frames);
+ hr = p_device->audio_client->GetBufferSize(&max_frames);
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
// Due to WASAPI Shared Mode we have no control of the buffer size
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index 519dd654ef..9581c3cd45 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -36,8 +36,8 @@
/////////////////////////////////////////
-// Maps to 2*axis if value is neg, or + 1 if value is pos.
-static const char *_joy_axis_descriptions[JOY_AXIS_MAX * 2] = {
+// Maps to 2*axis if value is neg, or 2*axis+1 if value is pos.
+static const char *_joy_axis_descriptions[(size_t)JoyAxis::MAX * 2] = {
TTRC("Left Stick Left, Joystick 0 Left"),
TTRC("Left Stick Right, Joystick 0 Right"),
TTRC("Left Stick Up, Joystick 0 Up"),
@@ -67,11 +67,11 @@ String InputEventConfigurationDialog::get_event_text(const Ref<InputEvent> &p_ev
Ref<InputEventJoypadMotion> jpmotion = p_event;
if (jpmotion.is_valid()) {
String desc = TTR("Unknown Joypad Axis");
- if (jpmotion->get_axis() < JOY_AXIS_MAX) {
- desc = RTR(_joy_axis_descriptions[2 * jpmotion->get_axis() + (jpmotion->get_axis_value() < 0 ? 0 : 1)]);
+ if (jpmotion->get_axis() < JoyAxis::MAX) {
+ desc = RTR(_joy_axis_descriptions[2 * (size_t)jpmotion->get_axis() + (jpmotion->get_axis_value() < 0 ? 0 : 1)]);
}
- return vformat("Joypad Axis %s %s (%s)", itos(jpmotion->get_axis()), jpmotion->get_axis_value() < 0 ? "-" : "+", desc);
+ return vformat("Joypad Axis %s %s (%s)", itos((int64_t)jpmotion->get_axis()), jpmotion->get_axis_value() < 0 ? "-" : "+", desc);
} else {
return p_event->as_text();
}
@@ -108,7 +108,7 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event) {
if (k.is_valid()) {
show_phys_key = true;
- physical_key_checkbox->set_pressed(k->get_physical_keycode() != 0 && k->get_keycode() == 0);
+ physical_key_checkbox->set_pressed(k->get_physical_keycode() != Key::NONE && k->get_keycode() == Key::NONE);
} else if (joyb.is_valid() || joym.is_valid() || mb.is_valid()) {
show_device = true;
@@ -268,9 +268,9 @@ void InputEventConfigurationDialog::_listen_window_input(const Ref<InputEvent> &
k->set_pressed(false); // to avoid serialisation of 'pressed' property - doesn't matter for actions anyway.
// Maintain physical keycode option state
if (physical_key_checkbox->is_pressed()) {
- k->set_keycode(KEY_NONE);
+ k->set_keycode(Key::NONE);
} else {
- k->set_physical_keycode(KEY_NONE);
+ k->set_physical_keycode(Key::NONE);
}
}
@@ -325,7 +325,7 @@ void InputEventConfigurationDialog::_update_input_list() {
mouse_root->set_collapsed(collapse);
mouse_root->set_meta("__type", INPUT_MOUSE_BUTTON);
- MouseButton mouse_buttons[9] = { MOUSE_BUTTON_LEFT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_WHEEL_DOWN, MOUSE_BUTTON_WHEEL_LEFT, MOUSE_BUTTON_WHEEL_RIGHT, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_XBUTTON2 };
+ MouseButton mouse_buttons[9] = { MouseButton::LEFT, MouseButton::RIGHT, MouseButton::MIDDLE, MouseButton::WHEEL_UP, MouseButton::WHEEL_DOWN, MouseButton::WHEEL_LEFT, MouseButton::WHEEL_RIGHT, MouseButton::MB_XBUTTON1, MouseButton::MB_XBUTTON2 };
for (int i = 0; i < 9; i++) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
@@ -349,7 +349,7 @@ void InputEventConfigurationDialog::_update_input_list() {
joyb_root->set_collapsed(collapse);
joyb_root->set_meta("__type", INPUT_JOY_BUTTON);
- for (int i = 0; i < JOY_BUTTON_MAX; i++) {
+ for (int i = 0; i < (int)JoyButton::MAX; i++) {
Ref<InputEventJoypadButton> joyb;
joyb.instantiate();
joyb->set_button_index((JoyButton)i);
@@ -372,7 +372,7 @@ void InputEventConfigurationDialog::_update_input_list() {
joya_root->set_collapsed(collapse);
joya_root->set_meta("__type", INPUT_JOY_MOTION);
- for (int i = 0; i < JOY_AXIS_MAX * 2; i++) {
+ for (int i = 0; i < (int)JoyAxis::MAX * 2; i++) {
int axis = i / 2;
int direction = (i & 1) ? 1 : -1;
Ref<InputEventJoypadMotion> joym;
@@ -453,10 +453,10 @@ void InputEventConfigurationDialog::_physical_keycode_toggled(bool p_checked) {
if (p_checked) {
k->set_physical_keycode(k->get_keycode());
- k->set_keycode(KEY_NONE);
+ k->set_keycode(Key::NONE);
} else {
k->set_keycode((Key)k->get_physical_keycode());
- k->set_physical_keycode(KEY_NONE);
+ k->set_physical_keycode(Key::NONE);
}
_set_event(k);
@@ -480,9 +480,9 @@ void InputEventConfigurationDialog::_input_list_item_selected() {
if (physical_key_checkbox->is_pressed()) {
k->set_physical_keycode(keycode);
- k->set_keycode(KEY_NONE);
+ k->set_keycode(Key::NONE);
} else {
- k->set_physical_keycode(KEY_NONE);
+ k->set_physical_keycode(Key::NONE);
k->set_keycode(keycode);
}
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 02b4a12b92..e9cf22af85 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -618,7 +618,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
const float v_zoom_orig = v_zoom;
if (mb->is_command_pressed()) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
@@ -631,7 +631,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
const float v_zoom_orig = v_zoom;
if (mb->is_command_pressed()) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
@@ -644,7 +644,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::MIDDLE) {
if (mb->is_pressed()) {
int x = mb->get_position().x - timeline->get_name_limit();
panning_timeline_from = x / timeline->get_zoom_scale();
@@ -655,7 +655,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
menu_insert_key = mb->get_position();
if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) {
Vector2 popup_pos = get_global_transform().xform(mb->get_position());
@@ -675,7 +675,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (close_icon_rect.has_point(mb->get_position())) {
emit_signal(SNAME("close_request"));
return;
@@ -792,7 +792,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (box_selecting) {
//do actual select
if (!box_selecting_add) {
@@ -822,7 +822,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
undo_redo->create_action(TTR("Move Bezier Points"));
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right);
@@ -834,7 +834,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (moving_selection) {
//combit it
@@ -929,7 +929,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
v_scroll += mm->get_relative().y * v_zoom;
if (v_scroll > 100000) {
v_scroll = 100000;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index b15636f775..b45fd7f443 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1722,48 +1722,48 @@ void AnimationTimelineEdit::gui_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
get_zoom()->set_value(get_zoom()->get_value() * 1.05);
accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
get_zoom()->set_value(get_zoom()->get_value() / 1.05);
accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
if (track_edit) {
track_edit->get_editor()->goto_prev_step(true);
}
accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
if (track_edit) {
track_edit->get_editor()->goto_next_step(true);
}
accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && hsize_rect.has_point(mb->get_position())) {
dragging_hsize = true;
dragging_hsize_from = mb->get_position().x;
dragging_hsize_at = name_limit;
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && dragging_hsize) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && dragging_hsize) {
dragging_hsize = false;
}
if (mb.is_valid() && mb->get_position().x > get_name_limit() && mb->get_position().x < (get_size().width - get_buttons_width())) {
- if (!panning_timeline && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!panning_timeline && mb->get_button_index() == MouseButton::LEFT) {
int x = mb->get_position().x - get_name_limit();
float ofs = x / get_zoom_scale() + get_value();
- emit_signal(SNAME("timeline_changed"), ofs, false, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ emit_signal(SNAME("timeline_changed"), ofs, false, Input::get_singleton()->is_key_pressed(Key::ALT));
dragging_timeline = true;
}
- if (!dragging_timeline && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
+ if (!dragging_timeline && mb->get_button_index() == MouseButton::MIDDLE) {
int x = mb->get_position().x - get_name_limit();
panning_timeline_from = x / get_zoom_scale();
panning_timeline = true;
@@ -1771,11 +1771,11 @@ void AnimationTimelineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (dragging_timeline && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (dragging_timeline && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
dragging_timeline = false;
}
- if (panning_timeline && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE && !mb->is_pressed()) {
+ if (panning_timeline && mb.is_valid() && mb->get_button_index() == MouseButton::MIDDLE && !mb->is_pressed()) {
panning_timeline = false;
}
@@ -1799,7 +1799,7 @@ void AnimationTimelineEdit::gui_input(const Ref<InputEvent> &p_event) {
if (dragging_timeline) {
int x = mm->get_position().x - get_name_limit();
float ofs = x / get_zoom_scale() + get_value();
- emit_signal(SNAME("timeline_changed"), ofs, false, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ emit_signal(SNAME("timeline_changed"), ofs, false, Input::get_singleton()->is_key_pressed(Key::ALT));
}
if (panning_timeline) {
int x = mm->get_position().x - get_name_limit();
@@ -2655,7 +2655,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Point2 pos = mb->get_position();
if (check_rect.has_point(pos)) {
@@ -2801,7 +2801,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
Point2 pos = mb->get_position();
if (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) {
// Can do something with menu too! show insert key.
@@ -2831,7 +2831,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && clicking_on_name) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && clicking_on_name) {
if (!path) {
path_popup = memnew(Popup);
path_popup->set_wrap_controls(true);
@@ -2853,7 +2853,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
if (mb.is_valid() && moving_selection_attempt) {
- if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
moving_selection_attempt = false;
if (moving_selection) {
emit_signal(SNAME("move_selection_commit"));
@@ -2864,7 +2864,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
select_single_attempt = -1;
}
- if (moving_selection && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (moving_selection && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
moving_selection_attempt = false;
moving_selection = false;
emit_signal(SNAME("move_selection_cancel"));
@@ -2872,7 +2872,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && moving_selection_attempt) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && moving_selection_attempt) {
if (!moving_selection) {
moving_selection = true;
emit_signal(SNAME("move_selection_begin"));
@@ -4166,7 +4166,7 @@ bool AnimationTrackEditor::is_selection_active() const {
}
bool AnimationTrackEditor::is_snap_enabled() const {
- return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(Key::CTRL);
}
void AnimationTrackEditor::_update_tracks() {
@@ -5147,27 +5147,27 @@ void AnimationTrackEditor::_box_selection_draw() {
void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
scroll->accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
scroll->accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
goto_prev_step(true);
scroll->accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_alt_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
goto_next_step(true);
scroll->accept_event();
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
box_selecting = true;
box_selecting_from = scroll->get_global_transform().xform(mb->get_position());
@@ -5195,12 +5195,12 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
timeline->set_value(timeline->get_value() - mm->get_relative().x / timeline->get_zoom_scale());
}
if (mm.is_valid() && box_selecting) {
- if (!(mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT)) {
+ if ((mm->get_button_mask() & MouseButton::MASK_LEFT) == MouseButton::NONE) {
// No longer.
box_selection->hide();
box_selecting = false;
@@ -5349,7 +5349,7 @@ void AnimationTrackEditor::goto_prev_step(bool p_from_mouse_event) {
if (step == 0) {
step = 1;
}
- if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Use more precise snapping when holding Shift.
// This is used when scrobbling the timeline using Alt + Mouse wheel.
step *= 0.25;
@@ -5372,7 +5372,7 @@ void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) {
if (step == 0) {
step = 1;
}
- if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (p_from_mouse_event && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Use more precise snapping when holding Shift.
// This is used when scrobbling the timeline using Alt + Mouse wheel.
// Do not use precise snapping when using the menu action or keyboard shortcut,
@@ -5808,7 +5808,7 @@ float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
snap_increment = step->get_value();
}
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Use more precise snapping when holding Shift.
snap_increment *= 0.25;
}
@@ -5922,10 +5922,10 @@ void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie)
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
pick_track->get_scene_tree()->get_scene_tree()->gui_input(k);
pick_track->get_filter_line_edit()->accept_event();
} break;
@@ -6086,14 +6086,14 @@ AnimationTrackEditor::AnimationTrackEditor() {
edit->get_popup()->add_item(TTR("Scale Selection"), EDIT_SCALE_SELECTION);
edit->get_popup()->add_item(TTR("Scale From Cursor"), EDIT_SCALE_FROM_CURSOR);
edit->get_popup()->add_separator();
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_CMD | KEY_D), EDIT_DUPLICATE_SELECTION);
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/duplicate_selection_transposed", TTR("Duplicate Transposed"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_D), EDIT_DUPLICATE_TRANSPOSED);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/duplicate_selection", TTR("Duplicate Selection"), KeyModifierMask::CMD | Key::D), EDIT_DUPLICATE_SELECTION);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/duplicate_selection_transposed", TTR("Duplicate Transposed"), KeyModifierMask::SHIFT | KeyModifierMask::CMD | Key::D), EDIT_DUPLICATE_TRANSPOSED);
edit->get_popup()->add_separator();
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/delete_selection", TTR("Delete Selection"), KEY_DELETE), EDIT_DELETE_SELECTION);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/delete_selection", TTR("Delete Selection"), Key::KEY_DELETE), EDIT_DELETE_SELECTION);
edit->get_popup()->add_separator();
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Go to Next Step"), KEY_MASK_CMD | KEY_RIGHT), EDIT_GOTO_NEXT_STEP);
- edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Go to Previous Step"), KEY_MASK_CMD | KEY_LEFT), EDIT_GOTO_PREV_STEP);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Go to Next Step"), KeyModifierMask::CMD | Key::RIGHT), EDIT_GOTO_NEXT_STEP);
+ edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Go to Previous Step"), KeyModifierMask::CMD | Key::LEFT), EDIT_GOTO_PREV_STEP);
edit->get_popup()->add_separator();
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/apply_reset", TTR("Apply Reset")), EDIT_APPLY_RESET);
edit->get_popup()->add_separator();
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index 70ba806c37..dd3e08b299 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -1098,7 +1098,7 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && get_default_cursor_shape() == CURSOR_HSIZE) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && get_default_cursor_shape() == CURSOR_HSIZE) {
len_resizing = true;
len_resizing_start = mb->is_shift_pressed();
len_resizing_from_px = mb->get_position().x;
@@ -1108,7 +1108,7 @@ void AnimationTrackEditTypeAudio::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale();
if (len_resizing_start) {
float prev_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), len_resizing_index);
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 1902ae66fb..bfcd2dd4ca 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -127,7 +127,7 @@ void FindReplaceBar::unhandled_input(const Ref<InputEvent> &p_event) {
bool accepted = true;
switch (k->get_keycode()) {
- case KEY_ESCAPE: {
+ case Key::ESCAPE: {
_hide_bar();
} break;
default: {
@@ -542,7 +542,7 @@ void FindReplaceBar::_search_text_changed(const String &p_text) {
}
void FindReplaceBar::_search_text_submitted(const String &p_text) {
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
search_prev();
} else {
search_next();
@@ -553,7 +553,7 @@ void FindReplaceBar::_replace_text_submitted(const String &p_text) {
if (selection_only->is_pressed() && text_editor->has_selection()) {
_replace_all();
_hide_bar();
- } else if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ } else if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
_replace();
search_prev();
} else {
@@ -766,9 +766,9 @@ void CodeTextEditor::_text_editor_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->is_command_pressed()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP) {
_zoom_in();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN) {
_zoom_out();
}
}
@@ -1654,7 +1654,7 @@ void CodeTextEditor::_toggle_scripts_pressed() {
void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
goto_error();
}
}
@@ -1788,9 +1788,9 @@ void CodeTextEditor::update_toggle_scripts_button() {
CodeTextEditor::CodeTextEditor() {
code_complete_func = nullptr;
- ED_SHORTCUT("script_editor/zoom_in", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL);
- ED_SHORTCUT("script_editor/zoom_out", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS);
- ED_SHORTCUT("script_editor/reset_zoom", TTR("Reset Zoom"), KEY_MASK_CMD | KEY_0);
+ ED_SHORTCUT("script_editor/zoom_in", TTR("Zoom In"), KeyModifierMask::CMD | Key::EQUAL);
+ ED_SHORTCUT("script_editor/zoom_out", TTR("Zoom Out"), KeyModifierMask::CMD | Key::MINUS);
+ ED_SHORTCUT("script_editor/reset_zoom", TTR("Reset Zoom"), KeyModifierMask::CMD | Key::KEY_0);
text_editor = memnew(CodeEdit);
add_child(text_editor);
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index f0b27702e7..72aea9b630 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -352,10 +352,10 @@ void CreateDialog::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
} break;
diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp
index 08ed675d16..952f46e9a5 100644
--- a/editor/debugger/editor_performance_profiler.cpp
+++ b/editor/debugger/editor_performance_profiler.cpp
@@ -249,7 +249,7 @@ TreeItem *EditorPerformanceProfiler::_create_monitor_item(const StringName &p_mo
void EditorPerformanceProfiler::_marker_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector<StringName> active;
for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) {
if (i.value().item->is_checked(0)) {
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 2fe7cd7886..d08ae1de8a 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -438,7 +438,7 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (
- (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) ||
+ (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) ||
(mm.is_valid())) {
int x = me->get_position().x - 1;
x = x * frame_metrics.size() / graph->get_size().width;
@@ -453,7 +453,7 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
x = frame_metrics.size() - 1;
}
- if (mb.is_valid() || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mb.is_valid() || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
updating_frame = true;
if (x < total_metrics)
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index f25f18b7e4..4739458f8e 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -517,7 +517,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (
- (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) ||
+ (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) ||
(mm.is_valid())) {
int half_w = graph->get_size().width / 2;
int x = me->get_position().x;
@@ -549,7 +549,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
hover_metric = -1;
}
- if (mb.is_valid() || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mb.is_valid() || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
//cursor_metric=x;
updating_frame = true;
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 61cc6dbd4a..5ce57e936a 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -41,7 +41,7 @@
#include "scene/resources/theme.h"
// Used for a hack preserving Mono properties on non-Mono builds.
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For mono.
void DocTools::merge_from(const DocTools &p_data) {
for (KeyValue<String, DocData::ClassDoc> &E : class_list) {
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index b9f1c1af54..dd9f10a23b 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -303,7 +303,7 @@ void EditorAudioBus::_volume_changed(float p_normalized) {
const float p_db = this->_normalized_volume_to_scaled_db(p_normalized);
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
// Snap the value when holding Ctrl for easier editing.
// To do so, it needs to be converted back to normalized volume (as the slider uses that unit).
slider->set_value(_scaled_db_to_normalized_volume(Math::round(p_db)));
@@ -363,7 +363,7 @@ float EditorAudioBus::_scaled_db_to_normalized_volume(float db) {
void EditorAudioBus::_show_value(float slider_value) {
float db;
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
// Display the correct (snapped) value when holding Ctrl
db = Math::round(_normalized_volume_to_scaled_db(slider_value));
} else {
@@ -534,7 +534,7 @@ void EditorAudioBus::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
Vector2 pos = mb->get_position();
bus_popup->set_position(get_global_position() + pos);
bus_popup->popup();
@@ -543,7 +543,7 @@ void EditorAudioBus::gui_input(const Ref<InputEvent> &p_event) {
void EditorAudioBus::_effects_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_DELETE) {
+ if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::KEY_DELETE) {
TreeItem *current_effect = effects->get_selected();
if (current_effect && current_effect->get_metadata(0).get_type() == Variant::INT) {
_delete_effect_pressed(0);
@@ -925,8 +925,8 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
hbc->add_child(bus_options);
bus_popup = bus_options->get_popup();
- bus_popup->add_shortcut(ED_SHORTCUT("audio_bus_editor/duplicate_selected_bus", TTR("Duplicate Bus"), KEY_MASK_CMD | KEY_D));
- bus_popup->add_shortcut(ED_SHORTCUT("audio_bus_editor/delete_selected_bus", TTR("Delete Bus"), KEY_DELETE));
+ bus_popup->add_shortcut(ED_SHORTCUT("audio_bus_editor/duplicate_selected_bus", TTR("Duplicate Bus"), KeyModifierMask::CMD | Key::D));
+ bus_popup->add_shortcut(ED_SHORTCUT("audio_bus_editor/delete_selected_bus", TTR("Delete Bus"), Key::KEY_DELETE));
bus_popup->set_item_disabled(1, is_master);
bus_popup->add_item(TTR("Reset Volume"));
bus_popup->connect("index_pressed", callable_mp(this, &EditorAudioBus::_bus_popup_pressed));
diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp
index 71e9fac219..52e55de84c 100644
--- a/editor/editor_command_palette.cpp
+++ b/editor/editor_command_palette.cpp
@@ -149,10 +149,10 @@ void EditorCommandPalette::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
search_options->gui_input(k);
} break;
default:
diff --git a/editor/editor_command_palette.h b/editor/editor_command_palette.h
index 39821a1169..8836c7b0fb 100644
--- a/editor/editor_command_palette.h
+++ b/editor/editor_command_palette.h
@@ -99,6 +99,6 @@ public:
static EditorCommandPalette *get_singleton();
};
-Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = KEY_NONE, String p_command = "");
+Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, String p_command = "");
#endif //EDITOR_COMMAND_PALETTE_H
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 675234959a..021ab8b93b 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -598,7 +598,7 @@ void EditorFileDialog::_item_list_item_rmb_selected(int p_item, const Vector2 &p
item_menu->add_icon_item(item_list->get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), TTR("Copy Path"), ITEM_MENU_COPY_PATH);
}
if (allow_delete) {
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete"), ITEM_MENU_DELETE, KEY_DELETE);
+ item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete"), ITEM_MENU_DELETE, Key::KEY_DELETE);
}
if (single_item_selected) {
item_menu->add_separator();
@@ -623,9 +623,9 @@ void EditorFileDialog::_item_list_rmb_clicked(const Vector2 &p_pos) {
item_menu->set_size(Size2(1, 1));
if (can_create_dir) {
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("folder"), SNAME("FileDialog")), TTR("New Folder..."), ITEM_MENU_NEW_FOLDER, KEY_MASK_CMD | KEY_N);
+ item_menu->add_icon_item(item_list->get_theme_icon(SNAME("folder"), SNAME("FileDialog")), TTR("New Folder..."), ITEM_MENU_NEW_FOLDER, KeyModifierMask::CMD | Key::N);
}
- item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), TTR("Refresh"), ITEM_MENU_REFRESH, KEY_F5);
+ item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), TTR("Refresh"), ITEM_MENU_REFRESH, Key::F5);
item_menu->add_separator();
item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), TTR("Open in File Manager"), ITEM_MENU_SHOW_IN_EXPLORER);
@@ -1476,18 +1476,18 @@ EditorFileDialog::EditorFileDialog() {
mode = FILE_MODE_SAVE_FILE;
set_title(TTR("Save a File"));
- ED_SHORTCUT("file_dialog/go_back", TTR("Go Back"), KEY_MASK_ALT | KEY_LEFT);
- ED_SHORTCUT("file_dialog/go_forward", TTR("Go Forward"), KEY_MASK_ALT | KEY_RIGHT);
- ED_SHORTCUT("file_dialog/go_up", TTR("Go Up"), KEY_MASK_ALT | KEY_UP);
- ED_SHORTCUT("file_dialog/refresh", TTR("Refresh"), KEY_F5);
- ED_SHORTCUT("file_dialog/toggle_hidden_files", TTR("Toggle Hidden Files"), KEY_MASK_CMD | KEY_H);
- ED_SHORTCUT("file_dialog/toggle_favorite", TTR("Toggle Favorite"), KEY_MASK_ALT | KEY_F);
- ED_SHORTCUT("file_dialog/toggle_mode", TTR("Toggle Mode"), KEY_MASK_ALT | KEY_V);
- ED_SHORTCUT("file_dialog/create_folder", TTR("Create Folder"), KEY_MASK_CMD | KEY_N);
- ED_SHORTCUT("file_dialog/delete", TTR("Delete"), KEY_DELETE);
- ED_SHORTCUT("file_dialog/focus_path", TTR("Focus Path"), KEY_MASK_CMD | KEY_D);
- ED_SHORTCUT("file_dialog/move_favorite_up", TTR("Move Favorite Up"), KEY_MASK_CMD | KEY_UP);
- ED_SHORTCUT("file_dialog/move_favorite_down", TTR("Move Favorite Down"), KEY_MASK_CMD | KEY_DOWN);
+ ED_SHORTCUT("file_dialog/go_back", TTR("Go Back"), KeyModifierMask::ALT | Key::LEFT);
+ ED_SHORTCUT("file_dialog/go_forward", TTR("Go Forward"), KeyModifierMask::ALT | Key::RIGHT);
+ ED_SHORTCUT("file_dialog/go_up", TTR("Go Up"), KeyModifierMask::ALT | Key::UP);
+ ED_SHORTCUT("file_dialog/refresh", TTR("Refresh"), Key::F5);
+ ED_SHORTCUT("file_dialog/toggle_hidden_files", TTR("Toggle Hidden Files"), KeyModifierMask::CMD | Key::H);
+ ED_SHORTCUT("file_dialog/toggle_favorite", TTR("Toggle Favorite"), KeyModifierMask::ALT | Key::F);
+ ED_SHORTCUT("file_dialog/toggle_mode", TTR("Toggle Mode"), KeyModifierMask::ALT | Key::V);
+ ED_SHORTCUT("file_dialog/create_folder", TTR("Create Folder"), KeyModifierMask::CMD | Key::N);
+ ED_SHORTCUT("file_dialog/delete", TTR("Delete"), Key::KEY_DELETE);
+ ED_SHORTCUT("file_dialog/focus_path", TTR("Focus Path"), KeyModifierMask::CMD | Key::D);
+ ED_SHORTCUT("file_dialog/move_favorite_up", TTR("Move Favorite Up"), KeyModifierMask::CMD | Key::UP);
+ ED_SHORTCUT("file_dialog/move_favorite_down", TTR("Move Favorite Down"), KeyModifierMask::CMD | Key::DOWN);
HBoxContainer *pathhb = memnew(HBoxContainer);
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 8c3569df07..192f7fc598 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1429,14 +1429,15 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
bbcode = bbcode.replace("[/gdscript]", "[/codeblock]");
for (int pos = bbcode.find("[csharp]"); pos != -1; pos = bbcode.find("[csharp]")) {
- if (bbcode.find("[/csharp]") == -1) {
+ int end_pos = bbcode.find("[/csharp]");
+ if (end_pos == -1) {
WARN_PRINT("Unclosed [csharp] block or parse fail in code (search for tag errors)");
break;
}
- bbcode.erase(pos, bbcode.find("[/csharp]") + 9 - pos);
+ bbcode = bbcode.left(pos) + bbcode.substr(end_pos + 9); // 9 is length of "[/csharp]".
while (bbcode[pos] == '\n') {
- bbcode.erase(pos, 1);
+ bbcode = bbcode.left(pos) + bbcode.substr(pos + 1);
}
}
break;
@@ -1445,14 +1446,15 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
bbcode = bbcode.replace("[/csharp]", "[/codeblock]");
for (int pos = bbcode.find("[gdscript]"); pos != -1; pos = bbcode.find("[gdscript]")) {
- if (bbcode.find("[/gdscript]") == -1) {
+ int end_pos = bbcode.find("[/gdscript]");
+ if (end_pos == -1) {
WARN_PRINT("Unclosed [gdscript] block or parse fail in code (search for tag errors)");
break;
}
- bbcode.erase(pos, bbcode.find("[/gdscript]") + 11 - pos);
+ bbcode = bbcode.left(pos) + bbcode.substr(end_pos + 11); // 11 is length of "[/gdscript]".
while (bbcode[pos] == '\n') {
- bbcode.erase(pos, 1);
+ bbcode = bbcode.left(pos) + bbcode.substr(pos + 1);
}
}
break;
@@ -2021,7 +2023,7 @@ void FindBar::unhandled_input(const Ref<InputEvent> &p_event) {
bool accepted = true;
switch (k->get_keycode()) {
- case KEY_ESCAPE: {
+ case Key::ESCAPE: {
_hide_bar();
} break;
default: {
@@ -2041,7 +2043,7 @@ void FindBar::_search_text_changed(const String &p_text) {
}
void FindBar::_search_text_submitted(const String &p_text) {
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
search_prev();
} else {
search_next();
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index 8504745b03..578e21861e 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -67,10 +67,10 @@ void EditorHelpSearch::_search_box_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
switch (key->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
results_tree->gui_input(key);
search_box->accept_event();
} break;
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 4ffa90777c..07e505adb4 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -571,7 +571,7 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
}
- bool button_left = me->get_button_mask() & MOUSE_BUTTON_MASK_LEFT;
+ bool button_left = (me->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE;
bool new_keying_hover = keying_rect.has_point(mpos) && !button_left;
if (new_keying_hover != keying_hover) {
@@ -600,7 +600,7 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 mpos = mb->get_position();
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
@@ -647,7 +647,7 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
update();
emit_signal(SNAME("property_checked"), property, checked);
}
- } else if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ } else if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
_update_popup();
menu->set_position(get_screen_position() + get_local_mouse_position());
menu->set_size(Vector2(1, 1));
@@ -1014,11 +1014,15 @@ bool EditorInspectorPlugin::can_handle(Object *p_object) {
}
void EditorInspectorPlugin::parse_begin(Object *p_object) {
- GDVIRTUAL_CALL(_parse_begin);
+ GDVIRTUAL_CALL(_parse_begin, p_object);
}
-void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_parse_category) {
- GDVIRTUAL_CALL(_parse_category, p_object, p_parse_category);
+void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_category) {
+ GDVIRTUAL_CALL(_parse_category, p_object, p_category);
+}
+
+void EditorInspectorPlugin::parse_group(Object *p_object, const String &p_group) {
+ GDVIRTUAL_CALL(_parse_group, p_object, p_group);
}
bool EditorInspectorPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
@@ -1029,8 +1033,8 @@ bool EditorInspectorPlugin::parse_property(Object *p_object, const Variant::Type
return false;
}
-void EditorInspectorPlugin::parse_end() {
- GDVIRTUAL_CALL(_parse_end);
+void EditorInspectorPlugin::parse_end(Object *p_object) {
+ GDVIRTUAL_CALL(_parse_end, p_object);
}
void EditorInspectorPlugin::_bind_methods() {
@@ -1039,10 +1043,11 @@ void EditorInspectorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_property_editor_for_multiple_properties", "label", "properties", "editor"), &EditorInspectorPlugin::add_property_editor_for_multiple_properties);
GDVIRTUAL_BIND(_can_handle, "object")
- GDVIRTUAL_BIND(_parse_begin)
+ GDVIRTUAL_BIND(_parse_begin, "object")
GDVIRTUAL_BIND(_parse_category, "object", "category")
+ GDVIRTUAL_BIND(_parse_group, "object", "group")
GDVIRTUAL_BIND(_parse_property, "object", "type", "name", "hint_type", "hint_string", "usage_flags", "wide");
- GDVIRTUAL_BIND(_parse_end)
+ GDVIRTUAL_BIND(_parse_end, "object")
}
////////////////////////////////////////////////
@@ -1217,7 +1222,7 @@ void EditorInspectorSection::_notification(int p_what) {
Color c = bg_color;
c.a *= 0.4;
if (foldable && header_rect.has_point(get_local_mouse_position())) {
- c = c.lightened(Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) ? -0.05 : 0.2);
+ c = c.lightened(Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) ? -0.05 : 0.2);
}
draw_rect(header_rect, c);
@@ -1335,7 +1340,7 @@ void EditorInspectorSection::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
if (mb->get_position().y > font->get_height(font_size)) { //clicked outside
@@ -1538,7 +1543,7 @@ void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index
if (key_ref.is_valid()) {
const InputEventKey &key = **key_ref;
- if (array_elements[p_index].panel->has_focus() && key.is_pressed() && key.get_keycode() == KEY_DELETE) {
+ if (array_elements[p_index].panel->has_focus() && key.is_pressed() && key.get_keycode() == Key::KEY_DELETE) {
_move_element(begin_array_index + p_index, -1);
array_elements[p_index].panel->accept_event();
}
@@ -1546,7 +1551,7 @@ void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
popup_array_index_pressed = begin_array_index + p_index;
rmb_popup->set_item_disabled(OPTION_MOVE_UP, popup_array_index_pressed == 0);
rmb_popup->set_item_disabled(OPTION_MOVE_DOWN, popup_array_index_pressed == count - 1);
@@ -2628,6 +2633,12 @@ void EditorInspector::update_tree() {
c.a /= level;
section->setup(acc_path, component, object, c, use_folding);
+ // Add editors at the start of a group.
+ for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
+ ped->parse_group(object, path);
+ _parse_added_editors(section->get_vbox(), ped);
+ }
+
vbox_per_path[root_vbox][acc_path] = section->get_vbox();
}
@@ -2837,7 +2848,7 @@ void EditorInspector::update_tree() {
// Get the lists of to add at the end.
for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
- ped->parse_end();
+ ped->parse_end(object);
_parse_added_editors(main_vbox, ped);
}
}
@@ -3075,12 +3086,20 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
} else {
undo_redo->create_action(vformat(TTR("Set %s"), p_name), UndoRedo::MERGE_ENDS);
undo_redo->add_do_property(object, p_name, p_value);
- undo_redo->add_undo_property(object, p_name, object->get(p_name));
+ bool valid = false;
+ Variant value = object->get(p_name, &valid);
+ if (valid) {
+ undo_redo->add_undo_property(object, p_name, value);
+ }
PropertyInfo prop_info;
if (ClassDB::get_property_info(object->get_class_name(), p_name, &prop_info)) {
for (const String &linked_prop : prop_info.linked_properties) {
- undo_redo->add_undo_property(object, linked_prop, object->get(linked_prop));
+ valid = false;
+ value = object->get(linked_prop, &valid);
+ if (valid) {
+ undo_redo->add_undo_property(object, linked_prop, value);
+ }
}
}
@@ -3557,7 +3576,7 @@ EditorInspector::EditorInspector() {
refresh_countdown = 0.33;
}
- ED_SHORTCUT("property_editor/copy_property", TTR("Copy Property"), KEY_MASK_CMD | KEY_C);
- ED_SHORTCUT("property_editor/paste_property", TTR("Paste Property"), KEY_MASK_CMD | KEY_V);
- ED_SHORTCUT("property_editor/copy_property_path", TTR("Copy Property Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
+ ED_SHORTCUT("property_editor/copy_property", TTR("Copy Property"), KeyModifierMask::CMD | Key::C);
+ ED_SHORTCUT("property_editor/paste_property", TTR("Paste Property"), KeyModifierMask::CMD | Key::V);
+ ED_SHORTCUT("property_editor/copy_property_path", TTR("Copy Property Path"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::C);
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index aabb66eeb4..f2dfe32f82 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -215,10 +215,11 @@ protected:
static void _bind_methods();
GDVIRTUAL1RC(bool, _can_handle, Variant)
- GDVIRTUAL0(_parse_begin)
+ GDVIRTUAL1(_parse_begin, Object *)
GDVIRTUAL2(_parse_category, Object *, String)
+ GDVIRTUAL2(_parse_group, Object *, String)
GDVIRTUAL7R(bool, _parse_property, Object *, int, String, int, String, int, bool)
- GDVIRTUAL0(_parse_end)
+ GDVIRTUAL1(_parse_end, Object *)
public:
void add_custom_control(Control *control);
@@ -227,9 +228,10 @@ public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
- virtual void parse_category(Object *p_object, const String &p_parse_category);
+ virtual void parse_category(Object *p_object, const String &p_category);
+ virtual void parse_group(Object *p_object, const String &p_group);
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
- virtual void parse_end();
+ virtual void parse_end(Object *p_object);
};
class EditorInspectorCategory : public Control {
diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp
index b1f8ba5d20..4cdeeb2396 100644
--- a/editor/editor_layouts_dialog.cpp
+++ b/editor/editor_layouts_dialog.cpp
@@ -46,15 +46,15 @@ void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
}
switch (k->get_keycode()) {
- case KEY_KP_ENTER:
- case KEY_ENTER: {
+ case Key::KP_ENTER:
+ case Key::ENTER: {
if (get_hide_on_ok()) {
hide();
}
ok_pressed();
set_input_as_handled();
} break;
- case KEY_ESCAPE: {
+ case Key::ESCAPE: {
hide();
set_input_as_handled();
} break;
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 5f2f8e91c9..5ace9ae03e 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -366,7 +366,7 @@ EditorLog::EditorLog() {
clear_button = memnew(Button);
clear_button->set_flat(true);
clear_button->set_focus_mode(FOCUS_NONE);
- clear_button->set_shortcut(ED_SHORTCUT("editor/clear_output", TTR("Clear Output"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_K));
+ clear_button->set_shortcut(ED_SHORTCUT("editor/clear_output", TTR("Clear Output"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::K));
clear_button->set_shortcut_context(this);
clear_button->connect("pressed", callable_mp(this, &EditorLog::_clear_request));
hb_tools->add_child(clear_button);
@@ -375,7 +375,7 @@ EditorLog::EditorLog() {
copy_button = memnew(Button);
copy_button->set_flat(true);
copy_button->set_focus_mode(FOCUS_NONE);
- copy_button->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KEY_MASK_CMD | KEY_C));
+ copy_button->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KeyModifierMask::CMD | Key::C));
copy_button->set_shortcut_context(this);
copy_button->connect("pressed", callable_mp(this, &EditorLog::_copy_request));
hb_tools->add_child(copy_button);
@@ -401,7 +401,7 @@ EditorLog::EditorLog() {
show_search_button->set_focus_mode(FOCUS_NONE);
show_search_button->set_toggle_mode(true);
show_search_button->set_pressed(true);
- show_search_button->set_shortcut(ED_SHORTCUT("editor/open_search", TTR("Focus Search/Filter Bar"), KEY_MASK_CMD | KEY_F));
+ show_search_button->set_shortcut(ED_SHORTCUT("editor/open_search", TTR("Focus Search/Filter Bar"), KeyModifierMask::CMD | Key::F));
show_search_button->set_shortcut_context(this);
show_search_button->connect("toggled", callable_mp(this, &EditorLog::_set_search_visible));
hb_tools2->add_child(show_search_button);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 7d550d5c2f..5dd75034e2 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2646,7 +2646,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case EDIT_UNDO: {
- if (Input::get_singleton()->get_mouse_button_mask() & 0x7) {
+ if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message(TTR("Can't undo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
} else {
String action = editor_data.get_undo_redo().get_current_action_name();
@@ -2659,7 +2659,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
} break;
case EDIT_REDO: {
- if (Input::get_singleton()->get_mouse_button_mask() & 0x7) {
+ if ((int)Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message(TTR("Can't redo while mouse buttons are pressed."), EditorLog::MSG_TYPE_EDITOR);
} else {
if (!editor_data.get_undo_redo().redo()) {
@@ -4325,7 +4325,7 @@ void EditorNode::_dock_select_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = me;
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && dock_popup_selected != nrect) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && dock_popup_selected != nrect) {
Control *dock = dock_slot[dock_popup_selected]->get_current_tab_control();
if (dock) {
dock_slot[dock_popup_selected]->remove_child(dock);
@@ -5018,15 +5018,15 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
if (mb.is_valid()) {
if (scene_tabs->get_hovered_tab() >= 0) {
- if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed()) {
_scene_tab_closed(scene_tabs->get_hovered_tab());
}
} else {
- if ((mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_double_click()) || (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed())) {
+ if ((mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) || (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed())) {
_menu_option_confirm(FILE_NEW_SCENE, true);
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
// context menu
scene_tabs_context_menu->clear();
scene_tabs_context_menu->set_size(Size2(1, 1));
@@ -5059,12 +5059,12 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
scene_tabs_context_menu->set_position(mb->get_global_position());
scene_tabs_context_menu->popup();
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
int previous_tab = editor_data.get_edited_scene() - 1;
previous_tab = previous_tab >= 0 ? previous_tab : editor_data.get_edited_scene_count() - 1;
_scene_tab_changed(previous_tab);
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
int next_tab = editor_data.get_edited_scene() + 1;
next_tab %= editor_data.get_edited_scene_count();
_scene_tab_changed(next_tab);
@@ -6258,8 +6258,8 @@ EditorNode::EditorNode() {
tabbar_container->add_child(scene_tabs);
distraction_free = memnew(Button);
distraction_free->set_flat(true);
- ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11);
- ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_D);
+ ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F11);
+ ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KeyModifierMask::CMD | KeyModifierMask::CTRL | Key::D);
distraction_free->set_shortcut(ED_GET_SHORTCUT("editor/distraction_free_mode"));
distraction_free->set_tooltip(TTR("Toggle distraction-free mode."));
distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode));
@@ -6357,9 +6357,9 @@ EditorNode::EditorNode() {
gui_base->add_child(warning);
warning->connect("custom_action", callable_mp(this, &EditorNode::_copy_warning));
- ED_SHORTCUT("editor/next_tab", TTR("Next Scene Tab"), KEY_MASK_CMD + KEY_TAB);
- ED_SHORTCUT("editor/prev_tab", TTR("Previous Scene Tab"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_TAB);
- ED_SHORTCUT("editor/filter_files", TTR("Focus FileSystem Filter"), KEY_MASK_CMD + KEY_MASK_ALT + KEY_P);
+ ED_SHORTCUT("editor/next_tab", TTR("Next Scene Tab"), KeyModifierMask::CMD + Key::TAB);
+ ED_SHORTCUT("editor/prev_tab", TTR("Previous Scene Tab"), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::TAB);
+ ED_SHORTCUT("editor/filter_files", TTR("Focus FileSystem Filter"), KeyModifierMask::CMD + KeyModifierMask::ALT + Key::P);
command_palette = EditorCommandPalette::get_singleton();
command_palette->set_title(TTR("Command Palette"));
@@ -6371,22 +6371,22 @@ EditorNode::EditorNode() {
p = file_menu->get_popup();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_scene", TTR("New Scene"), KEY_MASK_CMD + KEY_N), FILE_NEW_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_inherited_scene", TTR("New Inherited Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_N), FILE_NEW_INHERITED_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/open_scene", TTR("Open Scene..."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_T), FILE_OPEN_PREV);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_scene", TTR("New Scene"), KeyModifierMask::CMD + Key::N), FILE_NEW_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_inherited_scene", TTR("New Inherited Scene..."), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::N), FILE_NEW_INHERITED_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/open_scene", TTR("Open Scene..."), KeyModifierMask::CMD + Key::O), FILE_OPEN_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::T), FILE_OPEN_PREV);
p->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene", TTR("Save Scene"), KEY_MASK_CMD + KEY_S), FILE_SAVE_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene_as", TTR("Save Scene As..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_S), FILE_SAVE_AS_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_all_scenes", TTR("Save All Scenes"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_S), FILE_SAVE_ALL_SCENES);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene", TTR("Save Scene"), KeyModifierMask::CMD + Key::S), FILE_SAVE_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene_as", TTR("Save Scene As..."), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::S), FILE_SAVE_AS_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_all_scenes", TTR("Save All Scenes"), KeyModifierMask::CMD + KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::S), FILE_SAVE_ALL_SCENES);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open", TTR("Quick Open..."), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_scene", TTR("Quick Open Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_O), FILE_QUICK_OPEN_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_script", TTR("Quick Open Script..."), KEY_MASK_CMD + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN_SCRIPT);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open", TTR("Quick Open..."), KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::O), FILE_QUICK_OPEN);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_scene", TTR("Quick Open Scene..."), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::O), FILE_QUICK_OPEN_SCENE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_script", TTR("Quick Open Script..."), KeyModifierMask::CMD + KeyModifierMask::ALT + Key::O), FILE_QUICK_OPEN_SCRIPT);
p->add_separator();
PopupMenu *pm_export = memnew(PopupMenu);
@@ -6402,7 +6402,7 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/close_scene", TTR("Close Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_W), FILE_CLOSE);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/close_scene", TTR("Close Scene"), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::W), FILE_CLOSE);
recent_scenes = memnew(PopupMenu);
recent_scenes->set_name("RecentScenes");
@@ -6410,7 +6410,7 @@ EditorNode::EditorNode() {
recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene));
p->add_separator();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KEY_MASK_CMD + KEY_Q), FILE_QUIT, true);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KeyModifierMask::CMD + Key::Q), FILE_QUIT, true);
project_menu = memnew(MenuButton);
project_menu->set_flat(false);
@@ -6422,7 +6422,7 @@ EditorNode::EditorNode() {
p = project_menu->get_popup();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), KEY_NONE, TTR("Project Settings")), RUN_SETTINGS);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), Key::NONE, TTR("Project Settings")), RUN_SETTINGS);
p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
vcs_actions_menu = VersionControlEditorPlugin::get_singleton()->get_version_control_actions_panel();
@@ -6435,7 +6435,7 @@ EditorNode::EditorNode() {
vcs_actions_menu->add_item(TTR("Shut Down Version Control"), RUN_VCS_SHUT_DOWN);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), KEY_NONE, TTR("Export")), FILE_EXPORT_PROJECT);
+ p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), Key::NONE, TTR("Export")), FILE_EXPORT_PROJECT);
p->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE);
p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER);
@@ -6452,8 +6452,8 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/reload_current_project", TTR("Reload Current Project")), RUN_RELOAD_CURRENT_PROJECT);
- ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Q);
- ED_SHORTCUT_OVERRIDE("editor/quit_to_project_list", "macos", KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q);
+ ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KeyModifierMask::CMD + KeyModifierMask::SHIFT + Key::Q);
+ ED_SHORTCUT_OVERRIDE("editor/quit_to_project_list", "macos", KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::Q);
p->add_shortcut(ED_GET_SHORTCUT("editor/quit_to_project_list"), RUN_PROJECT_MANAGER, true);
menu_hb->add_spacer();
@@ -6481,9 +6481,9 @@ EditorNode::EditorNode() {
p = settings_menu->get_popup();
ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings..."));
- ED_SHORTCUT_OVERRIDE("editor/editor_settings", "macos", KEY_MASK_CMD + KEY_COMMA);
+ ED_SHORTCUT_OVERRIDE("editor/editor_settings", "macos", KeyModifierMask::CMD + Key::COMMA);
p->add_shortcut(ED_GET_SHORTCUT("editor/editor_settings"), SETTINGS_PREFERENCES);
- p->add_shortcut(ED_SHORTCUT("editor/command_palette", TTR("Command Palette..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_P), HELP_COMMAND_PALETTE);
+ p->add_shortcut(ED_SHORTCUT("editor/command_palette", TTR("Command Palette..."), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::P), HELP_COMMAND_PALETTE);
p->add_separator();
editor_layouts = memnew(PopupMenu);
@@ -6493,14 +6493,14 @@ EditorNode::EditorNode() {
p->add_submenu_item(TTR("Editor Layout"), "Layouts");
p->add_separator();
- ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CTRL | KEY_F12);
- ED_SHORTCUT_OVERRIDE("editor/take_screenshot", "macos", KEY_MASK_CMD | KEY_F12);
+ ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KeyModifierMask::CTRL | Key::F12);
+ ED_SHORTCUT_OVERRIDE("editor/take_screenshot", "macos", KeyModifierMask::CMD | Key::F12);
p->add_shortcut(ED_GET_SHORTCUT("editor/take_screenshot"), EDITOR_SCREENSHOT);
p->set_item_tooltip(p->get_item_count() - 1, TTR("Screenshots are stored in the Editor Data/Settings Folder."));
- ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11);
- ED_SHORTCUT_OVERRIDE("editor/fullscreen_mode", "macos", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F);
+ ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KeyModifierMask::SHIFT | Key::F11);
+ ED_SHORTCUT_OVERRIDE("editor/fullscreen_mode", "macos", KeyModifierMask::CMD | KeyModifierMask::CTRL | Key::F);
p->add_shortcut(ED_GET_SHORTCUT("editor/fullscreen_mode"), SETTINGS_TOGGLE_FULLSCREEN);
#if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE)
@@ -6534,8 +6534,8 @@ EditorNode::EditorNode() {
p = help_menu->get_popup();
p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
- ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), KEY_F1);
- ED_SHORTCUT_OVERRIDE("editor/editor_help", "macos", KEY_MASK_ALT | KEY_SPACE);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), Key::F1);
+ ED_SHORTCUT_OVERRIDE("editor/editor_help", "macos", KeyModifierMask::ALT | Key::SPACE);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_GET_SHORTCUT("editor/editor_help"), HELP_SEARCH);
p->add_separator();
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/online_docs", TTR("Online Documentation")), HELP_DOCS);
@@ -6560,8 +6560,8 @@ EditorNode::EditorNode() {
play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY));
play_button->set_tooltip(TTR("Play the project."));
- ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), KEY_F5);
- ED_SHORTCUT_OVERRIDE("editor/play", "macos", KEY_MASK_CMD | KEY_B);
+ ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), Key::F5);
+ ED_SHORTCUT_OVERRIDE("editor/play", "macos", KeyModifierMask::CMD | Key::B);
play_button->set_shortcut(ED_GET_SHORTCUT("editor/play"));
pause_button = memnew(Button);
@@ -6573,8 +6573,8 @@ EditorNode::EditorNode() {
pause_button->set_disabled(true);
play_hb->add_child(pause_button);
- ED_SHORTCUT("editor/pause_scene", TTR("Pause Scene"), KEY_F7);
- ED_SHORTCUT_OVERRIDE("editor/pause_scene", "macos", KEY_MASK_CMD | KEY_MASK_CTRL | KEY_Y);
+ ED_SHORTCUT("editor/pause_scene", TTR("Pause Scene"), Key::F7);
+ ED_SHORTCUT_OVERRIDE("editor/pause_scene", "macos", KeyModifierMask::CMD | KeyModifierMask::CTRL | Key::Y);
pause_button->set_shortcut(ED_GET_SHORTCUT("editor/pause_scene"));
stop_button = memnew(Button);
@@ -6586,8 +6586,8 @@ EditorNode::EditorNode() {
stop_button->set_tooltip(TTR("Stop the scene."));
stop_button->set_disabled(true);
- ED_SHORTCUT("editor/stop", TTR("Stop"), KEY_F8);
- ED_SHORTCUT_OVERRIDE("editor/stop", "macos", KEY_MASK_CMD | KEY_PERIOD);
+ ED_SHORTCUT("editor/stop", TTR("Stop"), Key::F8);
+ ED_SHORTCUT_OVERRIDE("editor/stop", "macos", KeyModifierMask::CMD | Key::PERIOD);
stop_button->set_shortcut(ED_GET_SHORTCUT("editor/stop"));
run_native = memnew(EditorRunNative);
@@ -6603,8 +6603,8 @@ EditorNode::EditorNode() {
play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_SCENE));
play_scene_button->set_tooltip(TTR("Play the edited scene."));
- ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), KEY_F6);
- ED_SHORTCUT_OVERRIDE("editor/play_scene", "macos", KEY_MASK_CMD | KEY_R);
+ ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), Key::F6);
+ ED_SHORTCUT_OVERRIDE("editor/play_scene", "macos", KeyModifierMask::CMD | Key::R);
play_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/play_scene"));
play_custom_scene_button = memnew(Button);
@@ -6616,8 +6616,8 @@ EditorNode::EditorNode() {
play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_CUSTOM_SCENE));
play_custom_scene_button->set_tooltip(TTR("Play custom scene"));
- ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5);
- ED_SHORTCUT_OVERRIDE("editor/play_custom_scene", "macos", KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R);
+ ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F5);
+ ED_SHORTCUT_OVERRIDE("editor/play_custom_scene", "macos", KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::R);
play_custom_scene_button->set_shortcut(ED_GET_SHORTCUT("editor/play_custom_scene"));
HBoxContainer *right_menu_hb = memnew(HBoxContainer);
@@ -6804,7 +6804,7 @@ EditorNode::EditorNode() {
bottom_panel_raise->set_flat(true);
bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons")));
- bottom_panel_raise->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTR("Expand Bottom Panel"), KEY_MASK_SHIFT | KEY_F12));
+ bottom_panel_raise->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTR("Expand Bottom Panel"), KeyModifierMask::SHIFT | Key::F12));
bottom_panel_hb->add_child(bottom_panel_raise);
bottom_panel_raise->hide();
@@ -7174,15 +7174,15 @@ EditorNode::EditorNode() {
ResourceLoader::set_load_callback(_resource_loaded);
// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
- ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
- ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
- ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
- ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
-
- ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KEY_MASK_ALT | KEY_1);
- ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KEY_MASK_ALT | KEY_2);
- ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KEY_MASK_ALT | KEY_3);
- ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KEY_MASK_ALT | KEY_4);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KeyModifierMask::CTRL | Key::F1);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KeyModifierMask::CTRL | Key::F2);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KeyModifierMask::CTRL | Key::F3);
+ ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KeyModifierMask::CTRL | Key::F4);
+
+ ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KeyModifierMask::ALT | Key::KEY_1);
+ ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KeyModifierMask::ALT | Key::KEY_2);
+ ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KeyModifierMask::ALT | Key::KEY_3);
+ ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KeyModifierMask::ALT | Key::KEY_4);
ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTR("Open the previous Editor"));
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 26f28ff5fb..e48679cad7 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -818,7 +818,7 @@ public:
}
const Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
if (hovered_index >= 0) {
// Toggle the flag.
// We base our choice on the hovered flag, so that it always matches the hovered flag.
@@ -1278,11 +1278,11 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
}
const Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid()) {
- if (mb->is_double_click() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_double_click() && mb->get_button_index() == MouseButton::LEFT) {
_setup_spin();
}
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
preset->set_position(easing_draw->get_screen_transform().xform(mb->get_position()));
preset->popup();
@@ -1291,7 +1291,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
easing_draw->update();
}
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
dragging = mb->is_pressed();
// Update to display the correct dragging color
easing_draw->update();
@@ -1300,7 +1300,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseMotion> mm = p_ev;
- if (dragging && mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (dragging && mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
float rel = mm->get_relative().x;
if (rel == 0) {
return;
@@ -3170,11 +3170,7 @@ EditorPropertyResource::EditorPropertyResource() {
////////////// DEFAULT PLUGIN //////////////////////
bool EditorInspectorDefaultPlugin::can_handle(Object *p_object) {
- return true; //can handle everything
-}
-
-void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) {
- //do none
+ return true; // Can handle everything.
}
bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
@@ -3185,10 +3181,6 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, const Varian
return false;
}
-void EditorInspectorDefaultPlugin::parse_end() {
- //do none
-}
-
struct EditorPropertyRangeHint {
bool angle_in_degrees = false;
bool greater = true;
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 754d444309..42ef650adc 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -696,9 +696,7 @@ class EditorInspectorDefaultPlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
- virtual void parse_end() override;
static EditorProperty *get_editor_for_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false);
};
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 4775ca418b..0703677dc8 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -464,7 +464,7 @@ void EditorResourcePicker::_button_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
_update_menu_items();
Vector2 pos = get_screen_position() + mb->get_position();
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 739fc0e4f5..613e0ba7a0 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -1482,7 +1482,7 @@ void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_k
ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path + ".");
PackedInt32Array arr;
- arr.push_back(p_keycode);
+ arr.push_back((int32_t)p_keycode);
ED_SHORTCUT_OVERRIDE_ARRAY(p_path, p_feature, arr);
}
@@ -1503,13 +1503,12 @@ void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, c
#ifdef OSX_ENABLED
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
- if (keycode == KEY_DELETE) {
- keycode = KEY_MASK_CMD | KEY_BACKSPACE;
+ if (keycode == Key::KEY_DELETE) {
+ keycode = KeyModifierMask::CMD | Key::BACKSPACE;
}
#endif
-
Ref<InputEventKey> ie;
- if (keycode) {
+ if (keycode != Key::NONE) {
ie = InputEventKey::create_reference(keycode);
events.push_back(ie);
}
@@ -1522,7 +1521,7 @@ void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, c
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode) {
PackedInt32Array arr;
- arr.push_back(p_keycode);
+ arr.push_back((int32_t)p_keycode);
return ED_SHORTCUT_ARRAY(p_path, p_name, arr);
}
@@ -1534,13 +1533,13 @@ Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, cons
#ifdef OSX_ENABLED
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
- if (keycode == KEY_DELETE) {
- keycode = KEY_MASK_CMD | KEY_BACKSPACE;
+ if (keycode == Key::KEY_DELETE) {
+ keycode = KeyModifierMask::CMD | Key::BACKSPACE;
}
#endif
Ref<InputEventKey> ie;
- if (keycode) {
+ if (keycode != Key::NONE) {
ie = InputEventKey::create_reference(keycode);
events.push_back(ie);
}
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 04e227bc5c..cb23ed3d19 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -200,9 +200,9 @@ Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_re
Variant _EDITOR_GET(const String &p_setting);
#define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
-Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = KEY_NONE);
+Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = Key::NONE);
Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes);
-void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode = KEY_NONE);
+void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode = Key::NONE);
void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes);
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path);
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 82b5ec5ca1..2942ece409 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -39,9 +39,9 @@
String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
if (grabber->is_visible()) {
#ifdef OSX_ENABLED
- const int key = KEY_META;
+ Key key = Key::META;
#else
- const int key = KEY_CTRL;
+ Key key = Key::CTRL;
#endif
return TS->format_number(rtos(get_value())) + "\n\n" + vformat(TTR("Hold %s to round to integers. Hold Shift for more precise changes."), find_keycode_name(key));
}
@@ -61,7 +61,7 @@ void EditorSpinSlider::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (updown_offset != -1 && mb->get_position().x > updown_offset) {
//there is an updown, so use it.
@@ -92,7 +92,7 @@ void EditorSpinSlider::gui_input(const Ref<InputEvent> &p_event) {
grabbing_spinner_attempt = false;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP || mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_UP || mb->get_button_index() == MouseButton::WHEEL_DOWN) {
if (grabber->is_visible()) {
call_deferred(SNAME("update"));
}
@@ -154,17 +154,17 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
if (grabbing_grabber) {
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP) {
set_value(get_value() + get_step());
mousewheel_over_grabber = true;
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN) {
set_value(get_value() - get_step());
mousewheel_over_grabber = true;
}
}
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
grabbing_grabber = true;
if (!mousewheel_over_grabber) {
@@ -212,9 +212,9 @@ void EditorSpinSlider::_value_input_gui_input(const Ref<InputEvent> &p_event) {
step *= 0.1;
}
- uint32_t code = k->get_keycode();
+ Key code = k->get_keycode();
switch (code) {
- case KEY_UP: {
+ case Key::UP: {
_evaluate_input_text();
double last_value = get_value();
@@ -228,7 +228,7 @@ void EditorSpinSlider::_value_input_gui_input(const Ref<InputEvent> &p_event) {
value_input_dirty = true;
set_process_internal(true);
} break;
- case KEY_DOWN: {
+ case Key::DOWN: {
_evaluate_input_text();
double last_value = get_value();
@@ -242,6 +242,8 @@ void EditorSpinSlider::_value_input_gui_input(const Ref<InputEvent> &p_event) {
value_input_dirty = true;
set_process_internal(true);
} break;
+ default:
+ break;
}
}
}
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 8e8437f1b2..637394d136 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -36,7 +36,7 @@
#include "editor_scale.h"
#include "editor_settings.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For svg.
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif
diff --git a/editor/editor_zoom_widget.cpp b/editor/editor_zoom_widget.cpp
index 420aeb03fe..a998ec7e5b 100644
--- a/editor/editor_zoom_widget.cpp
+++ b/editor/editor_zoom_widget.cpp
@@ -51,7 +51,7 @@ void EditorZoomWidget::_update_zoom_label() {
}
void EditorZoomWidget::_button_zoom_minus() {
- set_zoom_by_increments(-6, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ set_zoom_by_increments(-6, Input::get_singleton()->is_key_pressed(Key::ALT));
emit_signal(SNAME("zoom_changed"), zoom);
}
@@ -61,7 +61,7 @@ void EditorZoomWidget::_button_zoom_reset() {
}
void EditorZoomWidget::_button_zoom_plus() {
- set_zoom_by_increments(6, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ set_zoom_by_increments(6, Input::get_singleton()->is_key_pressed(Key::ALT));
emit_signal(SNAME("zoom_changed"), zoom);
}
@@ -169,7 +169,7 @@ EditorZoomWidget::EditorZoomWidget() {
zoom_minus->set_flat(true);
add_child(zoom_minus);
zoom_minus->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_minus));
- zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS));
+ zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KeyModifierMask::CMD | Key::MINUS));
zoom_minus->set_shortcut_context(this);
zoom_minus->set_focus_mode(FOCUS_NONE);
@@ -180,7 +180,7 @@ EditorZoomWidget::EditorZoomWidget() {
zoom_reset->add_theme_color_override("font_outline_color", Color(0, 0, 0));
zoom_reset->add_theme_color_override("font_color", Color(1, 1, 1));
zoom_reset->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_reset));
- zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0));
+ zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KeyModifierMask::CMD | Key::KEY_0));
zoom_reset->set_shortcut_context(this);
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_reset->set_text_align(Button::TextAlign::ALIGN_CENTER);
@@ -191,7 +191,7 @@ EditorZoomWidget::EditorZoomWidget() {
zoom_plus->set_flat(true);
add_child(zoom_plus);
zoom_plus->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_plus));
- zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS
+ zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KeyModifierMask::CMD | Key::EQUAL)); // Usually direct access key for PLUS
zoom_plus->set_shortcut_context(this);
zoom_plus->set_focus_mode(FOCUS_NONE);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index f2a3aa3b44..1dde157527 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2273,7 +2273,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
}
}
if (!to_move.is_empty()) {
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
for (int i = 0; i < to_move.size(); i++) {
String new_path;
String new_path_base;
@@ -2794,11 +2794,12 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
editor = p_editor;
path = "res://";
- // `KEY_MASK_CMD | KEY_C` conflicts with other editor shortcuts.
- ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
- ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
- ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), KEY_DELETE);
- ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_F2);
+ // `KeyModifierMask::CMD | Key::C` conflicts with other editor shortcuts.
+ ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::C);
+ ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KeyModifierMask::CMD | Key::D);
+ ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), Key::KEY_DELETE);
+ ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), Key::F2);
+ ED_SHORTCUT_OVERRIDE("filesystem_dock/rename", "macos", Key::ENTER);
VBoxContainer *top_vbc = memnew(VBoxContainer);
add_child(top_vbc);
diff --git a/editor/icons/MirrorX.svg b/editor/icons/MirrorX.svg
new file mode 100644
index 0000000000..fa668986ac
--- /dev/null
+++ b/editor/icons/MirrorX.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke="#e0e0e0" stroke-opacity=".99608" stroke-width="2" transform="translate(0 -1036.4)"><path d="m4 1042.4-2 2 2 2" stroke-linecap="round" stroke-linejoin="round"/><path d="m2 1044.4h11"/><path d="m12 1042.4 2 2-2 2" stroke-linecap="round" stroke-linejoin="round"/></g></svg>
diff --git a/editor/icons/MirrorY.svg b/editor/icons/MirrorY.svg
new file mode 100644
index 0000000000..bb4e4d3543
--- /dev/null
+++ b/editor/icons/MirrorY.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m11.012 1048.4a1.0001 1.0001 0 0 0 -1.7168-.6973l-.29297.293v-7.1719l.29297.293a1.0001 1.0001 0 0 0 1.7148-.7266 1.0001 1.0001 0 0 0 -.30078-.6875l-2-2a1.0001 1.0001 0 0 0 -1.4141 0l-2 2a1.0001 1.0001 0 1 0 1.4141 1.4141l.29297-.293v7.1719l-.29297-.293a1.0001 1.0001 0 1 0 -1.4141 1.4141l2 2a1.0001 1.0001 0 0 0 1.4141 0l2-2a1.0001 1.0001 0 0 0 .30273-.7168z" fill="#e0e0e0" fill-opacity=".99608" transform="translate(0 -1036.4)"/></svg>
diff --git a/editor/icons/RotateLeft.svg b/editor/icons/RotateLeft.svg
new file mode 100644
index 0000000000..1200df1dde
--- /dev/null
+++ b/editor/icons/RotateLeft.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-opacity=".99608" transform="translate(0 -1036.4)"><path d="m9 2a6 6 0 0 0 -6 6h2a4 4 0 0 1 4-4 4 4 0 0 1 4 4 4 4 0 0 1 -4 4v2a6 6 0 0 0 6-6 6 6 0 0 0 -6-6z" transform="translate(0 1036.4)"/><path d="m4.118 1048.3-1.6771-.9683-1.6771-.9682 1.6771-.9683 1.6771-.9682-.0000001 1.9365z" transform="matrix(0 -1.1926 1.5492 0 -1617 1049.3)"/></g></svg>
diff --git a/editor/icons/RotateRight.svg b/editor/icons/RotateRight.svg
new file mode 100644
index 0000000000..d69e6a7705
--- /dev/null
+++ b/editor/icons/RotateRight.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-opacity=".99608" transform="matrix(-1 0 0 1 16.026308 -1036.4)"><path d="m9 2a6 6 0 0 0 -6 6h2a4 4 0 0 1 4-4 4 4 0 0 1 4 4 4 4 0 0 1 -4 4v2a6 6 0 0 0 6-6 6 6 0 0 0 -6-6z" transform="translate(0 1036.4)"/><path d="m4.118 1048.3-1.6771-.9683-1.6771-.9682 1.6771-.9683 1.6771-.9682-.0000001 1.9365z" transform="matrix(0 -1.1926 1.5492 0 -1617 1049.3)"/></g></svg>
diff --git a/editor/icons/ShapeCast2D.svg b/editor/icons/ShapeCast2D.svg
new file mode 100644
index 0000000000..dcdba92f45
--- /dev/null
+++ b/editor/icons/ShapeCast2D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#a5b7f3"><path d="m7 1v9h-3l4 5 4-5h-3v-9z"/><circle cx="7.990566" cy="4.8202" r="4.009434"/></g></svg>
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index d219f6e325..2c1d2149c6 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -57,6 +57,7 @@ void EditorImportPlugin::get_recognized_extensions(List<String> *p_extensions) c
for (int i = 0; i < extensions.size(); i++) {
p_extensions->push_back(extensions[i]);
}
+ return;
}
ERR_FAIL_MSG("Unimplemented _get_recognized_extensions in add-on.");
}
@@ -139,6 +140,7 @@ void EditorImportPlugin::get_import_options(List<ResourceImporter::ImportOption>
ImportOption option(PropertyInfo(default_value.get_type(), name, hint, hint_string, usage), default_value);
r_options->push_back(option);
}
+ return;
}
ERR_FAIL_MSG("Unimplemented _get_import_options in add-on.");
diff --git a/editor/import/resource_importer_dynamicfont.cpp b/editor/import/resource_importer_dynamicfont.cpp
index 8e01adbd56..a021275917 100644
--- a/editor/import/resource_importer_dynamicfont.cpp
+++ b/editor/import/resource_importer_dynamicfont.cpp
@@ -30,12 +30,12 @@
#include "resource_importer_dynamicfont.h"
-#include "dynamicfont_import_settings.h"
-
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
+#include "dynamicfont_import_settings.h"
#include "editor/editor_node.h"
-#include "modules/modules_enabled.gen.h"
+
+#include "modules/modules_enabled.gen.h" // For freetype.
String ResourceImporterDynamicFont::get_importer_name() const {
return "font_data_dynamic";
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 11639314d6..9aaffe8abf 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1462,7 +1462,7 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneFormatI
for (const String &F : extensions) {
if (F.to_lower() == ext) {
- importer = E;
+ importer = E->get();
break;
}
}
@@ -1492,7 +1492,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
for (const String &F : extensions) {
if (F.to_lower() == ext) {
- importer = E;
+ importer = E->get();
break;
}
}
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 9b9320ad6d..9f91a32c44 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -737,21 +737,21 @@ void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
zoom = &md.cam_zoom;
}
Ref<InputEventMouseMotion> mm = p_input;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
(*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
(*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
(*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
_update_camera();
}
Ref<InputEventMouseButton> mb = p_input;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
(*zoom) *= 1.1;
if ((*zoom) > 10.0) {
(*zoom) = 10.0;
}
_update_camera();
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP) {
(*zoom) /= 1.1;
if ((*zoom) < 0.1) {
(*zoom) = 0.1;
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 91ca1465df..c99b34e0c2 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -38,7 +38,7 @@
#include "editor/project_settings_editor.h"
#include "scene/gui/grid_container.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For gdscript.
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#endif
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 36a814c30a..7cafbbc1c4 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -245,11 +245,11 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Ref<InputEventMouseButton> mb = p_event;
if (!_has_resource()) {
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
create_resource->popup_centered();
}
- return (mb.is_valid() && mb->get_button_index() == 1);
+ return (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT);
}
CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
@@ -264,7 +264,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (mb->is_ctrl_pressed() || mb->is_shift_pressed() || mb->is_alt_pressed()) {
return false;
@@ -326,7 +326,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && !edited_point.valid()) {
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
@@ -335,7 +335,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
}
} else if (mode == MODE_DELETE) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
@@ -346,7 +346,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
if (mode == MODE_CREATE) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
if (_is_line()) {
// for lines, we don't have a wip mode, and we can undo each single add point.
Vector<Vector2> vertices = _get_polygon(0);
@@ -384,7 +384,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
_wip_cancel();
}
}
@@ -395,7 +395,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (mm.is_valid()) {
Vector2 gpoint = mm->get_position();
- if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT))) {
+ if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE)) {
Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
@@ -443,7 +443,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed()) {
- if (k->get_keycode() == KEY_DELETE || k->get_keycode() == KEY_BACKSPACE) {
+ if (k->get_keycode() == Key::KEY_DELETE || k->get_keycode() == Key::BACKSPACE) {
if (wip_active && selected_point.polygon == -1) {
if (wip.size() > selected_point.vertex) {
wip.remove(selected_point.vertex);
@@ -460,9 +460,9 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
- } else if (wip_active && k->get_keycode() == KEY_ENTER) {
+ } else if (wip_active && k->get_keycode() == Key::ENTER) {
_wip_close();
- } else if (wip_active && k->get_keycode() == KEY_ESCAPE) {
+ } else if (wip_active && k->get_keycode() == Key::ESCAPE) {
_wip_cancel();
}
}
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index ad2d9866fa..cfb7217baa 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -42,7 +42,7 @@ StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
if (selected_point != -1) {
_erase_selected();
accept_event();
@@ -51,7 +51,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -110,7 +110,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
blend_space_draw->update(); // why not
// try to see if a point can be selected
@@ -132,7 +132,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) {
if (dragging_selected) {
// move
float point = blend_space->get_blend_point_position(selected_point);
@@ -161,7 +161,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
// *set* the blend
- if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
float blend_pos = mb->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
@@ -184,7 +184,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
_update_edited_point_pos();
}
- if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && tool_blend->is_pressed() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
float blend_pos = mm->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 686a35e442..9af060ed84 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -70,7 +70,7 @@ StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const {
void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
if (selected_point != -1 || selected_triangle != -1) {
_erase_selected();
accept_event();
@@ -79,7 +79,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -133,7 +133,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
@@ -173,7 +173,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
@@ -208,7 +208,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) {
if (dragging_selected) {
//move
Vector2 point = blend_space->get_blend_point_position(selected_point);
@@ -234,7 +234,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_space_draw->update();
}
- if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
@@ -268,7 +268,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_space_draw->update();
}
- if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && tool_blend->is_pressed() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 65238446f9..226046f250 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -475,7 +475,7 @@ double AnimationPlayerEditor::_get_editor_step() const {
ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
// Use more precise snapping when holding Shift
- return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
+ return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
}
return 0.0;
@@ -1229,7 +1229,7 @@ void AnimationPlayerEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventKey> k = p_ev;
if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->is_alt_pressed() && !k->is_ctrl_pressed() && !k->is_meta_pressed()) {
switch (k->get_keycode()) {
- case KEY_A: {
+ case Key::A: {
if (!k->is_shift_pressed()) {
_play_bw_from_pressed();
} else {
@@ -1237,11 +1237,11 @@ void AnimationPlayerEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
}
accept_event();
} break;
- case KEY_S: {
+ case Key::S: {
_stop_pressed();
accept_event();
} break;
- case KEY_D: {
+ case Key::D: {
if (!k->is_shift_pressed()) {
_play_from_pressed();
} else {
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index a1f96f21bf..191f5d9071 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -66,7 +66,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
Ref<InputEventKey> k = p_event;
- if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
_erase_selected();
accept_event();
@@ -76,7 +76,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<InputEventMouseButton> mb = p_event;
//Add new node
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -124,7 +124,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
// select node or push a field inside
- if (mb.is_valid() && !mb->is_shift_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_shift_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_node = StringName();
@@ -216,7 +216,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//end moving node
- if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (dragging_selected) {
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
@@ -237,7 +237,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//connect nodes
- if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
connecting = true;
@@ -250,7 +250,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//end connecting nodes
- if (mb.is_valid() && connecting && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (connecting_to_node != StringName()) {
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
@@ -284,7 +284,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<InputEventMouseMotion> mm = p_event;
//pan window
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index aacfc3e305..1a216b3862 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -620,7 +620,7 @@ void EditorAssetLibrary::unhandled_key_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventKey> key = p_event;
if (key.is_valid() && key->is_pressed()) {
- if (key->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) {
+ if (key->get_keycode_with_modifiers() == (KeyModifierMask::CMD | Key::F) && is_visible_in_tree()) {
filter->grab_focus();
filter->select_all();
accept_event();
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 482c08f50a..c76713f534 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -157,7 +157,7 @@ void AudioStreamEditor::_draw_indicator() {
void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
_seek_to(mb->get_position().x);
}
@@ -232,7 +232,7 @@ AudioStreamEditor::AudioStreamEditor() {
hbox->add_child(_play_button);
_play_button->set_focus_mode(Control::FOCUS_NONE);
_play_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_play));
- _play_button->set_shortcut(ED_SHORTCUT("inspector/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), KEY_SPACE));
+ _play_button->set_shortcut(ED_SHORTCUT("inspector/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), Key::SPACE));
_stop_button = memnew(Button);
_stop_button->set_flat(true);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 061483decf..02756916a5 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -333,7 +333,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
- bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(Key::CTRL);
// Smart snap using the canvas position
Vector2 output = p_target;
@@ -461,7 +461,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
}
real_t CanvasItemEditor::snap_angle(real_t p_target, real_t p_start) const {
- if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CTRL)) && snap_rotation_step != 0) {
+ if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) && snap_rotation_step != 0) {
if (snap_relative) {
return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
} else {
@@ -482,7 +482,7 @@ void CanvasItemEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
}
if (k.is_valid()) {
- if (k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) {
+ if (k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT) {
viewport->update();
}
@@ -950,7 +950,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
}
// Start dragging a guide
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
// Press button
if (b->get_position().x < RULER_WIDTH && b->get_position().y < RULER_WIDTH) {
// Drag a new double guide
@@ -1009,7 +1009,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
}
// Release confirms the guide move
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) {
if (show_guides && EditorNode::get_singleton()->get_edited_scene()) {
Transform2D xform = viewport_scrollable->get_transform() * transform;
@@ -1123,7 +1123,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
if (pan_on_scroll) {
// Perform horizontal scrolling first so we can check for Shift being held.
if (b->is_pressed() &&
- (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->is_shift_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP))) {
+ (b->get_button_index() == MouseButton::WHEEL_LEFT || (b->is_shift_pressed() && b->get_button_index() == MouseButton::WHEEL_UP))) {
// Pan left
view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
@@ -1131,7 +1131,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
}
if (b->is_pressed() &&
- (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->is_shift_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN))) {
+ (b->get_button_index() == MouseButton::WHEEL_RIGHT || (b->is_shift_pressed() && b->get_button_index() == MouseButton::WHEEL_DOWN))) {
// Pan right
view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
@@ -1139,13 +1139,13 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
}
}
- if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (b->is_pressed() && b->get_button_index() == MouseButton::WHEEL_DOWN) {
// Scroll or pan down
if (pan_on_scroll) {
view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
- zoom_widget->set_zoom_by_increments(-1, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ zoom_widget->set_zoom_by_increments(-1, Input::get_singleton()->is_key_pressed(Key::ALT));
if (!Math::is_equal_approx(b->get_factor(), 1.0f)) {
// Handle high-precision (analog) scrolling.
zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * b->get_factor() + 1.f));
@@ -1155,13 +1155,13 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
return true;
}
- if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (b->is_pressed() && b->get_button_index() == MouseButton::WHEEL_UP) {
// Scroll or pan up
if (pan_on_scroll) {
view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
- zoom_widget->set_zoom_by_increments(1, Input::get_singleton()->is_key_pressed(KEY_ALT));
+ zoom_widget->set_zoom_by_increments(1, Input::get_singleton()->is_key_pressed(Key::ALT));
if (!Math::is_equal_approx(b->get_factor(), 1.0f)) {
// Handle high-precision (analog) scrolling.
zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * b->get_factor() + 1.f));
@@ -1173,16 +1173,16 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
if (!panning) {
if (b->is_pressed() &&
- (b->get_button_index() == MOUSE_BUTTON_MIDDLE ||
- (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_PAN) ||
- (b->get_button_index() == MOUSE_BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) {
+ (b->get_button_index() == MouseButton::MIDDLE ||
+ (b->get_button_index() == MouseButton::LEFT && tool == TOOL_PAN) ||
+ (b->get_button_index() == MouseButton::LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) {
// Pan the viewport
panning = true;
}
}
if (panning) {
- if (!b->is_pressed() && (pan_on_scroll || (b->get_button_index() != MOUSE_BUTTON_WHEEL_DOWN && b->get_button_index() != MOUSE_BUTTON_WHEEL_UP))) {
+ if (!b->is_pressed() && (pan_on_scroll || (b->get_button_index() != MouseButton::WHEEL_DOWN && b->get_button_index() != MouseButton::WHEEL_UP))) {
// Stop panning the viewport (for any mouse button press except zooming)
panning = false;
}
@@ -1294,8 +1294,8 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Drag the pivot (in pivot mode / with V key)
if (drag_type == DRAG_NONE) {
- if ((b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
- (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_V && tool == TOOL_SELECT && k->get_modifiers_mask() == 0)) {
+ if ((b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::LEFT && tool == TOOL_EDIT_PIVOT) ||
+ (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::V && tool == TOOL_SELECT && k->get_modifiers_mask() == Key::NONE)) {
List<CanvasItem *> selection = _get_edited_canvas_items();
// Filters the selection with nodes that allow setting the pivot
@@ -1345,8 +1345,8 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Confirm the pivot move
if (drag_selection.size() >= 1 &&
- ((b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
- (k.is_valid() && !k->is_pressed() && k->get_keycode() == KEY_V))) {
+ ((b.is_valid() && !b->is_pressed() && b->get_button_index() == MouseButton::LEFT && tool == TOOL_EDIT_PIVOT) ||
+ (k.is_valid() && !k->is_pressed() && k->get_keycode() == Key::V))) {
_commit_canvas_item_state(
drag_selection,
vformat(
@@ -1359,7 +1359,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1375,7 +1375,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
// Start rotation
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
if ((b->is_command_pressed() && !b->is_alt_pressed() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
List<CanvasItem *> selection = _get_edited_canvas_items();
@@ -1418,7 +1418,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
}
// Confirms the node rotation
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
drag_selection,
@@ -1442,7 +1442,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1456,7 +1456,7 @@ bool CanvasItemEditor::_gui_input_open_scene_on_double_click(const Ref<InputEven
Ref<InputEventMouseButton> b = p_event;
// Open a sub-scene on double-click
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && b->is_double_click() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && b->is_double_click() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -1475,7 +1475,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
// Starts anchor dragging if needed
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
Control *control = Object::cast_to<Control>(selection[0]);
@@ -1595,7 +1595,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
}
// Confirms new anchor position
- if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
+ if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) {
_commit_canvas_item_state(
drag_selection,
vformat(TTR("Move CanvasItem \"%s\" Anchor"), drag_selection[0]->get_name()));
@@ -1604,7 +1604,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1620,7 +1620,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
// Drag resize handles
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -1774,7 +1774,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
}
// Confirm resize
- if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
+ if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) {
const Node2D *node2d = Object::cast_to<Node2D>(drag_selection[0]);
if (node2d) {
// Extends from Node2D.
@@ -1811,7 +1811,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
@@ -1829,7 +1829,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
// Drag resize handles
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && ((b->is_alt_pressed() && b->is_ctrl_pressed()) || tool == TOOL_SCALE)) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && ((b->is_alt_pressed() && b->is_ctrl_pressed()) || tool == TOOL_SCALE)) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -1876,7 +1876,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
Transform2D simple_xform = (viewport->get_transform() * unscaled_transform).affine_inverse() * transform;
bool uniform = m->is_shift_pressed();
- bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
Point2 drag_from_local = simple_xform.xform(drag_from);
Point2 drag_to_local = simple_xform.xform(drag_to);
@@ -1925,7 +1925,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
}
// Confirm resize
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
drag_selection,
@@ -1950,7 +1950,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1967,7 +1967,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_NONE) {
//Start moving the nodes
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
if ((b->is_alt_pressed() && !b->is_ctrl_pressed()) || tool == TOOL_MOVE) {
List<CanvasItem *> selection = _get_edited_canvas_items();
@@ -2050,7 +2050,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
// Confirm the move (only if it was moved)
- if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MouseButton::LEFT) {
if (transform.affine_inverse().xform(b->get_position()) != drag_from) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
@@ -2083,7 +2083,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection, true);
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
@@ -2095,7 +2095,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
// Move the canvas items with the arrow keys
if (k.is_valid() && k->is_pressed() && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
- (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) {
+ (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)) {
if (!k->is_echo()) {
// Start moving the canvas items with the keyboard
drag_selection = _get_edited_canvas_items();
@@ -2112,13 +2112,13 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
bool move_local_base_rotated = k->is_ctrl_pressed() || k->is_meta_pressed();
Vector2 dir;
- if (k->get_keycode() == KEY_UP) {
+ if (k->get_keycode() == Key::UP) {
dir += Vector2(0, -1);
- } else if (k->get_keycode() == KEY_DOWN) {
+ } else if (k->get_keycode() == Key::DOWN) {
dir += Vector2(0, 1);
- } else if (k->get_keycode() == KEY_LEFT) {
+ } else if (k->get_keycode() == Key::LEFT) {
dir += Vector2(-1, 0);
- } else if (k->get_keycode() == KEY_RIGHT) {
+ } else if (k->get_keycode() == Key::RIGHT) {
dir += Vector2(1, 0);
}
if (k->is_shift_pressed()) {
@@ -2166,12 +2166,12 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
- (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) {
+ (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)) {
// Confirm canvas items move by arrow keys
- if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
- (!Input::get_singleton()->is_key_pressed(KEY_DOWN)) &&
- (!Input::get_singleton()->is_key_pressed(KEY_LEFT)) &&
- (!Input::get_singleton()->is_key_pressed(KEY_RIGHT))) {
+ if ((!Input::get_singleton()->is_key_pressed(Key::UP)) &&
+ (!Input::get_singleton()->is_key_pressed(Key::DOWN)) &&
+ (!Input::get_singleton()->is_key_pressed(Key::LEFT)) &&
+ (!Input::get_singleton()->is_key_pressed(Key::RIGHT))) {
if (drag_selection.size() > 1) {
_commit_canvas_item_state(
drag_selection,
@@ -2192,7 +2192,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
return true;
}
- return (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)); // Accept the key event in any case
+ return (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)); // Accept the key event in any case
}
bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
@@ -2202,8 +2202,8 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_NONE) {
if (b.is_valid() &&
- ((b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_alt_pressed() && tool == TOOL_SELECT) ||
- (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_LIST_SELECT))) {
+ ((b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed() && tool == TOOL_SELECT) ||
+ (b->get_button_index() == MouseButton::LEFT && tool == TOOL_LIST_SELECT))) {
// Popup the selection menu list
Point2 click = transform.affine_inverse().xform(b->get_position());
@@ -2264,7 +2264,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
- if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) {
add_node_menu->set_size(Vector2(1, 1));
add_node_menu->set_position(get_screen_position() + b->get_position());
add_node_menu->popup();
@@ -2272,7 +2272,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
return true;
}
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && tool == TOOL_SELECT) {
// Single item selection
Point2 click = transform.affine_inverse().xform(b->get_position());
@@ -2348,7 +2348,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
if (drag_type == DRAG_BOX_SELECTION) {
- if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MouseButton::LEFT) {
// Confirms box selection
Node *scene = editor->get_edited_scene();
if (scene) {
@@ -2377,7 +2377,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
return true;
}
- if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) {
// Cancel box selection
drag_type = DRAG_NONE;
viewport->update();
@@ -2392,7 +2392,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
- if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) {
// Unselect everything
editor_selection->clear();
viewport->update();
@@ -2414,7 +2414,7 @@ bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) {
ruler_tool_origin = snap_point(viewport->get_local_mouse_position() / zoom + view_offset);
}
- if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b.is_valid() && b->get_button_index() == MouseButton::LEFT) {
if (b->is_pressed()) {
ruler_tool_active = true;
} else {
@@ -3354,8 +3354,8 @@ void CanvasItemEditor::_draw_selection() {
}
// Draw the move handles
- bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
- bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
+ bool is_alt = Input::get_singleton()->is_key_pressed(Key::ALT);
if (tool == TOOL_MOVE && show_transformation_gizmos) {
if (_is_node_movable(canvas_item)) {
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * canvas_item->_edit_get_transform()).orthonormalized();
@@ -3391,7 +3391,7 @@ void CanvasItemEditor::_draw_selection() {
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
- bool uniform = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool uniform = Input::get_singleton()->is_key_pressed(Key::SHIFT);
Point2 offset = (simple_xform.affine_inverse().xform(drag_to) - simple_xform.affine_inverse().xform(drag_from)) * zoom;
if (drag_type == DRAG_SCALE_X) {
@@ -5330,9 +5330,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
select_button->set_toggle_mode(true);
select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SELECT));
select_button->set_pressed(true);
- select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), KEY_Q));
+ select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), Key::Q));
select_button->set_shortcut_context(this);
- select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+Drag: Move selected node.") + "\n" + TTR("V: Set selected node's pivot position.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("RMB: Add node at position clicked."));
+ select_button->set_tooltip(keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+Drag: Move selected node.") + "\n" + TTR("V: Set selected node's pivot position.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("RMB: Add node at position clicked."));
hb->add_child(memnew(VSeparator));
@@ -5341,7 +5341,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(move_button);
move_button->set_toggle_mode(true);
move_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_MOVE));
- move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), KEY_W));
+ move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), Key::W));
move_button->set_shortcut_context(this);
move_button->set_tooltip(TTR("Move Mode"));
@@ -5350,7 +5350,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(rotate_button);
rotate_button->set_toggle_mode(true);
rotate_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_ROTATE));
- rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), KEY_E));
+ rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), Key::E));
rotate_button->set_shortcut_context(this);
rotate_button->set_tooltip(TTR("Rotate Mode"));
@@ -5359,7 +5359,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(scale_button);
scale_button->set_toggle_mode(true);
scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SCALE));
- scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), KEY_S));
+ scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), Key::S));
scale_button->set_shortcut_context(this);
scale_button->set_tooltip(TTR("Scale Mode"));
@@ -5384,7 +5384,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(pan_button);
pan_button->set_toggle_mode(true);
pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN));
- pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), KEY_G));
+ pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), Key::G));
pan_button->set_shortcut_context(this);
pan_button->set_tooltip(TTR("You can also use Pan View shortcut (Space by default) to pan in any mode."));
@@ -5393,7 +5393,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(ruler_button);
ruler_button->set_toggle_mode(true);
ruler_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_RULER));
- ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTR("Ruler Mode"), KEY_R));
+ ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTR("Ruler Mode"), Key::R));
ruler_button->set_shortcut_context(this);
ruler_button->set_tooltip(TTR("Ruler Mode"));
@@ -5405,7 +5405,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
smart_snap_button->set_toggle_mode(true);
smart_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_smart_snap));
smart_snap_button->set_tooltip(TTR("Toggle smart snapping."));
- smart_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_smart_snap", TTR("Use Smart Snap"), KEY_MASK_SHIFT | KEY_S));
+ smart_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_smart_snap", TTR("Use Smart Snap"), KeyModifierMask::SHIFT | Key::S));
smart_snap_button->set_shortcut_context(this);
grid_snap_button = memnew(Button);
@@ -5414,7 +5414,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
grid_snap_button->set_toggle_mode(true);
grid_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_grid_snap));
grid_snap_button->set_tooltip(TTR("Toggle grid snapping."));
- grid_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_grid_snap", TTR("Use Grid Snap"), KEY_MASK_SHIFT | KEY_G));
+ grid_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_grid_snap", TTR("Use Grid Snap"), KeyModifierMask::SHIFT | Key::G));
grid_snap_button->set_shortcut_context(this);
snap_config_menu = memnew(MenuButton);
@@ -5457,7 +5457,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(LOCK_SELECTED));
lock_button->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- lock_button->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
+ lock_button->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L));
unlock_button = memnew(Button);
unlock_button->set_flat(true);
@@ -5465,7 +5465,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNLOCK_SELECTED));
unlock_button->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- unlock_button->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
+ unlock_button->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L));
group_button = memnew(Button);
group_button->set_flat(true);
@@ -5473,7 +5473,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(GROUP_SELECTED));
group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- group_button->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
+ group_button->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));
ungroup_button = memnew(Button);
ungroup_button->set_flat(true);
@@ -5481,7 +5481,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNGROUP_SELECTED));
ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
+ ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));
hb->add_child(memnew(VSeparator));
@@ -5495,7 +5495,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->set_hide_on_checkable_item_selection(false);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bone2D Node(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bone2D Node(s) from Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::B), SKELETON_MAKE_BONES);
p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
hb->add_child(memnew(VSeparator));
@@ -5519,21 +5519,21 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_NUMBERSIGN), SHOW_GRID);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), Key::NUMBERSIGN), SHOW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), Key::H), SHOW_HELPERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers")), SHOW_RULERS);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), Key::Y), SHOW_GUIDES);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_origin", TTR("Show Origin")), SHOW_ORIGIN);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_viewport", TTR("Show Viewport")), SHOW_VIEWPORT);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_edit_locks", TTR("Show Group And Lock Icons")), SHOW_EDIT_LOCKS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_transformation_gizmos", TTR("Show Transformation Gizmos")), SHOW_TRANSFORMATION_GIZMOS);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), Key::F), VIEW_CENTER_TO_SELECTION);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KeyModifierMask::SHIFT | Key::F), VIEW_FRAME_TO_SELECTION);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/clear_guides", TTR("Clear Guides")), CLEAR_GUIDES);
p->add_separator();
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_P), PREVIEW_CANVAS_SCALE);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KeyModifierMask::SHIFT | KeyModifierMask::CMD | Key::P), PREVIEW_CANVAS_SCALE);
hb->add_child(memnew(VSeparator));
@@ -5604,7 +5604,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_KEY));
key_insert_button->set_tooltip(TTR("Insert keys (based on mask)."));
- key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), KEY_INSERT));
+ key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), Key::INSERT));
key_insert_button->set_shortcut_context(this);
animation_hb->add_child(key_insert_button);
@@ -5627,11 +5627,11 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = animation_menu->get_popup();
p->add_shortcut(ED_GET_SHORTCUT("canvas_item_editor/anim_insert_key"), ANIM_INSERT_KEY);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key_existing_tracks", TTR("Insert Key (Existing Tracks)"), KEY_MASK_CMD + KEY_INSERT), ANIM_INSERT_KEY_EXISTING);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key_existing_tracks", TTR("Insert Key (Existing Tracks)"), KeyModifierMask::CMD + Key::INSERT), ANIM_INSERT_KEY_EXISTING);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_copy_pose", TTR("Copy Pose")), ANIM_COPY_POSE);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_paste_pose", TTR("Paste Pose")), ANIM_PASTE_POSE);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_clear_pose", TTR("Clear Pose"), KEY_MASK_SHIFT | KEY_K), ANIM_CLEAR_POSE);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_clear_pose", TTR("Clear Pose"), KeyModifierMask::SHIFT | Key::K), ANIM_CLEAR_POSE);
snap_dialog = memnew(SnapDialog);
snap_dialog->connect("confirmed", callable_mp(this, &CanvasItemEditor::_snap_changed));
@@ -5651,9 +5651,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
add_node_menu->add_icon_item(editor->get_scene_tree_dock()->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instance Scene Here"));
add_node_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_add_node_pressed));
- multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), KEY_KP_MULTIPLY);
- divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), KEY_KP_DIVIDE);
- pan_view_shortcut = ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), KEY_SPACE);
+ multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), Key::KP_MULTIPLY);
+ divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), Key::KP_DIVIDE);
+ pan_view_shortcut = ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), Key::SPACE);
skeleton_menu->get_popup()->set_item_checked(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES), true);
singleton = this;
@@ -5662,16 +5662,16 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
// those shortcuts one by one.
// Resetting zoom to 100% is a duplicate shortcut of `canvas_item_editor/reset_zoom`,
// but it ensures both 1 and Ctrl + 0 can be used to reset zoom.
- ED_SHORTCUT("canvas_item_editor/zoom_3.125_percent", TTR("Zoom to 3.125%"), KEY_MASK_SHIFT | KEY_5);
- ED_SHORTCUT("canvas_item_editor/zoom_6.25_percent", TTR("Zoom to 6.25%"), KEY_MASK_SHIFT | KEY_4);
- ED_SHORTCUT("canvas_item_editor/zoom_12.5_percent", TTR("Zoom to 12.5%"), KEY_MASK_SHIFT | KEY_3);
- ED_SHORTCUT("canvas_item_editor/zoom_25_percent", TTR("Zoom to 25%"), KEY_MASK_SHIFT | KEY_2);
- ED_SHORTCUT("canvas_item_editor/zoom_50_percent", TTR("Zoom to 50%"), KEY_MASK_SHIFT | KEY_1);
- ED_SHORTCUT("canvas_item_editor/zoom_100_percent", TTR("Zoom to 100%"), KEY_1);
- ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom to 200%"), KEY_2);
- ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom to 400%"), KEY_3);
- ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom to 800%"), KEY_4);
- ED_SHORTCUT("canvas_item_editor/zoom_1600_percent", TTR("Zoom to 1600%"), KEY_5);
+ ED_SHORTCUT("canvas_item_editor/zoom_3.125_percent", TTR("Zoom to 3.125%"), KeyModifierMask::SHIFT | Key::KEY_5);
+ ED_SHORTCUT("canvas_item_editor/zoom_6.25_percent", TTR("Zoom to 6.25%"), KeyModifierMask::SHIFT | Key::KEY_4);
+ ED_SHORTCUT("canvas_item_editor/zoom_12.5_percent", TTR("Zoom to 12.5%"), KeyModifierMask::SHIFT | Key::KEY_3);
+ ED_SHORTCUT("canvas_item_editor/zoom_25_percent", TTR("Zoom to 25%"), KeyModifierMask::SHIFT | Key::KEY_2);
+ ED_SHORTCUT("canvas_item_editor/zoom_50_percent", TTR("Zoom to 50%"), KeyModifierMask::SHIFT | Key::KEY_1);
+ ED_SHORTCUT("canvas_item_editor/zoom_100_percent", TTR("Zoom to 100%"), Key::KEY_1);
+ ED_SHORTCUT("canvas_item_editor/zoom_200_percent", TTR("Zoom to 200%"), Key::KEY_2);
+ ED_SHORTCUT("canvas_item_editor/zoom_400_percent", TTR("Zoom to 400%"), Key::KEY_3);
+ ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom to 800%"), Key::KEY_4);
+ ED_SHORTCUT("canvas_item_editor/zoom_1600_percent", TTR("Zoom to 1600%"), Key::KEY_5);
set_process_unhandled_key_input(true);
@@ -6059,9 +6059,9 @@ bool CanvasItemEditorViewport::_only_packed_scenes_selected() const {
}
void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) {
- bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
- bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
- bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
+ bool is_shift = Input::get_singleton()->is_key_pressed(Key::SHIFT);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
+ bool is_alt = Input::get_singleton()->is_key_pressed(Key::ALT);
selected_files.clear();
Dictionary d = p_data;
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 53314db1e9..7a8680c4dd 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -142,7 +142,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
switch (mode) {
case MODE_CREATE: {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
if (!wip_active) {
wip.clear();
wip.push_back(cpoint);
@@ -166,14 +166,14 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (mb->is_ctrl_pressed()) {
if (poly.size() < 3) {
@@ -267,7 +267,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
}
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
+ if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && edited_point == -1) {
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
@@ -301,7 +301,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- if (edited_point != -1 && (wip_active || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT)) {
+ if (edited_point != -1 && (wip_active || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE)) {
Vector2 gpoint = mm->get_position();
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
@@ -317,7 +317,7 @@ EditorPlugin::AfterGUIInput CollisionPolygon3DEditor::forward_spatial_gui_input(
Vector2 cpoint(spoint.x, spoint.y);
- if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (snap_ignore && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
snap_ignore = false;
}
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index fb32d7b1fd..94fd9a5a08 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -183,7 +183,7 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
size.y = p_point.y * RECT_HANDLES[idx].y * 2;
}
- if (Input::get_singleton()->is_key_pressed(KEY_ALT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
rect->set_size(size.abs());
node->set_global_position(original_transform.get_origin());
} else {
@@ -333,7 +333,7 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
if (mb.is_valid()) {
Vector2 gpoint = mb->get_position();
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
for (int i = 0; i < handles.size(); i++) {
if (xform.xform(handles[i]).distance_to(gpoint) < 8) {
@@ -394,7 +394,7 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
return false;
}
- if (shape_type == RECTANGLE_SHAPE && k->get_keycode() == KEY_ALT) {
+ if (shape_type == RECTANGLE_SHAPE && k->get_keycode() == Key::ALT) {
set_handle(edit_handle, last_point); // Update handle when Alt key is toggled.
}
}
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 43eb6a7ce9..005cf27e8a 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -115,16 +115,16 @@ void CurveEditor::gui_input(const Ref<InputEvent> &p_event) {
}
switch (mb.get_button_index()) {
- case MOUSE_BUTTON_RIGHT:
+ case MouseButton::RIGHT:
_context_click_pos = mpos;
open_context_menu(get_global_transform().xform(mpos));
break;
- case MOUSE_BUTTON_MIDDLE:
+ case MouseButton::MIDDLE:
remove_point(_hover_point);
break;
- case MOUSE_BUTTON_LEFT:
+ case MouseButton::LEFT:
_dragging = true;
break;
default:
@@ -132,7 +132,7 @@ void CurveEditor::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (!mb.is_pressed() && _dragging && mb.get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!mb.is_pressed() && _dragging && mb.get_button_index() == MouseButton::LEFT) {
_dragging = false;
if (_has_undo_data) {
UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
@@ -210,7 +210,7 @@ void CurveEditor::gui_input(const Ref<InputEvent> &p_event) {
tangent = 9999 * (dir.y >= 0 ? 1 : -1);
}
- bool link = !Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool link = !Input::get_singleton()->is_key_pressed(Key::SHIFT);
if (_selected_tangent == TANGENT_LEFT) {
curve.set_point_left_tangent(_selected_point, tangent);
@@ -240,7 +240,7 @@ void CurveEditor::gui_input(const Ref<InputEvent> &p_event) {
const InputEventKey &key = **key_ref;
if (key.is_pressed() && _selected_point != -1) {
- if (key.get_keycode() == KEY_DELETE) {
+ if (key.get_keycode() == Key::KEY_DELETE) {
remove_point(_selected_point);
}
}
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index cc916aad8b..51e1b639a4 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -41,10 +41,10 @@
DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_debug_menu) {
EditorDebuggerServer::initialize();
- ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11);
- ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10);
+ ED_SHORTCUT("debugger/step_into", TTR("Step Into"), Key::F11);
+ ED_SHORTCUT("debugger/step_over", TTR("Step Over"), Key::F10);
ED_SHORTCUT("debugger/break", TTR("Break"));
- ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12);
+ ED_SHORTCUT("debugger/continue", TTR("Continue"), Key::F12);
ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open"));
ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor"));
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index dc16a7a325..4b18ac6e9f 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -36,7 +36,7 @@ void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
rot_x -= mm->get_relative().y * 0.01;
rot_y -= mm->get_relative().x * 0.01;
if (rot_x < -Math_PI / 2) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 5b1cbe6f00..b74d229d3e 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -185,7 +185,7 @@ void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 pos = mb->get_position();
if (mb->is_pressed()) {
if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
@@ -901,36 +901,36 @@ void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
}
}
-static int _get_key_modifier_setting(const String &p_property) {
+static Key _get_key_modifier_setting(const String &p_property) {
switch (EditorSettings::get_singleton()->get(p_property).operator int()) {
case 0:
- return 0;
+ return Key::NONE;
case 1:
- return KEY_SHIFT;
+ return Key::SHIFT;
case 2:
- return KEY_ALT;
+ return Key::ALT;
case 3:
- return KEY_META;
+ return Key::META;
case 4:
- return KEY_CTRL;
+ return Key::CTRL;
}
- return 0;
+ return Key::NONE;
}
-static int _get_key_modifier(Ref<InputEventWithModifiers> e) {
+static Key _get_key_modifier(Ref<InputEventWithModifiers> e) {
if (e->is_shift_pressed()) {
- return KEY_SHIFT;
+ return Key::SHIFT;
}
if (e->is_alt_pressed()) {
- return KEY_ALT;
+ return Key::ALT;
}
if (e->is_ctrl_pressed()) {
- return KEY_CTRL;
+ return Key::CTRL;
}
if (e->is_meta_pressed()) {
- return KEY_META;
+ return Key::META;
}
- return 0;
+ return Key::NONE;
}
bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {
@@ -1336,7 +1336,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
switch (b->get_button_index()) {
- case MOUSE_BUTTON_WHEEL_UP: {
+ case MouseButton::WHEEL_UP: {
if (b->is_alt_pressed()) {
scale_fov(-0.05);
} else {
@@ -1347,7 +1347,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
} break;
- case MOUSE_BUTTON_WHEEL_DOWN: {
+ case MouseButton::WHEEL_DOWN: {
if (b->is_alt_pressed()) {
scale_fov(0.05);
} else {
@@ -1358,7 +1358,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
} break;
- case MOUSE_BUTTON_RIGHT: {
+ case MouseButton::RIGHT: {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if (b->is_pressed() && _edit.gizmo.is_valid()) {
@@ -1415,7 +1415,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (b->is_pressed()) {
- const int mod = _get_key_modifier(b);
+ const Key mod = _get_key_modifier(b);
if (!orthogonal) {
if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
set_freelook_active(true);
@@ -1432,7 +1432,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} break;
- case MOUSE_BUTTON_MIDDLE: {
+ case MouseButton::MIDDLE: {
if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
switch (_edit.plane) {
case TRANSFORM_VIEW: {
@@ -1463,7 +1463,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
} break;
- case MOUSE_BUTTON_LEFT: {
+ case MouseButton::LEFT: {
if (b->is_pressed()) {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) {
@@ -1724,7 +1724,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
- if (spatial_editor->get_current_hover_gizmo().is_null() && !(m->get_button_mask() & 1) && !_edit.gizmo.is_valid()) {
+ if (spatial_editor->get_current_hover_gizmo().is_null() && (m->get_button_mask() & MouseButton::MASK_LEFT) == MouseButton::NONE && !_edit.gizmo.is_valid()) {
_transform_gizmo_select(_edit.mouse_pos, true);
}
@@ -1737,7 +1737,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
set_message(n + ": " + String(v));
- } else if (m->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ } else if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) {
@@ -1827,7 +1827,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} else {
// Alternative planar scaling mode
- if (_get_key_modifier(m) != KEY_SHIFT) {
+ if (_get_key_modifier(m) != Key::SHIFT) {
motion = motion_mask.dot(motion) * motion_mask;
}
}
@@ -2082,7 +2082,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
}
- } else if ((m->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) || freelook_active) {
+ } else if ((m->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE || freelook_active) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ZOOM;
} else if (freelook_active) {
@@ -2091,14 +2091,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
nav_mode = NAVIGATION_PAN;
}
- } else if (m->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
- const int mod = _get_key_modifier(m);
+ } else if ((m->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
+ const Key mod = _get_key_modifier(m);
if (nav_scheme == NAVIGATION_GODOT) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
nav_mode = NAVIGATION_ZOOM;
- } else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
+ } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
@@ -2109,14 +2109,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_3_button_mouse")) {
// Handle trackpad (no external mouse) use case
- const int mod = _get_key_modifier(m);
+ const Key mod = _get_key_modifier(m);
- if (mod) {
+ if (mod != Key::NONE) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
nav_mode = NAVIGATION_ZOOM;
- } else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
+ } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
@@ -2164,13 +2164,13 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
NavigationMode nav_mode = NAVIGATION_NONE;
if (nav_scheme == NAVIGATION_GODOT) {
- const int mod = _get_key_modifier(pan_gesture);
+ const Key mod = _get_key_modifier(pan_gesture);
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
nav_mode = NAVIGATION_ZOOM;
- } else if (mod == KEY_ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
+ } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
@@ -2215,9 +2215,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_numpad")) {
- const uint32_t code = k->get_keycode();
- if (code >= KEY_0 && code <= KEY_9) {
- k->set_keycode(code - KEY_0 + KEY_KP_0);
+ const Key code = k->get_keycode();
+ if (code >= Key::KEY_0 && code <= Key::KEY_9) {
+ k->set_keycode(code - Key::KEY_0 + Key::KP_0);
}
}
@@ -2316,11 +2316,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
set_freelook_active(!is_freelook_active());
- } else if (k->get_keycode() == KEY_ESCAPE) {
+ } else if (k->get_keycode() == Key::ESCAPE) {
set_freelook_active(false);
}
- if (k->get_keycode() == KEY_SPACE) {
+ if (k->get_keycode() == Key::SPACE) {
if (!k->is_pressed()) {
emit_signal(SNAME("toggle_maximize_view"), this);
}
@@ -4198,8 +4198,8 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
return;
}
- bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
- bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool is_shift = Input::get_singleton()->is_key_pressed(Key::SHIFT);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
selected_files.clear();
Dictionary d = p_data;
@@ -4394,18 +4394,18 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
view_menu->get_popup()->set_item_tooltip(shadeless_idx, unsupported_tooltip);
}
- ED_SHORTCUT("spatial_editor/freelook_left", TTR("Freelook Left"), KEY_A);
- ED_SHORTCUT("spatial_editor/freelook_right", TTR("Freelook Right"), KEY_D);
- ED_SHORTCUT("spatial_editor/freelook_forward", TTR("Freelook Forward"), KEY_W);
- ED_SHORTCUT("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), KEY_S);
- ED_SHORTCUT("spatial_editor/freelook_up", TTR("Freelook Up"), KEY_E);
- ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), KEY_Q);
- ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), KEY_SHIFT);
- ED_SHORTCUT("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), KEY_ALT);
+ ED_SHORTCUT("spatial_editor/freelook_left", TTR("Freelook Left"), Key::A);
+ ED_SHORTCUT("spatial_editor/freelook_right", TTR("Freelook Right"), Key::D);
+ ED_SHORTCUT("spatial_editor/freelook_forward", TTR("Freelook Forward"), Key::W);
+ ED_SHORTCUT("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), Key::S);
+ ED_SHORTCUT("spatial_editor/freelook_up", TTR("Freelook Up"), Key::E);
+ ED_SHORTCUT("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q);
+ ED_SHORTCUT("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT);
+ ED_SHORTCUT("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT);
preview_camera = memnew(CheckBox);
preview_camera->set_text(TTR("Preview"));
- preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTR("Toggle Camera Preview"), KEY_MASK_CMD | KEY_P));
+ preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTR("Toggle Camera Preview"), KeyModifierMask::CMD | Key::P));
vbox->add_child(preview_camera);
preview_camera->set_h_size_flags(0);
preview_camera->hide();
@@ -4519,7 +4519,7 @@ void Node3DEditorViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
Vector2 size = get_size();
@@ -6625,7 +6625,7 @@ void Node3DEditor::unhandled_key_input(const Ref<InputEvent> &p_event) {
return;
}
- snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ snap_key_enabled = Input::get_singleton()->is_key_pressed(Key::CTRL);
}
void Node3DEditor::_sun_environ_settings_pressed() {
@@ -6637,7 +6637,7 @@ void Node3DEditor::_sun_environ_settings_pressed() {
void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
sun_environ_popup->hide();
- if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Prevent infinite feedback loop between the sun and environment methods.
_add_environment_to_scene(true);
}
@@ -6665,7 +6665,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
sun_environ_popup->hide();
- if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Prevent infinite feedback loop between the sun and environment methods.
_add_sun_to_scene(true);
}
@@ -7184,7 +7184,7 @@ void Node3DEditor::_update_preview_environment() {
void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4);
@@ -7241,9 +7241,9 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
button_binds.write[0] = MENU_TOOL_SELECT;
tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
- tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), KEY_Q));
+ tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
- tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
+ tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
hbc_menu->add_child(memnew(VSeparator));
tool_button[TOOL_MODE_MOVE] = memnew(Button);
@@ -7252,7 +7252,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_MOVE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_MOVE;
tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
- tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), KEY_W));
+ tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), Key::W));
tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
tool_button[TOOL_MODE_ROTATE] = memnew(Button);
@@ -7261,7 +7261,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_ROTATE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_ROTATE;
tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
- tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), KEY_E));
+ tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), Key::E));
tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
tool_button[TOOL_MODE_SCALE] = memnew(Button);
@@ -7270,7 +7270,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_SCALE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_SCALE;
tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
- tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), KEY_R));
+ tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), Key::R));
tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
hbc_menu->add_child(memnew(VSeparator));
@@ -7290,7 +7290,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KEY_MASK_CMD | KEY_L));
+ tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
@@ -7299,7 +7299,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_L));
+ tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L));
tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
@@ -7308,7 +7308,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KEY_MASK_CMD | KEY_G));
+ tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
@@ -7317,7 +7317,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
- tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G));
+ tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));
hbc_menu->add_child(memnew(VSeparator));
@@ -7327,7 +7327,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
button_binds.write[0] = MENU_TOOL_LOCAL_COORDS;
tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), KEY_T));
+ tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), Key::T));
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);
tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
@@ -7336,7 +7336,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
button_binds.write[0] = MENU_TOOL_USE_SNAP;
tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
- tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), KEY_Y));
+ tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), Key::Y));
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
hbc_menu->add_child(memnew(VSeparator));
@@ -7382,27 +7382,27 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
preview_node = memnew(Node3D);
preview_bounds = AABB();
- ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KEY_MASK_ALT + KEY_KP_7);
- ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), KEY_KP_7);
- ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KEY_MASK_ALT + KEY_KP_1);
- ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), KEY_KP_1);
- ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KEY_MASK_ALT + KEY_KP_3);
- ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), KEY_KP_3);
- ED_SHORTCUT("spatial_editor/orbit_view_down", TTR("Orbit View Down"), KEY_KP_2);
- ED_SHORTCUT("spatial_editor/orbit_view_left", TTR("Orbit View Left"), KEY_KP_4);
- ED_SHORTCUT("spatial_editor/orbit_view_right", TTR("Orbit View Right"), KEY_KP_6);
- ED_SHORTCUT("spatial_editor/orbit_view_up", TTR("Orbit View Up"), KEY_KP_8);
- ED_SHORTCUT("spatial_editor/orbit_view_180", TTR("Orbit View 180"), KEY_KP_9);
- ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), KEY_KP_5);
- ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K);
- ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O);
- ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F);
- ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_M);
- ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
- ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KEY_MASK_SHIFT + KEY_F);
- ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KEY_MASK_CMD + KEY_EQUAL); // Usually direct access key for `KEY_PLUS`.
- ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KEY_MASK_CMD + KEY_MINUS);
- ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KEY_MASK_CMD + KEY_0);
+ ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KeyModifierMask::ALT + Key::KP_7);
+ ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), Key::KP_7);
+ ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KeyModifierMask::ALT + Key::KP_1);
+ ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), Key::KP_1);
+ ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KeyModifierMask::ALT + Key::KP_3);
+ ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), Key::KP_3);
+ ED_SHORTCUT("spatial_editor/orbit_view_down", TTR("Orbit View Down"), Key::KP_2);
+ ED_SHORTCUT("spatial_editor/orbit_view_left", TTR("Orbit View Left"), Key::KP_4);
+ ED_SHORTCUT("spatial_editor/orbit_view_right", TTR("Orbit View Right"), Key::KP_6);
+ ED_SHORTCUT("spatial_editor/orbit_view_up", TTR("Orbit View Up"), Key::KP_8);
+ ED_SHORTCUT("spatial_editor/orbit_view_180", TTR("Orbit View 180"), Key::KP_9);
+ ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), Key::KP_5);
+ ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), Key::K);
+ ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), Key::O);
+ ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), Key::F);
+ ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KeyModifierMask::ALT + KeyModifierMask::CMD + Key::M);
+ ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KeyModifierMask::ALT + KeyModifierMask::CMD + Key::F);
+ ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KeyModifierMask::SHIFT + Key::F);
+ ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KeyModifierMask::CMD + Key::EQUAL); // Usually direct access key for `KEY_PLUS`.
+ ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KeyModifierMask::CMD + Key::MINUS);
+ ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KeyModifierMask::CMD + Key::KEY_0);
PopupMenu *p;
@@ -7413,7 +7413,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
hbc_menu->add_child(transform_menu);
p = transform_menu->get_popup();
- p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), KEY_PAGEDOWN), MENU_SNAP_TO_FLOOR);
+ p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), Key::PAGEDOWN), MENU_SNAP_TO_FLOOR);
p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG);
p->add_separator();
@@ -7445,19 +7445,19 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
accept = memnew(AcceptDialog);
editor->get_gui_base()->add_child(accept);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD + KEY_1), MENU_VIEW_USE_1_VIEWPORT);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
- p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KEY_MASK_CMD + KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KeyModifierMask::CMD + Key::KEY_1), MENU_VIEW_USE_1_VIEWPORT);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KeyModifierMask::CMD + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KeyModifierMask::CMD + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KeyModifierMask::CMD + Key::KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
p->add_separator();
p->add_submenu_item(TTR("Gizmos"), "GizmosMenu");
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), KEY_NUMBERSIGN), MENU_VIEW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), Key::NUMBERSIGN), MENU_VIEW_GRID);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
@@ -7870,7 +7870,7 @@ bool Node3DEditor::is_gizmo_visible() const {
double Node3DEditor::get_translate_snap() const {
double snap_value;
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
snap_value = snap_translate->get_text().to_float() / 10.0;
} else {
snap_value = snap_translate->get_text().to_float();
@@ -7881,7 +7881,7 @@ double Node3DEditor::get_translate_snap() const {
double Node3DEditor::get_rotate_snap() const {
double snap_value;
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
snap_value = snap_rotate->get_text().to_float() / 3.0;
} else {
snap_value = snap_rotate->get_text().to_float();
@@ -7892,7 +7892,7 @@ double Node3DEditor::get_rotate_snap() const {
double Node3DEditor::get_scale_snap() const {
double snap_value;
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
snap_value = snap_scale->get_text().to_float() / 2.0;
} else {
snap_value = snap_scale->get_text().to_float();
diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp
index fd42bce06e..c949621e28 100644
--- a/editor/plugins/ot_features_plugin.cpp
+++ b/editor/plugins/ot_features_plugin.cpp
@@ -185,12 +185,6 @@ bool EditorInspectorPluginOpenTypeFeatures::can_handle(Object *p_object) {
return (Object::cast_to<Control>(p_object) != nullptr);
}
-void EditorInspectorPluginOpenTypeFeatures::parse_begin(Object *p_object) {
-}
-
-void EditorInspectorPluginOpenTypeFeatures::parse_category(Object *p_object, const String &p_parse_category) {
-}
-
bool EditorInspectorPluginOpenTypeFeatures::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
if (p_path == "opentype_features/_new") {
OpenTypeFeaturesAdd *editor = memnew(OpenTypeFeaturesAdd);
diff --git a/editor/plugins/ot_features_plugin.h b/editor/plugins/ot_features_plugin.h
index dbafa3bbf6..add491ed48 100644
--- a/editor/plugins/ot_features_plugin.h
+++ b/editor/plugins/ot_features_plugin.h
@@ -86,8 +86,6 @@ class EditorInspectorPluginOpenTypeFeatures : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- virtual void parse_category(Object *p_object, const String &p_parse_category) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
};
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 119ecddf63..79f8ce95cd 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -88,7 +88,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
real_t dist_to_p_in = gpoint.distance_to(xform.xform(curve->get_point_position(i) + curve->get_point_in(i)));
// Check for point movement start (for point + in/out controls).
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mode == MODE_EDIT && !mb->is_shift_pressed() && dist_to_p < grab_threshold) {
// Points can only be moved in edit mode.
@@ -118,7 +118,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point deletion.
- if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && mode == MODE_DELETE)) {
+ if ((mb->get_button_index() == MouseButton::RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == MouseButton::LEFT && mode == MODE_DELETE)) {
if (dist_to_p < grab_threshold) {
undo_redo->create_action(TTR("Remove Point from Curve"));
undo_redo->add_do_method(curve.ptr(), "remove_point", i);
@@ -149,7 +149,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point creation.
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && ((mb->is_command_pressed() && mode == MODE_EDIT) || mode == MODE_CREATE)) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && ((mb->is_command_pressed() && mode == MODE_EDIT) || mode == MODE_CREATE)) {
Ref<Curve2D> curve = node->get_curve();
undo_redo->create_action(TTR("Add Point to Curve"));
@@ -170,7 +170,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for segment split.
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mode == MODE_EDIT && on_edge) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && mode == MODE_EDIT && on_edge) {
Vector2 gpoint2 = mb->get_position();
Ref<Curve2D> curve = node->get_curve();
@@ -207,7 +207,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point movement completion.
- if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && action != ACTION_NONE) {
+ if (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && action != ACTION_NONE) {
Ref<Curve2D> curve = node->get_curve();
Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from);
@@ -537,7 +537,7 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
curve_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CurveEdit"), SNAME("EditorIcons")));
curve_edit->set_toggle_mode(true);
curve_edit->set_focus_mode(Control::FOCUS_NONE);
- curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point"));
+ curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point"));
curve_edit->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT));
base_hb->add_child(curve_edit);
curve_edit_curve = memnew(Button);
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index f9a5f429d2..e83f6481f9 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -316,7 +316,7 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
set_handle_clicked(false);
}
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_ctrl_pressed()))) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_ctrl_pressed()))) {
//click into curve, break it down
Vector<Vector3> v3a = c->tessellate();
int idx = 0;
@@ -411,7 +411,7 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
//add new at pos
}
- } else if (mb->is_pressed() && ((mb->get_button_index() == MOUSE_BUTTON_LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MOUSE_BUTTON_RIGHT && curve_edit->is_pressed()))) {
+ } else if (mb->is_pressed() && ((mb->get_button_index() == MouseButton::LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MouseButton::RIGHT && curve_edit->is_pressed()))) {
for (int i = 0; i < c->get_point_count(); i++) {
real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mbpos);
real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos);
@@ -573,7 +573,7 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
curve_edit->set_toggle_mode(true);
curve_edit->hide();
curve_edit->set_focus_mode(Control::FOCUS_NONE);
- curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("Click: Add Point") + "\n" + TTR("Right Click: Delete Point"));
+ curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Right Click: Delete Point"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_edit);
curve_create = memnew(Button);
curve_create->set_flat(true);
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 5afe9ed60c..6ffe99d4d0 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -447,7 +447,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
uv_drag_from = snap_point(mb->get_position());
uv_drag = true;
@@ -759,7 +759,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
bone_painting = false;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
_cancel_editing();
if (bone_painting) {
@@ -768,9 +768,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_edit_draw->update();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
}
}
@@ -778,7 +778,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
- if ((mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || Input::get_singleton()->is_key_pressed(Key::SPACE)) {
Vector2 drag = mm->get_relative();
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index ed91f174d1..0f3c50a861 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -271,11 +271,7 @@ EditorPropertyRootMotion::EditorPropertyRootMotion() {
//////////////////////////
bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) {
- return true; //can handle everything
-}
-
-void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) {
- //do none
+ return true; // Can handle everything.
}
bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
@@ -288,9 +284,5 @@ bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, const Var
return true;
}
- return false; //can be overridden, although it will most likely be last anyway
-}
-
-void EditorInspectorRootMotionPlugin::parse_end() {
- //do none
+ return false;
}
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index 1484af62e8..c05975b6c3 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -64,9 +64,7 @@ class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
- virtual void parse_end() override;
};
#endif // ROOT_MOTION_EDITOR_PLUGIN_H
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 3f233b3d58..e87d31f018 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -46,7 +46,7 @@
#include "editor/find_in_files.h"
#include "editor/node_dock.h"
#include "editor/plugins/shader_editor_plugin.h"
-#include "modules/visual_script/visual_script_editor.h"
+#include "modules/visual_script/editor/visual_script_editor.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "script_text_editor.h"
@@ -309,7 +309,7 @@ void ScriptEditorQuickOpen::_text_changed(const String &p_newtext) {
void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
- if (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_PAGEUP || k->get_keycode() == KEY_PAGEDOWN)) {
+ if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) {
search_options->gui_input(k);
search_box->accept_event();
}
@@ -1015,6 +1015,11 @@ void ScriptEditor::_scene_saved_callback(const String &p_path) {
if (edited_res->get_path().get_slice("::", 0) == p_path) {
se->tag_saved_version();
}
+
+ Ref<Script> scr = edited_res;
+ if (scr.is_valid() && scr->is_tool()) {
+ scr->reload(true);
+ }
}
}
@@ -1719,7 +1724,7 @@ void ScriptEditor::_help_overview_selected(int p_idx) {
}
void ScriptEditor::_script_selected(int p_idx) {
- grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT); //amazing hack, simply amazing
+ grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT); //amazing hack, simply amazing
_go_to_tab(script_list->get_item_metadata(p_idx));
grab_focus_block = false;
@@ -2946,11 +2951,11 @@ void ScriptEditor::input(const Ref<InputEvent> &p_event) {
// This must be hardcoded as the editor shortcuts dialog doesn't allow assigning
// more than one shortcut per action.
if (mb.is_valid() && mb->is_pressed() && is_visible_in_tree()) {
- if (mb->get_button_index() == MOUSE_BUTTON_XBUTTON1) {
+ if (mb->get_button_index() == MouseButton::MB_XBUTTON1) {
_history_back();
}
- if (mb->get_button_index() == MOUSE_BUTTON_XBUTTON2) {
+ if (mb->get_button_index() == MouseButton::MB_XBUTTON2) {
_history_forward();
}
}
@@ -2991,7 +2996,7 @@ void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid() && mb->is_pressed()) {
switch (mb->get_button_index()) {
- case MOUSE_BUTTON_MIDDLE: {
+ case MouseButton::MIDDLE: {
// Right-click selects automatically; middle-click does not.
int idx = script_list->get_item_at_position(mb->get_position(), true);
if (idx >= 0) {
@@ -3001,7 +3006,7 @@ void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) {
}
} break;
- case MOUSE_BUTTON_RIGHT: {
+ case MouseButton::RIGHT: {
_make_script_list_context_menu();
} break;
default:
@@ -3271,15 +3276,15 @@ void ScriptEditor::_update_selected_editor_menu() {
EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_current_tab_control());
script_search_menu->get_popup()->clear();
if (eh) {
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND);
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT);
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT | KEY_F3), HELP_SEARCH_FIND_PREVIOUS);
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KeyModifierMask::CMD | Key::F), HELP_SEARCH_FIND);
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), Key::F3), HELP_SEARCH_FIND_NEXT);
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_previous", TTR("Find Previous"), KeyModifierMask::SHIFT | Key::F3), HELP_SEARCH_FIND_PREVIOUS);
script_search_menu->get_popup()->add_separator();
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES);
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F), SEARCH_IN_FILES);
script_search_menu->show();
} else {
if (tab_container->get_child_count() == 0) {
- script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES);
+ script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F), SEARCH_IN_FILES);
script_search_menu->show();
} else {
script_search_menu->hide();
@@ -3460,6 +3465,9 @@ void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_numb
shader_editor->make_visible(true);
shader_editor->get_shader_editor()->goto_line_selection(line_number - 1, begin, end);
return;
+ } else if (fpath.get_extension() == "tscn") {
+ editor->load_scene(fpath);
+ return;
} else {
Ref<Script> script = res;
if (script.is_valid()) {
@@ -3660,11 +3668,11 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
find_replace_bar->hide();
ED_SHORTCUT("script_editor/window_sort", TTR("Sort"));
- ED_SHORTCUT("script_editor/window_move_up", TTR("Move Up"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_UP);
- ED_SHORTCUT("script_editor/window_move_down", TTR("Move Down"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_DOWN);
- // FIXME: These should be `KEY_GREATER` and `KEY_LESS` but those don't work.
- ED_SHORTCUT("script_editor/next_script", TTR("Next Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_PERIOD);
- ED_SHORTCUT("script_editor/prev_script", TTR("Previous Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_COMMA);
+ ED_SHORTCUT("script_editor/window_move_up", TTR("Move Up"), KeyModifierMask::SHIFT | KeyModifierMask::ALT | Key::UP);
+ ED_SHORTCUT("script_editor/window_move_down", TTR("Move Down"), KeyModifierMask::SHIFT | KeyModifierMask::ALT | Key::DOWN);
+ // FIXME: These should be `Key::GREATER` and `Key::LESS` but those don't work.
+ ED_SHORTCUT("script_editor/next_script", TTR("Next Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::PERIOD);
+ ED_SHORTCUT("script_editor/prev_script", TTR("Previous Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::COMMA);
set_process_input(true);
set_process_unhandled_input(true);
@@ -3677,7 +3685,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new", TTR("New Script...")), FILE_NEW);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new_textfile", TTR("New Text File...")), FILE_NEW_TEXTFILE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/open", TTR("Open...")), FILE_OPEN);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T), FILE_REOPEN_CLOSED);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::T), FILE_REOPEN_CLOSED);
file_menu->get_popup()->add_submenu_item(TTR("Open Recent"), "RecentScripts", FILE_OPEN_RECENT);
recent_scripts = memnew(PopupMenu);
@@ -3687,17 +3695,17 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
_update_recent_scripts();
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save", TTR("Save"), KEY_MASK_ALT | KEY_MASK_CMD | KEY_S), FILE_SAVE);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save", TTR("Save"), KeyModifierMask::ALT | KeyModifierMask::CMD | Key::S), FILE_SAVE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_as", TTR("Save As...")), FILE_SAVE_AS);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_all", TTR("Save All"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_S), FILE_SAVE_ALL);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_all", TTR("Save All"), KeyModifierMask::SHIFT | KeyModifierMask::ALT | Key::S), FILE_SAVE_ALL);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_R), FILE_TOOL_RELOAD_SOFT);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KeyModifierMask::CMD | KeyModifierMask::ALT | Key::R), FILE_TOOL_RELOAD_SOFT);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy_path", TTR("Copy Script Path")), FILE_COPY_PATH);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/show_in_file_system", TTR("Show in FileSystem")), SHOW_IN_FILE_SYSTEM);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_previous", TTR("History Previous"), KEY_MASK_ALT | KEY_LEFT), WINDOW_PREV);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_next", TTR("History Next"), KEY_MASK_ALT | KEY_RIGHT), WINDOW_NEXT);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_previous", TTR("History Previous"), KeyModifierMask::ALT | Key::LEFT), WINDOW_PREV);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_next", TTR("History Next"), KeyModifierMask::ALT | Key::RIGHT), WINDOW_NEXT);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_submenu_item(TTR("Theme"), "Theme", FILE_THEME);
@@ -3714,16 +3722,16 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/save_theme_as", TTR("Save Theme As...")), THEME_SAVE_AS);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_file", TTR("Close"), KEY_MASK_CMD | KEY_W), FILE_CLOSE);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_file", TTR("Close"), KeyModifierMask::CMD | Key::W), FILE_CLOSE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_all", TTR("Close All")), CLOSE_ALL);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_other_tabs", TTR("Close Other Tabs")), CLOSE_OTHER_TABS);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_docs", TTR("Close Docs")), CLOSE_DOCS);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/run_file", TTR("Run"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_X), FILE_RUN);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/run_file", TTR("Run"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::X), FILE_RUN);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/toggle_scripts_panel", TTR("Toggle Scripts Panel"), KEY_MASK_CMD | KEY_BACKSLASH), TOGGLE_SCRIPTS_PANEL);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/toggle_scripts_panel", TTR("Toggle Scripts Panel"), KeyModifierMask::CMD | Key::BACKSLASH), TOGGLE_SCRIPTS_PANEL);
file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptEditor::_menu_option));
script_search_menu = memnew(MenuButton);
@@ -3976,7 +3984,7 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("text_editor/external/exec_flags", "{file}");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "text_editor/external/exec_flags", PROPERTY_HINT_PLACEHOLDER_TEXT, "Call flags with placeholders: {project}, {file}, {col}, {line}."));
- ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_T);
+ ED_SHORTCUT("script_editor/reopen_closed_script", TTR("Reopen Closed Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::T);
ED_SHORTCUT("script_editor/clear_recent", TTR("Clear Recent Scripts"));
}
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index a655420d27..93adced59d 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1462,7 +1462,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
Array files = d["files"];
String text_to_drop;
- bool preload = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool preload = Input::get_singleton()->is_key_pressed(Key::CTRL);
for (int i = 0; i < files.size(); i++) {
if (i > 0) {
text_to_drop += ", ";
@@ -1526,7 +1526,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
bool create_menu = false;
CodeEdit *tx = code_editor->get_text_editor();
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
local_pos = mb->get_global_position() - tx->get_global_position();
create_menu = true;
} else if (k.is_valid() && k->is_action("ui_menu", true)) {
@@ -1629,10 +1629,7 @@ void ScriptTextEditor::_color_changed(const Color &p_color) {
}
String line = code_editor->get_text_editor()->get_line(color_position.x);
- int color_args_pos = line.find(color_args, color_position.y);
- String line_with_replaced_args = line;
- line_with_replaced_args.erase(color_args_pos, color_args.length());
- line_with_replaced_args = line_with_replaced_args.insert(color_args_pos, new_args);
+ String line_with_replaced_args = line.replace(color_args, new_args);
color_args = new_args;
code_editor->get_text_editor()->begin_complex_operation();
@@ -1807,9 +1804,9 @@ void ScriptTextEditor::_enable_code_editor() {
edit_menu->get_popup()->add_child(convert_case);
edit_menu->get_popup()->add_submenu_item(TTR("Convert Case"), "convert_case");
- convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase"), KEY_MASK_SHIFT | KEY_F4), EDIT_TO_UPPERCASE);
- convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase"), KEY_MASK_SHIFT | KEY_F5), EDIT_TO_LOWERCASE);
- convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KEY_MASK_SHIFT | KEY_F6), EDIT_CAPITALIZE);
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase"), KeyModifierMask::SHIFT | Key::F4), EDIT_TO_UPPERCASE);
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase"), KeyModifierMask::SHIFT | Key::F5), EDIT_TO_LOWERCASE);
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KeyModifierMask::SHIFT | Key::F6), EDIT_CAPITALIZE);
convert_case->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
edit_menu->get_popup()->add_child(highlighter_menu);
@@ -1956,60 +1953,60 @@ static ScriptEditorBase *create_editor(const RES &p_resource) {
}
void ScriptTextEditor::register_editor() {
- ED_SHORTCUT("script_text_editor/move_up", TTR("Move Up"), KEY_MASK_ALT | KEY_UP);
- ED_SHORTCUT("script_text_editor/move_down", TTR("Move Down"), KEY_MASK_ALT | KEY_DOWN);
- ED_SHORTCUT("script_text_editor/delete_line", TTR("Delete Line"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_K);
+ ED_SHORTCUT("script_text_editor/move_up", TTR("Move Up"), KeyModifierMask::ALT | Key::UP);
+ ED_SHORTCUT("script_text_editor/move_down", TTR("Move Down"), KeyModifierMask::ALT | Key::DOWN);
+ ED_SHORTCUT("script_text_editor/delete_line", TTR("Delete Line"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::K);
// Leave these at zero, same can be accomplished with tab/shift-tab, including selection.
// The next/previous in history shortcut in this case makes a lot more sense.
- ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), KEY_NONE);
- ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), KEY_NONE);
- ED_SHORTCUT("script_text_editor/toggle_comment", TTR("Toggle Comment"), KEY_MASK_CMD | KEY_K);
- ED_SHORTCUT("script_text_editor/toggle_fold_line", TTR("Fold/Unfold Line"), KEY_MASK_ALT | KEY_F);
- ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), KEY_NONE);
- ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), KEY_NONE);
- ED_SHORTCUT("script_text_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_D);
- ED_SHORTCUT_OVERRIDE("script_text_editor/duplicate_selection", "macos", KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_C);
- ED_SHORTCUT("script_text_editor/evaluate_selection", TTR("Evaluate Selection"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_E);
- ED_SHORTCUT("script_text_editor/trim_trailing_whitespace", TTR("Trim Trailing Whitespace"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_T);
- ED_SHORTCUT("script_text_editor/convert_indent_to_spaces", TTR("Convert Indent to Spaces"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Y);
- ED_SHORTCUT("script_text_editor/convert_indent_to_tabs", TTR("Convert Indent to Tabs"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_I);
- ED_SHORTCUT("script_text_editor/auto_indent", TTR("Auto Indent"), KEY_MASK_CMD | KEY_I);
+ ED_SHORTCUT("script_text_editor/indent_left", TTR("Indent Left"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/indent_right", TTR("Indent Right"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/toggle_comment", TTR("Toggle Comment"), KeyModifierMask::CMD | Key::K);
+ ED_SHORTCUT("script_text_editor/toggle_fold_line", TTR("Fold/Unfold Line"), KeyModifierMask::ALT | Key::F);
+ ED_SHORTCUT("script_text_editor/fold_all_lines", TTR("Fold All Lines"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), Key::NONE);
+ ED_SHORTCUT("script_text_editor/duplicate_selection", TTR("Duplicate Selection"), KeyModifierMask::SHIFT | KeyModifierMask::CMD | Key::D);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/duplicate_selection", "macos", KeyModifierMask::SHIFT | KeyModifierMask::CMD | Key::C);
+ ED_SHORTCUT("script_text_editor/evaluate_selection", TTR("Evaluate Selection"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::E);
+ ED_SHORTCUT("script_text_editor/trim_trailing_whitespace", TTR("Trim Trailing Whitespace"), KeyModifierMask::CMD | KeyModifierMask::ALT | Key::T);
+ ED_SHORTCUT("script_text_editor/convert_indent_to_spaces", TTR("Convert Indent to Spaces"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::Y);
+ ED_SHORTCUT("script_text_editor/convert_indent_to_tabs", TTR("Convert Indent to Tabs"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::I);
+ ED_SHORTCUT("script_text_editor/auto_indent", TTR("Auto Indent"), KeyModifierMask::CMD | Key::I);
- ED_SHORTCUT_AND_COMMAND("script_text_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F);
+ ED_SHORTCUT_AND_COMMAND("script_text_editor/find", TTR("Find..."), KeyModifierMask::CMD | Key::F);
- ED_SHORTCUT("script_text_editor/find_next", TTR("Find Next"), KEY_F3);
- ED_SHORTCUT_OVERRIDE("script_text_editor/find_next", "macos", KEY_MASK_CMD | KEY_G);
+ ED_SHORTCUT("script_text_editor/find_next", TTR("Find Next"), Key::F3);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/find_next", "macos", KeyModifierMask::CMD | Key::G);
- ED_SHORTCUT("script_text_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT | KEY_F3);
- ED_SHORTCUT_OVERRIDE("script_text_editor/find_previous", "macos", KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G);
+ ED_SHORTCUT("script_text_editor/find_previous", TTR("Find Previous"), KeyModifierMask::SHIFT | Key::F3);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/find_previous", "macos", KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G);
- ED_SHORTCUT_AND_COMMAND("script_text_editor/replace", TTR("Replace..."), KEY_MASK_CMD | KEY_R);
- ED_SHORTCUT_OVERRIDE("script_text_editor/replace", "macos", KEY_MASK_ALT | KEY_MASK_CMD | KEY_F);
+ ED_SHORTCUT_AND_COMMAND("script_text_editor/replace", TTR("Replace..."), KeyModifierMask::CMD | Key::R);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/replace", "macos", KeyModifierMask::ALT | KeyModifierMask::CMD | Key::F);
- ED_SHORTCUT("script_text_editor/find_in_files", TTR("Find in Files..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F);
- ED_SHORTCUT("script_text_editor/replace_in_files", TTR("Replace in Files..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R);
+ ED_SHORTCUT("script_text_editor/find_in_files", TTR("Find in Files..."), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F);
+ ED_SHORTCUT("script_text_editor/replace_in_files", TTR("Replace in Files..."), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::R);
- ED_SHORTCUT("script_text_editor/contextual_help", TTR("Contextual Help"), KEY_MASK_ALT | KEY_F1);
- ED_SHORTCUT_OVERRIDE("script_text_editor/contextual_help", "macos", KEY_MASK_ALT | KEY_MASK_SHIFT | KEY_SPACE);
+ ED_SHORTCUT("script_text_editor/contextual_help", TTR("Contextual Help"), KeyModifierMask::ALT | Key::F1);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/contextual_help", "macos", KeyModifierMask::ALT | KeyModifierMask::SHIFT | Key::SPACE);
- ED_SHORTCUT("script_text_editor/toggle_bookmark", TTR("Toggle Bookmark"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_B);
- ED_SHORTCUT("script_text_editor/goto_next_bookmark", TTR("Go to Next Bookmark"), KEY_MASK_CMD | KEY_B);
- ED_SHORTCUT("script_text_editor/goto_previous_bookmark", TTR("Go to Previous Bookmark"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B);
- ED_SHORTCUT("script_text_editor/remove_all_bookmarks", TTR("Remove All Bookmarks"), KEY_NONE);
+ ED_SHORTCUT("script_text_editor/toggle_bookmark", TTR("Toggle Bookmark"), KeyModifierMask::CMD | KeyModifierMask::ALT | Key::B);
+ ED_SHORTCUT("script_text_editor/goto_next_bookmark", TTR("Go to Next Bookmark"), KeyModifierMask::CMD | Key::B);
+ ED_SHORTCUT("script_text_editor/goto_previous_bookmark", TTR("Go to Previous Bookmark"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::B);
+ ED_SHORTCUT("script_text_editor/remove_all_bookmarks", TTR("Remove All Bookmarks"), Key::NONE);
- ED_SHORTCUT("script_text_editor/goto_function", TTR("Go to Function..."), KEY_MASK_ALT | KEY_MASK_CMD | KEY_F);
- ED_SHORTCUT_OVERRIDE("script_text_editor/goto_function", "macos", KEY_MASK_CTRL | KEY_MASK_CMD | KEY_J);
+ ED_SHORTCUT("script_text_editor/goto_function", TTR("Go to Function..."), KeyModifierMask::ALT | KeyModifierMask::CMD | Key::F);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/goto_function", "macos", KeyModifierMask::CTRL | KeyModifierMask::CMD | Key::J);
- ED_SHORTCUT("script_text_editor/goto_line", TTR("Go to Line..."), KEY_MASK_CMD | KEY_L);
+ ED_SHORTCUT("script_text_editor/goto_line", TTR("Go to Line..."), KeyModifierMask::CMD | Key::L);
- ED_SHORTCUT("script_text_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), KEY_F9);
- ED_SHORTCUT_OVERRIDE("script_text_editor/toggle_breakpoint", "macos", KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B);
+ ED_SHORTCUT("script_text_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), Key::F9);
+ ED_SHORTCUT_OVERRIDE("script_text_editor/toggle_breakpoint", "macos", KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::B);
- ED_SHORTCUT("script_text_editor/remove_all_breakpoints", TTR("Remove All Breakpoints"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F9);
- ED_SHORTCUT("script_text_editor/goto_next_breakpoint", TTR("Go to Next Breakpoint"), KEY_MASK_CMD | KEY_PERIOD);
- ED_SHORTCUT("script_text_editor/goto_previous_breakpoint", TTR("Go to Previous Breakpoint"), KEY_MASK_CMD | KEY_COMMA);
+ ED_SHORTCUT("script_text_editor/remove_all_breakpoints", TTR("Remove All Breakpoints"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F9);
+ ED_SHORTCUT("script_text_editor/goto_next_breakpoint", TTR("Go to Next Breakpoint"), KeyModifierMask::CMD | Key::PERIOD);
+ ED_SHORTCUT("script_text_editor/goto_previous_breakpoint", TTR("Go to Previous Breakpoint"), KeyModifierMask::CMD | Key::COMMA);
ScriptEditor::register_create_script_editor_function(create_editor);
}
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 9d2b4c88c5..984dc0a1c9 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -552,7 +552,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
CodeEdit *tx = shader_editor->get_text_editor();
Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position());
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 0b8a56503c..5f21c8c881 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -681,7 +681,7 @@ void Skeleton3DEditor::create_editors() {
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(false));
key_insert_button->set_tooltip(TTR("Insert key of bone poses already exist track."));
- key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), KEY_INSERT));
+ key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT));
animation_hb->add_child(key_insert_button);
key_insert_all_button = memnew(Button);
@@ -689,7 +689,7 @@ void Skeleton3DEditor::create_editors() {
key_insert_all_button->set_focus_mode(FOCUS_NONE);
key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(true));
key_insert_all_button->set_tooltip(TTR("Insert key of all bone poses."));
- key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KEY_MASK_CMD + KEY_INSERT));
+ key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD + Key::INSERT));
animation_hb->add_child(key_insert_all_button);
// Bone tree.
@@ -1028,7 +1028,7 @@ EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Ca
Node3DEditor *ne = Node3DEditor::get_singleton();
if (se->is_edit_mode()) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (ne->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) {
if (!ne->is_gizmo_visible()) {
return EditorPlugin::AFTER_GUI_INPUT_STOP;
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 8a8d80891a..d455f4618b 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -126,7 +126,7 @@ void SpriteFramesEditor::_sheet_preview_draw() {
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
const int idx = _sheet_preview_position_to_frame_index(mb->get_position());
if (idx != -1) {
@@ -166,12 +166,12 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
frames_toggled_by_mouse_hover.clear();
}
const Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
// Select by holding down the mouse button on frames.
const int idx = _sheet_preview_position_to_frame_index(mm->get_position());
@@ -200,11 +200,11 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
// to allow performing this action anywhere, even if the cursor isn't
// hovering the texture in the workspace.
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
_sheet_zoom_in();
// Don't scroll up after zooming in.
accept_event();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
_sheet_zoom_out();
// Don't scroll down after zooming out.
accept_event();
@@ -746,11 +746,11 @@ void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
_zoom_in();
// Don't scroll up after zooming in.
accept_event();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
_zoom_out();
// Don't scroll down after zooming out.
accept_event();
@@ -1006,7 +1006,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
_prepare_sprite_sheet(files[0]);
} else {
_file_load_request(files, at_pos);
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index 91c5e96f08..1c7f319280 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -44,13 +44,6 @@ void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) {
add_custom_control(preview);
}
-bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, bool p_wide) {
- return false; //do not want
-}
-
-void EditorInspectorPluginStyleBox::parse_end() {
-}
-
void StyleBoxPreview::edit(const Ref<StyleBox> &p_stylebox) {
if (stylebox.is_valid()) {
stylebox->disconnect("changed", callable_mp(this, &StyleBoxPreview::_sb_changed));
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index 8ca348bd80..d82e5ab05e 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -61,8 +61,6 @@ class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_begin(Object *p_object) override;
- virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
- virtual void parse_end() override;
};
class StyleBoxEditorPlugin : public EditorPlugin {
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 8186c2c84c..ebfe6c9ee3 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -425,7 +425,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
CodeEdit *tx = code_editor->get_text_editor();
Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position());
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index ee62138d12..1f536d13cf 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -38,7 +38,7 @@ void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
y_rot += -mm->get_relative().x * 0.01;
x_rot += mm->get_relative().y * 0.01;
_update_material();
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index ce90d61616..8e1c81a876 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -284,7 +284,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (node_ninepatch || obj_styleBox.is_valid()) {
edited_margin = -1;
@@ -330,7 +330,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
for (const Rect2 &E : autoslice_cache) {
if (E.has_point(point)) {
rect = E;
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(KEY_SHIFT | KEY_ALT)))) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL) && !(Input::get_singleton()->is_key_pressed(Key(Key::SHIFT | Key::ALT)))) {
Rect2 r;
if (atlas_tex.is_valid()) {
r = atlas_tex->get_region();
@@ -446,7 +446,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
creating = false;
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
if (drag) {
drag = false;
if (edited_margin >= 0) {
@@ -465,9 +465,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
drag_index = -1;
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
_zoom_on_position(draw_zoom * ((0.95 + (0.05 * mb->get_factor())) / 0.95), mb->get_position());
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
_zoom_on_position(draw_zoom * (1 - (0.05 * mb->get_factor())), mb->get_position());
}
}
@@ -475,7 +475,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
- if (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || Input::get_singleton()->is_key_pressed(Key::SPACE)) {
Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
hscroll->set_value(hscroll->get_value() - dragged.x);
vscroll->set_value(vscroll->get_value() - dragged.y);
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index b1ef85b4f4..f94439f344 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -1711,13 +1711,13 @@ void ThemeItemEditorDialog::_edit_theme_item_gui_input(const Ref<InputEvent> &p_
}
switch (k->get_keycode()) {
- case KEY_KP_ENTER:
- case KEY_ENTER: {
+ case Key::KP_ENTER:
+ case Key::ENTER: {
_confirm_edit_theme_item();
edit_theme_item_dialog->hide();
edit_theme_item_dialog->set_input_as_handled();
} break;
- case KEY_ESCAPE: {
+ case Key::ESCAPE: {
edit_theme_item_dialog->hide();
edit_theme_item_dialog->set_input_as_handled();
} break;
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
index e13a10fe3f..df0b35908b 100644
--- a/editor/plugins/theme_editor_preview.cpp
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -144,7 +144,7 @@ void ThemeEditorPreview::_gui_input_picker_overlay(const Ref<InputEvent> &p_even
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (hovered_control) {
StringName theme_type = hovered_control->get_theme_type_variation();
if (theme_type == StringName()) {
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index c064073b77..604143ef93 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -46,7 +46,7 @@ void TileAtlasView::gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid()) {
drag_type = DRAG_TYPE_NONE;
- Vector2i scroll_vec = Vector2((mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) - (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT), (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) - (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN));
+ Vector2i scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_LEFT) - (mb->get_button_index() == MouseButton::WHEEL_RIGHT), (mb->get_button_index() == MouseButton::WHEEL_UP) - (mb->get_button_index() == MouseButton::WHEEL_DOWN));
if (scroll_vec != Vector2()) {
if (mb->is_ctrl_pressed()) {
if (mb->is_shift_pressed()) {
@@ -69,7 +69,7 @@ void TileAtlasView::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE || mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::MIDDLE || mb->get_button_index() == MouseButton::RIGHT) {
if (mb->is_pressed()) {
drag_type = DRAG_TYPE_PAN;
} else {
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index e9d80bb4b8..d165f44334 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -125,7 +125,14 @@ void GenericTilePolygonEditor::_base_control_draw() {
Color grid_color = EditorSettings::get_singleton()->get("editors/tiles_editor/grid_color");
const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
const Ref<Texture2D> add_handle = get_theme_icon(SNAME("EditorHandleAdd"), SNAME("EditorIcons"));
+ const Ref<StyleBox> focus_stylebox = get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles"));
+ // Draw the focus rectangle.
+ if (base_control->has_focus()) {
+ base_control->draw_style_box(focus_stylebox, Rect2(Vector2(), base_control->get_size()));
+ }
+
+ // Draw tile-related things.
Size2 tile_size = tile_set->get_tile_size();
Transform2D xform;
@@ -240,9 +247,10 @@ void GenericTilePolygonEditor::_zoom_changed() {
}
void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
+ UndoRedo *undo_redo = use_undo_redo ? editor_undo_redo : memnew(UndoRedo);
switch (p_item_pressed) {
case RESET_TO_DEFAULT_TILE: {
- undo_redo->create_action(TTR("Edit Polygons"));
+ undo_redo->create_action(TTR("Reset Polygons"));
undo_redo->add_do_method(this, "clear_polygons");
Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
for (int i = 0; i < polygon.size(); i++) {
@@ -260,7 +268,7 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
undo_redo->commit_action(true);
} break;
case CLEAR_TILE: {
- undo_redo->create_action(TTR("Edit Polygons"));
+ undo_redo->create_action(TTR("Clear Polygons"));
undo_redo->add_do_method(this, "clear_polygons");
undo_redo->add_do_method(base_control, "update");
undo_redo->add_do_method(this, "emit_signal", "polygons_changed");
@@ -272,9 +280,50 @@ void GenericTilePolygonEditor::_advanced_menu_item_pressed(int p_item_pressed) {
undo_redo->add_undo_method(this, "emit_signal", "polygons_changed");
undo_redo->commit_action(true);
} break;
+ case ROTATE_RIGHT:
+ case ROTATE_LEFT:
+ case FLIP_HORIZONTALLY:
+ case FLIP_VERTICALLY: {
+ undo_redo->create_action(TTR("Rotate Polygons Left"));
+ for (unsigned int i = 0; i < polygons.size(); i++) {
+ Vector<Point2> new_polygon;
+ for (int point_index = 0; point_index < polygons[i].size(); point_index++) {
+ Vector2 point = polygons[i][point_index];
+ switch (p_item_pressed) {
+ case ROTATE_RIGHT: {
+ point = Vector2(-point.y, point.x);
+ } break;
+ case ROTATE_LEFT: {
+ point = Vector2(point.y, -point.x);
+ } break;
+ case FLIP_HORIZONTALLY: {
+ point = Vector2(-point.x, point.y);
+ } break;
+ case FLIP_VERTICALLY: {
+ point = Vector2(point.x, -point.y);
+ } break;
+ default:
+ break;
+ }
+ new_polygon.push_back(point);
+ }
+ undo_redo->add_do_method(this, "set_polygon", i, new_polygon);
+ }
+ undo_redo->add_do_method(base_control, "update");
+ undo_redo->add_do_method(this, "emit_signal", "polygons_changed");
+ for (unsigned int i = 0; i < polygons.size(); i++) {
+ undo_redo->add_undo_method(this, "set_polygon", polygons[i]);
+ }
+ undo_redo->add_undo_method(base_control, "update");
+ undo_redo->add_undo_method(this, "emit_signal", "polygons_changed");
+ undo_redo->commit_action(true);
+ } break;
default:
break;
}
+ if (!use_undo_redo) {
+ memdelete(undo_redo);
+ }
}
void GenericTilePolygonEditor::_grab_polygon_point(Vector2 p_pos, const Transform2D &p_polygon_xform, int &r_polygon_index, int &r_point_index) {
@@ -359,6 +408,7 @@ void GenericTilePolygonEditor::_snap_to_half_pixel(Point2 &r_point) {
}
void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event) {
+ UndoRedo *undo_redo = use_undo_redo ? editor_undo_redo : memnew(UndoRedo);
real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
hovered_polygon_index = -1;
@@ -399,15 +449,15 @@ void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event)
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_ctrl_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_ctrl_pressed()) {
editor_zoom_widget->set_zoom_by_increments(1);
_zoom_changed();
accept_event();
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_ctrl_pressed()) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_ctrl_pressed()) {
editor_zoom_widget->set_zoom_by_increments(-1);
_zoom_changed();
accept_event();
- } else if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ } else if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (tools_button_group->get_pressed_button() != button_create) {
in_creation_polygon.clear();
@@ -504,7 +554,7 @@ void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event)
drag_point_index = -1;
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT) {
if (mb->is_pressed()) {
if (tools_button_group->get_pressed_button() == button_edit) {
// Remove point or pan.
@@ -538,7 +588,7 @@ void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event)
} else {
drag_type = DRAG_TYPE_NONE;
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
+ } else if (mb->get_button_index() == MouseButton::MIDDLE) {
if (mb->is_pressed()) {
drag_type = DRAG_TYPE_PAN;
drag_last_pos = mb->get_position();
@@ -549,21 +599,47 @@ void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event)
}
base_control->update();
+
+ if (!use_undo_redo) {
+ memdelete(undo_redo);
+ }
+}
+
+void GenericTilePolygonEditor::set_use_undo_redo(bool p_use_undo_redo) {
+ use_undo_redo = p_use_undo_redo;
}
void GenericTilePolygonEditor::set_tile_set(Ref<TileSet> p_tile_set) {
- if (tile_set != p_tile_set) {
- // Set the default tile shape
- clear_polygons();
- if (p_tile_set.is_valid()) {
- Vector<Vector2> polygon = p_tile_set->get_tile_shape_polygon();
- for (int i = 0; i < polygon.size(); i++) {
- polygon.write[i] = polygon[i] * p_tile_set->get_tile_size();
- }
- add_polygon(polygon);
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ if (tile_set == p_tile_set) {
+ return;
+ }
+
+ // Set the default tile shape
+ clear_polygons();
+ if (p_tile_set.is_valid()) {
+ Vector<Vector2> polygon = p_tile_set->get_tile_shape_polygon();
+ for (int i = 0; i < polygon.size(); i++) {
+ polygon.write[i] = polygon[i] * p_tile_set->get_tile_size();
}
+ add_polygon(polygon);
}
+
tile_set = p_tile_set;
+
+ // Set the default zoom value.
+ int default_control_y_size = 200 * EDSCALE;
+ Vector2 zoomed_tile = editor_zoom_widget->get_zoom() * tile_set->get_tile_size();
+ while (zoomed_tile.y < default_control_y_size) {
+ editor_zoom_widget->set_zoom_by_increments(6, false);
+ zoomed_tile = editor_zoom_widget->get_zoom() * tile_set->get_tile_size();
+ }
+ while (zoomed_tile.y > default_control_y_size) {
+ editor_zoom_widget->set_zoom_by_increments(-6, false);
+ zoomed_tile = editor_zoom_widget->get_zoom() * tile_set->get_tile_size();
+ }
+ editor_zoom_widget->set_zoom_by_increments(-6, false);
+ _zoom_changed();
}
void GenericTilePolygonEditor::set_background(Ref<Texture2D> p_texture, Rect2 p_region, Vector2 p_offset, bool p_flip_h, bool p_flip_v, bool p_transpose, Color p_modulate) {
@@ -644,6 +720,12 @@ void GenericTilePolygonEditor::_notification(int p_what) {
button_center_view->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("CenterView"), SNAME("EditorIcons")));
button_pixel_snap->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
button_advanced_menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
+
+ PopupMenu *p = button_advanced_menu->get_popup();
+ p->set_item_icon(p->get_item_index(ROTATE_RIGHT), get_theme_icon(SNAME("RotateRight"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(ROTATE_LEFT), get_theme_icon(SNAME("RotateLeft"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(FLIP_HORIZONTALLY), get_theme_icon(SNAME("MirrorX"), SNAME("EditorIcons")));
+ p->set_item_icon(p->get_item_index(FLIP_VERTICALLY), get_theme_icon(SNAME("MirrorY"), SNAME("EditorIcons")));
break;
}
}
@@ -670,18 +752,21 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
button_create->set_toggle_mode(true);
button_create->set_button_group(tools_button_group);
button_create->set_pressed(true);
+ button_create->set_tooltip(TTR("Add polygon tool"));
toolbar->add_child(button_create);
button_edit = memnew(Button);
button_edit->set_flat(true);
button_edit->set_toggle_mode(true);
button_edit->set_button_group(tools_button_group);
+ button_edit->set_tooltip(TTR("Edit points tool"));
toolbar->add_child(button_edit);
button_delete = memnew(Button);
button_delete->set_flat(true);
button_delete->set_toggle_mode(true);
button_delete->set_button_group(tools_button_group);
+ button_delete->set_tooltip(TTR("Delete points tool"));
toolbar->add_child(button_delete);
button_advanced_menu = memnew(MenuButton);
@@ -689,7 +774,13 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
button_advanced_menu->set_toggle_mode(true);
button_advanced_menu->get_popup()->add_item(TTR("Reset to default tile shape"), RESET_TO_DEFAULT_TILE);
button_advanced_menu->get_popup()->add_item(TTR("Clear"), CLEAR_TILE);
+ button_advanced_menu->get_popup()->add_separator();
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("RotateRight"), SNAME("EditorIcons")), TTR("Rotate Right"), ROTATE_RIGHT);
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("RotateLeft"), SNAME("EditorIcons")), TTR("Rotate Left"), ROTATE_LEFT);
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("MirrorX"), SNAME("EditorIcons")), TTR("Flip Horizontally"), FLIP_HORIZONTALLY);
+ button_advanced_menu->get_popup()->add_icon_item(get_theme_icon(SNAME("MirrorY"), SNAME("EditorIcons")), TTR("Flip Vertically"), FLIP_VERTICALLY);
button_advanced_menu->get_popup()->connect("id_pressed", callable_mp(this, &GenericTilePolygonEditor::_advanced_menu_item_pressed));
+ button_advanced_menu->set_focus_mode(FOCUS_ALL);
toolbar->add_child(button_advanced_menu);
toolbar->add_child(memnew(VSeparator));
@@ -698,6 +789,7 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
button_pixel_snap->set_flat(true);
button_pixel_snap->set_toggle_mode(true);
button_pixel_snap->set_pressed(true);
+ button_pixel_snap->set_tooltip(TTR("Snap to half-pixel"));
toolbar->add_child(button_pixel_snap);
Control *root = memnew(Control);
@@ -717,6 +809,7 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
base_control->connect("draw", callable_mp(this, &GenericTilePolygonEditor::_base_control_draw));
base_control->connect("gui_input", callable_mp(this, &GenericTilePolygonEditor::_base_control_gui_input));
base_control->set_clip_contents(true);
+ base_control->set_focus_mode(Control::FOCUS_CLICK);
root->add_child(base_control);
editor_zoom_widget = memnew(EditorZoomWidget);
@@ -836,7 +929,7 @@ void TileDataDefaultEditor::forward_painting_atlas_gui_input(TileAtlasView *p_ti
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (picker_button->is_pressed()) {
Vector2i coords = p_tile_atlas_view->get_atlas_tile_coords_at_pos(mb->get_position());
@@ -927,7 +1020,7 @@ void TileDataDefaultEditor::forward_painting_alternatives_gui_input(TileAtlasVie
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (picker_button->is_pressed()) {
Vector3i tile = p_tile_atlas_view->get_alternative_tile_at_pos(mb->get_position());
@@ -1082,7 +1175,7 @@ TileDataDefaultEditor::TileDataDefaultEditor() {
picker_button = memnew(Button);
picker_button->set_flat(true);
picker_button->set_toggle_mode(true);
- picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", KEY_P));
+ picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", Key::P));
toolbar->add_child(picker_button);
}
@@ -1432,7 +1525,7 @@ TileDataCollisionEditor::TileDataCollisionEditor() {
angular_velocity_editor->connect("property_changed", callable_mp(this, &TileDataCollisionEditor::_property_value_changed).unbind(1));
angular_velocity_editor->update_property();
add_child(angular_velocity_editor);
- property_editors["angular_velocity"] = linear_velocity_editor;
+ property_editors["angular_velocity"] = angular_velocity_editor;
_polygons_changed();
}
@@ -1873,7 +1966,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (picker_button->is_pressed()) {
Vector2i coords = p_tile_atlas_view->get_atlas_tile_coords_at_pos(mb->get_position());
@@ -2214,7 +2307,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
if (picker_button->is_pressed()) {
Vector3i tile = p_tile_atlas_view->get_alternative_tile_at_pos(mb->get_position());
@@ -2385,7 +2478,7 @@ TileDataTerrainsEditor::TileDataTerrainsEditor() {
picker_button = memnew(Button);
picker_button->set_flat(true);
picker_button->set_toggle_mode(true);
- picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", KEY_P));
+ picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", Key::P));
toolbar->add_child(picker_button);
// Setup
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index acb4c5882d..3fc5e738bb 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -94,7 +94,8 @@ private:
LocalVector<Vector<Point2>> polygons;
bool multiple_polygon_mode = false;
- UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ bool use_undo_redo = true;
+ UndoRedo *editor_undo_redo = EditorNode::get_undo_redo();
// UI
int hovered_polygon_index = -1;
@@ -108,7 +109,7 @@ private:
DRAG_TYPE_CREATE_POINT,
DRAG_TYPE_PAN,
};
- DragType drag_type;
+ DragType drag_type = DRAG_TYPE_NONE;
int drag_polygon_index;
int drag_point_index;
Vector2 drag_last_pos;
@@ -143,6 +144,10 @@ private:
enum AdvancedMenuOption {
RESET_TO_DEFAULT_TILE,
CLEAR_TILE,
+ ROTATE_RIGHT,
+ ROTATE_LEFT,
+ FLIP_HORIZONTALLY,
+ FLIP_VERTICALLY,
};
void _base_control_draw();
@@ -161,6 +166,8 @@ protected:
static void _bind_methods();
public:
+ void set_use_undo_redo(bool p_use_undo_redo);
+
void set_tile_set(Ref<TileSet> p_tile_set);
void set_background(Ref<Texture2D> p_texture, Rect2 p_region = Rect2(), Vector2 p_offset = Vector2(), bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, Color p_modulate = Color(1.0, 1.0, 1.0, 0.0));
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 39fbd86f77..73b1fc7c67 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -415,7 +415,7 @@ void TileMapEditorTilesPlugin::_scenes_list_multi_selected(int p_index, bool p_s
TileMapCell selected = TileMapCell(source_id, Vector2i(), scene_id);
// Clear the selection if shift is not pressed.
- if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
tile_set_selection.clear();
}
@@ -590,10 +590,10 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
Vector2 mpos = xform.affine_inverse().xform(mb->get_position());
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT || mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) {
if (mb->is_pressed()) {
// Pressed
- if (erase_button->is_pressed() || mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (erase_button->is_pressed() || mb->get_button_index() == MouseButton::RIGHT) {
drag_erasing = true;
}
@@ -617,12 +617,12 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
}
} else {
// Check if we are picking a tile.
- if (picker_button->is_pressed() || (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ if (picker_button->is_pressed() || (Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) {
drag_type = DRAG_TYPE_PICK;
drag_start_mouse_pos = mpos;
} else {
// Paint otherwise.
- if (tool_buttons_group->get_pressed_button() == paint_tool_button && !Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (tool_buttons_group->get_pressed_button() == paint_tool_button && !Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
drag_type = DRAG_TYPE_PAINT;
drag_start_mouse_pos = mpos;
drag_modified.clear();
@@ -638,11 +638,11 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
tile_map->set_cell(tile_map_layer, coords, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile);
}
_fix_invalid_tiles_in_tile_map_selection();
- } else if (tool_buttons_group->get_pressed_button() == line_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(KEY_SHIFT) && !Input::get_singleton()->is_key_pressed(KEY_CTRL))) {
+ } else if (tool_buttons_group->get_pressed_button() == line_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CTRL))) {
drag_type = DRAG_TYPE_LINE;
drag_start_mouse_pos = mpos;
drag_modified.clear();
- } else if (tool_buttons_group->get_pressed_button() == rect_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(KEY_SHIFT) && Input::get_singleton()->is_key_pressed(KEY_CTRL))) {
+ } else if (tool_buttons_group->get_pressed_button() == rect_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && Input::get_singleton()->is_key_pressed(Key::CTRL))) {
drag_type = DRAG_TYPE_RECT;
drag_start_mouse_pos = mpos;
drag_modified.clear();
@@ -713,7 +713,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
// Draw the selection.
if ((tiles_bottom_panel->is_visible_in_tree() || patterns_bottom_panel->is_visible_in_tree()) && tool_buttons_group->get_pressed_button() == select_tool_button) {
// In select mode, we only draw the current selection if we are modifying it (pressing control or shift).
- if (drag_type == DRAG_TYPE_MOVE || (drag_type == DRAG_TYPE_SELECT && !Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ if (drag_type == DRAG_TYPE_MOVE || (drag_type == DRAG_TYPE_SELECT && !Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) {
// Do nothing
} else {
Color grid_color = EditorSettings::get_singleton()->get("editors/tiles_editor/grid_color");
@@ -783,7 +783,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
Vector2i coords = tile_map->map_pattern(tile_map->world_to_map(drag_last_mouse_pos - mouse_offset), clipboard_used_cells[i], tile_map_clipboard);
preview[coords] = TileMapCell(tile_map_clipboard->get_cell_source_id(clipboard_used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(clipboard_used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(clipboard_used_cells[i]));
}
- } else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) {
bool expand_grid = false;
if (tool_buttons_group->get_pressed_button() == paint_tool_button && drag_type == DRAG_TYPE_NONE) {
// Preview for a single pattern.
@@ -1212,14 +1212,14 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
undo_redo->create_action(TTR("Change selection"));
undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
- if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT) && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (!Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
tile_map_selection.clear();
}
Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
for (int x = rect.position.x; x <= rect.get_end().x; x++) {
for (int y = rect.position.y; y <= rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
- if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
if (tile_map_selection.has(coords)) {
tile_map_selection.erase(coords);
}
@@ -1734,7 +1734,7 @@ void TileMapEditorTilesPlugin::_tile_atlas_control_gui_input(const Ref<InputEven
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) { // Pressed
tile_set_dragging_selection = true;
tile_set_drag_start_mouse_pos = tile_atlas_control->get_local_mouse_position();
@@ -1892,7 +1892,7 @@ void TileMapEditorTilesPlugin::_tile_alternatives_control_gui_input(const Ref<In
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) { // Pressed
// Left click pressed.
if (!mb->is_shift_pressed()) {
@@ -1957,11 +1957,11 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
CanvasItemEditor::get_singleton()->get_viewport_control()->connect("mouse_exited", callable_mp(this, &TileMapEditorTilesPlugin::_mouse_exited_viewport));
// --- Shortcuts ---
- ED_SHORTCUT("tiles_editor/cut", TTR("Cut"), KEY_MASK_CMD | KEY_X);
- ED_SHORTCUT("tiles_editor/copy", TTR("Copy"), KEY_MASK_CMD | KEY_C);
- ED_SHORTCUT("tiles_editor/paste", TTR("Paste"), KEY_MASK_CMD | KEY_V);
- ED_SHORTCUT("tiles_editor/cancel", TTR("Cancel"), KEY_ESCAPE);
- ED_SHORTCUT("tiles_editor/delete", TTR("Delete"), KEY_DELETE);
+ ED_SHORTCUT("tiles_editor/cut", TTR("Cut"), KeyModifierMask::CMD | Key::X);
+ ED_SHORTCUT("tiles_editor/copy", TTR("Copy"), KeyModifierMask::CMD | Key::C);
+ ED_SHORTCUT("tiles_editor/paste", TTR("Paste"), KeyModifierMask::CMD | Key::V);
+ ED_SHORTCUT("tiles_editor/cancel", TTR("Cancel"), Key::ESCAPE);
+ ED_SHORTCUT("tiles_editor/delete", TTR("Delete"), Key::KEY_DELETE);
// --- Initialize references ---
tile_map_clipboard.instantiate();
@@ -1979,7 +1979,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
select_tool_button->set_flat(true);
select_tool_button->set_toggle_mode(true);
select_tool_button->set_button_group(tool_buttons_group);
- select_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/selection_tool", "Selection", KEY_S));
+ select_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/selection_tool", "Selection", Key::S));
select_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(select_tool_button);
@@ -1987,7 +1987,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
paint_tool_button->set_flat(true);
paint_tool_button->set_toggle_mode(true);
paint_tool_button->set_button_group(tool_buttons_group);
- paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", KEY_D));
+ paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", Key::D));
paint_tool_button->set_tooltip(TTR("Shift: Draw line.") + "\n" + TTR("Shift+Ctrl: Draw rectangle."));
paint_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(paint_tool_button);
@@ -1996,7 +1996,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
line_tool_button->set_flat(true);
line_tool_button->set_toggle_mode(true);
line_tool_button->set_button_group(tool_buttons_group);
- line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", KEY_L));
+ line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", Key::L));
line_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(line_tool_button);
@@ -2004,7 +2004,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
rect_tool_button->set_flat(true);
rect_tool_button->set_toggle_mode(true);
rect_tool_button->set_button_group(tool_buttons_group);
- rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", KEY_R));
+ rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", Key::R));
rect_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(rect_tool_button);
@@ -2012,7 +2012,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
bucket_tool_button->set_flat(true);
bucket_tool_button->set_toggle_mode(true);
bucket_tool_button->set_button_group(tool_buttons_group);
- bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", KEY_B));
+ bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", Key::B));
bucket_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(bucket_tool_button);
toolbar->add_child(tilemap_tiles_tools_buttons);
@@ -2028,7 +2028,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
picker_button = memnew(Button);
picker_button->set_flat(true);
picker_button->set_toggle_mode(true);
- picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", KEY_P));
+ picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", Key::P));
picker_button->set_tooltip(TTR("Alternatively hold Ctrl with other tools to pick tile."));
picker_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
tools_settings->add_child(picker_button);
@@ -2037,7 +2037,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
erase_button = memnew(Button);
erase_button->set_flat(true);
erase_button->set_toggle_mode(true);
- erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", KEY_E));
+ erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", Key::E));
erase_button->set_tooltip(TTR("Alternatively use RMB to erase tiles."));
erase_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
tools_settings->add_child(erase_button);
@@ -2766,10 +2766,10 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
Vector2 mpos = xform.affine_inverse().xform(mb->get_position());
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT || mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT) {
if (mb->is_pressed()) {
// Pressed
- if (erase_button->is_pressed() || mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (erase_button->is_pressed() || mb->get_button_index() == MouseButton::RIGHT) {
drag_erasing = true;
}
@@ -2777,7 +2777,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
drag_type = DRAG_TYPE_PICK;
} else {
// Paint otherwise.
- if (tool_buttons_group->get_pressed_button() == paint_tool_button && !Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (tool_buttons_group->get_pressed_button() == paint_tool_button && !Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) {
return true;
}
@@ -2792,14 +2792,14 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key);
tile_map->set_cell(tile_map_layer, E.key, E.value.source_id, E.value.get_atlas_coords(), E.value.alternative_tile);
}
- } else if (tool_buttons_group->get_pressed_button() == line_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(KEY_SHIFT) && !Input::get_singleton()->is_key_pressed(KEY_CTRL))) {
+ } else if (tool_buttons_group->get_pressed_button() == line_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CTRL))) {
if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) {
return true;
}
drag_type = DRAG_TYPE_LINE;
drag_start_mouse_pos = mpos;
drag_modified.clear();
- } else if (tool_buttons_group->get_pressed_button() == rect_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(KEY_SHIFT) && Input::get_singleton()->is_key_pressed(KEY_CTRL))) {
+ } else if (tool_buttons_group->get_pressed_button() == rect_tool_button || (tool_buttons_group->get_pressed_button() == paint_tool_button && Input::get_singleton()->is_key_pressed(Key::SHIFT) && Input::get_singleton()->is_key_pressed(Key::CTRL))) {
if (selected_terrain_set < 0 || !selected_terrains_pattern.is_valid()) {
return true;
}
@@ -2884,7 +2884,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o
tile_xform.set_scale(tile_shape_size);
tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false);
}
- } else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) {
bool expand_grid = false;
if (tool_buttons_group->get_pressed_button() == paint_tool_button && drag_type == DRAG_TYPE_NONE) {
// Preview for a single tile.
@@ -3230,7 +3230,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
paint_tool_button->set_toggle_mode(true);
paint_tool_button->set_button_group(tool_buttons_group);
paint_tool_button->set_pressed(true);
- paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", KEY_D));
+ paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", Key::D));
paint_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(paint_tool_button);
@@ -3238,7 +3238,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
line_tool_button->set_flat(true);
line_tool_button->set_toggle_mode(true);
line_tool_button->set_button_group(tool_buttons_group);
- line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", KEY_L));
+ line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", Key::L));
line_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(line_tool_button);
@@ -3246,7 +3246,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
rect_tool_button->set_flat(true);
rect_tool_button->set_toggle_mode(true);
rect_tool_button->set_button_group(tool_buttons_group);
- rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", KEY_R));
+ rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", Key::R));
rect_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(rect_tool_button);
@@ -3254,7 +3254,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
bucket_tool_button->set_flat(true);
bucket_tool_button->set_toggle_mode(true);
bucket_tool_button->set_button_group(tool_buttons_group);
- bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", KEY_B));
+ bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", Key::B));
bucket_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar));
tilemap_tiles_tools_buttons->add_child(bucket_tool_button);
@@ -3271,7 +3271,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
picker_button = memnew(Button);
picker_button->set_flat(true);
picker_button->set_toggle_mode(true);
- picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", KEY_P));
+ picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", Key::P));
picker_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
tools_settings->add_child(picker_button);
@@ -3279,7 +3279,7 @@ TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
erase_button = memnew(Button);
erase_button->set_flat(true);
erase_button->set_toggle_mode(true);
- erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", KEY_E));
+ erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", Key::E));
erase_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
tools_settings->add_child(erase_button);
@@ -3897,8 +3897,8 @@ TileMapEditor::TileMapEditor() {
set_process_internal(true);
// Shortcuts.
- ED_SHORTCUT("tiles_editor/select_next_layer", TTR("Select Next Tile Map Layer"), KEY_PAGEUP);
- ED_SHORTCUT("tiles_editor/select_previous_layer", TTR("Select Previous Tile Map Layer"), KEY_PAGEDOWN);
+ ED_SHORTCUT("tiles_editor/select_next_layer", TTR("Select Next Tile Map Layer"), Key::PAGEUP);
+ ED_SHORTCUT("tiles_editor/select_previous_layer", TTR("Select Previous Tile Map Layer"), Key::PAGEDOWN);
// TileMap editor plugins
tile_map_editor_plugins.push_back(memnew(TileMapEditorTilesPlugin));
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index ae744f697b..a48c0e795c 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -99,6 +99,7 @@ void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list
p_list->push_back(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, ""));
p_list->push_back(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, ""));
p_list->push_back(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "use_texture_padding", PROPERTY_HINT_NONE, ""));
}
void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_bind_methods() {
@@ -1141,7 +1142,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
Vector2 mouse_local_pos = tile_atlas_control->get_local_mouse_position();
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
// Left click pressed.
if (tools_button_group->get_pressed_button() == tool_setup_atlas_source_button) {
@@ -1287,7 +1288,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEven
alternative_tiles_control_unscaled->update();
tile_atlas_view->update();
return;
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT) {
// Right click pressed.
if (mb->is_pressed()) {
drag_type = DRAG_TYPE_MAY_POPUP_MENU;
@@ -1426,7 +1427,7 @@ void TileSetAtlasSourceEditor::_end_dragging() {
// Determine if we clear, then add or remove to the selection.
bool add_to_selection = true;
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
Vector2i coords = tile_set_atlas_source->get_tile_at_coords(start_base_tiles_coords);
if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
if (selection.has({ coords, 0 })) {
@@ -1891,7 +1892,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In
drag_type = DRAG_TYPE_NONE;
Vector2 mouse_local_pos = alternative_tiles_control->get_local_mouse_position();
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
// Left click pressed.
if (tools_button_group->get_pressed_button() == tool_select_button) {
@@ -1907,7 +1908,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In
_update_tile_id_label();
}
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT) {
if (mb->is_pressed()) {
// Right click pressed
Vector3 tile = tile_atlas_view->get_alternative_tile_at_pos(mouse_local_pos);
@@ -2061,7 +2062,7 @@ void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo
int new_polygons_count = p_new_value;
int old_polygons_count = tile_data_proxy->get(vformat("physics_layer_%d/polygons_count", layer_index));
if (new_polygons_count < old_polygons_count) {
- for (int i = new_polygons_count - 1; i < old_polygons_count; i++) {
+ for (int i = new_polygons_count; i < old_polygons_count; i++) {
ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/points", layer_index, i));
ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/one_way", layer_index, i));
ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/one_way_margin", layer_index, i));
@@ -2453,7 +2454,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tools_settings_erase_button = memnew(Button);
tools_settings_erase_button->set_flat(true);
tools_settings_erase_button->set_toggle_mode(true);
- tools_settings_erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", KEY_E));
+ tools_settings_erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", Key::E));
tools_settings_erase_button->set_shortcut_context(this);
tool_settings->add_child(tools_settings_erase_button);
@@ -2485,7 +2486,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
right_panel->add_child(tile_atlas_view);
base_tile_popup_menu = memnew(PopupMenu);
- base_tile_popup_menu->add_shortcut(ED_SHORTCUT("tiles_editor/delete", TTR("Delete"), KEY_DELETE), TILE_DELETE);
+ base_tile_popup_menu->add_shortcut(ED_SHORTCUT("tiles_editor/delete", TTR("Delete"), Key::KEY_DELETE), TILE_DELETE);
base_tile_popup_menu->add_item(TTR("Create an Alternative Tile"), TILE_CREATE_ALTERNATIVE);
base_tile_popup_menu->connect("id_pressed", callable_mp(this, &TileSetAtlasSourceEditor::_menu_option));
tile_atlas_view->add_child(base_tile_popup_menu);
@@ -2508,7 +2509,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_atlas_control_unscaled->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
alternative_tile_popup_menu = memnew(PopupMenu);
- alternative_tile_popup_menu->add_shortcut(ED_SHORTCUT("tiles_editor/delete_tile", TTR("Delete"), KEY_DELETE), TILE_DELETE);
+ alternative_tile_popup_menu->add_shortcut(ED_SHORTCUT("tiles_editor/delete_tile", TTR("Delete"), Key::KEY_DELETE), TILE_DELETE);
alternative_tile_popup_menu->connect("id_pressed", callable_mp(this, &TileSetAtlasSourceEditor::_menu_option));
tile_atlas_view->add_child(alternative_tile_popup_menu);
@@ -2534,9 +2535,194 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
right_panel->add_child(tile_atlas_view_missing_source_label);
EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileSetAtlasSourceEditor::_undo_redo_inspector_callback));
+
+ // Inspector plugin.
+ Ref<EditorInspectorPluginTileData> tile_data_inspector_plugin;
+ tile_data_inspector_plugin.instantiate();
+ EditorInspector::add_inspector_plugin(tile_data_inspector_plugin);
}
TileSetAtlasSourceEditor::~TileSetAtlasSourceEditor() {
memdelete(tile_proxy_object);
memdelete(atlas_source_proxy_object);
}
+
+////// EditorPropertyTilePolygon //////
+
+void EditorPropertyTilePolygon::_add_focusable_children(Node *p_node) {
+ Control *control = Object::cast_to<Control>(p_node);
+ if (control && control->get_focus_mode() != Control::FOCUS_NONE) {
+ add_focusable(control);
+ }
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _add_focusable_children(p_node->get_child(i));
+ }
+}
+
+void EditorPropertyTilePolygon::_polygons_changed() {
+ if (String(count_property).is_empty()) {
+ if (base_type == "OccluderPolygon2D") {
+ // Single OccluderPolygon2D.
+ Ref<OccluderPolygon2D> occluder;
+ if (generic_tile_polygon_editor->get_polygon_count() >= 1) {
+ occluder.instantiate();
+ occluder->set_polygon(generic_tile_polygon_editor->get_polygon(0));
+ }
+ emit_changed(get_edited_property(), occluder);
+ } else if (base_type == "NavigationPolygon") {
+ Ref<NavigationPolygon> navigation_polygon;
+ if (generic_tile_polygon_editor->get_polygon_count() >= 1) {
+ navigation_polygon.instantiate();
+ for (int i = 0; i < generic_tile_polygon_editor->get_polygon_count(); i++) {
+ Vector<Vector2> polygon = generic_tile_polygon_editor->get_polygon(i);
+ navigation_polygon->add_outline(polygon);
+ }
+ navigation_polygon->make_polygons_from_outlines();
+ }
+ emit_changed(get_edited_property(), navigation_polygon);
+ }
+ } else {
+ if (base_type.is_empty()) {
+ // Multiple array of vertices.
+ Vector<String> changed_properties;
+ Array values;
+ int count = generic_tile_polygon_editor->get_polygon_count();
+ changed_properties.push_back(count_property);
+ values.push_back(count);
+ for (int i = 0; i < count; i++) {
+ changed_properties.push_back(vformat(element_pattern, i));
+ values.push_back(generic_tile_polygon_editor->get_polygon(i));
+ }
+ emit_signal("multiple_properties_changed", changed_properties, values, false);
+ }
+ }
+}
+
+void EditorPropertyTilePolygon::update_property() {
+ TileSetAtlasSourceEditor::AtlasTileProxyObject *atlas_tile_proxy_object = Object::cast_to<TileSetAtlasSourceEditor::AtlasTileProxyObject>(get_edited_object());
+ ERR_FAIL_COND(!atlas_tile_proxy_object);
+ ERR_FAIL_COND(atlas_tile_proxy_object->get_edited_tiles().is_empty());
+
+ TileSetAtlasSource *tile_set_atlas_source = atlas_tile_proxy_object->get_edited_tile_set_atlas_source();
+ generic_tile_polygon_editor->set_tile_set(Ref<TileSet>(tile_set_atlas_source->get_tile_set()));
+
+ // Set the background
+ Vector2i coords = atlas_tile_proxy_object->get_edited_tiles().front()->get().tile;
+ int alternative = atlas_tile_proxy_object->get_edited_tiles().front()->get().alternative;
+ TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ generic_tile_polygon_editor->set_background(tile_set_atlas_source->get_texture(), tile_set_atlas_source->get_tile_texture_region(coords), tile_set_atlas_source->get_tile_effective_texture_offset(coords, alternative), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
+
+ // Reset the polygons.
+ generic_tile_polygon_editor->clear_polygons();
+
+ if (String(count_property).is_empty()) {
+ if (base_type == "OccluderPolygon2D") {
+ // Single OccluderPolygon2D.
+ Ref<OccluderPolygon2D> occluder = get_edited_object()->get(get_edited_property());
+ generic_tile_polygon_editor->clear_polygons();
+ if (occluder.is_valid()) {
+ generic_tile_polygon_editor->add_polygon(occluder->get_polygon());
+ }
+ } else if (base_type == "NavigationPolygon") {
+ // Single OccluderPolygon2D.
+ Ref<NavigationPolygon> navigation_polygon = get_edited_object()->get(get_edited_property());
+ generic_tile_polygon_editor->clear_polygons();
+ if (navigation_polygon.is_valid()) {
+ for (int i = 0; i < navigation_polygon->get_outline_count(); i++) {
+ generic_tile_polygon_editor->add_polygon(navigation_polygon->get_outline(i));
+ }
+ }
+ }
+ } else {
+ int count = get_edited_object()->get(count_property);
+ if (base_type.is_empty()) {
+ // Multiple array of vertices.
+ generic_tile_polygon_editor->clear_polygons();
+ for (int i = 0; i < count; i++) {
+ generic_tile_polygon_editor->add_polygon(get_edited_object()->get(vformat(element_pattern, i)));
+ }
+ }
+ }
+}
+
+void EditorPropertyTilePolygon::setup_single_mode(const StringName &p_property, const String &p_base_type) {
+ set_object_and_property(nullptr, p_property);
+ base_type = p_base_type;
+
+ generic_tile_polygon_editor->set_multiple_polygon_mode(false);
+}
+
+void EditorPropertyTilePolygon::setup_multiple_mode(const StringName &p_property, const StringName &p_count_property, const String &p_element_pattern, const String &p_base_type) {
+ set_object_and_property(nullptr, p_property);
+ count_property = p_count_property;
+ element_pattern = p_element_pattern;
+ base_type = p_base_type;
+
+ generic_tile_polygon_editor->set_multiple_polygon_mode(true);
+}
+
+EditorPropertyTilePolygon::EditorPropertyTilePolygon() {
+ // Setup the polygon editor.
+ generic_tile_polygon_editor = memnew(GenericTilePolygonEditor);
+ generic_tile_polygon_editor->set_use_undo_redo(false);
+ generic_tile_polygon_editor->clear_polygons();
+ add_child(generic_tile_polygon_editor);
+ generic_tile_polygon_editor->connect("polygons_changed", callable_mp(this, &EditorPropertyTilePolygon::_polygons_changed));
+
+ // Add all focussable children of generic_tile_polygon_editor as focussable.
+ _add_focusable_children(generic_tile_polygon_editor);
+}
+
+////// EditorInspectorPluginTileData //////
+
+bool EditorInspectorPluginTileData::can_handle(Object *p_object) {
+ return Object::cast_to<TileSetAtlasSourceEditor::AtlasTileProxyObject>(p_object) != nullptr;
+}
+
+bool EditorInspectorPluginTileData::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
+ Vector<String> components = String(p_path).split("/", true, 2);
+ if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
+ // Occlusion layers.
+ int layer_index = components[0].trim_prefix("occlusion_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (components[1] == "polygon") {
+ EditorPropertyTilePolygon *ep = memnew(EditorPropertyTilePolygon);
+ ep->setup_single_mode(p_path, "OccluderPolygon2D");
+ add_property_editor(p_path, ep);
+ return true;
+ }
+ } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
+ // Physics layers.
+ int layer_index = components[0].trim_prefix("physics_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (components[1] == "polygons_count") {
+ EditorPropertyTilePolygon *ep = memnew(EditorPropertyTilePolygon);
+ ep->setup_multiple_mode(vformat("physics_layer_%d/polygons", layer_index), vformat("physics_layer_%d/polygons_count", layer_index), vformat("physics_layer_%d/polygon_%%d/points", layer_index), "");
+ Vector<String> properties;
+ properties.push_back(p_path);
+ int count = p_object->get(vformat("physics_layer_%d/polygons_count", layer_index));
+ for (int i = 0; i < count; i++) {
+ properties.push_back(vformat(vformat("physics_layer_%d/polygon_%d/points", layer_index, i)));
+ }
+ add_property_editor_for_multiple_properties("Polygons", properties, ep);
+ return true;
+ } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
+ int polygon_index = components[1].trim_prefix("polygon_").to_int();
+ ERR_FAIL_COND_V(polygon_index < 0, false);
+ if (components[2] == "points") {
+ return true;
+ }
+ }
+ } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
+ // Navigation layers.
+ int layer_index = components[0].trim_prefix("navigation_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (components[1] == "polygon") {
+ EditorPropertyTilePolygon *ep = memnew(EditorPropertyTilePolygon);
+ ep->setup_single_mode(p_path, "NavigationPolygon");
+ add_property_editor(p_path, ep);
+ return true;
+ }
+ }
+ return false;
+}
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index ea6f2847ae..bd1fd2e7d0 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -43,7 +43,7 @@ class TileSet;
class TileSetAtlasSourceEditor : public HBoxContainer {
GDCLASS(TileSetAtlasSourceEditor, HBoxContainer);
-private:
+public:
// A class to store which tiles are selected.
struct TileSelection {
Vector2i tile = TileSetSource::INVALID_ATLAS_COORDS;
@@ -99,6 +99,9 @@ private:
static void _bind_methods();
public:
+ TileSetAtlasSource *get_edited_tile_set_atlas_source() const { return tile_set_atlas_source; };
+ Set<TileSelection> get_edited_tiles() const { return tiles; };
+
// Update the proxyed object.
void edit(TileSetAtlasSource *p_tile_set_atlas_source, Set<TileSelection> p_tiles = Set<TileSelection>());
@@ -107,6 +110,7 @@ private:
}
};
+private:
Ref<TileSet> tile_set;
TileSetAtlasSource *tile_set_atlas_source = nullptr;
int tile_set_atlas_source_id = TileSet::INVALID_SOURCE;
@@ -281,4 +285,34 @@ public:
~TileSetAtlasSourceEditor();
};
+class EditorPropertyTilePolygon : public EditorProperty {
+ GDCLASS(EditorPropertyTilePolygon, EditorProperty);
+
+ StringName count_property;
+ String element_pattern;
+ String base_type;
+
+ void _add_focusable_children(Node *p_node);
+
+ GenericTilePolygonEditor *generic_tile_polygon_editor;
+ void _polygons_changed();
+
+public:
+ virtual void update_property() override;
+ void setup_single_mode(const StringName &p_property, const String &p_base_type);
+ void setup_multiple_mode(const StringName &p_property, const StringName &p_count_property, const String &p_element_pattern, const String &p_base_type);
+ EditorPropertyTilePolygon();
+};
+
+class EditorInspectorPluginTileData : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginTileData, EditorInspectorPlugin);
+
+ void _occlusion_polygon_set_callback();
+ void _polygons_changed(Object *p_generic_tile_polygon_editor, Object *p_object, const String &p_path);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
+};
+
#endif // TILE_SET_ATLAS_SOURCE_EDITOR_H
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index aaa29bcb7a..b97095ef39 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -488,7 +488,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
commit_message->connect("text_changed", callable_mp(this, &VersionControlEditorPlugin::_update_commit_button));
commit_message->connect("gui_input", callable_mp(this, &VersionControlEditorPlugin::_commit_message_gui_input));
commit_box_vbc->add_child(commit_message);
- ED_SHORTCUT("version_control/commit", TTR("Commit"), KEY_MASK_CMD | KEY_ENTER);
+ ED_SHORTCUT("version_control/commit", TTR("Commit"), KeyModifierMask::CMD | Key::ENTER);
commit_button = memnew(Button);
commit_button->set_text(TTR("Commit Changes"));
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 10a9b2bb10..a4706bf0d9 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -3051,7 +3051,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
VisualShader::Type type = get_current_shader_type();
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
selected_constants.clear();
selected_uniforms.clear();
selected_comment = -1;
@@ -3211,7 +3211,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> ie = p_ie;
- if (ie.is_valid() && (ie->get_keycode() == KEY_UP || ie->get_keycode() == KEY_DOWN || ie->get_keycode() == KEY_ENTER || ie->get_keycode() == KEY_KP_ENTER)) {
+ if (ie.is_valid() && (ie->get_keycode() == Key::UP || ie->get_keycode() == Key::DOWN || ie->get_keycode() == Key::ENTER || ie->get_keycode() == Key::KP_ENTER)) {
members->gui_input(ie);
node_filter->accept_event();
}
@@ -4527,6 +4527,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("MeshEmitter", "Particles", "Emitters", "VisualShaderNodeParticleMeshEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
@@ -5186,11 +5187,7 @@ EditorPropertyShaderMode::EditorPropertyShaderMode() {
}
bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) {
- return true; //can handle everything
-}
-
-void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) {
- //do none
+ return true; // Can handle everything.
}
bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
@@ -5203,11 +5200,7 @@ bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Var
return true;
}
- return false; //can be overridden, although it will most likely be last anyway
-}
-
-void EditorInspectorShaderModePlugin::parse_end() {
- //do none
+ return false;
}
//////////////////////////////////
@@ -5224,7 +5217,9 @@ void VisualShaderNodePortPreview::_shader_changed() {
preview_shader.instantiate();
preview_shader->set_code(shader_code);
for (int i = 0; i < default_textures.size(); i++) {
- preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].param);
+ for (int j = 0; j < default_textures[i].params.size(); j++) {
+ preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].params[j], j);
+ }
}
Ref<ShaderMaterial> material;
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index c4a392469b..74ccda3c9a 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -523,9 +523,7 @@ class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
- virtual void parse_end() override;
};
class VisualShaderNodePortPreview : public Control {
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 150dde79e5..5c57c0d65c 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1735,7 +1735,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
int clicked_index = p_hb->get_index();
const Item &clicked_project = _projects[clicked_index];
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_shift_pressed() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
@@ -1899,7 +1899,7 @@ void ProjectManager::unhandled_key_input(const Ref<InputEvent> &p_ev) {
// This is handled by the platform implementation on macOS,
// so only define the shortcut on other platforms
#ifndef OSX_ENABLED
- if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_Q)) {
+ if (k->get_keycode_with_modifiers() == (KeyModifierMask::CMD | Key::Q)) {
_dim_window();
get_tree()->quit();
}
@@ -1912,24 +1912,24 @@ void ProjectManager::unhandled_key_input(const Ref<InputEvent> &p_ev) {
bool keycode_handled = true;
switch (k->get_keycode()) {
- case KEY_ENTER: {
+ case Key::ENTER: {
_open_selected_projects_ask();
} break;
- case KEY_HOME: {
+ case Key::HOME: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(0);
_update_project_buttons();
}
} break;
- case KEY_END: {
+ case Key::END: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(_project_list->get_project_count() - 1);
_update_project_buttons();
}
} break;
- case KEY_UP: {
+ case Key::UP: {
if (k->is_shift_pressed()) {
break;
}
@@ -1943,7 +1943,7 @@ void ProjectManager::unhandled_key_input(const Ref<InputEvent> &p_ev) {
break;
}
- case KEY_DOWN: {
+ case Key::DOWN: {
if (k->is_shift_pressed()) {
break;
}
@@ -1956,7 +1956,7 @@ void ProjectManager::unhandled_key_input(const Ref<InputEvent> &p_ev) {
}
} break;
- case KEY_F: {
+ case Key::F: {
if (k->is_command_pressed()) {
this->search_box->grab_focus();
} else {
@@ -2520,19 +2520,19 @@ ProjectManager::ProjectManager() {
Button *create = memnew(Button);
create->set_text(TTR("New Project"));
- create->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KEY_MASK_CMD | KEY_N));
+ create->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD | Key::N));
create->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
tree_vb->add_child(create);
Button *import = memnew(Button);
import->set_text(TTR("Import"));
- import->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KEY_MASK_CMD | KEY_I));
+ import->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD | Key::I));
import->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
tree_vb->add_child(import);
Button *scan = memnew(Button);
scan->set_text(TTR("Scan"));
- scan->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KEY_MASK_CMD | KEY_S));
+ scan->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD | Key::S));
scan->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
tree_vb->add_child(scan);
@@ -2540,25 +2540,26 @@ ProjectManager::ProjectManager() {
open_btn = memnew(Button);
open_btn->set_text(TTR("Edit"));
- open_btn->set_shortcut(ED_SHORTCUT("project_manager/edit_project", TTR("Edit Project"), KEY_MASK_CMD | KEY_E));
+ open_btn->set_shortcut(ED_SHORTCUT("project_manager/edit_project", TTR("Edit Project"), KeyModifierMask::CMD | Key::E));
open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
tree_vb->add_child(open_btn);
run_btn = memnew(Button);
run_btn->set_text(TTR("Run"));
- run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KEY_MASK_CMD | KEY_R));
+ run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KeyModifierMask::CMD | Key::R));
run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
tree_vb->add_child(run_btn);
rename_btn = memnew(Button);
rename_btn->set_text(TTR("Rename"));
- rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), KEY_F2));
+ // The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project.
+ rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), Key::F2));
rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
tree_vb->add_child(rename_btn);
erase_btn = memnew(Button);
erase_btn->set_text(TTR("Remove"));
- erase_btn->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), KEY_DELETE));
+ erase_btn->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), Key::KEY_DELETE));
erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
tree_vb->add_child(erase_btn);
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 62c5cc5cc1..f10ecab34e 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -1343,7 +1343,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
void CustomPropertyEditor::_drag_easing(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
float rel = mm->get_relative().x;
if (rel == 0) {
return;
@@ -1628,7 +1628,7 @@ real_t CustomPropertyEditor::_parse_real_expression(String text) {
}
void CustomPropertyEditor::_emit_changed_whole_or_field() {
- if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
emit_signal(SNAME("variant_changed"));
} else {
emit_signal(SNAME("variant_field_changed"), field_names[focused_value_editor]);
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index f167ded4e7..877b4552c1 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -44,10 +44,10 @@ void PropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index f0ec78bde6..7868414d89 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -167,10 +167,10 @@ void EditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index f5b70504fa..eb73f88e61 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -30,6 +30,7 @@
#include "rename_dialog.h"
+#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
#include "core/string/print_string.h"
diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h
index 4db3ef6740..f383877eb2 100644
--- a/editor/rename_dialog.h
+++ b/editor/rename_dialog.h
@@ -31,17 +31,16 @@
#ifndef RENAME_DIALOG_H
#define RENAME_DIALOG_H
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
+#include "core/object/undo_redo.h"
+#include "editor/scene_tree_editor.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/option_button.h"
#include "scene/gui/spin_box.h"
-#include "core/object/undo_redo.h"
-#include "editor/scene_tree_editor.h"
-
/**
@author Blazej Floch
*/
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 921befbb6b..0b293c9caf 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -52,6 +52,8 @@
#include "servers/display_server.h"
#include "servers/rendering_server.h"
+#include "modules/modules_enabled.gen.h" // For regex.
+
void SceneTreeDock::_nodes_drag_begin() {
if (restore_script_editor_on_drag) {
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
@@ -68,7 +70,7 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
restore_script_editor_on_drag = false; //lost chance
}
}
@@ -214,7 +216,7 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
for (int i = 0; i < instances.size(); i++) {
Node *instantiated_scene = instances[i];
- editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene);
+ editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene, true);
if (p_pos >= 0) {
editor_data->get_undo_redo().add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
}
@@ -259,8 +261,8 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
int pos = base->get_index();
undo_redo->add_do_method(parent, "remove_child", base);
undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
- undo_redo->add_do_method(parent, "add_child", instantiated_scene);
- undo_redo->add_undo_method(parent, "add_child", base);
+ undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
+ undo_redo->add_undo_method(parent, "add_child", base, true);
undo_redo->add_do_method(parent, "move_child", instantiated_scene, pos);
undo_redo->add_undo_method(parent, "move_child", base, pos);
@@ -512,7 +514,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
ERR_CONTINUE(!dup);
- editor_data->get_undo_redo().add_do_method(paste_parent, "add_child", dup);
+ editor_data->get_undo_redo().add_do_method(paste_parent, "add_child", dup, true);
for (KeyValue<const Node *, Node *> &E2 : duplimap) {
Node *d = E2.value;
@@ -814,7 +816,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().create_action(TTR("Make node as Root"));
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", node);
- editor_data->get_undo_redo().add_do_method(node, "add_child", root);
+ editor_data->get_undo_redo().add_do_method(node, "add_child", root, true);
editor_data->get_undo_redo().add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
editor_data->get_undo_redo().add_do_method(root, "set_scene_file_path", String());
editor_data->get_undo_redo().add_do_method(node, "set_owner", (Object *)nullptr);
@@ -825,7 +827,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_undo_method(node, "set_scene_file_path", String());
editor_data->get_undo_redo().add_undo_method(node, "remove_child", root);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", root);
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
+ editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node, true);
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, node->get_index());
editor_data->get_undo_redo().add_undo_method(root, "set_owner", (Object *)nullptr);
editor_data->get_undo_redo().add_undo_method(node, "set_owner", root);
@@ -1193,7 +1195,7 @@ void SceneTreeDock::_node_collapsed(Object *p_obj) {
return;
}
- if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
_set_collapsed_recursive(ti, ti->is_collapsed());
}
}
@@ -1786,7 +1788,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
}
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
- editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node);
+ editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node, true);
if (p_position_in_parent >= 0) {
editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
@@ -1859,7 +1861,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
int child_pos = node->get_index();
- editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
+ editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node, true);
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos);
editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
@@ -2072,7 +2074,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
}
editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n);
- editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n);
+ editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n, true);
editor_data->get_undo_redo().add_undo_method(n->get_parent(), "move_child", n, n->get_index());
if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
@@ -2616,7 +2618,7 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
int to_pos = -1;
_normalize_drop(to_node, to_pos, p_type);
- _do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(KEY_SHIFT));
+ _do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(Key::SHIFT));
}
void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
@@ -2827,7 +2829,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (profile_allow_editing) {
menu->add_separator();
- menu->add_icon_shortcut(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE);
+ menu->add_icon_shortcut(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), Key::KEY_DELETE), TOOL_ERASE);
}
menu->set_size(Size2(1, 1));
menu->set_position(p_menu_pos);
@@ -3227,28 +3229,32 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
HBoxContainer *filter_hbc = memnew(HBoxContainer);
filter_hbc->add_theme_constant_override("separate", 0);
- ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_F2);
- ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_F2);
- ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
- ED_SHORTCUT("scene_tree/instance_scene", TTR("Instantiate Child Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_A);
+ ED_SHORTCUT("scene_tree/rename", TTR("Rename"), Key::F2);
+ ED_SHORTCUT_OVERRIDE("scene_tree/rename", "macos", Key::ENTER);
+
+ ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KeyModifierMask::SHIFT | Key::F2);
+ ED_SHORTCUT_OVERRIDE("scene_tree/batch_rename", "macos", KeyModifierMask::SHIFT | Key::ENTER);
+
+ ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KeyModifierMask::CMD | Key::A);
+ ED_SHORTCUT("scene_tree/instance_scene", TTR("Instantiate Child Scene"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::A);
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));
- ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KEY_MASK_CMD | KEY_X);
- ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KEY_MASK_CMD | KEY_C);
- ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KEY_MASK_CMD | KEY_V);
+ ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KeyModifierMask::CMD | Key::X);
+ ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KeyModifierMask::CMD | Key::C);
+ ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KeyModifierMask::CMD | Key::V);
ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script"));
ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script"));
- ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP);
- ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN);
- ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D);
+ ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KeyModifierMask::CMD | Key::UP);
+ ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KeyModifierMask::CMD | Key::DOWN);
+ ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KeyModifierMask::CMD | Key::D);
ED_SHORTCUT("scene_tree/reparent", TTR("Reparent"));
ED_SHORTCUT("scene_tree/reparent_to_new_node", TTR("Reparent to New Node"));
ED_SHORTCUT("scene_tree/make_root", TTR("Make Scene Root"));
ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene"));
- ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
- ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT | KEY_DELETE);
- ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE);
+ ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::C);
+ ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KeyModifierMask::SHIFT | Key::KEY_DELETE);
+ ED_SHORTCUT("scene_tree/delete", TTR("Delete"), Key::KEY_DELETE);
button_add = memnew(Button);
button_add->set_flat(true);
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 8de9884019..c6e47fa002 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -48,6 +48,8 @@
#include "scene/gui/tree.h"
#include "scene_tree_editor.h"
+#include "modules/modules_enabled.gen.h" // For regex.
+
class EditorNode;
class ShaderCreateDialog;
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 78dc85aa7d..684f8aa37e 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -164,7 +164,7 @@ void EditorSettingsDialog::unhandled_input(const Ref<InputEvent> &p_event) {
handled = true;
}
- if (k->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F)) {
+ if (k->get_keycode_with_modifiers() == (KeyModifierMask::CMD | Key::F)) {
_focus_current_search_box();
handled = true;
}
diff --git a/main/main.cpp b/main/main.cpp
index eb6e69e256..f0f8c01592 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -57,7 +57,6 @@
#include "main/performance.h"
#include "main/splash.gen.h"
#include "main/splash_editor.gen.h"
-#include "modules/modules_enabled.gen.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
@@ -81,16 +80,16 @@
#endif
#ifdef TOOLS_ENABLED
-
#include "editor/doc_data_class_path.gen.h"
#include "editor/doc_tools.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/progress_dialog.h"
#include "editor/project_manager.h"
-
#endif
+#include "modules/modules_enabled.gen.h" // For mono.
+
/* Static members */
// Singletons
@@ -2050,7 +2049,7 @@ bool Main::start() {
GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
GLOBAL_DEF("mono/profiler/enabled", false);
- GLOBAL_DEF("mono/unhandled_exception_policy", 0);
+ GLOBAL_DEF("mono/runtime/unhandled_exception_policy", 0);
#endif
DocTools doc;
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 610d2145cd..684a20cf4d 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -837,8 +837,17 @@ void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) {
}
PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_body) {
+ if (!rigid_body_owner.owns(p_body)) {
+ return nullptr;
+ }
+
RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body);
ERR_FAIL_COND_V(!body, nullptr);
+
+ if (!body->get_space()) {
+ return nullptr;
+ }
+
return BulletPhysicsDirectBodyState3D::get_singleton(body);
}
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index e4d3ed118c..68da588c3d 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -361,7 +361,7 @@ ScriptInstance *GDScript::instance_create(Object *p_this) {
if (top->native.is_valid()) {
if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
if (EngineDebugger::is_active()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
+ GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
}
ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
}
@@ -789,6 +789,14 @@ void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
}
}
+String GDScript::_get_debug_path() const {
+ if (is_built_in() && !get_name().is_empty()) {
+ return get_name() + " (" + get_path().get_slice("::", 0) + ")";
+ } else {
+ return get_path();
+ }
+}
+
Error GDScript::reload(bool p_keep_state) {
bool has_instances;
{
@@ -832,7 +840,7 @@ Error GDScript::reload(bool p_keep_state) {
Error err = parser.parse(source, path, false);
if (err) {
if (EngineDebugger::is_active()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
+ GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
}
// TODO: Show all error messages.
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
@@ -844,7 +852,7 @@ Error GDScript::reload(bool p_keep_state) {
if (err) {
if (EngineDebugger::is_active()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
+ GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
}
const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
@@ -867,7 +875,7 @@ Error GDScript::reload(bool p_keep_state) {
if (err) {
if (can_run) {
if (EngineDebugger::is_active()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
+ GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
}
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_COMPILATION_FAILED);
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 791f8a1431..ade4f247c9 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -135,6 +135,7 @@ class GDScript : public Script {
GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
+ String _get_debug_path() const;
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index b96139ac51..bde6783322 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -740,10 +740,24 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)()
#endif // TOOLS_ENABLED
if (member->identifier != nullptr) {
- // Enums may be unnamed.
- // TODO: Consider names in outer scope too, for constants and classes (and static functions?)
- if (current_class->members_indices.has(member->identifier->name)) {
- push_error(vformat(R"(%s "%s" has the same name as a previously declared %s.)", p_member_kind.capitalize(), member->identifier->name, current_class->get_member(member->identifier->name).get_type_name()), member->identifier);
+ if (!((String)member->identifier->name).is_empty()) { // Enums may be unnamed.
+ List<MethodInfo> gdscript_funcs;
+ GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs);
+ for (MethodInfo &info : gdscript_funcs) {
+ if (info.name == member->identifier->name) {
+ push_error(vformat(R"(%s "%s" has the same name as a built-in function.)", p_member_kind.capitalize(), member->identifier->name), member->identifier);
+ return;
+ }
+ }
+ if (current_class->members_indices.has(member->identifier->name)) {
+ push_error(vformat(R"(%s "%s" has the same name as a previously declared %s.)", p_member_kind.capitalize(), member->identifier->name, current_class->get_member(member->identifier->name).get_type_name()), member->identifier);
+ } else if (Variant::has_utility_function(member->identifier->name)) {
+ push_error(vformat(R"(%s "%s" has the same name as a built-in function.)", p_member_kind.capitalize(), member->identifier->name), member->identifier);
+ } else if (ClassDB::class_exists(member->identifier->name)) {
+ push_error(vformat(R"(%s "%s" has the same name as a global class.)", p_member_kind.capitalize(), member->identifier->name), member->identifier);
+ } else {
+ current_class->add_member(member);
+ }
} else {
current_class->add_member(member);
}
@@ -811,9 +825,27 @@ GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_proper
return nullptr;
}
+ GDScriptParser::IdentifierNode *identifier = parse_identifier();
+
+ List<MethodInfo> gdscript_funcs;
+ GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs);
+ for (MethodInfo &info : gdscript_funcs) {
+ if (info.name == identifier->name) {
+ push_error(vformat(R"(Local var "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ }
+ }
+ if (Variant::has_utility_function(identifier->name)) {
+ push_error(vformat(R"(Local var "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ } else if (ClassDB::class_exists(identifier->name)) {
+ push_error(vformat(R"(Local var "%s" has the same name as a global class.)", identifier->name), identifier);
+ return nullptr;
+ }
+
VariableNode *variable = alloc_node<VariableNode>();
- variable->identifier = parse_identifier();
- variable->export_info.name = variable->identifier->name;
+ variable->identifier = identifier;
+ variable->export_info.name = identifier->name;
if (match(GDScriptTokenizer::Token::COLON)) {
if (check(GDScriptTokenizer::Token::NEWLINE)) {
@@ -1066,8 +1098,26 @@ GDScriptParser::ParameterNode *GDScriptParser::parse_parameter() {
return nullptr;
}
+ GDScriptParser::IdentifierNode *identifier = parse_identifier();
+
+ List<MethodInfo> gdscript_funcs;
+ GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs);
+ for (MethodInfo &info : gdscript_funcs) {
+ if (info.name == identifier->name) {
+ push_error(vformat(R"(Parameter "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ }
+ }
+ if (Variant::has_utility_function(identifier->name)) {
+ push_error(vformat(R"(Parameter "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ } else if (ClassDB::class_exists(identifier->name)) {
+ push_error(vformat(R"(Parameter "%s" has the same name as a global class.)", identifier->name), identifier);
+ return nullptr;
+ }
+
ParameterNode *parameter = alloc_node<ParameterNode>();
- parameter->identifier = parse_identifier();
+ parameter->identifier = identifier;
if (match(GDScriptTokenizer::Token::COLON)) {
if (check((GDScriptTokenizer::Token::EQUAL))) {
@@ -1145,13 +1195,31 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() {
HashMap<StringName, int> elements;
+ List<MethodInfo> gdscript_funcs;
+ GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs);
+
do {
if (check(GDScriptTokenizer::Token::BRACE_CLOSE)) {
break; // Allow trailing comma.
}
if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for enum key.)")) {
EnumNode::Value item;
- item.identifier = parse_identifier();
+ GDScriptParser::IdentifierNode *identifier = parse_identifier();
+
+ for (MethodInfo &info : gdscript_funcs) {
+ if (info.name == identifier->name) {
+ push_error(vformat(R"(Enum member "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ }
+ }
+ if (Variant::has_utility_function(identifier->name)) {
+ push_error(vformat(R"(Enum member "%s" has the same name as a built-in function.)", identifier->name), identifier);
+ return nullptr;
+ } else if (ClassDB::class_exists(identifier->name)) {
+ push_error(vformat(R"(Enum member "%s" has the same name as a global class.)", identifier->name), identifier);
+ return nullptr;
+ }
+ item.identifier = identifier;
item.parent_enum = enum_node;
item.line = previous.start_line;
item.leftmost_column = previous.leftmost_column;
@@ -2774,6 +2842,23 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p
get_node->chain.push_back(identifier);
} while (match(GDScriptTokenizer::Token::SLASH));
return get_node;
+ } else if (match(GDScriptTokenizer::Token::SLASH)) {
+ GetNodeNode *get_node = alloc_node<GetNodeNode>();
+ IdentifierNode *identifier_root = alloc_node<IdentifierNode>();
+ get_node->chain.push_back(identifier_root);
+ int chain_position = 0;
+ do {
+ make_completion_context(COMPLETION_GET_NODE, get_node, chain_position++);
+ if (!current.is_node_name()) {
+ push_error(R"(Expect node path after "/".)");
+ return nullptr;
+ }
+ advance();
+ IdentifierNode *identifier = alloc_node<IdentifierNode>();
+ identifier->name = previous.get_identifier();
+ get_node->chain.push_back(identifier);
+ } while (match(GDScriptTokenizer::Token::SLASH));
+ return get_node;
} else {
push_error(R"(Expect node path as string or identifier after "$".)");
return nullptr;
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index cd247d1d26..3725fb58f5 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -795,6 +795,15 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
char32_t ch = _peek();
+ if (ch == 0x200E || ch == 0x200F || (ch >= 0x202A && ch <= 0x202E) || (ch >= 0x2066 && ch <= 0x2069)) {
+ Token error = make_error("Invisible text direction control character present in the string, escape it (\"\\u" + String::num_int64(ch, 16) + "\") to avoid confusion.");
+ error.start_column = column;
+ error.leftmost_column = error.start_column;
+ error.end_column = column + 1;
+ error.rightmost_column = error.end_column;
+ push_error(error);
+ }
+
if (ch == '\\') {
// Escape pattern.
_advance();
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index 899446fb42..a4a63a23a8 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -38,7 +38,7 @@
#include "gdscript_workspace.h"
#include "lsp.hpp"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For jsonrpc.
#ifdef MODULE_JSONRPC_ENABLED
#include "modules/jsonrpc/jsonrpc.h"
#else
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 0b2854e731..fac1e61b18 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -68,7 +68,7 @@
#include "scene/resources/multimesh.h"
#include "scene/resources/surface_tool.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For csg, gridmap.
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index f2f0b439a5..27a1f64bca 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -46,7 +46,8 @@
#include "scene/resources/material.h"
#include "scene/resources/texture.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For csg, gridmap.
+
#include <cstdint>
class GLTFState;
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 08d55de976..ccd2b0d473 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -611,13 +611,13 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && (mb->is_command_pressed() || mb->is_shift_pressed())) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && (mb->is_command_pressed() || mb->is_shift_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() + mb->get_factor());
}
return EditorPlugin::AFTER_GUI_INPUT_STOP; // Eaten.
- } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->is_command_pressed() || mb->is_shift_pressed())) {
+ } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && (mb->is_command_pressed() || mb->is_shift_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() - mb->get_factor());
}
@@ -628,7 +628,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->is_alt_pressed()) {
input_action = INPUT_NONE;
- } else if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ } else if (mb->get_button_index() == MouseButton::LEFT) {
bool can_edit = (node && node->get_mesh_library().is_valid());
if (input_action == INPUT_PASTE) {
_do_paste();
@@ -643,7 +643,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
input_action = INPUT_PAINT;
set_items.clear();
}
- } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT) {
if (input_action == INPUT_PASTE) {
_clear_clipboard_data();
input_action = INPUT_NONE;
@@ -665,7 +665,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
} else {
- if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_PAINT)) {
+ if ((mb->get_button_index() == MouseButton::RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
undo_redo->create_action(TTR("GridMap Paint"));
for (const SetItem &si : set_items) {
@@ -687,19 +687,19 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_SELECT) {
+ if (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_SELECT) {
undo_redo->create_action(TTR("GridMap Selection"));
undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end);
undo_redo->commit_action();
}
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action != INPUT_NONE) {
+ if (mb->get_button_index() == MouseButton::LEFT && input_action != INPUT_NONE) {
set_items.clear();
input_action = INPUT_NONE;
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) {
+ if (mb->get_button_index() == MouseButton::RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) {
input_action = INPUT_NONE;
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
@@ -719,7 +719,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
if (k.is_valid()) {
if (k->is_pressed()) {
- if (k->get_keycode() == KEY_ESCAPE) {
+ if (k->get_keycode() == Key::ESCAPE) {
if (input_action == INPUT_PASTE) {
_clear_clipboard_data();
input_action = INPUT_NONE;
@@ -738,12 +738,12 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
}
if (k->is_shift_pressed() && selection.active && input_action != INPUT_PASTE) {
- if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) {
+ if (k->get_keycode() == (Key)options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) {
selection.click[edit_axis]--;
_validate_selection();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
- if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL))) {
+ if (k->get_keycode() == (Key)options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL))) {
selection.click[edit_axis]++;
_validate_selection();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
@@ -804,7 +804,7 @@ void GridMapEditor::_text_changed(const String &p_text) {
void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
const Ref<InputEventKey> k = p_ie;
- if (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_PAGEUP || k->get_keycode() == KEY_PAGEDOWN)) {
+ if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) {
// Forward the key input to the ItemList so it can be scrolled
mesh_library_palette->gui_input(k);
search_box->accept_event();
@@ -816,11 +816,11 @@ void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) {
// Zoom in/out using Ctrl + mouse wheel
if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed()) {
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
size_slider->set_value(size_slider->get_value() + 0.2);
}
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
size_slider->set_value(size_slider->get_value() - 0.2);
}
}
@@ -1097,7 +1097,7 @@ void GridMapEditor::_notification(int p_what) {
// Simulate mouse released event to stop drawing when editor focus exists.
Ref<InputEventMouseButton> release;
release.instantiate();
- release->set_button_index(MOUSE_BUTTON_LEFT);
+ release->set_button_index(MouseButton::LEFT);
forward_spatial_input_event(nullptr, release);
}
} break;
@@ -1188,33 +1188,33 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
spatial_editor_hb->hide();
options->set_text(TTR("Grid Map"));
- options->get_popup()->add_item(TTR("Previous Floor"), MENU_OPTION_PREV_LEVEL, KEY_Q);
- options->get_popup()->add_item(TTR("Next Floor"), MENU_OPTION_NEXT_LEVEL, KEY_E);
+ options->get_popup()->add_item(TTR("Previous Floor"), MENU_OPTION_PREV_LEVEL, Key::Q);
+ options->get_popup()->add_item(TTR("Next Floor"), MENU_OPTION_NEXT_LEVEL, Key::E);
options->get_popup()->add_separator();
options->get_popup()->add_radio_check_item(TTR("Clip Disabled"), MENU_OPTION_CLIP_DISABLED);
options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_CLIP_DISABLED), true);
options->get_popup()->add_radio_check_item(TTR("Clip Above"), MENU_OPTION_CLIP_ABOVE);
options->get_popup()->add_radio_check_item(TTR("Clip Below"), MENU_OPTION_CLIP_BELOW);
options->get_popup()->add_separator();
- options->get_popup()->add_radio_check_item(TTR("Edit X Axis"), MENU_OPTION_X_AXIS, KEY_Z);
- options->get_popup()->add_radio_check_item(TTR("Edit Y Axis"), MENU_OPTION_Y_AXIS, KEY_X);
- options->get_popup()->add_radio_check_item(TTR("Edit Z Axis"), MENU_OPTION_Z_AXIS, KEY_C);
+ options->get_popup()->add_radio_check_item(TTR("Edit X Axis"), MENU_OPTION_X_AXIS, Key::Z);
+ options->get_popup()->add_radio_check_item(TTR("Edit Y Axis"), MENU_OPTION_Y_AXIS, Key::X);
+ options->get_popup()->add_radio_check_item(TTR("Edit Z Axis"), MENU_OPTION_Z_AXIS, Key::C);
options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_Y_AXIS), true);
options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Cursor Rotate X"), MENU_OPTION_CURSOR_ROTATE_X, KEY_A);
- options->get_popup()->add_item(TTR("Cursor Rotate Y"), MENU_OPTION_CURSOR_ROTATE_Y, KEY_S);
- options->get_popup()->add_item(TTR("Cursor Rotate Z"), MENU_OPTION_CURSOR_ROTATE_Z, KEY_D);
- options->get_popup()->add_item(TTR("Cursor Back Rotate X"), MENU_OPTION_CURSOR_BACK_ROTATE_X, KEY_MASK_SHIFT + KEY_A);
- options->get_popup()->add_item(TTR("Cursor Back Rotate Y"), MENU_OPTION_CURSOR_BACK_ROTATE_Y, KEY_MASK_SHIFT + KEY_S);
- options->get_popup()->add_item(TTR("Cursor Back Rotate Z"), MENU_OPTION_CURSOR_BACK_ROTATE_Z, KEY_MASK_SHIFT + KEY_D);
- options->get_popup()->add_item(TTR("Cursor Clear Rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION, KEY_W);
+ options->get_popup()->add_item(TTR("Cursor Rotate X"), MENU_OPTION_CURSOR_ROTATE_X, Key::A);
+ options->get_popup()->add_item(TTR("Cursor Rotate Y"), MENU_OPTION_CURSOR_ROTATE_Y, Key::S);
+ options->get_popup()->add_item(TTR("Cursor Rotate Z"), MENU_OPTION_CURSOR_ROTATE_Z, Key::D);
+ options->get_popup()->add_item(TTR("Cursor Back Rotate X"), MENU_OPTION_CURSOR_BACK_ROTATE_X, KeyModifierMask::SHIFT + Key::A);
+ options->get_popup()->add_item(TTR("Cursor Back Rotate Y"), MENU_OPTION_CURSOR_BACK_ROTATE_Y, KeyModifierMask::SHIFT + Key::S);
+ options->get_popup()->add_item(TTR("Cursor Back Rotate Z"), MENU_OPTION_CURSOR_BACK_ROTATE_Z, KeyModifierMask::SHIFT + Key::D);
+ options->get_popup()->add_item(TTR("Cursor Clear Rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION, Key::W);
options->get_popup()->add_separator();
options->get_popup()->add_check_item(TTR("Paste Selects"), MENU_OPTION_PASTE_SELECTS);
options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KEY_MASK_CTRL + KEY_C);
- options->get_popup()->add_item(TTR("Cut Selection"), MENU_OPTION_SELECTION_CUT, KEY_MASK_CTRL + KEY_X);
- options->get_popup()->add_item(TTR("Clear Selection"), MENU_OPTION_SELECTION_CLEAR, KEY_DELETE);
- options->get_popup()->add_item(TTR("Fill Selection"), MENU_OPTION_SELECTION_FILL, KEY_MASK_CTRL + KEY_F);
+ options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KeyModifierMask::CTRL + Key::C);
+ options->get_popup()->add_item(TTR("Cut Selection"), MENU_OPTION_SELECTION_CUT, KeyModifierMask::CTRL + Key::X);
+ options->get_popup()->add_item(TTR("Clear Selection"), MENU_OPTION_SELECTION_CLEAR, Key::KEY_DELETE);
+ options->get_popup()->add_item(TTR("Fill Selection"), MENU_OPTION_SELECTION_FILL, KeyModifierMask::CTRL + Key::F);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Settings..."), MENU_OPTION_GRIDMAP_SETTINGS);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index d9b291489b..544f2a7584 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1355,7 +1355,7 @@ void CSharpLanguage::_editor_init_callback() {
// Enable it as a plugin
EditorNode::add_editor_plugin(godotsharp_editor);
- ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KEY_MASK_ALT | KEY_B);
+ ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
godotsharp_editor->enable_plugin();
get_singleton()->godotsharp_editor = godotsharp_editor;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index df0dcdb1bb..fbc8ff64a6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -709,7 +709,7 @@ namespace Godot
/// <returns>The ping-ponged value.</returns>
public static real_t PingPong(real_t value, real_t length)
{
- return (length != 0.0) ? Math.Abs(Mathf.Fract((value - length) / (length * 2.0)) * length * 2.0 - length) : 0.0;
+ return (length != (real_t)0.0) ? Abs(Fract((value - length) / (length * (real_t)2.0)) * length * (real_t)2.0 - length) : (real_t)0.0;
}
}
}
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index f3e83b26b9..52447bc59b 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -504,7 +504,7 @@ void GDMono::_init_godot_api_hashes() {
}
void GDMono::_init_exception_policy() {
- PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
+ PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/runtime/unhandled_exception_policy", PROPERTY_HINT_ENUM,
vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index d0a27b27c1..c80a80c7bd 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -58,10 +58,10 @@ REGSAM _get_bitness_sam() {
}
LONG _RegOpenKey(HKEY hKey, LPCWSTR lpSubKey, PHKEY phkResult) {
- LONG res = RegOpenKeyExW(hKey, lpSubKey, 0, KEY_READ, phkResult);
+ LONG res = RegOpenKeyExW(hKey, lpSubKey, 0, Key::READ, phkResult);
if (res != ERROR_SUCCESS)
- res = RegOpenKeyExW(hKey, lpSubKey, 0, KEY_READ | _get_bitness_sam(), phkResult);
+ res = RegOpenKeyExW(hKey, lpSubKey, 0, Key::READ | _get_bitness_sam(), phkResult);
return res;
}
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index 8fd3a13e1f..05e040b518 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -52,7 +52,8 @@
#include "editor/editor_settings.h"
#endif
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For csg, gridmap.
+
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index 6237b6460d..a0b2a86c41 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -35,9 +35,6 @@
#include "core/io/image.h"
#include "core/object/ref_counted.h"
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
-#include "editor/property_editor.h"
class NoiseTexture : public Texture2D {
GDCLASS(NoiseTexture, Texture2D);
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 1a0b0e357d..1adaef4d84 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -38,6 +38,8 @@
#include "thirdparty/icu4c/icudata.gen.h"
#endif
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+
#ifdef MODULE_MSDFGEN_ENABLED
#include "core/ShapeDistanceFinder.h"
#include "core/contour-combiners.h"
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index eb8316b200..5eaff67a6e 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -55,7 +55,7 @@
#include <unicode/ustring.h>
#include <unicode/utypes.h>
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
#ifdef MODULE_FREETYPE_ENABLED
#include <ft2build.h>
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 43a636e484..80ae10c005 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -33,6 +33,8 @@
#include "core/error/error_macros.h"
#include "core/string/print_string.h"
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
+
#ifdef MODULE_MSDFGEN_ENABLED
#include "core/ShapeDistanceFinder.h"
#include "core/contour-combiners.h"
@@ -3265,7 +3267,9 @@ TextServerFallback::TextServerFallback() {
};
TextServerFallback::~TextServerFallback() {
+#ifdef MODULE_FREETYPE_ENABLED
if (library != nullptr) {
FT_Done_FreeType(library);
}
+#endif
};
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index 2f495115e0..67b08d1eac 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -42,7 +42,7 @@
#include "core/templates/thread_work_pool.h"
#include "scene/resources/texture.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
#ifdef MODULE_FREETYPE_ENABLED
#include <ft2build.h>
diff --git a/modules/visual_script/SCsub b/modules/visual_script/SCsub
index 16faea08d7..b91cceae09 100644
--- a/modules/visual_script/SCsub
+++ b/modules/visual_script/SCsub
@@ -6,3 +6,6 @@ Import("env_modules")
env_vs = env_modules.Clone()
env_vs.add_source_files(env.modules_sources, "*.cpp")
+
+if env["tools"]:
+ env_vs.add_source_files(env.modules_sources, "editor/*.cpp")
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp
index c74d6f9a4a..2096487235 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/editor/visual_script_editor.cpp
@@ -30,6 +30,10 @@
#include "visual_script_editor.h"
+#include "../visual_script_expression.h"
+#include "../visual_script_flow_control.h"
+#include "../visual_script_func_nodes.h"
+#include "../visual_script_nodes.h"
#include "core/input/input.h"
#include "core/object/class_db.h"
#include "core/object/script_language.h"
@@ -39,10 +43,6 @@
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "scene/main/window.h"
-#include "visual_script_expression.h"
-#include "visual_script_flow_control.h"
-#include "visual_script_func_nodes.h"
-#include "visual_script_nodes.h"
#ifdef TOOLS_ENABLED
class VisualScriptEditorSignalEdit : public Object {
@@ -1172,9 +1172,9 @@ void VisualScriptEditor::_member_selected() {
if (ti->get_parent() == members->get_root()->get_first_child()) {
#ifdef OSX_ENABLED
- bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
if (held_ctrl) {
ERR_FAIL_COND(!script->has_function(selected));
@@ -1952,7 +1952,7 @@ void VisualScriptEditor::input(const Ref<InputEvent> &p_event) {
void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MOUSE_BUTTON_RIGHT) {
+ if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MouseButton::RIGHT) {
saved_position = graph->get_local_mouse_position();
Point2 gpos = Input::get_singleton()->get_mouse_position();
@@ -2049,7 +2049,7 @@ void VisualScriptEditor::_fn_name_box_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventKey> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ENTER) {
+ if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ENTER) {
function_name_edit->hide();
_rename_function(selected, function_name_box->get_text());
function_name_box->clear();
@@ -2108,7 +2108,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
String(d["type"]) == "nodes")) {
if (String(d["type"]) == "obj_property") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Getter. Hold Shift to drop a generic signature."), find_keycode_name(KEY_META)));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Getter. Hold Shift to drop a generic signature."), find_keycode_name(Key::META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."));
#endif
@@ -2116,7 +2116,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
if (String(d["type"]) == "nodes") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a simple reference to the node."), find_keycode_name(KEY_META)));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a simple reference to the node."), find_keycode_name(Key::META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a simple reference to the node."));
#endif
@@ -2124,7 +2124,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
if (String(d["type"]) == "visual_script_variable_drag") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Variable Setter."), find_keycode_name(KEY_META)));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Variable Setter."), find_keycode_name(Key::META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a Variable Setter."));
#endif
@@ -2187,9 +2187,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "visual_script_variable_drag") {
#ifdef OSX_ENABLED
- bool use_set = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_set = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_set = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_set = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
Vector2 pos = _get_pos_in_graph(p_point);
@@ -2296,9 +2296,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "files") {
#ifdef OSX_ENABLED
- bool use_preload = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_preload = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_preload = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_preload = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
Vector2 pos = _get_pos_in_graph(p_point);
@@ -2359,9 +2359,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
#ifdef OSX_ENABLED
- bool use_node = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_node = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_node = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_node = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
Array nodes = d["nodes"];
@@ -2409,7 +2409,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "obj_property") {
Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
- if (!sn && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!sn && !Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop properties because script '%s' is not used in this scene.\nDrop holding 'Shift' to just copy the signature."), get_name()));
return;
}
@@ -2424,12 +2424,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
Vector2 pos = _get_pos_in_graph(p_point);
#ifdef OSX_ENABLED
- bool use_get = Input::get_singleton()->is_key_pressed(KEY_META);
+ bool use_get = Input::get_singleton()->is_key_pressed(Key::META);
#else
- bool use_get = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+ bool use_get = Input::get_singleton()->is_key_pressed(Key::CTRL);
#endif
- if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!node || Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
if (use_get) {
undo_redo->create_action(TTR("Add Getter Property"));
} else {
@@ -4554,11 +4554,11 @@ void VisualScriptEditor::free_clipboard() {
static void register_editor_callback() {
ScriptEditor::register_create_script_editor_function(create_editor);
- ED_SHORTCUT("visual_script_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), KEY_F9);
- ED_SHORTCUT("visual_script_editor/find_node_type", TTR("Find Node Type"), KEY_MASK_CMD + KEY_F);
- ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KEY_MASK_CMD + KEY_G);
- ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KEY_MASK_CMD + KEY_R);
- ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KEY_MASK_CMD + KEY_E);
+ ED_SHORTCUT("visual_script_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), Key::F9);
+ ED_SHORTCUT("visual_script_editor/find_node_type", TTR("Find Node Type"), KeyModifierMask::CMD + Key::F);
+ ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KeyModifierMask::CMD + Key::G);
+ ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KeyModifierMask::CMD + Key::R);
+ ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KeyModifierMask::CMD + Key::E);
}
void VisualScriptEditor::register_editor() {
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h
index 9467c2dea4..fd1db2bc43 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/editor/visual_script_editor.h
@@ -31,11 +31,11 @@
#ifndef VISUALSCRIPT_EDITOR_H
#define VISUALSCRIPT_EDITOR_H
+#include "../visual_script.h"
#include "editor/create_dialog.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/gui/graph_edit.h"
-#include "visual_script.h"
#include "visual_script_property_selector.h"
class VisualScriptEditorSignalEdit;
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp
index d8b88d6cd3..02307b712c 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/editor/visual_script_property_selector.cpp
@@ -30,15 +30,15 @@
#include "visual_script_property_selector.h"
+#include "../visual_script.h"
+#include "../visual_script_builtin_funcs.h"
+#include "../visual_script_flow_control.h"
+#include "../visual_script_func_nodes.h"
+#include "../visual_script_nodes.h"
#include "core/os/keyboard.h"
#include "editor/doc_tools.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
-#include "modules/visual_script/visual_script.h"
-#include "modules/visual_script/visual_script_builtin_funcs.h"
-#include "modules/visual_script/visual_script_flow_control.h"
-#include "modules/visual_script/visual_script_func_nodes.h"
-#include "modules/visual_script/visual_script_nodes.h"
#include "scene/main/node.h"
#include "scene/main/window.h"
@@ -51,10 +51,10 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
if (k.is_valid()) {
switch (k->get_keycode()) {
- case KEY_UP:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN: {
+ case Key::UP:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/editor/visual_script_property_selector.h
index 7a87f3d3ee..7a87f3d3ee 100644
--- a/modules/visual_script/visual_script_property_selector.h
+++ b/modules/visual_script/editor/visual_script_property_selector.h
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 890861cf82..6f56fbbc70 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -34,7 +34,6 @@
#include "core/io/resource_loader.h"
#include "visual_script.h"
#include "visual_script_builtin_funcs.h"
-#include "visual_script_editor.h"
#include "visual_script_expression.h"
#include "visual_script_flow_control.h"
#include "visual_script_func_nodes.h"
@@ -42,7 +41,9 @@
#include "visual_script_yield_nodes.h"
VisualScriptLanguage *visual_script_language = nullptr;
+
#ifdef TOOLS_ENABLED
+#include "editor/visual_script_editor.h"
static VisualScriptCustomNodes *vs_custom_nodes_singleton = nullptr;
#endif
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
index e03375e8d9..dc259da886 100644
--- a/platform/android/android_input_handler.cpp
+++ b/platform/android/android_input_handler.cpp
@@ -45,7 +45,7 @@ void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_e
Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
break;
case JOY_EVENT_HAT:
- Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
+ Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
break;
default:
return;
@@ -82,37 +82,37 @@ void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p
Ref<InputEventKey> ev;
ev.instantiate();
int val = unicode;
- int keycode = android_get_keysym(p_keycode);
- int phy_keycode = android_get_keysym(p_scancode);
+ Key keycode = android_get_keysym(p_keycode);
+ Key phy_keycode = android_get_keysym(p_scancode);
- if (keycode == KEY_SHIFT) {
+ if (keycode == Key::SHIFT) {
shift_mem = p_pressed;
}
- if (keycode == KEY_ALT) {
+ if (keycode == Key::ALT) {
alt_mem = p_pressed;
}
- if (keycode == KEY_CTRL) {
+ if (keycode == Key::CTRL) {
control_mem = p_pressed;
}
- if (keycode == KEY_META) {
+ if (keycode == Key::META) {
meta_mem = p_pressed;
}
- ev->set_keycode((Key)keycode);
- ev->set_physical_keycode((Key)phy_keycode);
+ ev->set_keycode(keycode);
+ ev->set_physical_keycode(phy_keycode);
ev->set_unicode(val);
ev->set_pressed(p_pressed);
_set_key_modifier_state(ev);
if (val == '\n') {
- ev->set_keycode(KEY_ENTER);
+ ev->set_keycode(Key::ENTER);
} else if (val == 61448) {
- ev->set_keycode(KEY_BACKSPACE);
- ev->set_unicode(KEY_BACKSPACE);
+ ev->set_keycode(Key::BACKSPACE);
+ ev->set_unicode((char32_t)Key::BACKSPACE);
} else if (val == 61453) {
- ev->set_keycode(KEY_ENTER);
- ev->set_unicode(KEY_ENTER);
+ ev->set_keycode(Key::ENTER);
+ ev->set_unicode((char32_t)Key::ENTER);
} else if (p_keycode == 4) {
if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
@@ -305,15 +305,15 @@ void AndroidInputHandler::process_mouse_event(int input_device, int event_action
ev->set_pressed(true);
buttons_state = event_buttons_mask;
if (event_vertical_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, event_vertical_factor);
} else if (event_vertical_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -event_vertical_factor);
}
if (event_horizontal_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, event_horizontal_factor);
} else if (event_horizontal_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
+ _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -event_horizontal_factor);
}
} break;
}
@@ -323,7 +323,7 @@ void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, co
Ref<InputEventMouseButton> evd = ev->duplicate();
_set_key_modifier_state(evd);
evd->set_button_index(wheel_button);
- evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
+ evd->set_button_mask(MouseButton(event_buttons_mask ^ mouse_button_to_mask(wheel_button)));
evd->set_factor(factor);
Input::get_singleton()->parse_input_event(evd);
Ref<InputEventMouseButton> evdd = evd->duplicate();
@@ -339,7 +339,7 @@ void AndroidInputHandler::process_double_tap(int event_android_button_mask, Poin
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
- ev->set_pressed(event_button_mask != 0);
+ ev->set_pressed(event_button_mask != MouseButton::NONE);
ev->set_button_index(_button_index_from_mask(event_button_mask));
ev->set_button_mask(event_button_mask);
ev->set_double_click(true);
@@ -348,37 +348,37 @@ void AndroidInputHandler::process_double_tap(int event_android_button_mask, Poin
MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
switch (button_mask) {
- case MOUSE_BUTTON_MASK_LEFT:
- return MOUSE_BUTTON_LEFT;
- case MOUSE_BUTTON_MASK_RIGHT:
- return MOUSE_BUTTON_RIGHT;
- case MOUSE_BUTTON_MASK_MIDDLE:
- return MOUSE_BUTTON_MIDDLE;
- case MOUSE_BUTTON_MASK_XBUTTON1:
- return MOUSE_BUTTON_XBUTTON1;
- case MOUSE_BUTTON_MASK_XBUTTON2:
- return MOUSE_BUTTON_XBUTTON2;
+ case MouseButton::MASK_LEFT:
+ return MouseButton::LEFT;
+ case MouseButton::MASK_RIGHT:
+ return MouseButton::RIGHT;
+ case MouseButton::MASK_MIDDLE:
+ return MouseButton::MIDDLE;
+ case MouseButton::MASK_XBUTTON1:
+ return MouseButton::MB_XBUTTON1;
+ case MouseButton::MASK_XBUTTON2:
+ return MouseButton::MB_XBUTTON2;
default:
- return MOUSE_BUTTON_NONE;
+ return MouseButton::NONE;
}
}
MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
- MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
+ MouseButton godot_button_mask = MouseButton::NONE;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
+ godot_button_mask |= MouseButton::MASK_LEFT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
+ godot_button_mask |= MouseButton::MASK_RIGHT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
+ godot_button_mask |= MouseButton::MASK_MIDDLE;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
- godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
+ godot_button_mask |= MouseButton::MASK_XBUTTON1;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
- godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
+ godot_button_mask |= MouseButton::MASK_XBUTTON2;
}
return godot_button_mask;
diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h
index 2918ca300b..e0b4196f14 100644
--- a/platform/android/android_input_handler.h
+++ b/platform/android/android_input_handler.h
@@ -53,10 +53,10 @@ public:
struct JoypadEvent {
int device = 0;
int type = 0;
- int index = 0;
+ int index = 0; // Can be either JoyAxis or JoyButton.
bool pressed = false;
float value = 0;
- int hat = 0;
+ HatMask hat = HatMask::CENTER;
};
private:
@@ -65,7 +65,7 @@ private:
bool control_mem = false;
bool meta_mem = false;
- MouseButton buttons_state = MOUSE_BUTTON_NONE;
+ MouseButton buttons_state = MouseButton::NONE;
Vector<TouchPos> touch;
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
diff --git a/platform/android/android_keys_utils.cpp b/platform/android/android_keys_utils.cpp
index 5aa546c17b..0cea0589ce 100644
--- a/platform/android/android_keys_utils.cpp
+++ b/platform/android/android_keys_utils.cpp
@@ -30,12 +30,12 @@
#include "android_keys_utils.h"
-unsigned int android_get_keysym(unsigned int p_code) {
- for (int i = 0; _ak_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+Key android_get_keysym(unsigned int p_code) {
+ for (int i = 0; _ak_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_ak_to_keycode[i].keycode == p_code) {
return _ak_to_keycode[i].keysym;
}
}
- return KEY_UNKNOWN;
+ return Key::UNKNOWN;
}
diff --git a/platform/android/android_keys_utils.h b/platform/android/android_keys_utils.h
index de6f48d33a..bac9bab6db 100644
--- a/platform/android/android_keys_utils.h
+++ b/platform/android/android_keys_utils.h
@@ -35,101 +35,101 @@
#include <core/os/keyboard.h>
struct _WinTranslatePair {
- unsigned int keysym = 0;
+ Key keysym = Key::NONE;
unsigned int keycode = 0;
};
static _WinTranslatePair _ak_to_keycode[] = {
- { KEY_TAB, AKEYCODE_TAB },
- { KEY_ENTER, AKEYCODE_ENTER },
- { KEY_SHIFT, AKEYCODE_SHIFT_LEFT },
- { KEY_SHIFT, AKEYCODE_SHIFT_RIGHT },
- { KEY_ALT, AKEYCODE_ALT_LEFT },
- { KEY_ALT, AKEYCODE_ALT_RIGHT },
- { KEY_MENU, AKEYCODE_MENU },
- { KEY_PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE },
- { KEY_ESCAPE, AKEYCODE_BACK },
- { KEY_SPACE, AKEYCODE_SPACE },
- { KEY_PAGEUP, AKEYCODE_PAGE_UP },
- { KEY_PAGEDOWN, AKEYCODE_PAGE_DOWN },
- { KEY_HOME, AKEYCODE_HOME }, //(0x24)
- { KEY_LEFT, AKEYCODE_DPAD_LEFT },
- { KEY_UP, AKEYCODE_DPAD_UP },
- { KEY_RIGHT, AKEYCODE_DPAD_RIGHT },
- { KEY_DOWN, AKEYCODE_DPAD_DOWN },
- { KEY_PERIODCENTERED, AKEYCODE_DPAD_CENTER },
- { KEY_BACKSPACE, AKEYCODE_DEL },
- { KEY_0, AKEYCODE_0 }, ////0 key
- { KEY_1, AKEYCODE_1 }, ////1 key
- { KEY_2, AKEYCODE_2 }, ////2 key
- { KEY_3, AKEYCODE_3 }, ////3 key
- { KEY_4, AKEYCODE_4 }, ////4 key
- { KEY_5, AKEYCODE_5 }, ////5 key
- { KEY_6, AKEYCODE_6 }, ////6 key
- { KEY_7, AKEYCODE_7 }, ////7 key
- { KEY_8, AKEYCODE_8 }, ////8 key
- { KEY_9, AKEYCODE_9 }, ////9 key
- { KEY_A, AKEYCODE_A }, ////A key
- { KEY_B, AKEYCODE_B }, ////B key
- { KEY_C, AKEYCODE_C }, ////C key
- { KEY_D, AKEYCODE_D }, ////D key
- { KEY_E, AKEYCODE_E }, ////E key
- { KEY_F, AKEYCODE_F }, ////F key
- { KEY_G, AKEYCODE_G }, ////G key
- { KEY_H, AKEYCODE_H }, ////H key
- { KEY_I, AKEYCODE_I }, ////I key
- { KEY_J, AKEYCODE_J }, ////J key
- { KEY_K, AKEYCODE_K }, ////K key
- { KEY_L, AKEYCODE_L }, ////L key
- { KEY_M, AKEYCODE_M }, ////M key
- { KEY_N, AKEYCODE_N }, ////N key
- { KEY_O, AKEYCODE_O }, ////O key
- { KEY_P, AKEYCODE_P }, ////P key
- { KEY_Q, AKEYCODE_Q }, ////Q key
- { KEY_R, AKEYCODE_R }, ////R key
- { KEY_S, AKEYCODE_S }, ////S key
- { KEY_T, AKEYCODE_T }, ////T key
- { KEY_U, AKEYCODE_U }, ////U key
- { KEY_V, AKEYCODE_V }, ////V key
- { KEY_W, AKEYCODE_W }, ////W key
- { KEY_X, AKEYCODE_X }, ////X key
- { KEY_Y, AKEYCODE_Y }, ////Y key
- { KEY_Z, AKEYCODE_Z }, ////Z key
- { KEY_HOMEPAGE, AKEYCODE_EXPLORER },
- { KEY_LAUNCH0, AKEYCODE_BUTTON_A },
- { KEY_LAUNCH1, AKEYCODE_BUTTON_B },
- { KEY_LAUNCH2, AKEYCODE_BUTTON_C },
- { KEY_LAUNCH3, AKEYCODE_BUTTON_X },
- { KEY_LAUNCH4, AKEYCODE_BUTTON_Y },
- { KEY_LAUNCH5, AKEYCODE_BUTTON_Z },
- { KEY_LAUNCH6, AKEYCODE_BUTTON_L1 },
- { KEY_LAUNCH7, AKEYCODE_BUTTON_R1 },
- { KEY_LAUNCH8, AKEYCODE_BUTTON_L2 },
- { KEY_LAUNCH9, AKEYCODE_BUTTON_R2 },
- { KEY_LAUNCHA, AKEYCODE_BUTTON_THUMBL },
- { KEY_LAUNCHB, AKEYCODE_BUTTON_THUMBR },
- { KEY_LAUNCHC, AKEYCODE_BUTTON_START },
- { KEY_LAUNCHD, AKEYCODE_BUTTON_SELECT },
- { KEY_LAUNCHE, AKEYCODE_BUTTON_MODE },
- { KEY_VOLUMEMUTE, AKEYCODE_MUTE },
- { KEY_VOLUMEDOWN, AKEYCODE_VOLUME_DOWN },
- { KEY_VOLUMEUP, AKEYCODE_VOLUME_UP },
- { KEY_BACK, AKEYCODE_MEDIA_REWIND },
- { KEY_FORWARD, AKEYCODE_MEDIA_FAST_FORWARD },
- { KEY_MEDIANEXT, AKEYCODE_MEDIA_NEXT },
- { KEY_MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS },
- { KEY_MEDIASTOP, AKEYCODE_MEDIA_STOP },
- { KEY_PLUS, AKEYCODE_PLUS },
- { KEY_EQUAL, AKEYCODE_EQUALS }, // the '+' key
- { KEY_COMMA, AKEYCODE_COMMA }, // the ',' key
- { KEY_MINUS, AKEYCODE_MINUS }, // the '-' key
- { KEY_SLASH, AKEYCODE_SLASH }, // the '/?' key
- { KEY_BACKSLASH, AKEYCODE_BACKSLASH },
- { KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET },
- { KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET },
- { KEY_CTRL, AKEYCODE_CTRL_LEFT },
- { KEY_CTRL, AKEYCODE_CTRL_RIGHT },
- { KEY_UNKNOWN, 0 }
+ { Key::TAB, AKEYCODE_TAB },
+ { Key::ENTER, AKEYCODE_ENTER },
+ { Key::SHIFT, AKEYCODE_SHIFT_LEFT },
+ { Key::SHIFT, AKEYCODE_SHIFT_RIGHT },
+ { Key::ALT, AKEYCODE_ALT_LEFT },
+ { Key::ALT, AKEYCODE_ALT_RIGHT },
+ { Key::MENU, AKEYCODE_MENU },
+ { Key::PAUSE, AKEYCODE_MEDIA_PLAY_PAUSE },
+ { Key::ESCAPE, AKEYCODE_BACK },
+ { Key::SPACE, AKEYCODE_SPACE },
+ { Key::PAGEUP, AKEYCODE_PAGE_UP },
+ { Key::PAGEDOWN, AKEYCODE_PAGE_DOWN },
+ { Key::HOME, AKEYCODE_HOME }, //(0x24)
+ { Key::LEFT, AKEYCODE_DPAD_LEFT },
+ { Key::UP, AKEYCODE_DPAD_UP },
+ { Key::RIGHT, AKEYCODE_DPAD_RIGHT },
+ { Key::DOWN, AKEYCODE_DPAD_DOWN },
+ { Key::PERIODCENTERED, AKEYCODE_DPAD_CENTER },
+ { Key::BACKSPACE, AKEYCODE_DEL },
+ { Key::KEY_0, AKEYCODE_0 },
+ { Key::KEY_1, AKEYCODE_1 },
+ { Key::KEY_2, AKEYCODE_2 },
+ { Key::KEY_3, AKEYCODE_3 },
+ { Key::KEY_4, AKEYCODE_4 },
+ { Key::KEY_5, AKEYCODE_5 },
+ { Key::KEY_6, AKEYCODE_6 },
+ { Key::KEY_7, AKEYCODE_7 },
+ { Key::KEY_8, AKEYCODE_8 },
+ { Key::KEY_9, AKEYCODE_9 },
+ { Key::A, AKEYCODE_A },
+ { Key::B, AKEYCODE_B },
+ { Key::C, AKEYCODE_C },
+ { Key::D, AKEYCODE_D },
+ { Key::E, AKEYCODE_E },
+ { Key::F, AKEYCODE_F },
+ { Key::G, AKEYCODE_G },
+ { Key::H, AKEYCODE_H },
+ { Key::I, AKEYCODE_I },
+ { Key::J, AKEYCODE_J },
+ { Key::K, AKEYCODE_K },
+ { Key::L, AKEYCODE_L },
+ { Key::M, AKEYCODE_M },
+ { Key::N, AKEYCODE_N },
+ { Key::O, AKEYCODE_O },
+ { Key::P, AKEYCODE_P },
+ { Key::Q, AKEYCODE_Q },
+ { Key::R, AKEYCODE_R },
+ { Key::S, AKEYCODE_S },
+ { Key::T, AKEYCODE_T },
+ { Key::U, AKEYCODE_U },
+ { Key::V, AKEYCODE_V },
+ { Key::W, AKEYCODE_W },
+ { Key::X, AKEYCODE_X },
+ { Key::Y, AKEYCODE_Y },
+ { Key::Z, AKEYCODE_Z },
+ { Key::HOMEPAGE, AKEYCODE_EXPLORER },
+ { Key::LAUNCH0, AKEYCODE_BUTTON_A },
+ { Key::LAUNCH1, AKEYCODE_BUTTON_B },
+ { Key::LAUNCH2, AKEYCODE_BUTTON_C },
+ { Key::LAUNCH3, AKEYCODE_BUTTON_X },
+ { Key::LAUNCH4, AKEYCODE_BUTTON_Y },
+ { Key::LAUNCH5, AKEYCODE_BUTTON_Z },
+ { Key::LAUNCH6, AKEYCODE_BUTTON_L1 },
+ { Key::LAUNCH7, AKEYCODE_BUTTON_R1 },
+ { Key::LAUNCH8, AKEYCODE_BUTTON_L2 },
+ { Key::LAUNCH9, AKEYCODE_BUTTON_R2 },
+ { Key::LAUNCHA, AKEYCODE_BUTTON_THUMBL },
+ { Key::LAUNCHB, AKEYCODE_BUTTON_THUMBR },
+ { Key::LAUNCHC, AKEYCODE_BUTTON_START },
+ { Key::LAUNCHD, AKEYCODE_BUTTON_SELECT },
+ { Key::LAUNCHE, AKEYCODE_BUTTON_MODE },
+ { Key::VOLUMEMUTE, AKEYCODE_MUTE },
+ { Key::VOLUMEDOWN, AKEYCODE_VOLUME_DOWN },
+ { Key::VOLUMEUP, AKEYCODE_VOLUME_UP },
+ { Key::BACK, AKEYCODE_MEDIA_REWIND },
+ { Key::FORWARD, AKEYCODE_MEDIA_FAST_FORWARD },
+ { Key::MEDIANEXT, AKEYCODE_MEDIA_NEXT },
+ { Key::MEDIAPREVIOUS, AKEYCODE_MEDIA_PREVIOUS },
+ { Key::MEDIASTOP, AKEYCODE_MEDIA_STOP },
+ { Key::PLUS, AKEYCODE_PLUS },
+ { Key::EQUAL, AKEYCODE_EQUALS }, // the '+' key
+ { Key::COMMA, AKEYCODE_COMMA }, // the ',' key
+ { Key::MINUS, AKEYCODE_MINUS }, // the '-' key
+ { Key::SLASH, AKEYCODE_SLASH }, // the '/?' key
+ { Key::BACKSLASH, AKEYCODE_BACKSLASH },
+ { Key::BRACKETLEFT, AKEYCODE_LEFT_BRACKET },
+ { Key::BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET },
+ { Key::CTRL, AKEYCODE_CTRL_LEFT },
+ { Key::CTRL, AKEYCODE_CTRL_RIGHT },
+ { Key::UNKNOWN, 0 }
};
/*
TODO: map these android key:
@@ -157,6 +157,6 @@ TODO: map these android key:
AKEYCODE_SWITCH_CHARSET = 95,
*/
-unsigned int android_get_keysym(unsigned int p_code);
+Key android_get_keysym(unsigned int p_code);
#endif // ANDROID_KEYS_UTILS_H
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index c7f19e4be2..3236512f5c 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -317,8 +317,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
@@ -331,24 +332,27 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env,
// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
- if (step.get() <= 0)
+ if (step.get() <= 0) {
return;
+ }
AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
- int hat = 0;
+ HatMask hat = HatMask::CENTER;
if (p_hat_x != 0) {
- if (p_hat_x < 0)
- hat |= HatMask::HAT_MASK_LEFT;
- else
- hat |= HatMask::HAT_MASK_RIGHT;
+ if (p_hat_x < 0) {
+ hat |= HatMask::LEFT;
+ } else {
+ hat |= HatMask::RIGHT;
+ }
}
if (p_hat_y != 0) {
- if (p_hat_y < 0)
- hat |= HatMask::HAT_MASK_UP;
- else
- hat |= HatMask::HAT_MASK_DOWN;
+ if (p_hat_y < 0) {
+ hat |= HatMask::UP;
+ } else {
+ hat |= HatMask::DOWN;
+ }
}
jevent.hat = hat;
diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm
index 7d13a08d39..b746c60d4e 100644
--- a/platform/iphone/display_server_iphone.mm
+++ b/platform/iphone/display_server_iphone.mm
@@ -261,7 +261,7 @@ void DisplayServerIPhone::key(Key p_key, bool p_pressed) {
ev->set_pressed(p_pressed);
ev->set_keycode(p_key);
ev->set_physical_keycode(p_key);
- ev->set_unicode(p_key);
+ ev->set_unicode((char32_t)p_key);
perform_event(ev);
};
diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm
index 45842b38aa..1bf5462d91 100644
--- a/platform/iphone/joypad_iphone.mm
+++ b/platform/iphone/joypad_iphone.mm
@@ -259,31 +259,31 @@ void JoypadIPhone::start_processing() {
int joy_id = [self getJoyIdForController:controller];
if (element == gamepad.buttonA) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_A,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::A,
gamepad.buttonA.isPressed);
} else if (element == gamepad.buttonB) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_B,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::B,
gamepad.buttonB.isPressed);
} else if (element == gamepad.buttonX) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_X,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::X,
gamepad.buttonX.isPressed);
} else if (element == gamepad.buttonY) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_Y,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::Y,
gamepad.buttonY.isPressed);
} else if (element == gamepad.leftShoulder) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_LEFT_SHOULDER,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::LEFT_SHOULDER,
gamepad.leftShoulder.isPressed);
} else if (element == gamepad.rightShoulder) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_RIGHT_SHOULDER,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::RIGHT_SHOULDER,
gamepad.rightShoulder.isPressed);
} else if (element == gamepad.dpad) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP,
gamepad.dpad.up.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN,
gamepad.dpad.down.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT,
gamepad.dpad.left.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT,
gamepad.dpad.right.isPressed);
};
@@ -291,20 +291,20 @@ void JoypadIPhone::start_processing() {
jx.min = -1;
if (element == gamepad.leftThumbstick) {
jx.value = gamepad.leftThumbstick.xAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_X, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_X, jx);
jx.value = -gamepad.leftThumbstick.yAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_Y, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_Y, jx);
} else if (element == gamepad.rightThumbstick) {
jx.value = gamepad.rightThumbstick.xAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_X, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_X, jx);
jx.value = -gamepad.rightThumbstick.yAxis.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_Y, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_Y, jx);
} else if (element == gamepad.leftTrigger) {
jx.value = gamepad.leftTrigger.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_LEFT, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_LEFT, jx);
} else if (element == gamepad.rightTrigger) {
jx.value = gamepad.rightTrigger.value;
- Input::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_RIGHT, jx);
+ Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_RIGHT, jx);
};
};
} else if (controller.microGamepad != nil) {
@@ -319,18 +319,18 @@ void JoypadIPhone::start_processing() {
int joy_id = [self getJoyIdForController:controller];
if (element == gamepad.buttonA) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_A,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::A,
gamepad.buttonA.isPressed);
} else if (element == gamepad.buttonX) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_X,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::X,
gamepad.buttonX.isPressed);
} else if (element == gamepad.dpad) {
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP,
gamepad.dpad.up.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN,
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN,
gamepad.dpad.down.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, gamepad.dpad.left.isPressed);
- Input::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, gamepad.dpad.right.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT, gamepad.dpad.left.isPressed);
+ Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT, gamepad.dpad.right.isPressed);
};
};
}
diff --git a/platform/iphone/keyboard_input_view.mm b/platform/iphone/keyboard_input_view.mm
index e2bd0acff4..b11d04181e 100644
--- a/platform/iphone/keyboard_input_view.mm
+++ b/platform/iphone/keyboard_input_view.mm
@@ -115,8 +115,8 @@
- (void)deleteText:(NSInteger)charactersToDelete {
for (int i = 0; i < charactersToDelete; i++) {
- DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, true);
- DisplayServerIPhone::get_singleton()->key(KEY_BACKSPACE, false);
+ DisplayServerIPhone::get_singleton()->key(Key::BACKSPACE, true);
+ DisplayServerIPhone::get_singleton()->key(Key::BACKSPACE, false);
}
}
@@ -129,10 +129,10 @@
switch (character) {
case 10:
- character = KEY_ENTER;
+ character = (int)Key::ENTER;
break;
case 8198:
- character = KEY_SPACE;
+ character = (int)Key::SPACE;
break;
default:
break;
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index c7d68019a1..d12e1aeee8 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -151,19 +151,19 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button,
switch (p_button) {
case DOM_BUTTON_LEFT:
- ev->set_button_index(MOUSE_BUTTON_LEFT);
+ ev->set_button_index(MouseButton::LEFT);
break;
case DOM_BUTTON_MIDDLE:
- ev->set_button_index(MOUSE_BUTTON_MIDDLE);
+ ev->set_button_index(MouseButton::MIDDLE);
break;
case DOM_BUTTON_RIGHT:
- ev->set_button_index(MOUSE_BUTTON_RIGHT);
+ ev->set_button_index(MouseButton::RIGHT);
break;
case DOM_BUTTON_XBUTTON1:
- ev->set_button_index(MOUSE_BUTTON_XBUTTON1);
+ ev->set_button_index(MouseButton::MB_XBUTTON1);
break;
case DOM_BUTTON_XBUTTON2:
- ev->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ ev->set_button_index(MouseButton::MB_XBUTTON2);
break;
default:
return false;
@@ -176,7 +176,7 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button,
if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
ds->last_click_ms = 0;
ds->last_click_pos = Point2(-100, -100);
- ds->last_click_button_index = -1;
+ ds->last_click_button_index = MouseButton::NONE;
ev->set_double_click(true);
}
@@ -190,11 +190,11 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button,
}
}
- int mask = Input::get_singleton()->get_mouse_button_mask();
- int button_flag = 1 << (ev->get_button_index() - 1);
+ MouseButton mask = Input::get_singleton()->get_mouse_button_mask();
+ MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
if (ev->is_pressed()) {
mask |= button_flag;
- } else if (mask & button_flag) {
+ } else if ((mask & button_flag) != MouseButton::NONE) {
mask &= ~button_flag;
} else {
// Received release event, but press was outside the canvas, so ignore.
@@ -215,11 +215,12 @@ int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button,
}
void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
- int input_mask = Input::get_singleton()->get_mouse_button_mask();
+ MouseButton input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behaviour.
- if (!get_singleton()->cursor_inside_canvas && !input_mask)
+ if (!get_singleton()->cursor_inside_canvas && input_mask == MouseButton::NONE) {
return;
+ }
Ref<InputEventMouseMotion> ev;
ev.instantiate();
@@ -412,19 +413,19 @@ int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_del
ev->set_position(input->get_mouse_position());
ev->set_global_position(ev->get_position());
- ev->set_shift_pressed(input->is_key_pressed(KEY_SHIFT));
- ev->set_alt_pressed(input->is_key_pressed(KEY_ALT));
- ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL));
- ev->set_meta_pressed(input->is_key_pressed(KEY_META));
+ ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
+ ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
+ ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
+ ev->set_meta_pressed(input->is_key_pressed(Key::META));
if (p_delta_y < 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_UP);
+ ev->set_button_index(MouseButton::WHEEL_UP);
} else if (p_delta_y > 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
+ ev->set_button_index(MouseButton::WHEEL_DOWN);
} else if (p_delta_x > 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
+ ev->set_button_index(MouseButton::WHEEL_LEFT);
} else if (p_delta_x < 0) {
- ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
+ ev->set_button_index(MouseButton::WHEEL_RIGHT);
} else {
return false;
}
@@ -432,7 +433,7 @@ int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_del
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
- int button_flag = 1 << (ev->get_button_index() - 1);
+ MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
ev->set_pressed(true);
ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
@@ -509,12 +510,12 @@ void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_c
k.instantiate();
k->set_pressed(true);
k->set_echo(false);
- k->set_keycode(KEY_RIGHT);
+ k->set_keycode(Key::RIGHT);
input->parse_input_event(k);
k.instantiate();
k->set_pressed(false);
k->set_echo(false);
- k->set_keycode(KEY_RIGHT);
+ k->set_keycode(Key::RIGHT);
input->parse_input_event(k);
}
}
@@ -557,12 +558,12 @@ void DisplayServerJavaScript::process_joypads() {
for (int b = 0; b < s_btns_num; b++) {
float value = s_btns[b];
// Buttons 6 and 7 in the standard mapping need to be
- // axis to be handled as JOY_AXIS_TRIGGER by Godot.
+ // axis to be handled as JoyAxis::TRIGGER by Godot.
if (s_standard && (b == 6 || b == 7)) {
Input::JoyAxisValue joy_axis;
joy_axis.min = 0;
joy_axis.value = value;
- JoyAxis a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT;
+ JoyAxis a = b == 6 ? JoyAxis::TRIGGER_LEFT : JoyAxis::TRIGGER_RIGHT;
input->joy_axis(idx, a, joy_axis);
} else {
input->joy_button(idx, (JoyButton)b, value);
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index 1aa600c421..80ce772a79 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -67,7 +67,7 @@ private:
CursorShape cursor_shape = CURSOR_ARROW;
Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
uint64_t last_click_ms = 0;
- int last_click_button_index = -1;
+ MouseButton last_click_button_index = MouseButton::NONE;
bool swap_cancel_ok = false;
diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc
index 0e62776923..31589f3f40 100644
--- a/platform/javascript/dom_keys.inc
+++ b/platform/javascript/dom_keys.inc
@@ -34,7 +34,7 @@
Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) {
#define DOM2GODOT(p_str, p_godot_code) \
if (memcmp((const void *)p_str, (void *)p_code, strlen(p_str) + 1) == 0) { \
- return KEY_##p_godot_code; \
+ return Key::p_godot_code; \
}
// Numpad section.
@@ -105,16 +105,16 @@ Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
DOM2GODOT("BracketLeft", BRACKETLEFT);
DOM2GODOT("BracketRight", BRACKETRIGHT);
DOM2GODOT("Comma", COMMA);
- DOM2GODOT("Digit0", 0);
- DOM2GODOT("Digit1", 1);
- DOM2GODOT("Digit2", 2);
- DOM2GODOT("Digit3", 3);
- DOM2GODOT("Digit4", 4);
- DOM2GODOT("Digit5", 5);
- DOM2GODOT("Digit6", 6);
- DOM2GODOT("Digit7", 7);
- DOM2GODOT("Digit8", 8);
- DOM2GODOT("Digit9", 9);
+ DOM2GODOT("Digit0", KEY_0);
+ DOM2GODOT("Digit1", KEY_1);
+ DOM2GODOT("Digit2", KEY_2);
+ DOM2GODOT("Digit3", KEY_3);
+ DOM2GODOT("Digit4", KEY_4);
+ DOM2GODOT("Digit5", KEY_5);
+ DOM2GODOT("Digit6", KEY_6);
+ DOM2GODOT("Digit7", KEY_7);
+ DOM2GODOT("Digit8", KEY_8);
+ DOM2GODOT("Digit9", KEY_9);
DOM2GODOT("Equal", EQUAL);
DOM2GODOT("IntlBackslash", BACKSLASH);
//DOM2GODOT("IntlRo", UNKNOWN);
@@ -170,7 +170,7 @@ Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
DOM2GODOT("Tab", TAB);
// ControlPad section.
- DOM2GODOT("Delete", DELETE);
+ DOM2GODOT("Delete", KEY_DELETE);
DOM2GODOT("End", END);
DOM2GODOT("Help", HELP);
DOM2GODOT("Home", HOME);
@@ -227,6 +227,6 @@ Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
DOM2GODOT("AudioVolumeMute", VOLUMEMUTE);
DOM2GODOT("AudioVolumeUp", VOLUMEUP);
//DOM2GODOT("WakeUp", UNKNOWN);
- return KEY_UNKNOWN;
+ return Key::UNKNOWN;
#undef DOM2GODOT
}
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 4431bd5f1b..5da9a96a90 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -36,7 +36,7 @@
#include "main/main.h"
#include "platform/javascript/display_server_javascript.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For websocket.
#ifdef MODULE_WEBSOCKET_ENABLED
#include "modules/websocket/remote_debugger_peer_websocket.h"
#endif
diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp
index 0e98af71fa..9b24b24cb4 100644
--- a/platform/linuxbsd/crash_handler_linuxbsd.cpp
+++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp
@@ -115,7 +115,7 @@ static void handle_crash(int sig) {
int ret;
Error err = OS::get_singleton()->execute(String("addr2line"), args, &output, &ret);
if (err == OK) {
- output.erase(output.length() - 1, 1);
+ output = output.substr(0, output.length() - 1);
}
fprintf(stderr, "[%ld] %s (%s)\n", (long int)i, fname, output.utf8().get_data());
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 9349d378d0..2a62780410 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -2408,9 +2408,9 @@ String DisplayServerX11::keyboard_get_layout_name(int p_index) const {
}
Key DisplayServerX11::keyboard_get_keycode_from_physical(Key p_keycode) const {
- unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK;
- unsigned int keycode_no_mod = p_keycode & KEY_CODE_MASK;
- unsigned int xkeycode = KeyMappingX11::get_xlibcode((Key)keycode_no_mod);
+ Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK;
+ Key keycode_no_mod = p_keycode & KeyModifierMask::CODE_MASK;
+ unsigned int xkeycode = KeyMappingX11::get_xlibcode(keycode_no_mod);
KeySym xkeysym = XkbKeycodeToKeysym(x11_display, xkeycode, 0, 0);
if (xkeysym >= 'a' && xkeysym <= 'z') {
xkeysym -= ('a' - 'A');
@@ -2419,7 +2419,7 @@ Key DisplayServerX11::keyboard_get_keycode_from_physical(Key p_keycode) const {
Key key = KeyMappingX11::get_keycode(xkeysym);
// If not found, fallback to QWERTY.
// This should match the behavior of the event pump
- if (key == KEY_NONE) {
+ if (key == Key::NONE) {
return p_keycode;
}
return (Key)(key | modifiers);
@@ -2493,12 +2493,12 @@ void DisplayServerX11::_get_key_modifier_state(unsigned int p_x11_state, Ref<Inp
}
MouseButton DisplayServerX11::_get_mouse_button_state(MouseButton p_x11_button, int p_x11_type) {
- MouseButton mask = MouseButton(1 << (p_x11_button - 1));
+ MouseButton mask = mouse_button_to_mask(p_x11_button);
if (p_x11_type == ButtonPress) {
last_button_state |= mask;
} else {
- last_button_state &= MouseButton(~mask);
+ last_button_state &= ~mask;
}
return last_button_state;
@@ -2565,9 +2565,9 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
if (status == XLookupChars) {
bool keypress = xkeyevent->type == KeyPress;
Key keycode = KeyMappingX11::get_keycode(keysym_keycode);
- unsigned int physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
+ Key physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
- if (keycode >= 'a' && keycode <= 'z') {
+ if (keycode >= Key::A + 32 && keycode <= Key::Z + 32) {
keycode -= 'a' - 'A';
}
@@ -2576,11 +2576,11 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
for (int i = 0; i < tmp.length(); i++) {
Ref<InputEventKey> k;
k.instantiate();
- if (physical_keycode == 0 && keycode == 0 && tmp[i] == 0) {
+ if (physical_keycode == Key::NONE && keycode == Key::NONE && tmp[i] == 0) {
continue;
}
- if (keycode == 0) {
+ if (keycode == Key::NONE) {
keycode = (Key)physical_keycode;
}
@@ -2597,10 +2597,10 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_echo(false);
- if (k->get_keycode() == KEY_BACKTAB) {
+ if (k->get_keycode() == Key::BACKTAB) {
//make it consistent across platforms.
- k->set_keycode(KEY_TAB);
- k->set_physical_keycode(KEY_TAB);
+ k->set_keycode(Key::TAB);
+ k->set_physical_keycode(Key::TAB);
k->set_shift_pressed(true);
}
@@ -2629,7 +2629,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
// keysym, so it works in all platforms the same.
Key keycode = KeyMappingX11::get_keycode(keysym_keycode);
- unsigned int physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
+ Key physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
/* Phase 3, obtain a unicode character from the keysym */
@@ -2649,11 +2649,11 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
bool keypress = xkeyevent->type == KeyPress;
- if (physical_keycode == 0 && keycode == KEY_NONE && unicode == 0) {
+ if (physical_keycode == Key::NONE && keycode == Key::NONE && unicode == 0) {
return;
}
- if (keycode == KEY_NONE) {
+ if (keycode == Key::NONE) {
keycode = (Key)physical_keycode;
}
@@ -2716,7 +2716,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_pressed(keypress);
- if (keycode >= 'a' && keycode <= 'z') {
+ if (keycode >= Key::A + 32 && keycode <= Key::Z + 32) {
keycode -= int('a' - 'A');
}
@@ -2725,23 +2725,23 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_unicode(unicode);
k->set_echo(p_echo);
- if (k->get_keycode() == KEY_BACKTAB) {
+ if (k->get_keycode() == Key::BACKTAB) {
//make it consistent across platforms.
- k->set_keycode(KEY_TAB);
- k->set_physical_keycode(KEY_TAB);
+ k->set_keycode(Key::TAB);
+ k->set_physical_keycode(Key::TAB);
k->set_shift_pressed(true);
}
//don't set mod state if modifier keys are released by themselves
//else event.is_action() will not work correctly here
if (!k->is_pressed()) {
- if (k->get_keycode() == KEY_SHIFT) {
+ if (k->get_keycode() == Key::SHIFT) {
k->set_shift_pressed(false);
- } else if (k->get_keycode() == KEY_CTRL) {
+ } else if (k->get_keycode() == Key::CTRL) {
k->set_ctrl_pressed(false);
- } else if (k->get_keycode() == KEY_ALT) {
+ } else if (k->get_keycode() == Key::ALT) {
k->set_alt_pressed(false);
- } else if (k->get_keycode() == KEY_META) {
+ } else if (k->get_keycode() == Key::META) {
k->set_meta_pressed(false);
}
}
@@ -3469,10 +3469,10 @@ void DisplayServerX11::process_events() {
mb->set_window_id(window_id);
_get_key_modifier_state(event.xbutton.state, mb);
mb->set_button_index((MouseButton)event.xbutton.button);
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
- mb->set_button_index(MOUSE_BUTTON_MIDDLE);
- } else if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
- mb->set_button_index(MOUSE_BUTTON_RIGHT);
+ if (mb->get_button_index() == MouseButton::RIGHT) {
+ mb->set_button_index(MouseButton::MIDDLE);
+ } else if (mb->get_button_index() == MouseButton::MIDDLE) {
+ mb->set_button_index(MouseButton::RIGHT);
}
mb->set_button_mask(_get_mouse_button_state(mb->get_button_index(), event.xbutton.type));
mb->set_position(Vector2(event.xbutton.x, event.xbutton.y));
@@ -3498,11 +3498,11 @@ void DisplayServerX11::process_events() {
if (diff < 400 && Vector2(last_click_pos).distance_to(Vector2(event.xbutton.x, event.xbutton.y)) < 5) {
last_click_ms = 0;
last_click_pos = Point2i(-100, -100);
- last_click_button_index = -1;
+ last_click_button_index = MouseButton::NONE;
mb->set_double_click(true);
}
- } else if (mb->get_button_index() < 4 || mb->get_button_index() > 7) {
+ } else if (mb->get_button_index() < MouseButton::WHEEL_UP || mb->get_button_index() > MouseButton::WHEEL_RIGHT) {
last_click_button_index = mb->get_button_index();
}
@@ -3635,12 +3635,12 @@ void DisplayServerX11::process_events() {
if (xi.pressure_supported) {
mm->set_pressure(xi.pressure);
} else {
- mm->set_pressure((mouse_get_button_state() & MOUSE_BUTTON_MASK_LEFT) ? 1.0f : 0.0f);
+ mm->set_pressure(bool(mouse_get_button_state() & MouseButton::MASK_LEFT) ? 1.0f : 0.0f);
}
mm->set_tilt(xi.tilt);
_get_key_modifier_state(event.xmotion.state, mm);
- mm->set_button_mask(mouse_get_button_state());
+ mm->set_button_mask((MouseButton)mouse_get_button_state());
mm->set_position(pos);
mm->set_global_position(pos);
Input::get_singleton()->set_mouse_position(pos);
@@ -4251,7 +4251,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
xmbstring = nullptr;
last_click_ms = 0;
- last_click_button_index = -1;
+ last_click_button_index = MouseButton::NONE;
last_click_pos = Point2i(-100, -100);
last_timestamp = 0;
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index 869ff386c5..3587d587d6 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -173,8 +173,8 @@ class DisplayServerX11 : public DisplayServer {
bool last_mouse_pos_valid;
Point2i last_click_pos;
uint64_t last_click_ms;
- int last_click_button_index;
- MouseButton last_button_state = MOUSE_BUTTON_NONE;
+ MouseButton last_click_button_index = MouseButton::NONE;
+ MouseButton last_button_state = MouseButton::NONE;
bool app_focused = false;
uint64_t time_since_no_focus = 0;
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index 8b6dbc4c20..1c6afabfab 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -59,7 +59,7 @@ JoypadLinux::Joypad::~Joypad() {
}
void JoypadLinux::Joypad::reset() {
- dpad = 0;
+ dpad = HatMask::CENTER;
fd = -1;
Input::JoyAxisValue jx;
@@ -484,12 +484,12 @@ void JoypadLinux::process_joypads() {
case ABS_HAT0X:
if (ev.value != 0) {
if (ev.value < 0) {
- joy->dpad = (HatMask)((joy->dpad | HatMask::HAT_MASK_LEFT) & ~HatMask::HAT_MASK_RIGHT);
+ joy->dpad = (HatMask)((joy->dpad | HatMask::LEFT) & ~HatMask::RIGHT);
} else {
- joy->dpad = (HatMask)((joy->dpad | HatMask::HAT_MASK_RIGHT) & ~HatMask::HAT_MASK_LEFT);
+ joy->dpad = (HatMask)((joy->dpad | HatMask::RIGHT) & ~HatMask::LEFT);
}
} else {
- joy->dpad &= ~(HatMask::HAT_MASK_LEFT | HatMask::HAT_MASK_RIGHT);
+ joy->dpad &= ~(HatMask::LEFT | HatMask::RIGHT);
}
input->joy_hat(i, (HatMask)joy->dpad);
@@ -498,12 +498,12 @@ void JoypadLinux::process_joypads() {
case ABS_HAT0Y:
if (ev.value != 0) {
if (ev.value < 0) {
- joy->dpad = (HatMask)((joy->dpad | HatMask::HAT_MASK_UP) & ~HatMask::HAT_MASK_DOWN);
+ joy->dpad = (HatMask)((joy->dpad | HatMask::UP) & ~HatMask::DOWN);
} else {
- joy->dpad = (HatMask)((joy->dpad | HatMask::HAT_MASK_DOWN) & ~HatMask::HAT_MASK_UP);
+ joy->dpad = (HatMask)((joy->dpad | HatMask::DOWN) & ~HatMask::UP);
}
} else {
- joy->dpad &= ~(HatMask::HAT_MASK_UP | HatMask::HAT_MASK_DOWN);
+ joy->dpad &= ~(HatMask::UP | HatMask::DOWN);
}
input->joy_hat(i, (HatMask)joy->dpad);
diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h
index 177d7a51ce..12b9046d64 100644
--- a/platform/linuxbsd/joypad_linux.h
+++ b/platform/linuxbsd/joypad_linux.h
@@ -56,7 +56,7 @@ private:
Input::JoyAxisValue curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
- int dpad = 0;
+ HatMask dpad = HatMask::CENTER;
int fd = -1;
String devpath;
diff --git a/platform/linuxbsd/key_mapping_x11.cpp b/platform/linuxbsd/key_mapping_x11.cpp
index 829feda40a..16c2392859 100644
--- a/platform/linuxbsd/key_mapping_x11.cpp
+++ b/platform/linuxbsd/key_mapping_x11.cpp
@@ -40,266 +40,266 @@ struct _XTranslatePair {
static _XTranslatePair _xkeysym_to_keycode[] = {
// misc keys
- { XK_Escape, KEY_ESCAPE },
- { XK_Tab, KEY_TAB },
- { XK_ISO_Left_Tab, KEY_BACKTAB },
- { XK_BackSpace, KEY_BACKSPACE },
- { XK_Return, KEY_ENTER },
- { XK_Insert, KEY_INSERT },
- { XK_Delete, KEY_DELETE },
- { XK_Clear, KEY_DELETE },
- { XK_Pause, KEY_PAUSE },
- { XK_Print, KEY_PRINT },
- { XK_Home, KEY_HOME },
- { XK_End, KEY_END },
- { XK_Left, KEY_LEFT },
- { XK_Up, KEY_UP },
- { XK_Right, KEY_RIGHT },
- { XK_Down, KEY_DOWN },
- { XK_Prior, KEY_PAGEUP },
- { XK_Next, KEY_PAGEDOWN },
- { XK_Shift_L, KEY_SHIFT },
- { XK_Shift_R, KEY_SHIFT },
- { XK_Shift_Lock, KEY_SHIFT },
- { XK_Control_L, KEY_CTRL },
- { XK_Control_R, KEY_CTRL },
- { XK_Meta_L, KEY_META },
- { XK_Meta_R, KEY_META },
- { XK_Alt_L, KEY_ALT },
- { XK_Alt_R, KEY_ALT },
- { XK_Caps_Lock, KEY_CAPSLOCK },
- { XK_Num_Lock, KEY_NUMLOCK },
- { XK_Scroll_Lock, KEY_SCROLLLOCK },
- { XK_Super_L, KEY_SUPER_L },
- { XK_Super_R, KEY_SUPER_R },
- { XK_Menu, KEY_MENU },
- { XK_Hyper_L, KEY_HYPER_L },
- { XK_Hyper_R, KEY_HYPER_R },
- { XK_Help, KEY_HELP },
- { XK_KP_Space, KEY_SPACE },
- { XK_KP_Tab, KEY_TAB },
- { XK_KP_Enter, KEY_KP_ENTER },
- { XK_Home, KEY_HOME },
- { XK_Left, KEY_LEFT },
- { XK_Up, KEY_UP },
- { XK_Right, KEY_RIGHT },
- { XK_Down, KEY_DOWN },
- { XK_Prior, KEY_PAGEUP },
- { XK_Next, KEY_PAGEDOWN },
- { XK_End, KEY_END },
- { XK_Begin, KEY_CLEAR },
- { XK_Insert, KEY_INSERT },
- { XK_Delete, KEY_DELETE },
- //{ XK_KP_Equal, KEY_EQUAL },
- //{ XK_KP_Separator, KEY_COMMA },
- { XK_KP_Decimal, KEY_KP_PERIOD },
- { XK_KP_Delete, KEY_KP_PERIOD },
- { XK_KP_Multiply, KEY_KP_MULTIPLY },
- { XK_KP_Divide, KEY_KP_DIVIDE },
- { XK_KP_Subtract, KEY_KP_SUBTRACT },
- { XK_KP_Add, KEY_KP_ADD },
- { XK_KP_0, KEY_KP_0 },
- { XK_KP_1, KEY_KP_1 },
- { XK_KP_2, KEY_KP_2 },
- { XK_KP_3, KEY_KP_3 },
- { XK_KP_4, KEY_KP_4 },
- { XK_KP_5, KEY_KP_5 },
- { XK_KP_6, KEY_KP_6 },
- { XK_KP_7, KEY_KP_7 },
- { XK_KP_8, KEY_KP_8 },
- { XK_KP_9, KEY_KP_9 },
+ { XK_Escape, Key::ESCAPE },
+ { XK_Tab, Key::TAB },
+ { XK_ISO_Left_Tab, Key::BACKTAB },
+ { XK_BackSpace, Key::BACKSPACE },
+ { XK_Return, Key::ENTER },
+ { XK_Insert, Key::INSERT },
+ { XK_Delete, Key::KEY_DELETE },
+ { XK_Clear, Key::KEY_DELETE },
+ { XK_Pause, Key::PAUSE },
+ { XK_Print, Key::PRINT },
+ { XK_Home, Key::HOME },
+ { XK_End, Key::END },
+ { XK_Left, Key::LEFT },
+ { XK_Up, Key::UP },
+ { XK_Right, Key::RIGHT },
+ { XK_Down, Key::DOWN },
+ { XK_Prior, Key::PAGEUP },
+ { XK_Next, Key::PAGEDOWN },
+ { XK_Shift_L, Key::SHIFT },
+ { XK_Shift_R, Key::SHIFT },
+ { XK_Shift_Lock, Key::SHIFT },
+ { XK_Control_L, Key::CTRL },
+ { XK_Control_R, Key::CTRL },
+ { XK_Meta_L, Key::META },
+ { XK_Meta_R, Key::META },
+ { XK_Alt_L, Key::ALT },
+ { XK_Alt_R, Key::ALT },
+ { XK_Caps_Lock, Key::CAPSLOCK },
+ { XK_Num_Lock, Key::NUMLOCK },
+ { XK_Scroll_Lock, Key::SCROLLLOCK },
+ { XK_Super_L, Key::SUPER_L },
+ { XK_Super_R, Key::SUPER_R },
+ { XK_Menu, Key::MENU },
+ { XK_Hyper_L, Key::HYPER_L },
+ { XK_Hyper_R, Key::HYPER_R },
+ { XK_Help, Key::HELP },
+ { XK_KP_Space, Key::SPACE },
+ { XK_KP_Tab, Key::TAB },
+ { XK_KP_Enter, Key::KP_ENTER },
+ { XK_Home, Key::HOME },
+ { XK_Left, Key::LEFT },
+ { XK_Up, Key::UP },
+ { XK_Right, Key::RIGHT },
+ { XK_Down, Key::DOWN },
+ { XK_Prior, Key::PAGEUP },
+ { XK_Next, Key::PAGEDOWN },
+ { XK_End, Key::END },
+ { XK_Begin, Key::CLEAR },
+ { XK_Insert, Key::INSERT },
+ { XK_Delete, Key::KEY_DELETE },
+ //{ XK_KP_Equal, Key::EQUAL },
+ //{ XK_KP_Separator, Key::COMMA },
+ { XK_KP_Decimal, Key::KP_PERIOD },
+ { XK_KP_Delete, Key::KP_PERIOD },
+ { XK_KP_Multiply, Key::KP_MULTIPLY },
+ { XK_KP_Divide, Key::KP_DIVIDE },
+ { XK_KP_Subtract, Key::KP_SUBTRACT },
+ { XK_KP_Add, Key::KP_ADD },
+ { XK_KP_0, Key::KP_0 },
+ { XK_KP_1, Key::KP_1 },
+ { XK_KP_2, Key::KP_2 },
+ { XK_KP_3, Key::KP_3 },
+ { XK_KP_4, Key::KP_4 },
+ { XK_KP_5, Key::KP_5 },
+ { XK_KP_6, Key::KP_6 },
+ { XK_KP_7, Key::KP_7 },
+ { XK_KP_8, Key::KP_8 },
+ { XK_KP_9, Key::KP_9 },
// same but with numlock
- { XK_KP_Insert, KEY_KP_0 },
- { XK_KP_End, KEY_KP_1 },
- { XK_KP_Down, KEY_KP_2 },
- { XK_KP_Page_Down, KEY_KP_3 },
- { XK_KP_Left, KEY_KP_4 },
- { XK_KP_Begin, KEY_KP_5 },
- { XK_KP_Right, KEY_KP_6 },
- { XK_KP_Home, KEY_KP_7 },
- { XK_KP_Up, KEY_KP_8 },
- { XK_KP_Page_Up, KEY_KP_9 },
- { XK_F1, KEY_F1 },
- { XK_F2, KEY_F2 },
- { XK_F3, KEY_F3 },
- { XK_F4, KEY_F4 },
- { XK_F5, KEY_F5 },
- { XK_F6, KEY_F6 },
- { XK_F7, KEY_F7 },
- { XK_F8, KEY_F8 },
- { XK_F9, KEY_F9 },
- { XK_F10, KEY_F10 },
- { XK_F11, KEY_F11 },
- { XK_F12, KEY_F12 },
- { XK_F13, KEY_F13 },
- { XK_F14, KEY_F14 },
- { XK_F15, KEY_F15 },
- { XK_F16, KEY_F16 },
+ { XK_KP_Insert, Key::KP_0 },
+ { XK_KP_End, Key::KP_1 },
+ { XK_KP_Down, Key::KP_2 },
+ { XK_KP_Page_Down, Key::KP_3 },
+ { XK_KP_Left, Key::KP_4 },
+ { XK_KP_Begin, Key::KP_5 },
+ { XK_KP_Right, Key::KP_6 },
+ { XK_KP_Home, Key::KP_7 },
+ { XK_KP_Up, Key::KP_8 },
+ { XK_KP_Page_Up, Key::KP_9 },
+ { XK_F1, Key::F1 },
+ { XK_F2, Key::F2 },
+ { XK_F3, Key::F3 },
+ { XK_F4, Key::F4 },
+ { XK_F5, Key::F5 },
+ { XK_F6, Key::F6 },
+ { XK_F7, Key::F7 },
+ { XK_F8, Key::F8 },
+ { XK_F9, Key::F9 },
+ { XK_F10, Key::F10 },
+ { XK_F11, Key::F11 },
+ { XK_F12, Key::F12 },
+ { XK_F13, Key::F13 },
+ { XK_F14, Key::F14 },
+ { XK_F15, Key::F15 },
+ { XK_F16, Key::F16 },
// media keys
- { XF86XK_Back, KEY_BACK },
- { XF86XK_Forward, KEY_FORWARD },
- { XF86XK_Stop, KEY_STOP },
- { XF86XK_Refresh, KEY_REFRESH },
- { XF86XK_Favorites, KEY_FAVORITES },
- { XF86XK_AudioMedia, KEY_LAUNCHMEDIA },
- { XF86XK_OpenURL, KEY_OPENURL },
- { XF86XK_HomePage, KEY_HOMEPAGE },
- { XF86XK_Search, KEY_SEARCH },
- { XF86XK_AudioLowerVolume, KEY_VOLUMEDOWN },
- { XF86XK_AudioMute, KEY_VOLUMEMUTE },
- { XF86XK_AudioRaiseVolume, KEY_VOLUMEUP },
- { XF86XK_AudioPlay, KEY_MEDIAPLAY },
- { XF86XK_AudioStop, KEY_MEDIASTOP },
- { XF86XK_AudioPrev, KEY_MEDIAPREVIOUS },
- { XF86XK_AudioNext, KEY_MEDIANEXT },
- { XF86XK_AudioRecord, KEY_MEDIARECORD },
+ { XF86XK_Back, Key::BACK },
+ { XF86XK_Forward, Key::FORWARD },
+ { XF86XK_Stop, Key::STOP },
+ { XF86XK_Refresh, Key::REFRESH },
+ { XF86XK_Favorites, Key::FAVORITES },
+ { XF86XK_AudioMedia, Key::LAUNCHMEDIA },
+ { XF86XK_OpenURL, Key::OPENURL },
+ { XF86XK_HomePage, Key::HOMEPAGE },
+ { XF86XK_Search, Key::SEARCH },
+ { XF86XK_AudioLowerVolume, Key::VOLUMEDOWN },
+ { XF86XK_AudioMute, Key::VOLUMEMUTE },
+ { XF86XK_AudioRaiseVolume, Key::VOLUMEUP },
+ { XF86XK_AudioPlay, Key::MEDIAPLAY },
+ { XF86XK_AudioStop, Key::MEDIASTOP },
+ { XF86XK_AudioPrev, Key::MEDIAPREVIOUS },
+ { XF86XK_AudioNext, Key::MEDIANEXT },
+ { XF86XK_AudioRecord, Key::MEDIARECORD },
// launch keys
- { XF86XK_Mail, KEY_LAUNCHMAIL },
- { XF86XK_MyComputer, KEY_LAUNCH0 },
- { XF86XK_Calculator, KEY_LAUNCH1 },
- { XF86XK_Standby, KEY_STANDBY },
+ { XF86XK_Mail, Key::LAUNCHMAIL },
+ { XF86XK_MyComputer, Key::LAUNCH0 },
+ { XF86XK_Calculator, Key::LAUNCH1 },
+ { XF86XK_Standby, Key::STANDBY },
- { XF86XK_Launch0, KEY_LAUNCH2 },
- { XF86XK_Launch1, KEY_LAUNCH3 },
- { XF86XK_Launch2, KEY_LAUNCH4 },
- { XF86XK_Launch3, KEY_LAUNCH5 },
- { XF86XK_Launch4, KEY_LAUNCH6 },
- { XF86XK_Launch5, KEY_LAUNCH7 },
- { XF86XK_Launch6, KEY_LAUNCH8 },
- { XF86XK_Launch7, KEY_LAUNCH9 },
- { XF86XK_Launch8, KEY_LAUNCHA },
- { XF86XK_Launch9, KEY_LAUNCHB },
- { XF86XK_LaunchA, KEY_LAUNCHC },
- { XF86XK_LaunchB, KEY_LAUNCHD },
- { XF86XK_LaunchC, KEY_LAUNCHE },
- { XF86XK_LaunchD, KEY_LAUNCHF },
+ { XF86XK_Launch0, Key::LAUNCH2 },
+ { XF86XK_Launch1, Key::LAUNCH3 },
+ { XF86XK_Launch2, Key::LAUNCH4 },
+ { XF86XK_Launch3, Key::LAUNCH5 },
+ { XF86XK_Launch4, Key::LAUNCH6 },
+ { XF86XK_Launch5, Key::LAUNCH7 },
+ { XF86XK_Launch6, Key::LAUNCH8 },
+ { XF86XK_Launch7, Key::LAUNCH9 },
+ { XF86XK_Launch8, Key::LAUNCHA },
+ { XF86XK_Launch9, Key::LAUNCHB },
+ { XF86XK_LaunchA, Key::LAUNCHC },
+ { XF86XK_LaunchB, Key::LAUNCHD },
+ { XF86XK_LaunchC, Key::LAUNCHE },
+ { XF86XK_LaunchD, Key::LAUNCHF },
- { 0, KEY_NONE }
+ { 0, Key::NONE }
};
struct _TranslatePair {
- unsigned int keysym;
+ Key keysym;
unsigned int keycode;
};
static _TranslatePair _scancode_to_keycode[] = {
- { KEY_ESCAPE, 0x09 },
- { KEY_1, 0x0A },
- { KEY_2, 0x0B },
- { KEY_3, 0x0C },
- { KEY_4, 0x0D },
- { KEY_5, 0x0E },
- { KEY_6, 0x0F },
- { KEY_7, 0x10 },
- { KEY_8, 0x11 },
- { KEY_9, 0x12 },
- { KEY_0, 0x13 },
- { KEY_MINUS, 0x14 },
- { KEY_EQUAL, 0x15 },
- { KEY_BACKSPACE, 0x16 },
- { KEY_TAB, 0x17 },
- { KEY_Q, 0x18 },
- { KEY_W, 0x19 },
- { KEY_E, 0x1A },
- { KEY_R, 0x1B },
- { KEY_T, 0x1C },
- { KEY_Y, 0x1D },
- { KEY_U, 0x1E },
- { KEY_I, 0x1F },
- { KEY_O, 0x20 },
- { KEY_P, 0x21 },
- { KEY_BRACELEFT, 0x22 },
- { KEY_BRACERIGHT, 0x23 },
- { KEY_ENTER, 0x24 },
- { KEY_CTRL, 0x25 },
- { KEY_A, 0x26 },
- { KEY_S, 0x27 },
- { KEY_D, 0x28 },
- { KEY_F, 0x29 },
- { KEY_G, 0x2A },
- { KEY_H, 0x2B },
- { KEY_J, 0x2C },
- { KEY_K, 0x2D },
- { KEY_L, 0x2E },
- { KEY_SEMICOLON, 0x2F },
- { KEY_APOSTROPHE, 0x30 },
- { KEY_QUOTELEFT, 0x31 },
- { KEY_SHIFT, 0x32 },
- { KEY_BACKSLASH, 0x33 },
- { KEY_Z, 0x34 },
- { KEY_X, 0x35 },
- { KEY_C, 0x36 },
- { KEY_V, 0x37 },
- { KEY_B, 0x38 },
- { KEY_N, 0x39 },
- { KEY_M, 0x3A },
- { KEY_COMMA, 0x3B },
- { KEY_PERIOD, 0x3C },
- { KEY_SLASH, 0x3D },
- { KEY_SHIFT, 0x3E },
- { KEY_KP_MULTIPLY, 0x3F },
- { KEY_ALT, 0x40 },
- { KEY_SPACE, 0x41 },
- { KEY_CAPSLOCK, 0x42 },
- { KEY_F1, 0x43 },
- { KEY_F2, 0x44 },
- { KEY_F3, 0x45 },
- { KEY_F4, 0x46 },
- { KEY_F5, 0x47 },
- { KEY_F6, 0x48 },
- { KEY_F7, 0x49 },
- { KEY_F8, 0x4A },
- { KEY_F9, 0x4B },
- { KEY_F10, 0x4C },
- { KEY_NUMLOCK, 0x4D },
- { KEY_SCROLLLOCK, 0x4E },
- { KEY_KP_7, 0x4F },
- { KEY_KP_8, 0x50 },
- { KEY_KP_9, 0x51 },
- { KEY_KP_SUBTRACT, 0x52 },
- { KEY_KP_4, 0x53 },
- { KEY_KP_5, 0x54 },
- { KEY_KP_6, 0x55 },
- { KEY_KP_ADD, 0x56 },
- { KEY_KP_1, 0x57 },
- { KEY_KP_2, 0x58 },
- { KEY_KP_3, 0x59 },
- { KEY_KP_0, 0x5A },
- { KEY_KP_PERIOD, 0x5B },
- //{ KEY_???, 0x5E }, //NON US BACKSLASH
- { KEY_F11, 0x5F },
- { KEY_F12, 0x60 },
- { KEY_KP_ENTER, 0x68 },
- { KEY_CTRL, 0x69 },
- { KEY_KP_DIVIDE, 0x6A },
- { KEY_PRINT, 0x6B },
- { KEY_ALT, 0x6C },
- { KEY_ENTER, 0x6D },
- { KEY_HOME, 0x6E },
- { KEY_UP, 0x6F },
- { KEY_PAGEUP, 0x70 },
- { KEY_LEFT, 0x71 },
- { KEY_RIGHT, 0x72 },
- { KEY_END, 0x73 },
- { KEY_DOWN, 0x74 },
- { KEY_PAGEDOWN, 0x75 },
- { KEY_INSERT, 0x76 },
- { KEY_DELETE, 0x77 },
- { KEY_VOLUMEMUTE, 0x79 },
- { KEY_VOLUMEDOWN, 0x7A },
- { KEY_VOLUMEUP, 0x7B },
- { KEY_PAUSE, 0x7F },
- { KEY_SUPER_L, 0x85 },
- { KEY_SUPER_R, 0x86 },
- { KEY_MENU, 0x87 },
- { KEY_UNKNOWN, 0 }
+ { Key::ESCAPE, 0x09 },
+ { Key::KEY_1, 0x0A },
+ { Key::KEY_2, 0x0B },
+ { Key::KEY_3, 0x0C },
+ { Key::KEY_4, 0x0D },
+ { Key::KEY_5, 0x0E },
+ { Key::KEY_6, 0x0F },
+ { Key::KEY_7, 0x10 },
+ { Key::KEY_8, 0x11 },
+ { Key::KEY_9, 0x12 },
+ { Key::KEY_0, 0x13 },
+ { Key::MINUS, 0x14 },
+ { Key::EQUAL, 0x15 },
+ { Key::BACKSPACE, 0x16 },
+ { Key::TAB, 0x17 },
+ { Key::Q, 0x18 },
+ { Key::W, 0x19 },
+ { Key::E, 0x1A },
+ { Key::R, 0x1B },
+ { Key::T, 0x1C },
+ { Key::Y, 0x1D },
+ { Key::U, 0x1E },
+ { Key::I, 0x1F },
+ { Key::O, 0x20 },
+ { Key::P, 0x21 },
+ { Key::BRACELEFT, 0x22 },
+ { Key::BRACERIGHT, 0x23 },
+ { Key::ENTER, 0x24 },
+ { Key::CTRL, 0x25 },
+ { Key::A, 0x26 },
+ { Key::S, 0x27 },
+ { Key::D, 0x28 },
+ { Key::F, 0x29 },
+ { Key::G, 0x2A },
+ { Key::H, 0x2B },
+ { Key::J, 0x2C },
+ { Key::K, 0x2D },
+ { Key::L, 0x2E },
+ { Key::SEMICOLON, 0x2F },
+ { Key::APOSTROPHE, 0x30 },
+ { Key::QUOTELEFT, 0x31 },
+ { Key::SHIFT, 0x32 },
+ { Key::BACKSLASH, 0x33 },
+ { Key::Z, 0x34 },
+ { Key::X, 0x35 },
+ { Key::C, 0x36 },
+ { Key::V, 0x37 },
+ { Key::B, 0x38 },
+ { Key::N, 0x39 },
+ { Key::M, 0x3A },
+ { Key::COMMA, 0x3B },
+ { Key::PERIOD, 0x3C },
+ { Key::SLASH, 0x3D },
+ { Key::SHIFT, 0x3E },
+ { Key::KP_MULTIPLY, 0x3F },
+ { Key::ALT, 0x40 },
+ { Key::SPACE, 0x41 },
+ { Key::CAPSLOCK, 0x42 },
+ { Key::F1, 0x43 },
+ { Key::F2, 0x44 },
+ { Key::F3, 0x45 },
+ { Key::F4, 0x46 },
+ { Key::F5, 0x47 },
+ { Key::F6, 0x48 },
+ { Key::F7, 0x49 },
+ { Key::F8, 0x4A },
+ { Key::F9, 0x4B },
+ { Key::F10, 0x4C },
+ { Key::NUMLOCK, 0x4D },
+ { Key::SCROLLLOCK, 0x4E },
+ { Key::KP_7, 0x4F },
+ { Key::KP_8, 0x50 },
+ { Key::KP_9, 0x51 },
+ { Key::KP_SUBTRACT, 0x52 },
+ { Key::KP_4, 0x53 },
+ { Key::KP_5, 0x54 },
+ { Key::KP_6, 0x55 },
+ { Key::KP_ADD, 0x56 },
+ { Key::KP_1, 0x57 },
+ { Key::KP_2, 0x58 },
+ { Key::KP_3, 0x59 },
+ { Key::KP_0, 0x5A },
+ { Key::KP_PERIOD, 0x5B },
+ //{ Key::???, 0x5E }, //NON US BACKSLASH
+ { Key::F11, 0x5F },
+ { Key::F12, 0x60 },
+ { Key::KP_ENTER, 0x68 },
+ { Key::CTRL, 0x69 },
+ { Key::KP_DIVIDE, 0x6A },
+ { Key::PRINT, 0x6B },
+ { Key::ALT, 0x6C },
+ { Key::ENTER, 0x6D },
+ { Key::HOME, 0x6E },
+ { Key::UP, 0x6F },
+ { Key::PAGEUP, 0x70 },
+ { Key::LEFT, 0x71 },
+ { Key::RIGHT, 0x72 },
+ { Key::END, 0x73 },
+ { Key::DOWN, 0x74 },
+ { Key::PAGEDOWN, 0x75 },
+ { Key::INSERT, 0x76 },
+ { Key::KEY_DELETE, 0x77 },
+ { Key::VOLUMEMUTE, 0x79 },
+ { Key::VOLUMEDOWN, 0x7A },
+ { Key::VOLUMEUP, 0x7B },
+ { Key::PAUSE, 0x7F },
+ { Key::SUPER_L, 0x85 },
+ { Key::SUPER_R, 0x86 },
+ { Key::MENU, 0x87 },
+ { Key::UNKNOWN, 0 }
};
-unsigned int KeyMappingX11::get_scancode(unsigned int p_code) {
- unsigned int keycode = KEY_UNKNOWN;
- for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+Key KeyMappingX11::get_scancode(unsigned int p_code) {
+ Key keycode = Key::UNKNOWN;
+ for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_scancode_to_keycode[i].keycode == p_code) {
keycode = _scancode_to_keycode[i].keysym;
break;
@@ -309,9 +309,9 @@ unsigned int KeyMappingX11::get_scancode(unsigned int p_code) {
return keycode;
}
-unsigned int KeyMappingX11::get_xlibcode(unsigned int p_keysym) {
+unsigned int KeyMappingX11::get_xlibcode(Key p_keysym) {
unsigned int code = 0;
- for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+ for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_scancode_to_keycode[i].keysym == p_keysym) {
code = _scancode_to_keycode[i].keycode;
break;
@@ -335,13 +335,13 @@ Key KeyMappingX11::get_keycode(KeySym p_keysym) {
}
}
- return KEY_NONE;
+ return Key::NONE;
}
KeySym KeyMappingX11::get_keysym(Key p_code) {
// kinda bruteforce.. could optimize.
- if (p_code < 0x100) { // Latin 1, maps 1-1
+ if (p_code < Key::END_LATIN1) { // Latin 1, maps 1-1
return (KeySym)p_code;
}
@@ -352,7 +352,7 @@ KeySym KeyMappingX11::get_keysym(Key p_code) {
}
}
- return (KeySym)KEY_NONE;
+ return (KeySym)Key::NONE;
}
/***** UNICODE CONVERSION ******/
diff --git a/platform/linuxbsd/key_mapping_x11.h b/platform/linuxbsd/key_mapping_x11.h
index d4f1554671..5f61197abe 100644
--- a/platform/linuxbsd/key_mapping_x11.h
+++ b/platform/linuxbsd/key_mapping_x11.h
@@ -45,11 +45,11 @@ class KeyMappingX11 {
public:
static Key get_keycode(KeySym p_keysym);
- static unsigned int get_xlibcode(unsigned int p_keysym);
- static unsigned int get_scancode(unsigned int p_code);
+ static unsigned int get_xlibcode(Key p_keysym);
+ static Key get_scancode(unsigned int p_code);
static KeySym get_keysym(Key p_code);
static unsigned int get_unicode_from_keysym(KeySym p_keysym);
static KeySym get_keysym_from_unicode(unsigned int p_unicode);
};
-#endif
+#endif // KEY_MAPPING_X11_H
diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm
index 31228b10b4..2252d5eb4f 100644
--- a/platform/osx/crash_handler_osx.mm
+++ b/platform/osx/crash_handler_osx.mm
@@ -146,7 +146,7 @@ static void handle_crash(int sig) {
String out = "";
Error err = OS::get_singleton()->execute(String("atos"), args, &out, &ret);
if (err == OK && out.substr(0, 2) != "0x") {
- out.erase(out.length() - 1, 1);
+ out = out.substr(0, out.length() - 1);
output = out;
}
}
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 6bd79c7d4f..f5c7731395 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -82,7 +82,7 @@ def configure(env):
env.Append(CCFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15"])
env.Append(LINKFLAGS=["-arch", "arm64", "-mmacosx-version-min=10.15"])
else:
- print("Building for macOS 10.12+, platform x86-64.")
+ print("Building for macOS 10.12+, platform x86_64.")
env.Append(CCFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"])
env.Append(LINKFLAGS=["-arch", "x86_64", "-mmacosx-version-min=10.12"])
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h
index c45b470078..3cc0b10c5b 100644
--- a/platform/osx/display_server_osx.h
+++ b/platform/osx/display_server_osx.h
@@ -84,8 +84,8 @@ public:
bool pressed = false;
bool echo = false;
bool raw = false;
- Key keycode = KEY_NONE;
- uint32_t physical_keycode = 0;
+ Key keycode = Key::NONE;
+ Key physical_keycode = Key::NONE;
uint32_t unicode = 0;
};
@@ -172,7 +172,7 @@ public:
MouseMode mouse_mode;
Point2i last_mouse_pos;
- MouseButton last_button_state = MOUSE_BUTTON_NONE;
+ MouseButton last_button_state = MouseButton::NONE;
bool window_focused;
bool drop_events;
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index 03301af0af..fec5c98a99 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -579,8 +579,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
ke.pressed = true;
ke.echo = false;
ke.raw = false; // IME input event
- ke.keycode = KEY_NONE;
- ke.physical_keycode = 0;
+ ke.keycode = Key::NONE;
+ ke.physical_keycode = Key::NONE;
ke.unicode = codepoint;
_push_to_key_event_buffer(ke);
@@ -680,7 +680,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
mb->set_position(pos);
mb->set_global_position(pos);
mb->set_button_mask(DS_OSX->last_button_state);
- if (index == MOUSE_BUTTON_LEFT && pressed) {
+ if (index == MouseButton::LEFT && pressed) {
mb->set_double_click([event clickCount] == 2);
}
@@ -693,10 +693,10 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
if (([event modifierFlags] & NSEventModifierFlagControl)) {
wd.mouse_down_control = true;
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, true);
+ _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, true);
} else {
wd.mouse_down_control = false;
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT, true);
+ _mouseDownEvent(window_id, event, MouseButton::LEFT, MouseButton::MASK_LEFT, true);
}
}
@@ -709,9 +709,9 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
if (wd.mouse_down_control) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, false);
+ _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, false);
} else {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT, false);
+ _mouseDownEvent(window_id, event, MouseButton::LEFT, MouseButton::MASK_LEFT, false);
}
}
@@ -797,7 +797,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
}
- (void)rightMouseDown:(NSEvent *)event {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, true);
+ _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, true);
}
- (void)rightMouseDragged:(NSEvent *)event {
@@ -805,16 +805,16 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
}
- (void)rightMouseUp:(NSEvent *)event {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, false);
+ _mouseDownEvent(window_id, event, MouseButton::RIGHT, MouseButton::MASK_RIGHT, false);
}
- (void)otherMouseDown:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_MASK_MIDDLE, true);
+ _mouseDownEvent(window_id, event, MouseButton::MIDDLE, MouseButton::MASK_MIDDLE, true);
} else if ((int)[event buttonNumber] == 3) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_MASK_XBUTTON1, true);
+ _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON1, MouseButton::MASK_XBUTTON1, true);
} else if ((int)[event buttonNumber] == 4) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON2, MOUSE_BUTTON_MASK_XBUTTON2, true);
+ _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON2, MouseButton::MASK_XBUTTON2, true);
} else {
return;
}
@@ -826,11 +826,11 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, M
- (void)otherMouseUp:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_MASK_MIDDLE, false);
+ _mouseDownEvent(window_id, event, MouseButton::MIDDLE, MouseButton::MASK_MIDDLE, false);
} else if ((int)[event buttonNumber] == 3) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_MASK_XBUTTON1, false);
+ _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON1, MouseButton::MASK_XBUTTON1, false);
} else if ((int)[event buttonNumber] == 4) {
- _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON2, MOUSE_BUTTON_MASK_XBUTTON2, false);
+ _mouseDownEvent(window_id, event, MouseButton::MB_XBUTTON2, MouseButton::MASK_XBUTTON2, false);
} else {
return;
}
@@ -922,140 +922,140 @@ static bool isNumpadKey(unsigned int key) {
// Keyboard symbol translation table
static const Key _osx_to_godot_table[128] = {
- /* 00 */ KEY_A,
- /* 01 */ KEY_S,
- /* 02 */ KEY_D,
- /* 03 */ KEY_F,
- /* 04 */ KEY_H,
- /* 05 */ KEY_G,
- /* 06 */ KEY_Z,
- /* 07 */ KEY_X,
- /* 08 */ KEY_C,
- /* 09 */ KEY_V,
- /* 0a */ KEY_SECTION, /* ISO Section */
- /* 0b */ KEY_B,
- /* 0c */ KEY_Q,
- /* 0d */ KEY_W,
- /* 0e */ KEY_E,
- /* 0f */ KEY_R,
- /* 10 */ KEY_Y,
- /* 11 */ KEY_T,
- /* 12 */ KEY_1,
- /* 13 */ KEY_2,
- /* 14 */ KEY_3,
- /* 15 */ KEY_4,
- /* 16 */ KEY_6,
- /* 17 */ KEY_5,
- /* 18 */ KEY_EQUAL,
- /* 19 */ KEY_9,
- /* 1a */ KEY_7,
- /* 1b */ KEY_MINUS,
- /* 1c */ KEY_8,
- /* 1d */ KEY_0,
- /* 1e */ KEY_BRACERIGHT,
- /* 1f */ KEY_O,
- /* 20 */ KEY_U,
- /* 21 */ KEY_BRACELEFT,
- /* 22 */ KEY_I,
- /* 23 */ KEY_P,
- /* 24 */ KEY_ENTER,
- /* 25 */ KEY_L,
- /* 26 */ KEY_J,
- /* 27 */ KEY_APOSTROPHE,
- /* 28 */ KEY_K,
- /* 29 */ KEY_SEMICOLON,
- /* 2a */ KEY_BACKSLASH,
- /* 2b */ KEY_COMMA,
- /* 2c */ KEY_SLASH,
- /* 2d */ KEY_N,
- /* 2e */ KEY_M,
- /* 2f */ KEY_PERIOD,
- /* 30 */ KEY_TAB,
- /* 31 */ KEY_SPACE,
- /* 32 */ KEY_QUOTELEFT,
- /* 33 */ KEY_BACKSPACE,
- /* 34 */ KEY_UNKNOWN,
- /* 35 */ KEY_ESCAPE,
- /* 36 */ KEY_META,
- /* 37 */ KEY_META,
- /* 38 */ KEY_SHIFT,
- /* 39 */ KEY_CAPSLOCK,
- /* 3a */ KEY_ALT,
- /* 3b */ KEY_CTRL,
- /* 3c */ KEY_SHIFT,
- /* 3d */ KEY_ALT,
- /* 3e */ KEY_CTRL,
- /* 3f */ KEY_UNKNOWN, /* Function */
- /* 40 */ KEY_UNKNOWN, /* F17 */
- /* 41 */ KEY_KP_PERIOD,
- /* 42 */ KEY_UNKNOWN,
- /* 43 */ KEY_KP_MULTIPLY,
- /* 44 */ KEY_UNKNOWN,
- /* 45 */ KEY_KP_ADD,
- /* 46 */ KEY_UNKNOWN,
- /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */
- /* 48 */ KEY_VOLUMEUP, /* VolumeUp */
- /* 49 */ KEY_VOLUMEDOWN, /* VolumeDown */
- /* 4a */ KEY_VOLUMEMUTE, /* Mute */
- /* 4b */ KEY_KP_DIVIDE,
- /* 4c */ KEY_KP_ENTER,
- /* 4d */ KEY_UNKNOWN,
- /* 4e */ KEY_KP_SUBTRACT,
- /* 4f */ KEY_UNKNOWN, /* F18 */
- /* 50 */ KEY_UNKNOWN, /* F19 */
- /* 51 */ KEY_EQUAL, /* KeypadEqual */
- /* 52 */ KEY_KP_0,
- /* 53 */ KEY_KP_1,
- /* 54 */ KEY_KP_2,
- /* 55 */ KEY_KP_3,
- /* 56 */ KEY_KP_4,
- /* 57 */ KEY_KP_5,
- /* 58 */ KEY_KP_6,
- /* 59 */ KEY_KP_7,
- /* 5a */ KEY_UNKNOWN, /* F20 */
- /* 5b */ KEY_KP_8,
- /* 5c */ KEY_KP_9,
- /* 5d */ KEY_YEN, /* JIS Yen */
- /* 5e */ KEY_UNDERSCORE, /* JIS Underscore */
- /* 5f */ KEY_COMMA, /* JIS KeypadComma */
- /* 60 */ KEY_F5,
- /* 61 */ KEY_F6,
- /* 62 */ KEY_F7,
- /* 63 */ KEY_F3,
- /* 64 */ KEY_F8,
- /* 65 */ KEY_F9,
- /* 66 */ KEY_UNKNOWN, /* JIS Eisu */
- /* 67 */ KEY_F11,
- /* 68 */ KEY_UNKNOWN, /* JIS Kana */
- /* 69 */ KEY_F13,
- /* 6a */ KEY_F16,
- /* 6b */ KEY_F14,
- /* 6c */ KEY_UNKNOWN,
- /* 6d */ KEY_F10,
- /* 6e */ KEY_MENU,
- /* 6f */ KEY_F12,
- /* 70 */ KEY_UNKNOWN,
- /* 71 */ KEY_F15,
- /* 72 */ KEY_INSERT, /* Really Help... */
- /* 73 */ KEY_HOME,
- /* 74 */ KEY_PAGEUP,
- /* 75 */ KEY_DELETE,
- /* 76 */ KEY_F4,
- /* 77 */ KEY_END,
- /* 78 */ KEY_F2,
- /* 79 */ KEY_PAGEDOWN,
- /* 7a */ KEY_F1,
- /* 7b */ KEY_LEFT,
- /* 7c */ KEY_RIGHT,
- /* 7d */ KEY_DOWN,
- /* 7e */ KEY_UP,
- /* 7f */ KEY_UNKNOWN,
+ /* 00 */ Key::A,
+ /* 01 */ Key::S,
+ /* 02 */ Key::D,
+ /* 03 */ Key::F,
+ /* 04 */ Key::H,
+ /* 05 */ Key::G,
+ /* 06 */ Key::Z,
+ /* 07 */ Key::X,
+ /* 08 */ Key::C,
+ /* 09 */ Key::V,
+ /* 0a */ Key::SECTION, /* ISO Section */
+ /* 0b */ Key::B,
+ /* 0c */ Key::Q,
+ /* 0d */ Key::W,
+ /* 0e */ Key::E,
+ /* 0f */ Key::R,
+ /* 10 */ Key::Y,
+ /* 11 */ Key::T,
+ /* 12 */ Key::KEY_1,
+ /* 13 */ Key::KEY_2,
+ /* 14 */ Key::KEY_3,
+ /* 15 */ Key::KEY_4,
+ /* 16 */ Key::KEY_6,
+ /* 17 */ Key::KEY_5,
+ /* 18 */ Key::EQUAL,
+ /* 19 */ Key::KEY_9,
+ /* 1a */ Key::KEY_7,
+ /* 1b */ Key::MINUS,
+ /* 1c */ Key::KEY_8,
+ /* 1d */ Key::KEY_0,
+ /* 1e */ Key::BRACERIGHT,
+ /* 1f */ Key::O,
+ /* 20 */ Key::U,
+ /* 21 */ Key::BRACELEFT,
+ /* 22 */ Key::I,
+ /* 23 */ Key::P,
+ /* 24 */ Key::ENTER,
+ /* 25 */ Key::L,
+ /* 26 */ Key::J,
+ /* 27 */ Key::APOSTROPHE,
+ /* 28 */ Key::K,
+ /* 29 */ Key::SEMICOLON,
+ /* 2a */ Key::BACKSLASH,
+ /* 2b */ Key::COMMA,
+ /* 2c */ Key::SLASH,
+ /* 2d */ Key::N,
+ /* 2e */ Key::M,
+ /* 2f */ Key::PERIOD,
+ /* 30 */ Key::TAB,
+ /* 31 */ Key::SPACE,
+ /* 32 */ Key::QUOTELEFT,
+ /* 33 */ Key::BACKSPACE,
+ /* 34 */ Key::UNKNOWN,
+ /* 35 */ Key::ESCAPE,
+ /* 36 */ Key::META,
+ /* 37 */ Key::META,
+ /* 38 */ Key::SHIFT,
+ /* 39 */ Key::CAPSLOCK,
+ /* 3a */ Key::ALT,
+ /* 3b */ Key::CTRL,
+ /* 3c */ Key::SHIFT,
+ /* 3d */ Key::ALT,
+ /* 3e */ Key::CTRL,
+ /* 3f */ Key::UNKNOWN, /* Function */
+ /* 40 */ Key::UNKNOWN, /* F17 */
+ /* 41 */ Key::KP_PERIOD,
+ /* 42 */ Key::UNKNOWN,
+ /* 43 */ Key::KP_MULTIPLY,
+ /* 44 */ Key::UNKNOWN,
+ /* 45 */ Key::KP_ADD,
+ /* 46 */ Key::UNKNOWN,
+ /* 47 */ Key::NUMLOCK, /* Really KeypadClear... */
+ /* 48 */ Key::VOLUMEUP, /* VolumeUp */
+ /* 49 */ Key::VOLUMEDOWN, /* VolumeDown */
+ /* 4a */ Key::VOLUMEMUTE, /* Mute */
+ /* 4b */ Key::KP_DIVIDE,
+ /* 4c */ Key::KP_ENTER,
+ /* 4d */ Key::UNKNOWN,
+ /* 4e */ Key::KP_SUBTRACT,
+ /* 4f */ Key::UNKNOWN, /* F18 */
+ /* 50 */ Key::UNKNOWN, /* F19 */
+ /* 51 */ Key::EQUAL, /* KeypadEqual */
+ /* 52 */ Key::KP_0,
+ /* 53 */ Key::KP_1,
+ /* 54 */ Key::KP_2,
+ /* 55 */ Key::KP_3,
+ /* 56 */ Key::KP_4,
+ /* 57 */ Key::KP_5,
+ /* 58 */ Key::KP_6,
+ /* 59 */ Key::KP_7,
+ /* 5a */ Key::UNKNOWN, /* F20 */
+ /* 5b */ Key::KP_8,
+ /* 5c */ Key::KP_9,
+ /* 5d */ Key::YEN, /* JIS Yen */
+ /* 5e */ Key::UNDERSCORE, /* JIS Underscore */
+ /* 5f */ Key::COMMA, /* JIS KeypadComma */
+ /* 60 */ Key::F5,
+ /* 61 */ Key::F6,
+ /* 62 */ Key::F7,
+ /* 63 */ Key::F3,
+ /* 64 */ Key::F8,
+ /* 65 */ Key::F9,
+ /* 66 */ Key::UNKNOWN, /* JIS Eisu */
+ /* 67 */ Key::F11,
+ /* 68 */ Key::UNKNOWN, /* JIS Kana */
+ /* 69 */ Key::F13,
+ /* 6a */ Key::F16,
+ /* 6b */ Key::F14,
+ /* 6c */ Key::UNKNOWN,
+ /* 6d */ Key::F10,
+ /* 6e */ Key::MENU,
+ /* 6f */ Key::F12,
+ /* 70 */ Key::UNKNOWN,
+ /* 71 */ Key::F15,
+ /* 72 */ Key::INSERT, /* Really Help... */
+ /* 73 */ Key::HOME,
+ /* 74 */ Key::PAGEUP,
+ /* 75 */ Key::KEY_DELETE,
+ /* 76 */ Key::F4,
+ /* 77 */ Key::END,
+ /* 78 */ Key::F2,
+ /* 79 */ Key::PAGEDOWN,
+ /* 7a */ Key::F1,
+ /* 7b */ Key::LEFT,
+ /* 7c */ Key::RIGHT,
+ /* 7d */ Key::DOWN,
+ /* 7e */ Key::UP,
+ /* 7f */ Key::UNKNOWN,
};
// Translates a OS X keycode to a Godot keycode
static Key translateKey(unsigned int key) {
if (key >= 128) {
- return KEY_UNKNOWN;
+ return Key::UNKNOWN;
}
return _osx_to_godot_table[key];
@@ -1077,61 +1077,61 @@ struct _KeyCodeMap {
};
static const _KeyCodeMap _keycodes[55] = {
- { '`', KEY_QUOTELEFT },
- { '~', KEY_ASCIITILDE },
- { '0', KEY_0 },
- { '1', KEY_1 },
- { '2', KEY_2 },
- { '3', KEY_3 },
- { '4', KEY_4 },
- { '5', KEY_5 },
- { '6', KEY_6 },
- { '7', KEY_7 },
- { '8', KEY_8 },
- { '9', KEY_9 },
- { '-', KEY_MINUS },
- { '_', KEY_UNDERSCORE },
- { '=', KEY_EQUAL },
- { '+', KEY_PLUS },
- { 'q', KEY_Q },
- { 'w', KEY_W },
- { 'e', KEY_E },
- { 'r', KEY_R },
- { 't', KEY_T },
- { 'y', KEY_Y },
- { 'u', KEY_U },
- { 'i', KEY_I },
- { 'o', KEY_O },
- { 'p', KEY_P },
- { '[', KEY_BRACELEFT },
- { ']', KEY_BRACERIGHT },
- { '{', KEY_BRACELEFT },
- { '}', KEY_BRACERIGHT },
- { 'a', KEY_A },
- { 's', KEY_S },
- { 'd', KEY_D },
- { 'f', KEY_F },
- { 'g', KEY_G },
- { 'h', KEY_H },
- { 'j', KEY_J },
- { 'k', KEY_K },
- { 'l', KEY_L },
- { ';', KEY_SEMICOLON },
- { ':', KEY_COLON },
- { '\'', KEY_APOSTROPHE },
- { '\"', KEY_QUOTEDBL },
- { '\\', KEY_BACKSLASH },
- { '#', KEY_NUMBERSIGN },
- { 'z', KEY_Z },
- { 'x', KEY_X },
- { 'c', KEY_C },
- { 'v', KEY_V },
- { 'b', KEY_B },
- { 'n', KEY_N },
- { 'm', KEY_M },
- { ',', KEY_COMMA },
- { '.', KEY_PERIOD },
- { '/', KEY_SLASH }
+ { '`', Key::QUOTELEFT },
+ { '~', Key::ASCIITILDE },
+ { '0', Key::KEY_0 },
+ { '1', Key::KEY_1 },
+ { '2', Key::KEY_2 },
+ { '3', Key::KEY_3 },
+ { '4', Key::KEY_4 },
+ { '5', Key::KEY_5 },
+ { '6', Key::KEY_6 },
+ { '7', Key::KEY_7 },
+ { '8', Key::KEY_8 },
+ { '9', Key::KEY_9 },
+ { '-', Key::MINUS },
+ { '_', Key::UNDERSCORE },
+ { '=', Key::EQUAL },
+ { '+', Key::PLUS },
+ { 'q', Key::Q },
+ { 'w', Key::W },
+ { 'e', Key::E },
+ { 'r', Key::R },
+ { 't', Key::T },
+ { 'y', Key::Y },
+ { 'u', Key::U },
+ { 'i', Key::I },
+ { 'o', Key::O },
+ { 'p', Key::P },
+ { '[', Key::BRACELEFT },
+ { ']', Key::BRACERIGHT },
+ { '{', Key::BRACELEFT },
+ { '}', Key::BRACERIGHT },
+ { 'a', Key::A },
+ { 's', Key::S },
+ { 'd', Key::D },
+ { 'f', Key::F },
+ { 'g', Key::G },
+ { 'h', Key::H },
+ { 'j', Key::J },
+ { 'k', Key::K },
+ { 'l', Key::L },
+ { ';', Key::SEMICOLON },
+ { ':', Key::COLON },
+ { '\'', Key::APOSTROPHE },
+ { '\"', Key::QUOTEDBL },
+ { '\\', Key::BACKSLASH },
+ { '#', Key::NUMBERSIGN },
+ { 'z', Key::Z },
+ { 'x', Key::X },
+ { 'c', Key::C },
+ { 'v', Key::V },
+ { 'b', Key::B },
+ { 'n', Key::N },
+ { 'm', Key::M },
+ { ',', Key::COMMA },
+ { '.', Key::PERIOD },
+ { '/', Key::SLASH }
};
static Key remapKey(unsigned int key, unsigned int state) {
@@ -1345,7 +1345,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, MouseButton butto
ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
- MouseButton mask = MouseButton(1 << (button - 1));
+ MouseButton mask = mouse_button_to_mask(button);
Ref<InputEventMouseButton> sc;
sc.instantiate();
@@ -1418,10 +1418,10 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
sendPanEvent(window_id, deltaX, deltaY, [event modifierFlags]);
} else {
if (fabs(deltaX)) {
- sendScrollEvent(window_id, 0 > deltaX ? MOUSE_BUTTON_WHEEL_RIGHT : MOUSE_BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]);
+ sendScrollEvent(window_id, 0 > deltaX ? MouseButton::WHEEL_RIGHT : MouseButton::WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]);
}
if (fabs(deltaY)) {
- sendScrollEvent(window_id, 0 < deltaY ? MOUSE_BUTTON_WHEEL_UP : MOUSE_BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]);
+ sendScrollEvent(window_id, 0 < deltaY ? MouseButton::WHEEL_UP : MouseButton::WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]);
}
}
}
@@ -1920,6 +1920,7 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) {
return;
}
+ WindowData &wd = windows[MAIN_WINDOW_ID];
if (p_mode == MOUSE_MODE_CAPTURED) {
// Apple Docs state that the display parameter is not used.
// "This parameter is not used. By default, you may pass kCGDirectMainDisplay."
@@ -1928,7 +1929,7 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
CGAssociateMouseAndMouseCursorPosition(false);
- WindowData &wd = windows[MAIN_WINDOW_ID];
+ [wd.window_object setMovable:NO];
const NSRect contentRect = [wd.window_view frame];
NSRect pointInWindowRect = NSMakeRect(contentRect.size.width / 2, contentRect.size.height / 2, 0, 0);
NSPoint pointOnScreen = [[wd.window_view window] convertRectToScreen:pointInWindowRect].origin;
@@ -1938,17 +1939,21 @@ void DisplayServerOSX::mouse_set_mode(MouseMode p_mode) {
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
+ [wd.window_object setMovable:YES];
CGAssociateMouseAndMouseCursorPosition(true);
} else if (p_mode == MOUSE_MODE_CONFINED) {
CGDisplayShowCursor(kCGDirectMainDisplay);
+ [wd.window_object setMovable:NO];
CGAssociateMouseAndMouseCursorPosition(false);
} else if (p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
+ [wd.window_object setMovable:NO];
CGAssociateMouseAndMouseCursorPosition(false);
} else { // MOUSE_MODE_VISIBLE
CGDisplayShowCursor(kCGDirectMainDisplay);
+ [wd.window_object setMovable:YES];
CGAssociateMouseAndMouseCursorPosition(true);
}
@@ -3200,12 +3205,12 @@ String DisplayServerOSX::keyboard_get_layout_name(int p_index) const {
}
Key DisplayServerOSX::keyboard_get_keycode_from_physical(Key p_keycode) const {
- if (p_keycode == KEY_PAUSE) {
+ if (p_keycode == Key::PAUSE) {
return p_keycode;
}
- unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK;
- unsigned int keycode_no_mod = p_keycode & KEY_CODE_MASK;
+ Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK;
+ Key keycode_no_mod = p_keycode & KeyModifierMask::CODE_MASK;
unsigned int osx_keycode = unmapKey((Key)keycode_no_mod);
return (Key)(remapKey(osx_keycode, 0) | modifiers);
}
@@ -3263,8 +3268,8 @@ void DisplayServerOSX::_send_event(NSEvent *p_event) {
_get_key_modifier_state([p_event modifierFlags], k);
k->set_window_id(DisplayServerOSX::INVALID_WINDOW_ID);
k->set_pressed(true);
- k->set_keycode(KEY_PERIOD);
- k->set_physical_keycode(KEY_PERIOD);
+ k->set_keycode(Key::PERIOD);
+ k->set_physical_keycode(Key::PERIOD);
k->set_echo([p_event isARepeat]);
Input::get_singleton()->parse_input_event(k);
@@ -3291,20 +3296,20 @@ void DisplayServerOSX::_process_key_events() {
_push_input(k);
} else {
// IME input
- if ((i == 0 && ke.keycode == 0) || (i > 0 && key_event_buffer[i - 1].keycode == 0)) {
+ if ((i == 0 && ke.keycode == Key::NONE) || (i > 0 && key_event_buffer[i - 1].keycode == Key::NONE)) {
k.instantiate();
k->set_window_id(ke.window_id);
_get_key_modifier_state(ke.osx_state, k);
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
- k->set_keycode(KEY_NONE);
- k->set_physical_keycode(KEY_NONE);
+ k->set_keycode(Key::NONE);
+ k->set_physical_keycode(Key::NONE);
k->set_unicode(ke.unicode);
_push_input(k);
}
- if (ke.keycode != 0) {
+ if (ke.keycode != Key::NONE) {
k.instantiate();
k->set_window_id(ke.window_id);
@@ -3314,7 +3319,7 @@ void DisplayServerOSX::_process_key_events() {
k->set_keycode(ke.keycode);
k->set_physical_keycode((Key)ke.physical_keycode);
- if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == 0) {
+ if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == Key::NONE) {
k->set_unicode(key_event_buffer[i + 1].unicode);
}
diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp
index 46ed651384..d4ba7879f1 100644
--- a/platform/osx/joypad_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -397,10 +397,10 @@ bool joypad::check_ff_features() {
return false;
}
-static int process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) {
+static HatMask process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) {
int range = (p_max - p_min + 1);
int value = p_value - p_min;
- int hat_value = HatMask::HAT_MASK_CENTER;
+ HatMask hat_value = HatMask::CENTER;
if (range == 4) {
value *= 2;
}
@@ -410,31 +410,31 @@ static int process_hat_value(int p_min, int p_max, int p_value, bool p_offset_ha
switch (value) {
case 0:
- hat_value = (HatMask)HatMask::HAT_MASK_UP;
+ hat_value = HatMask::UP;
break;
case 1:
- hat_value = (HatMask)(HatMask::HAT_MASK_UP | HatMask::HAT_MASK_RIGHT);
+ hat_value = (HatMask::UP | HatMask::RIGHT);
break;
case 2:
- hat_value = (HatMask)HatMask::HAT_MASK_RIGHT;
+ hat_value = HatMask::RIGHT;
break;
case 3:
- hat_value = (HatMask)(HatMask::HAT_MASK_DOWN | HatMask::HAT_MASK_RIGHT);
+ hat_value = (HatMask::DOWN | HatMask::RIGHT);
break;
case 4:
- hat_value = (HatMask)HatMask::HAT_MASK_DOWN;
+ hat_value = HatMask::DOWN;
break;
case 5:
- hat_value = (HatMask)(HatMask::HAT_MASK_DOWN | HatMask::HAT_MASK_LEFT);
+ hat_value = (HatMask::DOWN | HatMask::LEFT);
break;
case 6:
- hat_value = (HatMask)HatMask::HAT_MASK_LEFT;
+ hat_value = HatMask::LEFT;
break;
case 7:
- hat_value = (HatMask)(HatMask::HAT_MASK_UP | HatMask::HAT_MASK_LEFT);
+ hat_value = (HatMask::UP | HatMask::LEFT);
break;
default:
- hat_value = (HatMask)HatMask::HAT_MASK_CENTER;
+ hat_value = HatMask::CENTER;
break;
}
return hat_value;
@@ -480,8 +480,8 @@ void JoypadOSX::process_joypads() {
for (int j = 0; j < joy.hat_elements.size(); j++) {
rec_element &elem = joy.hat_elements.write[j];
int value = joy.get_hid_element_state(&elem);
- int hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat);
- input->joy_hat(joy.id, (HatMask)hat_value);
+ HatMask hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat);
+ input->joy_hat(joy.id, hat_value);
}
if (joy.ffservice) {
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index b419fb4fae..f8eb4fc96d 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -58,12 +58,12 @@ void JoypadUWP::process_controllers() {
button_mask *= 2;
}
- input->joy_axis(joy.id, JOY_AXIS_LEFT_X, axis_correct(reading.LeftThumbstickX));
- input->joy_axis(joy.id, JOY_AXIS_LEFT_Y, axis_correct(reading.LeftThumbstickY, true));
- input->joy_axis(joy.id, JOY_AXIS_RIGHT_X, axis_correct(reading.RightThumbstickX));
- input->joy_axis(joy.id, JOY_AXIS_RIGHT_Y, axis_correct(reading.RightThumbstickY, true));
- input->joy_axis(joy.id, JOY_AXIS_TRIGGER_LEFT, axis_correct(reading.LeftTrigger, false, true));
- input->joy_axis(joy.id, JOY_AXIS_TRIGGER_RIGHT, axis_correct(reading.RightTrigger, false, true));
+ input->joy_axis(joy.id, JoyAxis::LEFT_X, axis_correct(reading.LeftThumbstickX));
+ input->joy_axis(joy.id, JoyAxis::LEFT_Y, axis_correct(reading.LeftThumbstickY, true));
+ input->joy_axis(joy.id, JoyAxis::RIGHT_X, axis_correct(reading.RightThumbstickX));
+ input->joy_axis(joy.id, JoyAxis::RIGHT_Y, axis_correct(reading.RightThumbstickY, true));
+ input->joy_axis(joy.id, JoyAxis::TRIGGER_LEFT, axis_correct(reading.LeftTrigger, false, true));
+ input->joy_axis(joy.id, JoyAxis::TRIGGER_RIGHT, axis_correct(reading.RightTrigger, false, true));
uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
if (timestamp > joy.ff_timestamp) {
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 74a9e96b2c..0b4d6b73b6 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -59,7 +59,7 @@ public:
bool alt = false, shift = false, control = false;
MessageType type = KEY_EVENT_MESSAGE;
bool pressed = false;
- Key keycode = KEY_NONE;
+ Key keycode = Key::NONE;
unsigned int physical_keycode = 0;
unsigned int unicode = 0;
bool echo = false;
@@ -107,7 +107,7 @@ private:
bool control_mem;
bool meta_mem;
bool force_quit;
- MouseButton last_button_state = MOUSE_BUTTON_NONE;
+ MouseButton last_button_state = MouseButton::NONE;
CursorShape cursor_shape;
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 22fbbeb74f..20deb35089 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -226,9 +226,10 @@ def configure_msvc(env, manual_msvc_config):
env.AppendUnique(CCFLAGS=["/MD"])
env.AppendUnique(CCFLAGS=["/Gd", "/GR", "/nologo"])
- # Force to use Unicode encoding
- env.AppendUnique(CCFLAGS=["/utf-8"])
+ env.AppendUnique(CCFLAGS=["/utf-8"]) # Force to use Unicode encoding.
+ env.AppendUnique(CCFLAGS=["/bigobj"]) # Allow big objects, no drawbacks.
env.AppendUnique(CXXFLAGS=["/TP"]) # assume all sources are C++
+
if manual_msvc_config: # should be automatic if SCons found it
if os.getenv("WindowsSdkDir") is not None:
env.Prepend(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"])
@@ -421,6 +422,7 @@ def configure_mingw(env):
## Compile flags
env.Append(CCFLAGS=["-mwindows"])
+ env.Append(CCFLAGS=["-Wa,-mbig-obj"]) # Allow big objects, no drawbacks.
env.Append(CPPDEFINES=["WINDOWS_ENABLED", "WASAPI_ENABLED", "WINMIDI_ENABLED"])
env.Append(CPPDEFINES=[("WINVER", env["target_win_version"]), ("_WIN32_WINNT", env["target_win_version"])])
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index e2c9951692..9fe15366f4 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -42,6 +42,11 @@
#include "drivers/gles3/rasterizer_gles3.h"
#endif
+#if defined(__GNUC__)
+// Workaround GCC warning from -Wcast-function-type.
+#define GetProcAddress (void *)GetProcAddress
+#endif
+
static String format_error_message(DWORD id) {
LPWSTR messageBuffer = nullptr;
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
@@ -1495,13 +1500,13 @@ String DisplayServerWindows::keyboard_get_layout_language(int p_index) const {
}
Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) const {
- unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK;
- Key keycode_no_mod = (Key)(p_keycode & KEY_CODE_MASK);
+ Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK;
+ Key keycode_no_mod = (Key)(p_keycode & KeyModifierMask::CODE_MASK);
- if (keycode_no_mod == KEY_PRINT ||
- keycode_no_mod == KEY_KP_ADD ||
- keycode_no_mod == KEY_KP_5 ||
- (keycode_no_mod >= KEY_0 && keycode_no_mod <= KEY_9)) {
+ if (keycode_no_mod == Key::PRINT ||
+ keycode_no_mod == Key::KP_ADD ||
+ keycode_no_mod == Key::KP_5 ||
+ (keycode_no_mod >= Key::KEY_0 && keycode_no_mod <= Key::KEY_9)) {
return p_keycode;
}
@@ -1521,10 +1526,10 @@ Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) cons
// we limit these to ASCII to fix some layouts, including Arabic ones
if (char_code >= 32 && char_code <= 127) {
// Godot uses 'braces' instead of 'brackets'
- if (char_code == KEY_BRACKETLEFT || char_code == KEY_BRACKETRIGHT) {
+ if (char_code == (unsigned int)Key::BRACKETLEFT || char_code == (unsigned int)Key::BRACKETRIGHT) {
char_code += 32;
}
- return (Key)(char_code | modifiers);
+ return (Key)(char_code | (unsigned int)modifiers);
}
return (Key)(KeyMappingWindows::get_keysym(vk) | modifiers);
@@ -2461,41 +2466,41 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
switch (uMsg) {
case WM_LBUTTONDOWN: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_LEFT);
+ mb->set_button_index(MouseButton::LEFT);
} break;
case WM_LBUTTONUP: {
mb->set_pressed(false);
- mb->set_button_index(MOUSE_BUTTON_LEFT);
+ mb->set_button_index(MouseButton::LEFT);
} break;
case WM_MBUTTONDOWN: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_MIDDLE);
+ mb->set_button_index(MouseButton::MIDDLE);
} break;
case WM_MBUTTONUP: {
mb->set_pressed(false);
- mb->set_button_index(MOUSE_BUTTON_MIDDLE);
+ mb->set_button_index(MouseButton::MIDDLE);
} break;
case WM_RBUTTONDOWN: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_RIGHT);
+ mb->set_button_index(MouseButton::RIGHT);
} break;
case WM_RBUTTONUP: {
mb->set_pressed(false);
- mb->set_button_index(MOUSE_BUTTON_RIGHT);
+ mb->set_button_index(MouseButton::RIGHT);
} break;
case WM_LBUTTONDBLCLK: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_LEFT);
+ mb->set_button_index(MouseButton::LEFT);
mb->set_double_click(true);
} break;
case WM_RBUTTONDBLCLK: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_RIGHT);
+ mb->set_button_index(MouseButton::RIGHT);
mb->set_double_click(true);
} break;
case WM_MBUTTONDBLCLK: {
mb->set_pressed(true);
- mb->set_button_index(MOUSE_BUTTON_MIDDLE);
+ mb->set_button_index(MouseButton::MIDDLE);
mb->set_double_click(true);
} break;
case WM_MOUSEWHEEL: {
@@ -2506,9 +2511,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (motion > 0) {
- mb->set_button_index(MOUSE_BUTTON_WHEEL_UP);
+ mb->set_button_index(MouseButton::WHEEL_UP);
} else {
- mb->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
+ mb->set_button_index(MouseButton::WHEEL_DOWN);
}
mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA));
} break;
@@ -2520,34 +2525,34 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (motion < 0) {
- mb->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
+ mb->set_button_index(MouseButton::WHEEL_LEFT);
} else {
- mb->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
+ mb->set_button_index(MouseButton::WHEEL_RIGHT);
}
mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA));
} break;
case WM_XBUTTONDOWN: {
mb->set_pressed(true);
if (HIWORD(wParam) == XBUTTON1) {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
+ mb->set_button_index(MouseButton::MB_XBUTTON1);
} else {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ mb->set_button_index(MouseButton::MB_XBUTTON2);
}
} break;
case WM_XBUTTONUP: {
mb->set_pressed(false);
if (HIWORD(wParam) == XBUTTON1) {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
+ mb->set_button_index(MouseButton::MB_XBUTTON1);
} else {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ mb->set_button_index(MouseButton::MB_XBUTTON2);
}
} break;
case WM_XBUTTONDBLCLK: {
mb->set_pressed(true);
if (HIWORD(wParam) == XBUTTON1) {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
+ mb->set_button_index(MouseButton::MB_XBUTTON1);
} else {
- mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ mb->set_button_index(MouseButton::MB_XBUTTON2);
}
mb->set_double_click(true);
} break;
@@ -2561,9 +2566,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_alt_pressed(alt_mem);
// mb->is_alt_pressed()=(wParam&MK_MENU)!=0;
if (mb->is_pressed()) {
- last_button_state |= MouseButton(1 << (mb->get_button_index() - 1));
+ last_button_state |= mouse_button_to_mask(mb->get_button_index());
} else {
- last_button_state &= (MouseButton) ~(1 << (mb->get_button_index() - 1));
+ last_button_state &= ~mouse_button_to_mask(mb->get_button_index());
}
mb->set_button_mask(last_button_state);
@@ -2599,11 +2604,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_global_position(mb->get_position());
Input::get_singleton()->parse_input_event(mb);
- if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) {
+ if (mb->is_pressed() && mb->get_button_index() >= MouseButton::WHEEL_UP && mb->get_button_index() <= MouseButton::WHEEL_RIGHT) {
// Send release for mouse wheel.
Ref<InputEventMouseButton> mbd = mb->duplicate();
mbd->set_window_id(window_id);
- last_button_state &= (MouseButton) ~(1 << (mbd->get_button_index() - 1));
+ last_button_state &= ~mouse_button_to_mask(mbd->get_button_index());
mbd->set_button_mask(last_button_state);
mbd->set_pressed(false);
Input::get_singleton()->parse_input_event(mbd);
@@ -2953,7 +2958,7 @@ void DisplayServerWindows::_process_key_events() {
if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) {
// Special case for Numpad Enter key.
- k->set_keycode(KEY_KP_ENTER);
+ k->set_keycode(Key::KP_ENTER);
} else {
k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam));
}
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 8e2c346d5b..a59f8ebb44 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -410,7 +410,7 @@ class DisplayServerWindows : public DisplayServer {
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
- MouseButton last_button_state = MOUSE_BUTTON_NONE;
+ MouseButton last_button_state = MouseButton::NONE;
bool use_raw_input = false;
bool drop_events = false;
bool in_dispatch_input_event = false;
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index 98205d6282..1ce8b0b040 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -197,9 +197,6 @@ Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND
return FAILED;
}
- // the display could be invalid .. check NYI
- GLDisplay &gl_display = _displays[win.gldisplay_id];
-
// make current
window_make_current(_windows.size() - 1);
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index 94da63e49d..1d3761ee83 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -334,12 +334,12 @@ void JoypadWindows::process_joypads() {
button_mask = button_mask * 2;
}
- input->joy_axis(joy.id, JOY_AXIS_LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true));
- input->joy_axis(joy.id, JOY_AXIS_LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
- input->joy_axis(joy.id, JOY_AXIS_RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true));
- input->joy_axis(joy.id, JOY_AXIS_RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
- input->joy_axis(joy.id, JOY_AXIS_TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
- input->joy_axis(joy.id, JOY_AXIS_TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
+ input->joy_axis(joy.id, JoyAxis::LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true));
+ input->joy_axis(joy.id, JoyAxis::LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
+ input->joy_axis(joy.id, JoyAxis::RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true));
+ input->joy_axis(joy.id, JoyAxis::RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
+ input->joy_axis(joy.id, JoyAxis::TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
+ input->joy_axis(joy.id, JoyAxis::TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
joy.last_packet = joy.state.dwPacketNumber;
}
uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
@@ -417,31 +417,31 @@ void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
// BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
// https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
if (LOWORD(p_dpad) == 0xFFFF) {
- dpad_val = (HatMask)HatMask::HAT_MASK_CENTER;
+ dpad_val = (HatMask)HatMask::CENTER;
}
if (p_dpad == 0) {
- dpad_val = (HatMask)HatMask::HAT_MASK_UP;
+ dpad_val = (HatMask)HatMask::UP;
} else if (p_dpad == 4500) {
- dpad_val = (HatMask)(HatMask::HAT_MASK_UP | HatMask::HAT_MASK_RIGHT);
+ dpad_val = (HatMask)(HatMask::UP | HatMask::RIGHT);
} else if (p_dpad == 9000) {
- dpad_val = (HatMask)HatMask::HAT_MASK_RIGHT;
+ dpad_val = (HatMask)HatMask::RIGHT;
} else if (p_dpad == 13500) {
- dpad_val = (HatMask)(HatMask::HAT_MASK_RIGHT | HatMask::HAT_MASK_DOWN);
+ dpad_val = (HatMask)(HatMask::RIGHT | HatMask::DOWN);
} else if (p_dpad == 18000) {
- dpad_val = (HatMask)HatMask::HAT_MASK_DOWN;
+ dpad_val = (HatMask)HatMask::DOWN;
} else if (p_dpad == 22500) {
- dpad_val = (HatMask)(HatMask::HAT_MASK_DOWN | HatMask::HAT_MASK_LEFT);
+ dpad_val = (HatMask)(HatMask::DOWN | HatMask::LEFT);
} else if (p_dpad == 27000) {
- dpad_val = (HatMask)HatMask::HAT_MASK_LEFT;
+ dpad_val = (HatMask)HatMask::LEFT;
} else if (p_dpad == 31500) {
- dpad_val = (HatMask)(HatMask::HAT_MASK_LEFT | HatMask::HAT_MASK_UP);
+ dpad_val = (HatMask)(HatMask::LEFT | HatMask::UP);
}
input->joy_hat(p_device, dpad_val);
};
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index b9cf8151fc..65ee5dd46b 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -33,200 +33,200 @@
#include <stdio.h>
struct _WinTranslatePair {
- unsigned int keysym;
+ Key keysym;
unsigned int keycode;
};
static _WinTranslatePair _vk_to_keycode[] = {
- { KEY_BACKSPACE, VK_BACK }, // (0x08) // backspace
- { KEY_TAB, VK_TAB }, //(0x09)
+ { Key::BACKSPACE, VK_BACK }, // (0x08) // backspace
+ { Key::TAB, VK_TAB }, //(0x09)
//VK_CLEAR (0x0C)
- { KEY_ENTER, VK_RETURN }, //(0x0D)
+ { Key::ENTER, VK_RETURN }, //(0x0D)
- { KEY_SHIFT, VK_SHIFT }, //(0x10)
+ { Key::SHIFT, VK_SHIFT }, //(0x10)
- { KEY_CTRL, VK_CONTROL }, //(0x11)
+ { Key::CTRL, VK_CONTROL }, //(0x11)
- { KEY_ALT, VK_MENU }, //(0x12)
+ { Key::ALT, VK_MENU }, //(0x12)
- { KEY_PAUSE, VK_PAUSE }, //(0x13)
+ { Key::PAUSE, VK_PAUSE }, //(0x13)
- { KEY_CAPSLOCK, VK_CAPITAL }, //(0x14)
+ { Key::CAPSLOCK, VK_CAPITAL }, //(0x14)
- { KEY_ESCAPE, VK_ESCAPE }, //(0x1B)
+ { Key::ESCAPE, VK_ESCAPE }, //(0x1B)
- { KEY_SPACE, VK_SPACE }, //(0x20)
+ { Key::SPACE, VK_SPACE }, //(0x20)
- { KEY_PAGEUP, VK_PRIOR }, //(0x21)
+ { Key::PAGEUP, VK_PRIOR }, //(0x21)
- { KEY_PAGEDOWN, VK_NEXT }, //(0x22)
+ { Key::PAGEDOWN, VK_NEXT }, //(0x22)
- { KEY_END, VK_END }, //(0x23)
+ { Key::END, VK_END }, //(0x23)
- { KEY_HOME, VK_HOME }, //(0x24)
+ { Key::HOME, VK_HOME }, //(0x24)
- { KEY_LEFT, VK_LEFT }, //(0x25)
+ { Key::LEFT, VK_LEFT }, //(0x25)
- { KEY_UP, VK_UP }, //(0x26)
+ { Key::UP, VK_UP }, //(0x26)
- { KEY_RIGHT, VK_RIGHT }, //(0x27)
+ { Key::RIGHT, VK_RIGHT }, //(0x27)
- { KEY_DOWN, VK_DOWN }, // (0x28)
+ { Key::DOWN, VK_DOWN }, // (0x28)
//VK_SELECT (0x29)
- { KEY_PRINT, VK_PRINT }, // (0x2A)
+ { Key::PRINT, VK_PRINT }, // (0x2A)
//VK_EXECUTE (0x2B)
- { KEY_PRINT, VK_SNAPSHOT }, // (0x2C)
-
- { KEY_INSERT, VK_INSERT }, // (0x2D)
-
- { KEY_DELETE, VK_DELETE }, // (0x2E)
-
- { KEY_HELP, VK_HELP }, // (0x2F)
-
- { KEY_0, (0x30) }, ////0 key
- { KEY_1, (0x31) }, ////1 key
- { KEY_2, (0x32) }, ////2 key
- { KEY_3, (0x33) }, ////3 key
- { KEY_4, (0x34) }, ////4 key
- { KEY_5, (0x35) }, ////5 key
- { KEY_6, (0x36) }, ////6 key
- { KEY_7, (0x37) }, ////7 key
- { KEY_8, (0x38) }, ////8 key
- { KEY_9, (0x39) }, ////9 key
- { KEY_A, (0x41) }, ////A key
- { KEY_B, (0x42) }, ////B key
- { KEY_C, (0x43) }, ////C key
- { KEY_D, (0x44) }, ////D key
- { KEY_E, (0x45) }, ////E key
- { KEY_F, (0x46) }, ////F key
- { KEY_G, (0x47) }, ////G key
- { KEY_H, (0x48) }, ////H key
- { KEY_I, (0x49) }, ////I key
- { KEY_J, (0x4A) }, ////J key
- { KEY_K, (0x4B) }, ////K key
- { KEY_L, (0x4C) }, ////L key
- { KEY_M, (0x4D) }, ////M key
- { KEY_N, (0x4E) }, ////N key
- { KEY_O, (0x4F) }, ////O key
- { KEY_P, (0x50) }, ////P key
- { KEY_Q, (0x51) }, ////Q key
- { KEY_R, (0x52) }, ////R key
- { KEY_S, (0x53) }, ////S key
- { KEY_T, (0x54) }, ////T key
- { KEY_U, (0x55) }, ////U key
- { KEY_V, (0x56) }, ////V key
- { KEY_W, (0x57) }, ////W key
- { KEY_X, (0x58) }, ////X key
- { KEY_Y, (0x59) }, ////Y key
- { KEY_Z, (0x5A) }, ////Z key
-
- { KEY_MASK_META, VK_LWIN }, //(0x5B)
- { KEY_MASK_META, VK_RWIN }, //(0x5C)
- { KEY_MENU, VK_APPS }, //(0x5D)
- { KEY_STANDBY, VK_SLEEP }, //(0x5F)
- { KEY_KP_0, VK_NUMPAD0 }, //(0x60)
- { KEY_KP_1, VK_NUMPAD1 }, //(0x61)
- { KEY_KP_2, VK_NUMPAD2 }, //(0x62)
- { KEY_KP_3, VK_NUMPAD3 }, //(0x63)
- { KEY_KP_4, VK_NUMPAD4 }, //(0x64)
- { KEY_KP_5, VK_NUMPAD5 }, //(0x65)
- { KEY_KP_6, VK_NUMPAD6 }, //(0x66)
- { KEY_KP_7, VK_NUMPAD7 }, //(0x67)
- { KEY_KP_8, VK_NUMPAD8 }, //(0x68)
- { KEY_KP_9, VK_NUMPAD9 }, //(0x69)
- { KEY_KP_MULTIPLY, VK_MULTIPLY }, // (0x6A)
- { KEY_KP_ADD, VK_ADD }, // (0x6B)
+ { Key::PRINT, VK_SNAPSHOT }, // (0x2C)
+
+ { Key::INSERT, VK_INSERT }, // (0x2D)
+
+ { Key::KEY_DELETE, VK_DELETE }, // (0x2E)
+
+ { Key::HELP, VK_HELP }, // (0x2F)
+
+ { Key::KEY_0, (0x30) }, ////0 key
+ { Key::KEY_1, (0x31) }, ////1 key
+ { Key::KEY_2, (0x32) }, ////2 key
+ { Key::KEY_3, (0x33) }, ////3 key
+ { Key::KEY_4, (0x34) }, ////4 key
+ { Key::KEY_5, (0x35) }, ////5 key
+ { Key::KEY_6, (0x36) }, ////6 key
+ { Key::KEY_7, (0x37) }, ////7 key
+ { Key::KEY_8, (0x38) }, ////8 key
+ { Key::KEY_9, (0x39) }, ////9 key
+ { Key::A, (0x41) }, ////A key
+ { Key::B, (0x42) }, ////B key
+ { Key::C, (0x43) }, ////C key
+ { Key::D, (0x44) }, ////D key
+ { Key::E, (0x45) }, ////E key
+ { Key::F, (0x46) }, ////F key
+ { Key::G, (0x47) }, ////G key
+ { Key::H, (0x48) }, ////H key
+ { Key::I, (0x49) }, ////I key
+ { Key::J, (0x4A) }, ////J key
+ { Key::K, (0x4B) }, ////K key
+ { Key::L, (0x4C) }, ////L key
+ { Key::M, (0x4D) }, ////M key
+ { Key::N, (0x4E) }, ////N key
+ { Key::O, (0x4F) }, ////O key
+ { Key::P, (0x50) }, ////P key
+ { Key::Q, (0x51) }, ////Q key
+ { Key::R, (0x52) }, ////R key
+ { Key::S, (0x53) }, ////S key
+ { Key::T, (0x54) }, ////T key
+ { Key::U, (0x55) }, ////U key
+ { Key::V, (0x56) }, ////V key
+ { Key::W, (0x57) }, ////W key
+ { Key::X, (0x58) }, ////X key
+ { Key::Y, (0x59) }, ////Y key
+ { Key::Z, (0x5A) }, ////Z key
+
+ { (Key)KeyModifierMask::META, VK_LWIN }, //(0x5B)
+ { (Key)KeyModifierMask::META, VK_RWIN }, //(0x5C)
+ { Key::MENU, VK_APPS }, //(0x5D)
+ { Key::STANDBY, VK_SLEEP }, //(0x5F)
+ { Key::KP_0, VK_NUMPAD0 }, //(0x60)
+ { Key::KP_1, VK_NUMPAD1 }, //(0x61)
+ { Key::KP_2, VK_NUMPAD2 }, //(0x62)
+ { Key::KP_3, VK_NUMPAD3 }, //(0x63)
+ { Key::KP_4, VK_NUMPAD4 }, //(0x64)
+ { Key::KP_5, VK_NUMPAD5 }, //(0x65)
+ { Key::KP_6, VK_NUMPAD6 }, //(0x66)
+ { Key::KP_7, VK_NUMPAD7 }, //(0x67)
+ { Key::KP_8, VK_NUMPAD8 }, //(0x68)
+ { Key::KP_9, VK_NUMPAD9 }, //(0x69)
+ { Key::KP_MULTIPLY, VK_MULTIPLY }, // (0x6A)
+ { Key::KP_ADD, VK_ADD }, // (0x6B)
//VK_SEPARATOR (0x6C)
- { KEY_KP_SUBTRACT, VK_SUBTRACT }, // (0x6D)
- { KEY_KP_PERIOD, VK_DECIMAL }, // (0x6E)
- { KEY_KP_DIVIDE, VK_DIVIDE }, // (0x6F)
- { KEY_F1, VK_F1 }, // (0x70)
- { KEY_F2, VK_F2 }, // (0x71)
- { KEY_F3, VK_F3 }, // (0x72)
- { KEY_F4, VK_F4 }, // (0x73)
- { KEY_F5, VK_F5 }, // (0x74)
- { KEY_F6, VK_F6 }, // (0x75)
- { KEY_F7, VK_F7 }, // (0x76)
- { KEY_F8, VK_F8 }, // (0x77)
- { KEY_F9, VK_F9 }, // (0x78)
- { KEY_F10, VK_F10 }, // (0x79)
- { KEY_F11, VK_F11 }, // (0x7A)
- { KEY_F12, VK_F12 }, // (0x7B)
- { KEY_F13, VK_F13 }, // (0x7C)
- { KEY_F14, VK_F14 }, // (0x7D)
- { KEY_F15, VK_F15 }, // (0x7E)
- { KEY_F16, VK_F16 }, // (0x7F)
- { KEY_NUMLOCK, VK_NUMLOCK }, // (0x90)
- { KEY_SCROLLLOCK, VK_SCROLL }, // (0x91)
- { KEY_SHIFT, VK_LSHIFT }, // (0xA0)
- { KEY_SHIFT, VK_RSHIFT }, // (0xA1)
- { KEY_CTRL, VK_LCONTROL }, // (0xA2)
- { KEY_CTRL, VK_RCONTROL }, // (0xA3)
- { KEY_MENU, VK_LMENU }, // (0xA4)
- { KEY_MENU, VK_RMENU }, // (0xA5)
+ { Key::KP_SUBTRACT, VK_SUBTRACT }, // (0x6D)
+ { Key::KP_PERIOD, VK_DECIMAL }, // (0x6E)
+ { Key::KP_DIVIDE, VK_DIVIDE }, // (0x6F)
+ { Key::F1, VK_F1 }, // (0x70)
+ { Key::F2, VK_F2 }, // (0x71)
+ { Key::F3, VK_F3 }, // (0x72)
+ { Key::F4, VK_F4 }, // (0x73)
+ { Key::F5, VK_F5 }, // (0x74)
+ { Key::F6, VK_F6 }, // (0x75)
+ { Key::F7, VK_F7 }, // (0x76)
+ { Key::F8, VK_F8 }, // (0x77)
+ { Key::F9, VK_F9 }, // (0x78)
+ { Key::F10, VK_F10 }, // (0x79)
+ { Key::F11, VK_F11 }, // (0x7A)
+ { Key::F12, VK_F12 }, // (0x7B)
+ { Key::F13, VK_F13 }, // (0x7C)
+ { Key::F14, VK_F14 }, // (0x7D)
+ { Key::F15, VK_F15 }, // (0x7E)
+ { Key::F16, VK_F16 }, // (0x7F)
+ { Key::NUMLOCK, VK_NUMLOCK }, // (0x90)
+ { Key::SCROLLLOCK, VK_SCROLL }, // (0x91)
+ { Key::SHIFT, VK_LSHIFT }, // (0xA0)
+ { Key::SHIFT, VK_RSHIFT }, // (0xA1)
+ { Key::CTRL, VK_LCONTROL }, // (0xA2)
+ { Key::CTRL, VK_RCONTROL }, // (0xA3)
+ { Key::MENU, VK_LMENU }, // (0xA4)
+ { Key::MENU, VK_RMENU }, // (0xA5)
- { KEY_BACK, VK_BROWSER_BACK }, // (0xA6)
+ { Key::BACK, VK_BROWSER_BACK }, // (0xA6)
- { KEY_FORWARD, VK_BROWSER_FORWARD }, // (0xA7)
+ { Key::FORWARD, VK_BROWSER_FORWARD }, // (0xA7)
- { KEY_REFRESH, VK_BROWSER_REFRESH }, // (0xA8)
+ { Key::REFRESH, VK_BROWSER_REFRESH }, // (0xA8)
- { KEY_STOP, VK_BROWSER_STOP }, // (0xA9)
+ { Key::STOP, VK_BROWSER_STOP }, // (0xA9)
- { KEY_SEARCH, VK_BROWSER_SEARCH }, // (0xAA)
+ { Key::SEARCH, VK_BROWSER_SEARCH }, // (0xAA)
- { KEY_FAVORITES, VK_BROWSER_FAVORITES }, // (0xAB)
+ { Key::FAVORITES, VK_BROWSER_FAVORITES }, // (0xAB)
- { KEY_HOMEPAGE, VK_BROWSER_HOME }, // (0xAC)
+ { Key::HOMEPAGE, VK_BROWSER_HOME }, // (0xAC)
- { KEY_VOLUMEMUTE, VK_VOLUME_MUTE }, // (0xAD)
+ { Key::VOLUMEMUTE, VK_VOLUME_MUTE }, // (0xAD)
- { KEY_VOLUMEDOWN, VK_VOLUME_DOWN }, // (0xAE)
+ { Key::VOLUMEDOWN, VK_VOLUME_DOWN }, // (0xAE)
- { KEY_VOLUMEUP, VK_VOLUME_UP }, // (0xAF)
+ { Key::VOLUMEUP, VK_VOLUME_UP }, // (0xAF)
- { KEY_MEDIANEXT, VK_MEDIA_NEXT_TRACK }, // (0xB0)
+ { Key::MEDIANEXT, VK_MEDIA_NEXT_TRACK }, // (0xB0)
- { KEY_MEDIAPREVIOUS, VK_MEDIA_PREV_TRACK }, // (0xB1)
+ { Key::MEDIAPREVIOUS, VK_MEDIA_PREV_TRACK }, // (0xB1)
- { KEY_MEDIASTOP, VK_MEDIA_STOP }, // (0xB2)
+ { Key::MEDIASTOP, VK_MEDIA_STOP }, // (0xB2)
//VK_MEDIA_PLAY_PAUSE (0xB3)
- { KEY_LAUNCHMAIL, VK_LAUNCH_MAIL }, // (0xB4)
+ { Key::LAUNCHMAIL, VK_LAUNCH_MAIL }, // (0xB4)
- { KEY_LAUNCHMEDIA, VK_LAUNCH_MEDIA_SELECT }, // (0xB5)
+ { Key::LAUNCHMEDIA, VK_LAUNCH_MEDIA_SELECT }, // (0xB5)
- { KEY_LAUNCH0, VK_LAUNCH_APP1 }, // (0xB6)
+ { Key::LAUNCH0, VK_LAUNCH_APP1 }, // (0xB6)
- { KEY_LAUNCH1, VK_LAUNCH_APP2 }, // (0xB7)
+ { Key::LAUNCH1, VK_LAUNCH_APP2 }, // (0xB7)
- { KEY_SEMICOLON, VK_OEM_1 }, // (0xBA)
+ { Key::SEMICOLON, VK_OEM_1 }, // (0xBA)
- { KEY_EQUAL, VK_OEM_PLUS }, // (0xBB) // Windows 2000/XP: For any country/region, the '+' key
- { KEY_COMMA, VK_OEM_COMMA }, // (0xBC) // Windows 2000/XP: For any country/region, the ',' key
- { KEY_MINUS, VK_OEM_MINUS }, // (0xBD) // Windows 2000/XP: For any country/region, the '-' key
- { KEY_PERIOD, VK_OEM_PERIOD }, // (0xBE) // Windows 2000/XP: For any country/region, the '.' key
- { KEY_SLASH, VK_OEM_2 }, // (0xBF) //Windows 2000/XP: For the US standard keyboard, the '/?' key
+ { Key::EQUAL, VK_OEM_PLUS }, // (0xBB) // Windows 2000/XP: For any country/region, the '+' key
+ { Key::COMMA, VK_OEM_COMMA }, // (0xBC) // Windows 2000/XP: For any country/region, the ',' key
+ { Key::MINUS, VK_OEM_MINUS }, // (0xBD) // Windows 2000/XP: For any country/region, the '-' key
+ { Key::PERIOD, VK_OEM_PERIOD }, // (0xBE) // Windows 2000/XP: For any country/region, the '.' key
+ { Key::SLASH, VK_OEM_2 }, // (0xBF) //Windows 2000/XP: For the US standard keyboard, the '/?' key
- { KEY_QUOTELEFT, VK_OEM_3 }, // (0xC0)
- { KEY_BRACELEFT, VK_OEM_4 }, // (0xDB)
- { KEY_BACKSLASH, VK_OEM_5 }, // (0xDC)
- { KEY_BRACERIGHT, VK_OEM_6 }, // (0xDD)
- { KEY_APOSTROPHE, VK_OEM_7 }, // (0xDE)
+ { Key::QUOTELEFT, VK_OEM_3 }, // (0xC0)
+ { Key::BRACELEFT, VK_OEM_4 }, // (0xDB)
+ { Key::BACKSLASH, VK_OEM_5 }, // (0xDC)
+ { Key::BRACERIGHT, VK_OEM_6 }, // (0xDD)
+ { Key::APOSTROPHE, VK_OEM_7 }, // (0xDE)
/*
{VK_OEM_8 (0xDF)
{VK_OEM_102 (0xE2) // Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
*/
- //{ KEY_PLAY, VK_PLAY},// (0xFA)
+ //{ Key::PLAY, VK_PLAY},// (0xFA)
- { KEY_UNKNOWN, 0 }
+ { Key::UNKNOWN, 0 }
};
/*
@@ -237,104 +237,104 @@ VK_OEM_CLEAR (0xFE)
*/
static _WinTranslatePair _scancode_to_keycode[] = {
- { KEY_ESCAPE, 0x01 },
- { KEY_1, 0x02 },
- { KEY_2, 0x03 },
- { KEY_3, 0x04 },
- { KEY_4, 0x05 },
- { KEY_5, 0x06 },
- { KEY_6, 0x07 },
- { KEY_7, 0x08 },
- { KEY_8, 0x09 },
- { KEY_9, 0x0A },
- { KEY_0, 0x0B },
- { KEY_MINUS, 0x0C },
- { KEY_EQUAL, 0x0D },
- { KEY_BACKSPACE, 0x0E },
- { KEY_TAB, 0x0F },
- { KEY_Q, 0x10 },
- { KEY_W, 0x11 },
- { KEY_E, 0x12 },
- { KEY_R, 0x13 },
- { KEY_T, 0x14 },
- { KEY_Y, 0x15 },
- { KEY_U, 0x16 },
- { KEY_I, 0x17 },
- { KEY_O, 0x18 },
- { KEY_P, 0x19 },
- { KEY_BRACELEFT, 0x1A },
- { KEY_BRACERIGHT, 0x1B },
- { KEY_ENTER, 0x1C },
- { KEY_CTRL, 0x1D },
- { KEY_A, 0x1E },
- { KEY_S, 0x1F },
- { KEY_D, 0x20 },
- { KEY_F, 0x21 },
- { KEY_G, 0x22 },
- { KEY_H, 0x23 },
- { KEY_J, 0x24 },
- { KEY_K, 0x25 },
- { KEY_L, 0x26 },
- { KEY_SEMICOLON, 0x27 },
- { KEY_APOSTROPHE, 0x28 },
- { KEY_QUOTELEFT, 0x29 },
- { KEY_SHIFT, 0x2A },
- { KEY_BACKSLASH, 0x2B },
- { KEY_Z, 0x2C },
- { KEY_X, 0x2D },
- { KEY_C, 0x2E },
- { KEY_V, 0x2F },
- { KEY_B, 0x30 },
- { KEY_N, 0x31 },
- { KEY_M, 0x32 },
- { KEY_COMMA, 0x33 },
- { KEY_PERIOD, 0x34 },
- { KEY_SLASH, 0x35 },
- { KEY_SHIFT, 0x36 },
- { KEY_PRINT, 0x37 },
- { KEY_ALT, 0x38 },
- { KEY_SPACE, 0x39 },
- { KEY_CAPSLOCK, 0x3A },
- { KEY_F1, 0x3B },
- { KEY_F2, 0x3C },
- { KEY_F3, 0x3D },
- { KEY_F4, 0x3E },
- { KEY_F5, 0x3F },
- { KEY_F6, 0x40 },
- { KEY_F7, 0x41 },
- { KEY_F8, 0x42 },
- { KEY_F9, 0x43 },
- { KEY_F10, 0x44 },
- { KEY_NUMLOCK, 0x45 },
- { KEY_SCROLLLOCK, 0x46 },
- { KEY_HOME, 0x47 },
- { KEY_UP, 0x48 },
- { KEY_PAGEUP, 0x49 },
- { KEY_KP_SUBTRACT, 0x4A },
- { KEY_LEFT, 0x4B },
- { KEY_KP_5, 0x4C },
- { KEY_RIGHT, 0x4D },
- { KEY_KP_ADD, 0x4E },
- { KEY_END, 0x4F },
- { KEY_DOWN, 0x50 },
- { KEY_PAGEDOWN, 0x51 },
- { KEY_INSERT, 0x52 },
- { KEY_DELETE, 0x53 },
- //{ KEY_???, 0x56 }, //NON US BACKSLASH
- { KEY_F11, 0x57 },
- { KEY_F12, 0x58 },
- { KEY_META, 0x5B },
- { KEY_META, 0x5C },
- { KEY_MENU, 0x5D },
- { KEY_F13, 0x64 },
- { KEY_F14, 0x65 },
- { KEY_F15, 0x66 },
- { KEY_F16, 0x67 },
- { KEY_UNKNOWN, 0 }
+ { Key::ESCAPE, 0x01 },
+ { Key::KEY_1, 0x02 },
+ { Key::KEY_2, 0x03 },
+ { Key::KEY_3, 0x04 },
+ { Key::KEY_4, 0x05 },
+ { Key::KEY_5, 0x06 },
+ { Key::KEY_6, 0x07 },
+ { Key::KEY_7, 0x08 },
+ { Key::KEY_8, 0x09 },
+ { Key::KEY_9, 0x0A },
+ { Key::KEY_0, 0x0B },
+ { Key::MINUS, 0x0C },
+ { Key::EQUAL, 0x0D },
+ { Key::BACKSPACE, 0x0E },
+ { Key::TAB, 0x0F },
+ { Key::Q, 0x10 },
+ { Key::W, 0x11 },
+ { Key::E, 0x12 },
+ { Key::R, 0x13 },
+ { Key::T, 0x14 },
+ { Key::Y, 0x15 },
+ { Key::U, 0x16 },
+ { Key::I, 0x17 },
+ { Key::O, 0x18 },
+ { Key::P, 0x19 },
+ { Key::BRACELEFT, 0x1A },
+ { Key::BRACERIGHT, 0x1B },
+ { Key::ENTER, 0x1C },
+ { Key::CTRL, 0x1D },
+ { Key::A, 0x1E },
+ { Key::S, 0x1F },
+ { Key::D, 0x20 },
+ { Key::F, 0x21 },
+ { Key::G, 0x22 },
+ { Key::H, 0x23 },
+ { Key::J, 0x24 },
+ { Key::K, 0x25 },
+ { Key::L, 0x26 },
+ { Key::SEMICOLON, 0x27 },
+ { Key::APOSTROPHE, 0x28 },
+ { Key::QUOTELEFT, 0x29 },
+ { Key::SHIFT, 0x2A },
+ { Key::BACKSLASH, 0x2B },
+ { Key::Z, 0x2C },
+ { Key::X, 0x2D },
+ { Key::C, 0x2E },
+ { Key::V, 0x2F },
+ { Key::B, 0x30 },
+ { Key::N, 0x31 },
+ { Key::M, 0x32 },
+ { Key::COMMA, 0x33 },
+ { Key::PERIOD, 0x34 },
+ { Key::SLASH, 0x35 },
+ { Key::SHIFT, 0x36 },
+ { Key::PRINT, 0x37 },
+ { Key::ALT, 0x38 },
+ { Key::SPACE, 0x39 },
+ { Key::CAPSLOCK, 0x3A },
+ { Key::F1, 0x3B },
+ { Key::F2, 0x3C },
+ { Key::F3, 0x3D },
+ { Key::F4, 0x3E },
+ { Key::F5, 0x3F },
+ { Key::F6, 0x40 },
+ { Key::F7, 0x41 },
+ { Key::F8, 0x42 },
+ { Key::F9, 0x43 },
+ { Key::F10, 0x44 },
+ { Key::NUMLOCK, 0x45 },
+ { Key::SCROLLLOCK, 0x46 },
+ { Key::HOME, 0x47 },
+ { Key::UP, 0x48 },
+ { Key::PAGEUP, 0x49 },
+ { Key::KP_SUBTRACT, 0x4A },
+ { Key::LEFT, 0x4B },
+ { Key::KP_5, 0x4C },
+ { Key::RIGHT, 0x4D },
+ { Key::KP_ADD, 0x4E },
+ { Key::END, 0x4F },
+ { Key::DOWN, 0x50 },
+ { Key::PAGEDOWN, 0x51 },
+ { Key::INSERT, 0x52 },
+ { Key::KEY_DELETE, 0x53 },
+ //{ Key::???, 0x56 }, //NON US BACKSLASH
+ { Key::F11, 0x57 },
+ { Key::F12, 0x58 },
+ { Key::META, 0x5B },
+ { Key::META, 0x5C },
+ { Key::MENU, 0x5D },
+ { Key::F13, 0x64 },
+ { Key::F14, 0x65 },
+ { Key::F15, 0x66 },
+ { Key::F16, 0x67 },
+ { Key::UNKNOWN, 0 }
};
-unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) {
- for (int i = 0; _vk_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+Key KeyMappingWindows::get_keysym(unsigned int p_code) {
+ for (int i = 0; _vk_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_vk_to_keycode[i].keycode == p_code) {
//printf("outcode: %x\n",_vk_to_keycode[i].keysym);
@@ -342,11 +342,11 @@ unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) {
}
}
- return KEY_UNKNOWN;
+ return Key::UNKNOWN;
}
unsigned int KeyMappingWindows::get_scancode(Key p_keycode) {
- for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+ for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_scancode_to_keycode[i].keysym == p_keycode) {
return _scancode_to_keycode[i].keycode;
}
@@ -355,9 +355,9 @@ unsigned int KeyMappingWindows::get_scancode(Key p_keycode) {
return 0;
}
-unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) {
- unsigned int keycode = KEY_UNKNOWN;
- for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+Key KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) {
+ Key keycode = Key::UNKNOWN;
+ for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
if (_scancode_to_keycode[i].keycode == p_code) {
keycode = _scancode_to_keycode[i].keysym;
break;
@@ -366,55 +366,55 @@ unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended
if (p_extended) {
switch (keycode) {
- case KEY_ENTER: {
- keycode = KEY_KP_ENTER;
+ case Key::ENTER: {
+ keycode = Key::KP_ENTER;
} break;
- case KEY_SLASH: {
- keycode = KEY_KP_DIVIDE;
+ case Key::SLASH: {
+ keycode = Key::KP_DIVIDE;
} break;
- case KEY_CAPSLOCK: {
- keycode = KEY_KP_ADD;
+ case Key::CAPSLOCK: {
+ keycode = Key::KP_ADD;
} break;
default:
break;
}
} else {
switch (keycode) {
- case KEY_NUMLOCK: {
- keycode = KEY_PAUSE;
+ case Key::NUMLOCK: {
+ keycode = Key::PAUSE;
} break;
- case KEY_HOME: {
- keycode = KEY_KP_7;
+ case Key::HOME: {
+ keycode = Key::KP_7;
} break;
- case KEY_UP: {
- keycode = KEY_KP_8;
+ case Key::UP: {
+ keycode = Key::KP_8;
} break;
- case KEY_PAGEUP: {
- keycode = KEY_KP_9;
+ case Key::PAGEUP: {
+ keycode = Key::KP_9;
} break;
- case KEY_LEFT: {
- keycode = KEY_KP_4;
+ case Key::LEFT: {
+ keycode = Key::KP_4;
} break;
- case KEY_RIGHT: {
- keycode = KEY_KP_6;
+ case Key::RIGHT: {
+ keycode = Key::KP_6;
} break;
- case KEY_END: {
- keycode = KEY_KP_1;
+ case Key::END: {
+ keycode = Key::KP_1;
} break;
- case KEY_DOWN: {
- keycode = KEY_KP_2;
+ case Key::DOWN: {
+ keycode = Key::KP_2;
} break;
- case KEY_PAGEDOWN: {
- keycode = KEY_KP_3;
+ case Key::PAGEDOWN: {
+ keycode = Key::KP_3;
} break;
- case KEY_INSERT: {
- keycode = KEY_KP_0;
+ case Key::INSERT: {
+ keycode = Key::KP_0;
} break;
- case KEY_DELETE: {
- keycode = KEY_KP_PERIOD;
+ case Key::KEY_DELETE: {
+ keycode = Key::KP_PERIOD;
} break;
- case KEY_PRINT: {
- keycode = KEY_KP_MULTIPLY;
+ case Key::PRINT: {
+ keycode = Key::KP_MULTIPLY;
} break;
default:
break;
diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h
index d056e88f06..0454be7310 100644
--- a/platform/windows/key_mapping_windows.h
+++ b/platform/windows/key_mapping_windows.h
@@ -41,9 +41,9 @@ class KeyMappingWindows {
KeyMappingWindows() {}
public:
- static unsigned int get_keysym(unsigned int p_code);
+ static Key get_keysym(unsigned int p_code);
static unsigned int get_scancode(Key p_keycode);
- static unsigned int get_scansym(unsigned int p_code, bool p_extended);
+ static Key get_scansym(unsigned int p_code, bool p_extended);
static bool is_extended_key(unsigned int p_code);
};
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 75a1723e04..8db1491953 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -33,13 +33,13 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-void Area2D::set_space_override_mode(SpaceOverride p_mode) {
- space_override = p_mode;
- PhysicsServer2D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer2D::AreaSpaceOverrideMode(p_mode));
+void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) {
+ gravity_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
}
-Area2D::SpaceOverride Area2D::get_space_override_mode() const {
- return space_override;
+Area2D::SpaceOverride Area2D::get_gravity_space_override_mode() const {
+ return gravity_space_override;
}
void Area2D::set_gravity_is_point(bool p_enabled) {
@@ -51,21 +51,30 @@ bool Area2D::is_gravity_a_point() const {
return gravity_is_point;
}
-void Area2D::set_gravity_distance_scale(real_t p_scale) {
+void Area2D::set_gravity_point_distance_scale(real_t p_scale) {
gravity_distance_scale = p_scale;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
-real_t Area2D::get_gravity_distance_scale() const {
+real_t Area2D::get_gravity_point_distance_scale() const {
return gravity_distance_scale;
}
-void Area2D::set_gravity_vector(const Vector2 &p_vec) {
- gravity_vec = p_vec;
- PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
+void Area2D::set_gravity_point_center(const Vector2 &p_center) {
+ gravity_vec = p_center;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_center);
}
-Vector2 Area2D::get_gravity_vector() const {
+const Vector2 &Area2D::get_gravity_point_center() const {
+ return gravity_vec;
+}
+
+void Area2D::set_gravity_direction(const Vector2 &p_direction) {
+ gravity_vec = p_direction;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
+}
+
+const Vector2 &Area2D::get_gravity_direction() const {
return gravity_vec;
}
@@ -78,6 +87,24 @@ real_t Area2D::get_gravity() const {
return gravity;
}
+void Area2D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
+ linear_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_linear_damp_space_override_mode() const {
+ return linear_damp_space_override;
+}
+
+void Area2D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
+ angular_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_angular_damp_space_override_mode() const {
+ return angular_damp_space_override;
+}
+
void Area2D::set_linear_damp(real_t p_linear_damp) {
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
@@ -483,25 +510,56 @@ void Area2D::_validate_property(PropertyInfo &property) const {
}
property.hint_string = options;
+ } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ } else {
+ if (gravity_is_point) {
+ if (property.name == "gravity_direction") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name.begins_with("gravity_point_")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+ }
+ } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
}
}
void Area2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode);
- ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area2D::set_gravity_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area2D::get_gravity_space_override_mode);
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area2D::set_gravity_point_distance_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area2D::get_gravity_point_distance_scale);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center);
- ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector);
- ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector);
+ ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area2D::set_gravity_direction);
+ ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area2D::get_gravity_direction);
ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area2D::set_linear_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area2D::get_linear_damp_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area2D::set_angular_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area2D::get_angular_damp_space_override_mode);
+
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
@@ -543,13 +601,20 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_GROUP("Physics Overrides", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
+ ADD_GROUP("Gravity", "gravity_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
+
+ ADD_GROUP("Linear Damp", "linear_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+
+ ADD_GROUP("Angular Damp", "angular_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Audio Bus", "audio_bus_");
@@ -566,7 +631,7 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
set_gravity(980);
- set_gravity_vector(Vector2(0, 1));
+ set_gravity_direction(Vector2(0, 1));
set_monitoring(true);
set_monitorable(true);
}
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 2c29e4660d..98ba270a61 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -47,14 +47,19 @@ public:
};
private:
- SpaceOverride space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
Vector2 gravity_vec;
real_t gravity;
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
+
+ SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
+
int priority = 0;
+
bool monitoring = false;
bool monitorable = false;
bool locked = false;
@@ -133,21 +138,30 @@ protected:
void _validate_property(PropertyInfo &property) const override;
public:
- void set_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_space_override_mode() const;
+ void set_gravity_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_gravity_space_override_mode() const;
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
- void set_gravity_distance_scale(real_t p_scale);
- real_t get_gravity_distance_scale() const;
+ void set_gravity_point_distance_scale(real_t p_scale);
+ real_t get_gravity_point_distance_scale() const;
- void set_gravity_vector(const Vector2 &p_vec);
- Vector2 get_gravity_vector() const;
+ void set_gravity_point_center(const Vector2 &p_center);
+ const Vector2 &get_gravity_point_center() const;
+
+ void set_gravity_direction(const Vector2 &p_direction);
+ const Vector2 &get_gravity_direction() const;
void set_gravity(real_t p_gravity);
real_t get_gravity() const;
+ void set_linear_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_linear_damp_space_override_mode() const;
+
+ void set_angular_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_angular_damp_space_override_mode() const;
+
void set_linear_damp(real_t p_linear_damp);
real_t get_linear_damp() const;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index a43d498a62..5ec2a81108 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -133,9 +133,12 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
+ PhysicsServer2D::MotionResult temp_result;
if (r_collision.is_valid()) {
// Needs const_cast because method bindings don't support non-const Ref.
r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
+ } else {
+ r = &temp_result;
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
@@ -143,7 +146,14 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear
PhysicsServer2D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+ bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+
+ if (colliding) {
+ // Don't report collision when the whole motion is done.
+ return (r->collision_safe_fraction < 1.0);
+ } else {
+ return false;
+ }
}
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
@@ -1101,6 +1111,10 @@ bool CharacterBody2D::move_and_slide() {
if (bs) {
Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
+ } else {
+ // Body is removed or destroyed, invalidate floor.
+ current_platform_velocity = Vector2();
+ platform_rid = RID();
}
} else {
current_platform_velocity = Vector2();
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 7af91f3a8d..f9830a8743 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -200,6 +200,7 @@ void RayCast2D::_update_raycast_state() {
ray_params.collision_mask = collision_mask;
ray_params.collide_with_bodies = collide_with_bodies;
ray_params.collide_with_areas = collide_with_areas;
+ ray_params.hit_from_inside = hit_from_inside;
if (dss->intersect_ray(ray_params, rr)) {
collided = true;
@@ -290,22 +291,30 @@ void RayCast2D::clear_exceptions() {
exclude.clear();
}
-void RayCast2D::set_collide_with_areas(bool p_clip) {
- collide_with_areas = p_clip;
+void RayCast2D::set_collide_with_areas(bool p_enabled) {
+ collide_with_areas = p_enabled;
}
bool RayCast2D::is_collide_with_areas_enabled() const {
return collide_with_areas;
}
-void RayCast2D::set_collide_with_bodies(bool p_clip) {
- collide_with_bodies = p_clip;
+void RayCast2D::set_collide_with_bodies(bool p_enabled) {
+ collide_with_bodies = p_enabled;
}
bool RayCast2D::is_collide_with_bodies_enabled() const {
return collide_with_bodies;
}
+void RayCast2D::set_hit_from_inside(bool p_enabled) {
+ hit_from_inside = p_enabled;
+}
+
+bool RayCast2D::is_hit_from_inside_enabled() const {
+ return hit_from_inside;
+}
+
void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
@@ -344,10 +353,14 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast2D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast2D::is_hit_from_inside_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 65b6e7899b..3ee09fad32 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -51,6 +51,8 @@ class RayCast2D : public Node2D {
bool collide_with_areas = false;
bool collide_with_bodies = true;
+ bool hit_from_inside = false;
+
void _draw_debug_shape();
protected:
@@ -65,6 +67,9 @@ public:
void set_collide_with_bodies(bool p_clip);
bool is_collide_with_bodies_enabled() const;
+ void set_hit_from_inside(bool p_enable);
+ bool is_hit_from_inside_enabled() const;
+
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
new file mode 100644
index 0000000000..50b44eb4ef
--- /dev/null
+++ b/scene/2d/shape_cast_2d.cpp
@@ -0,0 +1,459 @@
+/*************************************************************************/
+/* shape_cast_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shape_cast_2d.h"
+
+#include "core/config/engine.h"
+#include "core/core_string_names.h"
+#include "scene/2d/collision_object_2d.h"
+#include "scene/2d/physics_body_2d.h"
+#include "scene/resources/circle_shape_2d.h"
+#include "servers/physics_2d/godot_physics_server_2d.h"
+
+void ShapeCast2D::set_target_position(const Vector2 &p_point) {
+ target_position = p_point;
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
+ update();
+ }
+}
+
+Vector2 ShapeCast2D::get_target_position() const {
+ return target_position;
+}
+
+void ShapeCast2D::set_margin(real_t p_margin) {
+ margin = p_margin;
+}
+
+real_t ShapeCast2D::get_margin() const {
+ return margin;
+}
+
+void ShapeCast2D::set_max_results(int p_max_results) {
+ max_results = p_max_results;
+}
+
+int ShapeCast2D::get_max_results() const {
+ return max_results;
+}
+
+void ShapeCast2D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+}
+
+uint32_t ShapeCast2D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void ShapeCast2D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << (p_layer_number - 1);
+ } else {
+ mask &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_mask(mask);
+}
+
+bool ShapeCast2D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
+}
+
+int ShapeCast2D::get_collision_count() const {
+ return result.size();
+}
+
+bool ShapeCast2D::is_colliding() const {
+ return collided;
+}
+
+Object *ShapeCast2D::get_collider(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found.");
+
+ if (result[p_idx].collider_id.is_null()) {
+ return nullptr;
+ }
+ return ObjectDB::get_instance(result[p_idx].collider_id);
+}
+
+int ShapeCast2D::get_collider_shape(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
+ return result[p_idx].shape;
+}
+
+Vector2 ShapeCast2D::get_collision_point(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision point found.");
+ return result[p_idx].point;
+}
+
+Vector2 ShapeCast2D::get_collision_normal(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision normal found.");
+ return result[p_idx].normal;
+}
+
+real_t ShapeCast2D::get_closest_collision_safe_fraction() const {
+ return collision_safe_fraction;
+}
+
+real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const {
+ return collision_unsafe_fraction;
+}
+
+void ShapeCast2D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+ update();
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
+ set_physics_process_internal(p_enabled);
+ }
+ if (!p_enabled) {
+ collided = false;
+ }
+}
+
+bool ShapeCast2D::is_enabled() const {
+ return enabled;
+}
+
+void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) {
+ shape = p_shape;
+ if (p_shape.is_valid()) {
+ shape->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &ShapeCast2D::_redraw_shape));
+ shape_rid = shape->get_rid();
+ }
+ update_configuration_warnings();
+ update();
+}
+
+Ref<Shape2D> ShapeCast2D::get_shape() const {
+ return shape;
+}
+
+void ShapeCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
+ if (exclude_parent_body == p_exclude_parent_body) {
+ return;
+ }
+ exclude_parent_body = p_exclude_parent_body;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
+ if (exclude_parent_body) {
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ } else {
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ }
+ }
+}
+
+bool ShapeCast2D::get_exclude_parent_body() const {
+ return exclude_parent_body;
+}
+
+void ShapeCast2D::_redraw_shape() {
+ update();
+}
+
+void ShapeCast2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled && !Engine::get_singleton()->is_editor_hint()) {
+ set_physics_process_internal(true);
+ } else {
+ set_physics_process_internal(false);
+ }
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
+ if (exclude_parent_body) {
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ } else {
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ }
+ }
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (enabled) {
+ set_physics_process_internal(false);
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+#ifdef TOOLS_ENABLED
+ ERR_FAIL_COND(!is_inside_tree());
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ break;
+ }
+ if (shape.is_null()) {
+ break;
+ }
+ Color draw_col = get_tree()->get_debug_collisions_color();
+ if (!enabled) {
+ float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ }
+ // Draw continuos chain of shapes along the cast.
+ const int steps = MAX(2, target_position.length() / shape->get_rect().get_size().length() * 4);
+ for (int i = 0; i <= steps; ++i) {
+ Vector2 t = (real_t(i) / steps) * target_position;
+ draw_set_transform(t, 0.0, Size2(1, 1));
+ shape->draw(get_canvas_item(), draw_col);
+ }
+ draw_set_transform(Vector2(), 0.0, Size2(1, 1));
+
+ // Draw an arrow indicating where the ShapeCast is pointing to.
+ if (target_position != Vector2()) {
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(target_position.length(), 0));
+
+ draw_line(Vector2(), target_position, draw_col, 2);
+ Vector<Vector2> pts;
+ float tsize = 8;
+ pts.push_back(xf.xform(Vector2(tsize, 0)));
+ pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize)));
+ pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize)));
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++)
+ cols.push_back(draw_col);
+
+ draw_primitive(pts, cols, Vector<Vector2>());
+ }
+#endif
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (!enabled) {
+ break;
+ }
+ _update_shapecast_state();
+ } break;
+ }
+}
+
+void ShapeCast2D::_update_shapecast_state() {
+ result.clear();
+
+ ERR_FAIL_COND_MSG(shape.is_null(), "Invalid shape.");
+
+ Ref<World2D> w2d = get_world_2d();
+ ERR_FAIL_COND(w2d.is_null());
+
+ PhysicsDirectSpaceState2D *dss = PhysicsServer2D::get_singleton()->space_get_direct_state(w2d->get_space());
+ ERR_FAIL_COND(!dss);
+
+ Transform2D gt = get_global_transform();
+
+ PhysicsDirectSpaceState2D::ShapeParameters params;
+ params.shape_rid = shape_rid;
+ params.transform = gt;
+ params.motion = gt.basis_xform(target_position);
+ params.margin = margin;
+ params.exclude = exclude;
+ params.collision_mask = collision_mask;
+ params.collide_with_bodies = collide_with_bodies;
+ params.collide_with_areas = collide_with_areas;
+
+ collision_safe_fraction = 0.0;
+ collision_unsafe_fraction = 0.0;
+
+ if (target_position != Vector2()) {
+ dss->cast_motion(params, collision_safe_fraction, collision_unsafe_fraction);
+ if (collision_unsafe_fraction < 1.0) {
+ // Move shape transform to the point of impact,
+ // so we can collect contact info at that point.
+ gt.set_origin(gt.get_origin() + params.motion * (collision_unsafe_fraction + CMP_EPSILON));
+ params.transform = gt;
+ }
+ }
+ // Regardless of whether the shape is stuck or it's moved along
+ // the motion vector, we'll only consider static collisions from now on.
+ params.motion = Vector2();
+
+ bool intersected = true;
+ while (intersected && result.size() < max_results) {
+ PhysicsDirectSpaceState2D::ShapeRestInfo info;
+ intersected = dss->rest_info(params, &info);
+ if (intersected) {
+ result.push_back(info);
+ params.exclude.insert(info.rid);
+ }
+ }
+ collided = !result.is_empty();
+}
+
+void ShapeCast2D::force_shapecast_update() {
+ _update_shapecast_state();
+}
+
+void ShapeCast2D::add_exception_rid(const RID &p_rid) {
+ exclude.insert(p_rid);
+}
+
+void ShapeCast2D::add_exception(const Object *p_object) {
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
+ if (!co) {
+ return;
+ }
+ add_exception_rid(co->get_rid());
+}
+
+void ShapeCast2D::remove_exception_rid(const RID &p_rid) {
+ exclude.erase(p_rid);
+}
+
+void ShapeCast2D::remove_exception(const Object *p_object) {
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
+ if (!co) {
+ return;
+ }
+ remove_exception_rid(co->get_rid());
+}
+
+void ShapeCast2D::clear_exceptions() {
+ exclude.clear();
+}
+
+void ShapeCast2D::set_collide_with_areas(bool p_clip) {
+ collide_with_areas = p_clip;
+}
+
+bool ShapeCast2D::is_collide_with_areas_enabled() const {
+ return collide_with_areas;
+}
+
+void ShapeCast2D::set_collide_with_bodies(bool p_clip) {
+ collide_with_bodies = p_clip;
+}
+
+bool ShapeCast2D::is_collide_with_bodies_enabled() const {
+ return collide_with_bodies;
+}
+
+Array ShapeCast2D::_get_collision_result() const {
+ Array ret;
+
+ for (int i = 0; i < result.size(); ++i) {
+ const PhysicsDirectSpaceState2D::ShapeRestInfo &sri = result[i];
+
+ Dictionary col;
+ col["point"] = sri.point;
+ col["normal"] = sri.normal;
+ col["rid"] = sri.rid;
+ col["collider"] = ObjectDB::get_instance(sri.collider_id);
+ col["collider_id"] = sri.collider_id;
+ col["shape"] = sri.shape;
+ col["linear_velocity"] = sri.linear_velocity;
+
+ ret.push_back(col);
+ }
+ return ret;
+}
+
+TypedArray<String> ShapeCast2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
+
+ if (shape.is_null()) {
+ warnings.push_back(TTR("This node cannot interact with other objects unless a Shape2D is assigned."));
+ }
+ return warnings;
+}
+
+void ShapeCast2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast2D::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast2D::get_shape);
+
+ ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast2D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast2D::get_target_position);
+
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast2D::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast2D::get_margin);
+
+ ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast2D::set_max_results);
+ ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast2D::get_max_results);
+
+ ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast2D::is_colliding);
+ ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast2D::get_collision_count);
+
+ ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
+
+ ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);
+
+ ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast2D::get_closest_collision_safe_fraction);
+ ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast2D::get_closest_collision_unsafe_fraction);
+
+ ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast2D::add_exception_rid);
+ ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast2D::add_exception);
+
+ ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast2D::remove_exception_rid);
+ ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast2D::remove_exception);
+
+ ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast2D::clear_exceptions);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast2D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast2D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast2D::get_collision_mask_value);
+
+ ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast2D::set_exclude_parent_body);
+ ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast2D::get_exclude_parent_body);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast2D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast2D::is_collide_with_areas_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast2D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast2D::is_collide_with_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast2D::_get_collision_result);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result");
+ ADD_GROUP("Collide With", "collide_with");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+}
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
new file mode 100644
index 0000000000..fca6b46155
--- /dev/null
+++ b/scene/2d/shape_cast_2d.h
@@ -0,0 +1,120 @@
+/*************************************************************************/
+/* shape_cast_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHAPE_CAST_2D
+#define SHAPE_CAST_2D
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/shape_2d.h"
+
+class ShapeCast2D : public Node2D {
+ GDCLASS(ShapeCast2D, Node2D);
+
+ bool enabled = true;
+
+ Ref<Shape2D> shape;
+ RID shape_rid;
+ Vector2 target_position = Vector2(0, 50);
+
+ Set<RID> exclude;
+ real_t margin = 0.0;
+ uint32_t collision_mask = 1;
+ bool exclude_parent_body = true;
+ bool collide_with_areas = false;
+ bool collide_with_bodies = true;
+
+ // Result
+ int max_results = 32;
+ Vector<PhysicsDirectSpaceState2D::ShapeRestInfo> result;
+ bool collided = false;
+ real_t collision_safe_fraction = 1.0;
+ real_t collision_unsafe_fraction = 1.0;
+
+ Array _get_collision_result() const;
+ void _redraw_shape();
+
+protected:
+ void _notification(int p_what);
+ void _update_shapecast_state();
+ static void _bind_methods();
+
+public:
+ void set_collide_with_areas(bool p_clip);
+ bool is_collide_with_areas_enabled() const;
+
+ void set_collide_with_bodies(bool p_clip);
+ bool is_collide_with_bodies_enabled() const;
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
+ void set_shape(const Ref<Shape2D> &p_shape);
+ Ref<Shape2D> get_shape() const;
+
+ void set_target_position(const Vector2 &p_point);
+ Vector2 get_target_position() const;
+
+ void set_margin(real_t p_margin);
+ real_t get_margin() const;
+
+ void set_max_results(int p_max_results);
+ int get_max_results() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
+
+ void set_exclude_parent_body(bool p_exclude_parent_body);
+ bool get_exclude_parent_body() const;
+
+ void force_shapecast_update();
+ bool is_colliding() const;
+
+ int get_collision_count() const;
+ Object *get_collider(int p_idx) const;
+ int get_collider_shape(int p_idx) const;
+ Vector2 get_collision_point(int p_idx) const;
+ Vector2 get_collision_normal(int p_idx) const;
+
+ real_t get_closest_collision_safe_fraction() const;
+ real_t get_closest_collision_unsafe_fraction() const;
+
+ void add_exception_rid(const RID &p_rid);
+ void add_exception(const Object *p_object);
+ void remove_exception_rid(const RID &p_rid);
+ void remove_exception(const Object *p_object);
+ void clear_exceptions();
+
+ TypedArray<String> get_configuration_warnings() const override;
+};
+
+#endif
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 8af7637ffd..96c4164721 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1259,7 +1259,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+ if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
// Generate a random color from the hashed values of the tiles.
Array to_hash;
to_hash.push_back(c.source_id);
@@ -1299,7 +1299,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
}
// Get the texture.
- Ref<Texture2D> tex = atlas_source->get_texture();
+ Ref<Texture2D> tex = atlas_source->get_runtime_texture();
if (!tex.is_valid()) {
return;
}
@@ -1321,7 +1321,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Get destination rect.
Rect2 dest_rect;
- dest_rect.size = atlas_source->get_tile_texture_region(p_atlas_coords).size;
+ dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
dest_rect.size.x += FP_ADJUST;
dest_rect.size.y += FP_ADJUST;
@@ -1342,10 +1342,10 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Draw the tile.
if (p_frame >= 0) {
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, p_frame);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, 0);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else {
real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
@@ -1355,7 +1355,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, frame);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
time += frame_duration;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index e459c42e8c..073543638f 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -33,13 +33,13 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-void Area3D::set_space_override_mode(SpaceOverride p_mode) {
- space_override = p_mode;
- PhysicsServer3D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer3D::AreaSpaceOverrideMode(p_mode));
+void Area3D::set_gravity_space_override_mode(SpaceOverride p_mode) {
+ gravity_space_override = p_mode;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
}
-Area3D::SpaceOverride Area3D::get_space_override_mode() const {
- return space_override;
+Area3D::SpaceOverride Area3D::get_gravity_space_override_mode() const {
+ return gravity_space_override;
}
void Area3D::set_gravity_is_point(bool p_enabled) {
@@ -51,21 +51,30 @@ bool Area3D::is_gravity_a_point() const {
return gravity_is_point;
}
-void Area3D::set_gravity_distance_scale(real_t p_scale) {
+void Area3D::set_gravity_point_distance_scale(real_t p_scale) {
gravity_distance_scale = p_scale;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
-real_t Area3D::get_gravity_distance_scale() const {
+real_t Area3D::get_gravity_point_distance_scale() const {
return gravity_distance_scale;
}
-void Area3D::set_gravity_vector(const Vector3 &p_vec) {
- gravity_vec = p_vec;
- PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
+void Area3D::set_gravity_point_center(const Vector3 &p_center) {
+ gravity_vec = p_center;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_center);
}
-Vector3 Area3D::get_gravity_vector() const {
+const Vector3 &Area3D::get_gravity_point_center() const {
+ return gravity_vec;
+}
+
+void Area3D::set_gravity_direction(const Vector3 &p_direction) {
+ gravity_vec = p_direction;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
+}
+
+const Vector3 &Area3D::get_gravity_direction() const {
return gravity_vec;
}
@@ -78,6 +87,24 @@ real_t Area3D::get_gravity() const {
return gravity;
}
+void Area3D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
+ linear_damp_space_override = p_mode;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area3D::SpaceOverride Area3D::get_linear_damp_space_override_mode() const {
+ return linear_damp_space_override;
+}
+
+void Area3D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
+ angular_damp_space_override = p_mode;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area3D::SpaceOverride Area3D::get_angular_damp_space_override_mode() const {
+ return angular_damp_space_override;
+}
+
void Area3D::set_linear_damp(real_t p_linear_damp) {
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
@@ -579,27 +606,58 @@ void Area3D::_validate_property(PropertyInfo &property) const {
}
property.hint_string = options;
+ } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ } else {
+ if (gravity_is_point) {
+ if (property.name == "gravity_direction") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name.begins_with("gravity_point_")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+ }
+ } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
}
CollisionObject3D::_validate_property(property);
}
void Area3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area3D::set_space_override_mode);
- ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area3D::get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area3D::set_gravity_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area3D::get_gravity_space_override_mode);
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point);
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area3D::set_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area3D::get_gravity_distance_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area3D::set_gravity_point_distance_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area3D::get_gravity_point_distance_scale);
- ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area3D::set_gravity_vector);
- ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area3D::get_gravity_vector);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area3D::set_gravity_direction);
+ ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area3D::get_gravity_direction);
ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area3D::set_linear_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area3D::get_linear_damp_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area3D::set_angular_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area3D::get_angular_damp_space_override_mode);
+
ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp);
ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp);
@@ -662,14 +720,23 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_GROUP("Physics Overrides", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
+ ADD_GROUP("Gravity", "gravity_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
+
+ ADD_GROUP("Linear Damp", "linear_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+
+ ADD_GROUP("Angular Damp", "angular_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+
+ ADD_GROUP("Wind", "wind_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_wind_force_magnitude", "get_wind_force_magnitude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor", PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater"), "set_wind_attenuation_factor", "get_wind_attenuation_factor");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_wind_source_path", "get_wind_source_path");
@@ -694,7 +761,7 @@ void Area3D::_bind_methods() {
Area3D::Area3D() :
CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
set_gravity(9.8);
- set_gravity_vector(Vector3(0, -1, 0));
+ set_gravity_direction(Vector3(0, -1, 0));
set_monitoring(true);
set_monitorable(true);
}
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 847d1c5966..7f31be2e17 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -47,17 +47,23 @@ public:
};
private:
- SpaceOverride space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
Vector3 gravity_vec;
real_t gravity;
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
+
+ SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
real_t angular_damp = 0.1;
real_t linear_damp = 0.1;
+
int priority = 0;
+
real_t wind_force_magnitude = 0.0;
real_t wind_attenuation_factor = 0.0;
NodePath wind_source_path;
+
bool monitoring = false;
bool monitorable = false;
bool locked = false;
@@ -144,21 +150,30 @@ protected:
static void _bind_methods();
public:
- void set_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_space_override_mode() const;
+ void set_gravity_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_gravity_space_override_mode() const;
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
- void set_gravity_distance_scale(real_t p_scale);
- real_t get_gravity_distance_scale() const;
+ void set_gravity_point_distance_scale(real_t p_scale);
+ real_t get_gravity_point_distance_scale() const;
- void set_gravity_vector(const Vector3 &p_vec);
- Vector3 get_gravity_vector() const;
+ void set_gravity_point_center(const Vector3 &p_center);
+ const Vector3 &get_gravity_point_center() const;
+
+ void set_gravity_direction(const Vector3 &p_direction);
+ const Vector3 &get_gravity_direction() const;
void set_gravity(real_t p_gravity);
real_t get_gravity() const;
+ void set_linear_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_linear_damp_space_override_mode() const;
+
+ void set_angular_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_angular_damp_space_override_mode() const;
+
void set_angular_damp(real_t p_angular_damp);
real_t get_angular_damp() const;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d0506227b4..5cb7f431e3 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -174,9 +174,12 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
+ PhysicsServer3D::MotionResult temp_result;
if (r_collision.is_valid()) {
// Needs const_cast because method bindings don't support non-const Ref.
r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result);
+ } else {
+ r = &temp_result;
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
@@ -184,7 +187,14 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear
PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
- return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+ bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+
+ if (colliding) {
+ // Don't report collision when the whole motion is done.
+ return (r->collision_safe_fraction < 1.0);
+ } else {
+ return false;
+ }
}
void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
@@ -1145,6 +1155,10 @@ bool CharacterBody3D::move_and_slide() {
if (bs) {
Vector3 local_position = gt.origin - bs->get_transform().origin;
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
+ } else {
+ // Body is removed or destroyed, invalidate floor.
+ current_platform_velocity = Vector3();
+ platform_rid = RID();
}
} else {
current_platform_velocity = Vector3();
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 646f659996..bfa397a1f5 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -219,6 +219,7 @@ void RayCast3D::_update_raycast_state() {
ray_params.collision_mask = collision_mask;
ray_params.collide_with_bodies = collide_with_bodies;
ray_params.collide_with_areas = collide_with_areas;
+ ray_params.hit_from_inside = hit_from_inside;
PhysicsDirectSpaceState3D::RayResult rr;
if (dss->intersect_ray(ray_params, rr)) {
@@ -268,22 +269,30 @@ void RayCast3D::clear_exceptions() {
exclude.clear();
}
-void RayCast3D::set_collide_with_areas(bool p_clip) {
- collide_with_areas = p_clip;
+void RayCast3D::set_collide_with_areas(bool p_enabled) {
+ collide_with_areas = p_enabled;
}
bool RayCast3D::is_collide_with_areas_enabled() const {
return collide_with_areas;
}
-void RayCast3D::set_collide_with_bodies(bool p_clip) {
- collide_with_bodies = p_clip;
+void RayCast3D::set_collide_with_bodies(bool p_enabled) {
+ collide_with_bodies = p_enabled;
}
bool RayCast3D::is_collide_with_bodies_enabled() const {
return collide_with_bodies;
}
+void RayCast3D::set_hit_from_inside(bool p_enabled) {
+ hit_from_inside = p_enabled;
+}
+
+bool RayCast3D::is_hit_from_inside_enabled() const {
+ return hit_from_inside;
+}
+
void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled);
@@ -322,6 +331,9 @@ void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast3D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast3D::is_hit_from_inside_enabled);
+
ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast3D::set_debug_shape_custom_color);
ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &RayCast3D::get_debug_shape_custom_color);
@@ -332,6 +344,7 @@ void RayCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index 3828bfb4c4..5c2a61c35b 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -65,18 +65,23 @@ class RayCast3D : public Node3D {
bool collide_with_areas = false;
bool collide_with_bodies = true;
+ bool hit_from_inside = false;
+
protected:
void _notification(int p_what);
void _update_raycast_state();
static void _bind_methods();
public:
- void set_collide_with_areas(bool p_clip);
+ void set_collide_with_areas(bool p_enabled);
bool is_collide_with_areas_enabled() const;
- void set_collide_with_bodies(bool p_clip);
+ void set_collide_with_bodies(bool p_enabled);
bool is_collide_with_bodies_enabled() const;
+ void set_hit_from_inside(bool p_enabled);
+ bool is_hit_from_inside_enabled() const;
+
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 87ae870364..37e754148c 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -901,7 +901,9 @@ void AnimationTree::_process_graph(real_t p_delta) {
real_t weight = as.blend;
bool seeked = as.seeked;
int pingponged = as.pingponged;
+#ifndef _3D_DISABLED
bool backward = signbit(delta);
+#endif // _3D_DISABLED
for (int i = 0; i < a->get_track_count(); i++) {
NodePath path = a->track_get_path(i);
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index bef1011364..9f712ed478 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -62,7 +62,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mouse_button = p_event;
bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
- bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0;
+ bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
if (button_masked || ui_accept) {
on_action_event(p_event);
return;
@@ -313,11 +313,11 @@ BaseButton::ActionMode BaseButton::get_action_mode() const {
return action_mode;
}
-void BaseButton::set_button_mask(int p_mask) {
+void BaseButton::set_button_mask(MouseButton p_mask) {
button_mask = p_mask;
}
-int BaseButton::get_button_mask() const {
+MouseButton BaseButton::get_button_mask() const {
return button_mask;
}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index cd6e78464f..3ea59c3ff9 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -45,7 +45,7 @@ public:
};
private:
- int button_mask = MOUSE_BUTTON_MASK_LEFT;
+ MouseButton button_mask = MouseButton::MASK_LEFT;
bool toggle_mode = false;
bool shortcut_in_tooltip = true;
bool keep_pressed_outside = false;
@@ -118,8 +118,8 @@ public:
void set_keep_pressed_outside(bool p_on);
bool is_keep_pressed_outside() const;
- void set_button_mask(int p_mask);
- int get_button_mask() const;
+ void set_button_mask(MouseButton p_mask);
+ MouseButton get_button_mask() const;
void set_shortcut(const Ref<Shortcut> &p_shortcut);
Ref<Shortcut> get_shortcut() const;
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 046d256867..324b21c6d0 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -263,19 +263,19 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
switch (mb->get_button_index()) {
- case MOUSE_BUTTON_WHEEL_UP: {
+ case MouseButton::WHEEL_UP: {
if (code_completion_current_selected > 0) {
code_completion_current_selected--;
update();
}
} break;
- case MOUSE_BUTTON_WHEEL_DOWN: {
+ case MouseButton::WHEEL_DOWN: {
if (code_completion_current_selected < code_completion_options.size() - 1) {
code_completion_current_selected++;
update();
}
} break;
- case MOUSE_BUTTON_LEFT: {
+ case MouseButton::LEFT: {
code_completion_current_selected = CLAMP(code_completion_line_ofs + (mb->get_position().y - code_completion_rect.position.y) / get_line_height(), 0, code_completion_options.size() - 1);
if (mb->is_double_click()) {
confirm_code_completion();
@@ -300,7 +300,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
int line = pos.y;
int col = pos.x;
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (is_line_folded(line)) {
int wrap_index = get_line_wrap_index_at_column(line, col);
if (wrap_index == get_line_wrap_count(line)) {
@@ -314,7 +314,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
} else {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_command_pressed() && symbol_lookup_word != String()) {
Vector2i mpos = mb->get_position();
if (is_layout_rtl()) {
@@ -340,7 +340,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (symbol_lookup_on_click_enabled) {
- if (mm->is_command_pressed() && mm->get_button_mask() == 0 && !is_dragging_cursor()) {
+ if (mm->is_command_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) {
symbol_lookup_new_word = get_word_at_pos(mpos);
if (symbol_lookup_new_word != symbol_lookup_word) {
emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
@@ -360,9 +360,9 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
/* Ctrl + Hover symbols */
#ifdef OSX_ENABLED
- if (k->get_keycode() == KEY_META) {
+ if (k->get_keycode() == Key::META) {
#else
- if (k->get_keycode() == KEY_CTRL) {
+ if (k->get_keycode() == Key::CTRL) {
#endif
if (symbol_lookup_on_click_enabled) {
if (k->is_pressed() && !is_dragging_cursor()) {
@@ -378,7 +378,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
/* If a modifier has been pressed, and nothing else, return. */
- if (!k->is_pressed() || k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) {
+ if (!k->is_pressed() || k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT || k->get_keycode() == Key::META) {
return;
}
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 894175d559..049cdb5bef 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -582,7 +582,7 @@ void ColorPicker::_update_text_value() {
void ColorPicker::_sample_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95));
if (rect_old.has_point(mb->get_position())) {
// Revert to the old color when left-clicking the old color sample.
@@ -827,7 +827,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
Vector2 center = c->get_size() / 2.0;
if (picker_type == SHAPE_VHS_CIRCLE) {
real_t dist = center.distance_to(bev->get_position());
@@ -875,7 +875,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
if (!deferred_mode_enabled) {
emit_signal(SNAME("color_changed"), color);
}
- } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
emit_signal(SNAME("color_changed"), color);
changing_color = false;
spinning = false;
@@ -929,7 +929,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
changing_color = true;
float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height);
if (picker_type == SHAPE_VHS_CIRCLE) {
@@ -946,7 +946,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
_update_color();
if (!deferred_mode_enabled) {
emit_signal(SNAME("color_changed"), color);
- } else if (!bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ } else if (!bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
emit_signal(SNAME("color_changed"), color);
}
}
@@ -977,11 +977,11 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event, const Color &p_c
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
set_pick_color(p_color);
_update_color();
emit_signal(SNAME("color_changed"), p_color);
- } else if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_RIGHT && presets_enabled) {
+ } else if (bev->is_pressed() && bev->get_button_index() == MouseButton::RIGHT && presets_enabled) {
erase_preset(p_color);
emit_signal(SNAME("preset_removed"), p_color);
}
@@ -994,7 +994,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> bev = p_event;
- if (bev.is_valid() && bev->get_button_index() == MOUSE_BUTTON_LEFT && !bev->is_pressed()) {
+ if (bev.is_valid() && bev->get_button_index() == MouseButton::LEFT && !bev->is_pressed()) {
emit_signal(SNAME("color_changed"), color);
screen->hide();
}
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 71d2778cc3..f66d3f6835 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -44,7 +44,7 @@
void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ESCAPE) {
+ if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) {
_cancel_pressed();
}
}
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 5f9f09fc50..44853fc006 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -110,7 +110,7 @@ void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) {
bool handled = true;
switch (k->get_keycode()) {
- case KEY_H: {
+ case Key::H: {
if (k->is_command_pressed()) {
set_show_hidden_files(!show_hidden_files);
} else {
@@ -118,10 +118,10 @@ void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) {
}
} break;
- case KEY_F5: {
+ case Key::F5: {
invalidate();
} break;
- case KEY_BACKSPACE: {
+ case Key::BACKSPACE: {
_dir_submitted("..");
} break;
default: {
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index e5b23d8006..ae15b021a5 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -88,7 +88,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && grabbed != -1) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && grabbed != -1) {
points.remove(grabbed);
grabbed = -1;
grabbing = false;
@@ -99,14 +99,14 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
// Show color picker on double click.
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_double_click() && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
_show_color_picker();
accept_event();
}
// Delete point on right click.
- if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
if (grabbed != -1) {
points.remove(grabbed);
@@ -119,7 +119,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
// Hold alt key to duplicate selected color.
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->is_alt_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && mb->is_alt_pressed()) {
int x = mb->get_position().x;
grabbed = _get_point_from_pos(x);
@@ -143,7 +143,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
// Select.
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
update();
int x = mb->get_position().x;
int total_w = get_size().width - get_size().height - draw_spacing;
@@ -209,7 +209,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
emit_signal(SNAME("ramp_changed"));
}
- if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (grabbing) {
grabbing = false;
emit_signal(SNAME("ramp_changed"));
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 35e31be9af..ba050b652d 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -150,7 +150,7 @@ void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
Ref<InputEventMouseMotion> mm = p_ev;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
is_pressing = true;
@@ -531,7 +531,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
Vector2i port_size = Vector2i(port->get_width(), port->get_height());
@@ -678,7 +678,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (connecting_valid) {
if (connecting && connecting_target) {
String from = connecting_from;
@@ -1031,7 +1031,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
+ if (mm.is_valid() && ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && Input::get_singleton()->is_key_pressed(Key::SPACE)))) {
Vector2i relative = Input::get_singleton()->warp_mouse_motion(mm, get_global_rect());
h_scroll->set_value(h_scroll->get_value() - relative.x);
v_scroll->set_value(v_scroll->get_value() - relative.y);
@@ -1052,7 +1052,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
// Snapping can be toggled temporarily by holding down Ctrl.
// This is done here as to not toggle the grid when holding down Ctrl.
- if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
const int snap = get_snap();
pos = pos.snapped(Vector2(snap, snap));
}
@@ -1101,7 +1101,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> b = p_ev;
if (b.is_valid()) {
- if (b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
if (box_selecting) {
box_selecting = false;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1131,8 +1131,8 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && dragging) {
- if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && dragging) {
+ if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(Key::CTRL)) {
//deselect current node
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -1170,7 +1170,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
connections_layer->update();
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
GraphNode *gn = nullptr;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1196,7 +1196,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
dragging = true;
drag_accum = Vector2();
just_selected = !gn->is_selected();
- if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
if (o_gn) {
@@ -1227,7 +1227,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
if (_filter_input(b->get_position())) {
return;
}
- if (Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SPACE)) {
return;
}
@@ -1272,7 +1272,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && box_selecting) {
+ if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && box_selecting) {
box_selecting = false;
box_selecting_rect = Rect2();
previous_selected.clear();
@@ -1280,7 +1280,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
minimap->update();
}
- int scroll_direction = (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) - (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP);
+ int scroll_direction = (b->get_button_index() == MouseButton::WHEEL_DOWN) - (b->get_button_index() == MouseButton::WHEEL_UP);
if (scroll_direction != 0) {
if (b->is_ctrl_pressed()) {
if (b->is_shift_pressed()) {
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 8462fd259e..e7094c89b1 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -894,7 +894,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid()) {
ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node.");
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 mpos = mb->get_position();
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
//send focus to parent
@@ -917,7 +917,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
emit_signal(SNAME("raise_request"));
}
- if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
resizing = false;
}
}
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 8470003b3e..c0f2cdbef1 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -547,7 +547,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
select(defer_select_single, true);
emit_signal(SNAME("multi_selected"), defer_select_single, true);
@@ -555,7 +555,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb.is_valid() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == MOUSE_BUTTON_RIGHT)) && mb->is_pressed()) {
+ if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || (allow_rmb_select && mb->get_button_index() == MouseButton::RIGHT)) && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
Vector2 pos = mb->get_position();
Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
@@ -601,16 +601,16 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
}
} else {
- if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) {
defer_select_single = i;
return;
}
- if (items[i].selected && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (items[i].selected && mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
} else {
bool selected = items[i].selected;
@@ -625,7 +625,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
} else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_double_click()) {
emit_signal(SNAME("item_activated"), i);
@@ -635,7 +635,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("rmb_clicked"), mb->get_position());
return;
@@ -644,10 +644,10 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
// Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
emit_signal(SNAME("nothing_selected"));
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() - scroll_bar->get_page() * mb->get_factor() / 8);
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() + scroll_bar->get_page() * mb->get_factor() / 8);
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 15fd22ced5..124d5c7821 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -225,7 +225,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
// Ignore mouse clicks in IME input mode.
return;
}
- if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
+ if (b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
_ensure_menu();
menu->set_position(get_screen_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
@@ -235,7 +235,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (is_middle_mouse_paste_enabled() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_MIDDLE && is_editable() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
+ if (is_middle_mouse_paste_enabled() && b->is_pressed() && b->get_button_index() == MouseButton::MIDDLE && is_editable() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
String paste_buffer = DisplayServer::get_singleton()->clipboard_get_primary().strip_escapes();
deselect();
@@ -254,7 +254,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() != MouseButton::LEFT) {
return;
}
@@ -328,7 +328,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
} else {
- if (selection.enabled && !pass && b->get_button_index() == MOUSE_BUTTON_LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
+ if (selection.enabled && !pass && b->get_button_index() == MouseButton::LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
DisplayServer::get_singleton()->clipboard_set_primary(text.substr(selection.begin, selection.end - selection.begin));
}
if (!text.is_empty() && is_editable() && clear_button_enabled) {
@@ -363,7 +363,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (m->get_button_mask() & MOUSE_BUTTON_LEFT) {
+ if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
if (selection.creating) {
set_caret_at_pixel_pos(m->get_position().x);
selection_fill_at_caret();
@@ -577,13 +577,12 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
if (p_data.get_type() == Variant::STRING) {
set_caret_at_pixel_pos(p_point.x);
- int selected = selection.end - selection.begin;
- text.erase(selection.begin, selected);
+ text = text.left(selection.begin) + text.substr(selection.end);
_shape();
insert_text_at_caret(p_data);
- selection.begin = caret_column - selected;
+ selection.begin = caret_column - (selection.end - selection.begin);
selection.end = caret_column;
}
}
@@ -1244,7 +1243,7 @@ void LineEdit::delete_char() {
return;
}
- text.erase(caret_column - 1, 1);
+ text = text.left(caret_column - 1) + text.substr(caret_column);
_shape();
set_caret_column(get_caret_column() - 1);
@@ -1256,7 +1255,7 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) {
ERR_FAIL_COND_MSG(p_from_column < 0 || p_from_column > p_to_column || p_to_column > text.length(),
vformat("Positional parameters (from: %d, to: %d) are inverted or outside the text length (%d).", p_from_column, p_to_column, text.length()));
- text.erase(p_from_column, p_to_column - p_from_column);
+ text = text.left(p_from_column) + text.substr(p_to_column);
_shape();
caret_column -= CLAMP(caret_column - p_from_column, 0, p_to_column - p_from_column);
@@ -2071,25 +2070,25 @@ void LineEdit::_create_undo_state() {
undo_stack.push_back(op);
}
-int LineEdit::_get_menu_action_accelerator(const String &p_action) {
+Key LineEdit::_get_menu_action_accelerator(const String &p_action) {
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(p_action);
if (!events) {
- return 0;
+ return Key::NONE;
}
// Use first event in the list for the accelerator.
const List<Ref<InputEvent>>::Element *first_event = events->front();
if (!first_event) {
- return 0;
+ return Key::NONE;
}
const Ref<InputEventKey> event = first_event->get();
if (event.is_null()) {
- return 0;
+ return Key::NONE;
}
// Use physical keycode if non-zero
- if (event->get_physical_keycode() != 0) {
+ if (event->get_physical_keycode() != Key::NONE) {
return event->get_physical_keycode_with_modifiers();
} else {
return event->get_keycode_with_modifiers();
@@ -2345,21 +2344,21 @@ void LineEdit::_ensure_menu() {
// Reorganize context menu.
menu->clear();
if (editable) {
- menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : 0);
+ menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : Key::NONE);
}
- menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : 0);
+ menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE);
if (editable) {
- menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : 0);
+ menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE);
}
menu->add_separator();
if (is_selecting_enabled()) {
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : 0);
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
}
if (editable) {
menu->add_item(RTR("Clear"), MENU_CLEAR);
menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : 0);
- menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : 0);
+ menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : Key::NONE);
+ menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : Key::NONE);
}
menu->add_separator();
menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 2ec7f08865..134d5f8f76 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -170,7 +170,7 @@ private:
void _clear_redo();
void _create_undo_state();
- int _get_menu_action_accelerator(const String &p_action);
+ Key _get_menu_action_accelerator(const String &p_action);
void _shape();
void _fit_to_width();
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index f54ff9228b..a48ad0f770 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -36,7 +36,7 @@
void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ESCAPE) {
+ if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) {
_close_pressed();
}
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 54af9f3885..7e9b545776 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -39,7 +39,7 @@
String PopupMenu::_get_accel_text(const Item &p_item) const {
if (p_item.shortcut.is_valid()) {
return p_item.shortcut->get_as_text();
- } else if (p_item.accel) {
+ } else if (p_item.accel != Key::NONE) {
return keycode_get_string(p_item.accel);
}
return String();
@@ -74,7 +74,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
size.width += items[i].text_buf->get_size().x;
size.height += vseparation;
- if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
+ if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
int accel_w = hseparation * 2;
accel_w += items[i].accel_text_buf->get_size().x;
accel_max_w = MAX(accel_w, accel_max_w);
@@ -358,15 +358,15 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- int button_idx = b->get_button_index();
+ MouseButton button_idx = b->get_button_index();
if (!b->is_pressed()) {
// Activate the item on release of either the left mouse button or
// any mouse button held down when the popup was opened.
// This allows for opening the popup and triggering an action in a single mouse click.
- if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
+ if (button_idx == MouseButton::LEFT || (initial_button_mask & mouse_button_to_mask(button_idx)) != MouseButton::NONE) {
bool was_during_grabbed_click = during_grabbed_click;
during_grabbed_click = false;
- initial_button_mask = 0;
+ initial_button_mask = MouseButton::NONE;
// Disable clicks under a time threshold to avoid selection right when opening the popup.
uint64_t now = OS::get_singleton()->get_ticks_msec();
@@ -637,7 +637,7 @@ void PopupMenu::_draw_items() {
}
// Accelerator / Shortcut
- if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
+ if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
if (rtl) {
item_ofs.x = scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding;
} else {
@@ -813,7 +813,7 @@ void PopupMenu::_notification(int p_what) {
item.id = p_id == -1 ? items.size() : p_id; \
item.accel = p_accel;
-void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_item(const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
items.push_back(item);
@@ -823,7 +823,7 @@ void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
notify_property_list_changed();
}
-void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.icon = p_icon;
@@ -834,7 +834,7 @@ void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_labe
notify_property_list_changed();
}
-void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_check_item(const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
@@ -844,7 +844,7 @@ void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel
child_controls_changed();
}
-void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.icon = p_icon;
@@ -855,7 +855,7 @@ void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &
child_controls_changed();
}
-void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_radio_check_item(const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
@@ -865,7 +865,7 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p
child_controls_changed();
}
-void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.icon = p_icon;
@@ -876,7 +876,7 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const St
child_controls_changed();
}
-void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
+void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.max_states = p_max_states;
@@ -1045,7 +1045,7 @@ void PopupMenu::set_item_id(int p_idx, int p_id) {
child_controls_changed();
}
-void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) {
+void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) {
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].accel = p_accel;
items.write[p_idx].dirty = true;
@@ -1121,8 +1121,8 @@ Ref<Texture2D> PopupMenu::get_item_icon(int p_idx) const {
return items[p_idx].icon;
}
-uint32_t PopupMenu::get_item_accelerator(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, items.size(), 0);
+Key PopupMenu::get_item_accelerator(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, items.size(), Key::NONE);
return items[p_idx].accel;
}
@@ -1286,25 +1286,25 @@ int PopupMenu::get_item_count() const {
}
bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) {
- Key code = KEY_NONE;
+ Key code = Key::NONE;
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
code = k->get_keycode();
- if (code == KEY_NONE) {
+ if (code == Key::NONE) {
code = (Key)k->get_unicode();
}
if (k->is_ctrl_pressed()) {
- code |= KEY_MASK_CTRL;
+ code |= KeyModifierMask::CTRL;
}
if (k->is_alt_pressed()) {
- code |= KEY_MASK_ALT;
+ code |= KeyModifierMask::ALT;
}
if (k->is_meta_pressed()) {
- code |= KEY_MASK_META;
+ code |= KeyModifierMask::META;
}
if (k->is_shift_pressed()) {
- code |= KEY_MASK_SHIFT;
+ code |= KeyModifierMask::SHIFT;
}
}
@@ -1318,7 +1318,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
return true;
}
- if (code != 0 && items[i].accel == code) {
+ if (code != Key::NONE && items[i].accel == code) {
activate_item(i);
return true;
}
@@ -1603,7 +1603,7 @@ bool PopupMenu::_set(const StringName &p_name, const Variant &p_value) {
set_item_id(idx, id);
set_item_metadata(idx, meta);
set_item_as_separator(idx, sep);
- set_item_accelerator(idx, accel);
+ set_item_accelerator(idx, (Key)accel);
set_item_submenu(idx, subm);
}
}
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 80874ca1e0..22912fb59c 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -66,7 +66,7 @@ class PopupMenu : public Popup {
Variant metadata;
String submenu;
String tooltip;
- uint32_t accel = 0;
+ Key accel = Key::NONE;
int _ofs_cache = 0;
int _height_cache = 0;
int h_ofs = 0;
@@ -92,7 +92,7 @@ class PopupMenu : public Popup {
Timer *submenu_timer;
List<Rect2> autohide_areas;
Vector<Item> items;
- int initial_button_mask = 0;
+ MouseButton initial_button_mask = MouseButton::NONE;
bool during_grabbed_click = false;
int mouse_over = -1;
int submenu_over = -1;
@@ -148,14 +148,14 @@ public:
// this value should be updated to reflect the new size.
static const int ITEM_PROPERTY_SIZE = 10;
- void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_radio_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
- void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
+ void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE);
void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
@@ -175,7 +175,7 @@ public:
void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
void set_item_checked(int p_idx, bool p_checked);
void set_item_id(int p_idx, int p_id);
- void set_item_accelerator(int p_idx, uint32_t p_accel);
+ void set_item_accelerator(int p_idx, Key p_accel);
void set_item_metadata(int p_idx, const Variant &p_meta);
void set_item_disabled(int p_idx, bool p_disabled);
void set_item_submenu(int p_idx, const String &p_submenu);
@@ -200,7 +200,7 @@ public:
bool is_item_checked(int p_idx) const;
int get_item_id(int p_idx) const;
int get_item_index(int p_id) const;
- uint32_t get_item_accelerator(int p_idx) const;
+ Key get_item_accelerator(int p_idx) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
String get_item_submenu(int p_idx) const;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 308880ef18..f191dfecb4 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -36,7 +36,7 @@
#include "scene/scene_string_names.h"
#include "servers/display_server.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
@@ -1545,7 +1545,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
if (b->is_pressed() && !b->is_double_click()) {
scroll_updated = false;
ItemFrame *c_frame = nullptr;
@@ -1636,12 +1636,12 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (b->get_button_index() == MouseButton::WHEEL_UP) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
}
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (b->get_button_index() == MouseButton::WHEEL_DOWN) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
@@ -3801,45 +3801,32 @@ String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p
}
}
for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
+ if (it->type == ITEM_TABLE) {
+ ItemTable *table = static_cast<ItemTable *>(it);
+ for (Item *E : table->subitems) {
+ ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
+ ItemFrame *frame = static_cast<ItemFrame *>(E);
+ for (int i = 0; i < frame->lines.size(); i++) {
+ text += _get_line_text(frame, i, p_selection);
+ }
+ }
+ }
if ((p_selection.to_item != nullptr) && (p_selection.to_item->index < l.from->index)) {
- break;
+ continue;
}
if ((p_selection.from_item != nullptr) && (p_selection.from_item->index >= end_idx)) {
- break;
+ continue;
}
- switch (it->type) {
- case ITEM_NEWLINE: {
- text += "\n";
- } break;
- case ITEM_TEXT: {
- ItemText *t = (ItemText *)it;
- text += t->text;
- } break;
- case ITEM_IMAGE: {
- text += " ";
- } break;
- case ITEM_TABLE: {
- ItemTable *table = static_cast<ItemTable *>(it);
- int idx = 0;
- int col_count = table->columns.size();
- for (Item *E : table->subitems) {
- ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
- ItemFrame *frame = static_cast<ItemFrame *>(E);
- int column = idx % col_count;
-
- for (int i = 0; i < frame->lines.size(); i++) {
- text += _get_line_text(frame, i, p_selection);
- }
- if (column == col_count - 1) {
- text += "\n";
- } else {
- text += " ";
- }
- idx++;
- }
- } break;
- default:
- break;
+ if (it->type == ITEM_DROPCAP) {
+ const ItemDropcap *dc = static_cast<ItemDropcap *>(it);
+ text += dc->text;
+ } else if (it->type == ITEM_TEXT) {
+ const ItemText *t = static_cast<ItemText *>(it);
+ text += t->text;
+ } else if (it->type == ITEM_NEWLINE) {
+ text += "\n";
+ } else if (it->type == ITEM_IMAGE) {
+ text += " ";
}
}
if ((l.from != nullptr) && (p_frame == p_selection.to_frame) && (p_selection.to_item != nullptr) && (p_selection.to_item->index >= l.from->index) && (p_selection.to_item->index < end_idx)) {
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 4a3a6837d5..8c292e663e 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -54,17 +54,17 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (b.is_valid()) {
accept_event();
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::WHEEL_DOWN && b->is_pressed()) {
set_value(get_value() + get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::WHEEL_UP && b->is_pressed()) {
set_value(get_value() - get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() != MouseButton::LEFT) {
return;
}
@@ -525,7 +525,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
- if (mb->get_button_index() != 1) {
+ if (mb->get_button_index() != MouseButton::LEFT) {
return;
}
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 0c0ec39c7f..013358e75c 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -92,7 +92,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor());
@@ -101,7 +101,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor());
@@ -110,13 +110,13 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_LEFT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * mb->get_factor() / 8);
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_RIGHT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * mb->get_factor() / 8);
}
@@ -130,7 +130,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (mb->get_button_index() != MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() != MouseButton::LEFT) {
return;
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 352f87954e..4cc425aad3 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -55,7 +55,7 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
@@ -74,10 +74,10 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
grab.active = false;
}
} else if (scrollable) {
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
grab_focus();
set_value(get_value() + get_step());
- } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
grab_focus();
set_value(get_value() - get_step());
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 0446e1b402..4497c20772 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -85,7 +85,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) {
}
void SpinBox::_range_click_timeout() {
- if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
+ if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
bool up = get_local_mouse_position().y < (get_size().height / 2);
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -121,7 +121,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
bool up = mb->get_position().y < (get_size().height / 2);
switch (mb->get_button_index()) {
- case MOUSE_BUTTON_LEFT: {
+ case MouseButton::LEFT: {
line_edit->grab_focus();
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -133,17 +133,17 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
drag.allowed = true;
drag.capture_pos = mb->get_position();
} break;
- case MOUSE_BUTTON_RIGHT: {
+ case MouseButton::RIGHT: {
line_edit->grab_focus();
set_value((up ? get_max() : get_min()));
} break;
- case MOUSE_BUTTON_WHEEL_UP: {
+ case MouseButton::WHEEL_UP: {
if (line_edit->has_focus()) {
set_value(get_value() + get_step() * mb->get_factor());
accept_event();
}
} break;
- case MOUSE_BUTTON_WHEEL_DOWN: {
+ case MouseButton::WHEEL_DOWN: {
if (line_edit->has_focus()) {
set_value(get_value() - get_step() * mb->get_factor());
accept_event();
@@ -154,7 +154,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
//set_default_cursor_shape(CURSOR_ARROW);
range_click_timer->stop();
_release_mouse();
@@ -163,7 +163,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
if (drag.enabled) {
drag.diff_y += mm->get_relative().y;
float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y);
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 4736a1ad37..6b53c0220e 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -216,7 +216,7 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
int sep = get_theme_constant(SNAME("separation"));
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index 405fbdae75..1dda29f668 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -143,7 +143,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (offset > 0) {
offset--;
@@ -152,7 +152,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (missing_right) {
offset++;
@@ -162,7 +162,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (rb_hover != -1) {
// pressed
emit_signal(SNAME("tab_rmb_clicked"), rb_hover);
@@ -172,7 +172,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (cb_hover != -1) {
// pressed
emit_signal(SNAME("tab_close_pressed"), cb_hover);
@@ -182,7 +182,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb->is_pressed() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == MOUSE_BUTTON_RIGHT))) {
+ if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) {
// clicks
Point2 pos = mb->get_position();
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index c8a0501d8a..ff53d91ea3 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -78,7 +78,7 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
Popup *popup = get_popup();
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Point2 pos = mb->get_position();
Size2 size = get_size();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index cb7a6c0978..8ffbe479be 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1407,7 +1407,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (mb->is_pressed()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) {
if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
} else if (mb->is_alt_pressed()) {
@@ -1418,7 +1418,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
_scroll_up(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) {
if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
} else if (mb->is_alt_pressed()) {
@@ -1429,13 +1429,13 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
_scroll_down(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) {
+ if (mb->get_button_index() == MouseButton::WHEEL_LEFT) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT) {
+ if (mb->get_button_index() == MouseButton::WHEEL_RIGHT) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
}
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
_reset_caret_blink_timer();
Point2i pos = get_line_column_at_pos(mpos);
@@ -1538,11 +1538,11 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
update();
}
- if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
+ if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MouseButton::MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
paste_primary_clipboard();
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
+ if (mb->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
_reset_caret_blink_timer();
Point2i pos = get_line_column_at_pos(mpos);
@@ -1574,7 +1574,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
grab_focus();
}
} else {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
dragging_minimap = false;
dragging_selection = false;
can_drag_minimap = false;
@@ -1613,7 +1613,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
mpos.x = get_size().x - mpos.x;
}
- if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
+ if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
_reset_caret_blink_timer();
if (draw_minimap && !dragging_selection) {
@@ -1681,7 +1681,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
// If a modifier has been pressed, and nothing else, return.
- if (k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) {
+ if (k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT || k->get_keycode() == Key::META) {
return;
}
@@ -1898,7 +1898,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
// Handle Unicode (if no modifiers active). Tab has a value of 0x09.
- if (allow_unicode_handling && editable && (k->get_unicode() >= 32 || k->get_keycode() == KEY_TAB)) {
+ if (allow_unicode_handling && editable && (k->get_unicode() >= 32 || k->get_keycode() == Key::TAB)) {
handle_unicode_input(k->get_unicode());
accept_event();
return;
@@ -3697,8 +3697,10 @@ void TextEdit::set_selection_mode(SelectionMode p_mode, int p_line, int p_column
if (p_line >= 0) {
ERR_FAIL_INDEX(p_line, text.size());
selection.selecting_line = p_line;
+ selection.selecting_column = CLAMP(selection.selecting_column, 0, text[selection.selecting_line].length());
}
if (p_column >= 0) {
+ ERR_FAIL_INDEX(selection.selecting_line, text.size());
ERR_FAIL_INDEX(p_column, text[selection.selecting_line].length());
selection.selecting_column = p_column;
}
@@ -5249,21 +5251,21 @@ void TextEdit::_generate_context_menu() {
// Reorganize context menu.
menu->clear();
if (editable) {
- menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : 0);
+ menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : Key::NONE);
}
- menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : 0);
+ menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE);
if (editable) {
- menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : 0);
+ menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE);
}
menu->add_separator();
if (is_selecting_enabled()) {
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : 0);
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
}
if (editable) {
menu->add_item(RTR("Clear"), MENU_CLEAR);
menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : 0);
- menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : 0);
+ menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : Key::NONE);
+ menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : Key::NONE);
}
menu->add_separator();
menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu");
@@ -5284,25 +5286,25 @@ void TextEdit::_generate_context_menu() {
}
}
-int TextEdit::_get_menu_action_accelerator(const String &p_action) {
+Key TextEdit::_get_menu_action_accelerator(const String &p_action) {
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(p_action);
if (!events) {
- return 0;
+ return Key::NONE;
}
// Use first event in the list for the accelerator.
const List<Ref<InputEvent>>::Element *first_event = events->front();
if (!first_event) {
- return 0;
+ return Key::NONE;
}
const Ref<InputEventKey> event = first_event->get();
if (event.is_null()) {
- return 0;
+ return Key::NONE;
}
// Use physical keycode if non-zero
- if (event->get_physical_keycode() != 0) {
+ if (event->get_physical_keycode() != Key::NONE) {
return event->get_physical_keycode_with_modifiers();
} else {
return event->get_keycode_with_modifiers();
@@ -5457,10 +5459,10 @@ int TextEdit::_get_column_x_offset_for_line(int p_char, int p_line) const {
/* Selection */
void TextEdit::_click_selection_held() {
- // Warning: is_mouse_button_pressed(MOUSE_BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
+ // Warning: is_mouse_button_pressed(MouseButton::LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
// and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
// I'm unsure if there's an actual fix that doesn't have a ton of side effects.
- if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
switch (selection.selecting_mode) {
case SelectionMode::SELECTION_MODE_POINTER: {
_update_selection_mode_pointer();
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 23f80efce0..1a7dc851b5 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -280,7 +280,7 @@ private:
PopupMenu *menu_ctl = nullptr;
void _generate_context_menu();
- int _get_menu_action_accelerator(const String &p_action);
+ Key _get_menu_action_accelerator(const String &p_action);
/* Versioning */
struct TextOperation {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 1245a37c4d..7c4cdf828b 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1955,7 +1955,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
- if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
draw_style_box(cache.custom_button_pressed, ir);
} else {
draw_style_box(cache.custom_button_hover, ir);
@@ -2256,7 +2256,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
}
void Tree::_range_click_timeout() {
- if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
+ if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -2284,7 +2284,7 @@ void Tree::_range_click_timeout() {
propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MOUSE_BUTTON_LEFT, mb);
+ propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MouseButton::LEFT, mb);
blocked--;
if (range_click_timer->is_one_shot()) {
@@ -2307,7 +2307,7 @@ void Tree::_range_click_timeout() {
}
}
-int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) {
+int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, MouseButton p_button, const Ref<InputEventWithModifiers> &p_mod) {
int item_h = compute_item_height(p_item) + cache.vseparation;
bool skip = (p_item == root && hide_root);
@@ -2427,7 +2427,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
col_width -= w + cache.button_margin;
}
- if (p_button == MOUSE_BUTTON_LEFT || (p_button == MOUSE_BUTTON_RIGHT && allow_rmb_select)) {
+ if (p_button == MouseButton::LEFT || (p_button == MouseButton::RIGHT && allow_rmb_select)) {
/* process selection */
if (p_double_click && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
@@ -2439,10 +2439,10 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
if (select_mode == SELECT_MULTI && p_mod->is_command_pressed() && c.selectable) {
- if (!c.selected || p_button == MOUSE_BUTTON_RIGHT) {
+ if (!c.selected || p_button == MouseButton::RIGHT) {
p_item->select(col);
emit_signal(SNAME("multi_selected"), p_item, col, true);
- if (p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_button == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
}
@@ -2459,21 +2459,21 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
bool inrange = false;
select_single_item(p_item, root, col, selected_item, &inrange);
- if (p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_button == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
}
} else {
int icount = _count_selected_items(root);
- if (select_mode == SELECT_MULTI && icount > 1 && p_button != MOUSE_BUTTON_RIGHT) {
+ if (select_mode == SELECT_MULTI && icount > 1 && p_button != MouseButton::RIGHT) {
single_select_defer = p_item;
single_select_defer_column = col;
} else {
- if (p_button != MOUSE_BUTTON_RIGHT || !c.selected) {
+ if (p_button != MouseButton::RIGHT || !c.selected) {
select_single_item(p_item, root, col);
}
- if (p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_button == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
}
}
@@ -2543,7 +2543,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
/* touching the combo */
bool up = p_pos.y < (item_h / 2);
- if (p_button == MOUSE_BUTTON_LEFT) {
+ if (p_button == MouseButton::LEFT) {
if (range_click_timer->get_time_left() == 0) {
range_item_last = p_item;
range_up_last = up;
@@ -2560,13 +2560,13 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
item_edited(col, p_item);
- } else if (p_button == MOUSE_BUTTON_RIGHT) {
+ } else if (p_button == MouseButton::RIGHT) {
p_item->set_range(col, (up ? c.max : c.min));
item_edited(col, p_item);
- } else if (p_button == MOUSE_BUTTON_WHEEL_UP) {
+ } else if (p_button == MouseButton::WHEEL_UP) {
p_item->set_range(col, c.val + c.step);
item_edited(col, p_item);
- } else if (p_button == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (p_button == MouseButton::WHEEL_DOWN) {
p_item->set_range(col, c.val - c.step);
item_edited(col, p_item);
}
@@ -2599,14 +2599,14 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
if (!p_item->cells[col].custom_button || !on_arrow) {
- item_edited(col, p_item, p_button == MOUSE_BUTTON_LEFT);
+ item_edited(col, p_item, p_button == MouseButton::LEFT);
}
click_handled = true;
return -1;
} break;
};
- if (!bring_up_editor || p_button != MOUSE_BUTTON_LEFT) {
+ if (!bring_up_editor || p_button != MouseButton::LEFT) {
return -1;
}
@@ -2646,7 +2646,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
item_h += child_h;
}
}
- if (p_item == root && p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_item == root && p_button == MouseButton::RIGHT) {
emit_signal(SNAME("empty_rmb"), get_local_mouse_position());
}
}
@@ -2655,9 +2655,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
void Tree::_text_editor_modal_close() {
- if (Input::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
- Input::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
- Input::get_singleton()->is_key_pressed(KEY_ENTER)) {
+ if (Input::get_singleton()->is_key_pressed(Key::ESCAPE) ||
+ Input::get_singleton()->is_key_pressed(Key::KP_ENTER) ||
+ Input::get_singleton()->is_key_pressed(Key::ENTER)) {
return;
}
@@ -3048,7 +3048,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
return;
} else {
- if (k->get_keycode() != KEY_SHIFT) {
+ if (k->get_keycode() != Key::SHIFT) {
last_keypress = 0;
}
}
@@ -3189,7 +3189,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
bool rtl = is_layout_rtl();
if (!b->is_pressed()) {
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
Point2 pos = b->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
@@ -3270,8 +3270,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
switch (b->get_button_index()) {
- case MOUSE_BUTTON_RIGHT:
- case MOUSE_BUTTON_LEFT: {
+ case MouseButton::RIGHT:
+ case MouseButton::LEFT: {
Ref<StyleBox> bg = cache.bg;
Point2 pos = b->get_position();
@@ -3284,7 +3284,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
pos.x += cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
@@ -3302,7 +3302,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
if (!root || (!root->get_first_child() && hide_root)) {
- if (b->get_button_index() == MOUSE_BUTTON_RIGHT && allow_rmb_select) {
+ if (b->get_button_index() == MouseButton::RIGHT && allow_rmb_select) {
emit_signal(SNAME("empty_tree_rmb_selected"), get_local_mouse_position());
}
break;
@@ -3329,7 +3329,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (b->get_button_index() == MouseButton::RIGHT) {
break;
}
@@ -3352,7 +3352,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
set_physics_process_internal(true);
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
if (get_item_at_position(b->get_position()) == nullptr && !b->is_shift_pressed() && !b->is_ctrl_pressed() && !b->is_command_pressed()) {
emit_signal(SNAME("nothing_selected"));
}
@@ -3365,7 +3365,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
} break;
- case MOUSE_BUTTON_WHEEL_UP: {
+ case MouseButton::WHEEL_UP: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
@@ -3373,7 +3373,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
} break;
- case MOUSE_BUTTON_WHEEL_DOWN: {
+ case MouseButton::WHEEL_DOWN: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 6ca9458e9b..2e4e1bd364 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -462,7 +462,7 @@ private:
void draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color);
int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item);
void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = nullptr, bool *r_in_range = nullptr, bool p_force_deselect = false);
- int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);
+ int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, MouseButton p_button, const Ref<InputEventWithModifiers> &p_mod);
void _text_editor_submit(String p_text);
void _text_editor_modal_close();
void value_editor_changed(double p_value);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 3be73af861..44420fcc31 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2889,7 +2889,7 @@ void Node::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
ADD_GROUP("Editor Description", "editor_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description");
GDVIRTUAL_BIND(_process, "delta");
GDVIRTUAL_BIND(_physics_process, "delta");
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 31e8c20991..1ecc3c762a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -584,9 +584,9 @@ void Viewport::_process_picking() {
physics_last_mouse_state.meta = mb->is_meta_pressed();
if (mb->is_pressed()) {
- physics_last_mouse_state.mouse_mask |= (MouseButton)(1 << (mb->get_button_index() - 1));
+ physics_last_mouse_state.mouse_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
- physics_last_mouse_state.mouse_mask &= (MouseButton) ~(1 << (mb->get_button_index() - 1));
+ physics_last_mouse_state.mouse_mask &= ~mouse_button_to_mask(mb->get_button_index());
// If touch mouse raised, assume we don't know last mouse pos until new events come
if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
@@ -696,7 +696,7 @@ void Viewport::_process_picking() {
if (co && camera_3d) {
_collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0);
captured = true;
- if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
physics_object_capture = ObjectID();
}
@@ -712,7 +712,7 @@ void Viewport::_process_picking() {
if (ObjectDB::get_instance(last_id) && last_object) {
// Good, exists.
_collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape);
- if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
+ if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
@@ -740,7 +740,7 @@ void Viewport::_process_picking() {
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
- if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
+ if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
@@ -1259,10 +1259,10 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
- (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN ||
- mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP ||
- mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT ||
- mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT));
+ (mb->get_button_index() == MouseButton::WHEEL_DOWN ||
+ mb->get_button_index() == MouseButton::WHEEL_UP ||
+ mb->get_button_index() == MouseButton::WHEEL_LEFT ||
+ mb->get_button_index() == MouseButton::WHEEL_RIGHT));
Ref<InputEventPanGesture> pn = p_input;
cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
@@ -1445,21 +1445,21 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
Size2 pos = mpos;
- if (gui.mouse_focus_mask) {
+ if (gui.mouse_focus_mask != MouseButton::NONE) {
// Do not steal mouse focus and stuff while a focus mask exists.
- gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); // Add the button to the mask.
+ gui.mouse_focus_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
gui.mouse_focus = gui_find_control(pos);
gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
return;
}
- gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
+ gui.mouse_focus_mask = mouse_button_to_mask(mb->get_button_index());
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
@@ -1482,7 +1482,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
#endif
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { // Assign focus.
+ if (mb->get_button_index() == MouseButton::LEFT) { // Assign focus.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -1513,7 +1513,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
set_input_as_handled();
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
// Alternate drop use (when using force_drag(), as proposed by #5342).
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
@@ -1533,7 +1533,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_cancel_tooltip();
} else {
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
if (gui.drag_mouse_over) {
_gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
}
@@ -1551,7 +1551,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
// Change mouse accordingly.
}
- gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); // Remove from mask.
+ gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
if (!gui.mouse_focus) {
// Release event is only sent if a mouse focus (previously pressed button) exists.
@@ -1570,7 +1570,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
// Disable mouse focus if needed before calling input,
// this makes popups on mouse press event work better,
// as the release will never be received otherwise.
- if (gui.mouse_focus_mask == 0) {
+ if (gui.mouse_focus_mask == MouseButton::NONE) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
}
@@ -1590,7 +1590,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
over = gui_find_control(mpos);
}
- if (gui.mouse_focus_mask == 0 && over != gui.mouse_over) {
+ if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) {
if (gui.mouse_over) {
_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
}
@@ -1618,7 +1618,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
// Drag & drop.
- if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
@@ -1632,7 +1632,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
break;
} else {
Control *drag_preview = _gui_get_drag_preview();
@@ -1701,7 +1701,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mm->set_speed(speed);
mm->set_relative(rel);
- if (mm->get_button_mask() == 0) {
+ if (mm->get_button_mask() == MouseButton::NONE) {
// Nothing pressed.
bool can_tooltip = true;
@@ -1754,7 +1754,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *c = over;
Vector2 cpos = pos;
while (c) {
- if (gui.mouse_focus_mask != 0 || c->has_point(cpos)) {
+ if (gui.mouse_focus_mask != MouseButton::NONE || c->has_point(cpos)) {
cursor_shape = c->get_cursor_shape(cpos);
} else {
cursor_shape = Control::CURSOR_ARROW;
@@ -1867,7 +1867,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
gui.drag_mouse_over_pos = localizer.xform(viewport_pos);
- if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true);
if (!can_drop) {
@@ -2108,7 +2108,7 @@ void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
}
if (gui.last_mouse_focus == p_control) {
gui.last_mouse_focus = nullptr;
@@ -2178,13 +2178,13 @@ void Viewport::_gui_accept_event() {
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
- int mask = gui.mouse_focus_mask;
+ MouseButton mask = gui.mouse_focus_mask;
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
for (int i = 0; i < 3; i++) {
- if (mask & (1 << i)) {
+ if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
mb->set_position(c->get_local_mouse_position());
@@ -2293,11 +2293,11 @@ void Viewport::_post_gui_grab_click_focus() {
return;
}
- int mask = gui.mouse_focus_mask;
+ MouseButton mask = gui.mouse_focus_mask;
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
- if (mask & (1 << i)) {
+ if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
@@ -2315,7 +2315,7 @@ void Viewport::_post_gui_grab_click_focus() {
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
- if (mask & (1 << i)) {
+ if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
@@ -2412,7 +2412,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false);
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
// Close window.
@@ -2537,7 +2537,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
// If the event is a mouse button, we need to check whether another window was clicked.
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow &sw = gui.sub_windows.write[i];
@@ -3041,7 +3041,7 @@ void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
}
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 1f19ff04c9..5320aea02a 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -244,7 +244,7 @@ private:
bool control = false;
bool shift = false;
bool meta = false;
- int mouse_mask = 0;
+ MouseButton mouse_mask = MouseButton::NONE;
} physics_last_mouse_state;
@@ -327,7 +327,7 @@ private:
Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr;
Control *mouse_click_grabber = nullptr;
- int mouse_focus_mask = 0;
+ MouseButton mouse_focus_mask = MouseButton::NONE;
Control *key_focus = nullptr;
Control *mouse_over = nullptr;
Control *drag_mouse_over = nullptr;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index a0f62c853f..5da5a183f7 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -895,7 +895,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
//quit from game window using F8
Ref<InputEventKey> k = p_ev;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) {
+ if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
}
}
diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp
index 79821b8399..7df601492b 100644
--- a/scene/property_utils.cpp
+++ b/scene/property_utils.cpp
@@ -32,9 +32,12 @@
#include "core/config/engine.h"
#include "core/templates/local_vector.h"
-#include "editor/editor_node.h"
#include "scene/resources/packed_scene.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif // TOOLS_ENABLED
+
bool PropertyUtils::is_property_value_different(const Variant &p_a, const Variant &p_b) {
if (p_a.get_type() == Variant::FLOAT && p_b.get_type() == Variant::FLOAT) {
//this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index c193850a78..056ace5e4e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -63,6 +63,7 @@
#include "scene/2d/position_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/remote_transform_2d.h"
+#include "scene/2d/shape_cast_2d.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite_2d.h"
#include "scene/2d/tile_map.h"
@@ -628,6 +629,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeParticleSphereEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleBoxEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleRingEmitter);
+ GDREGISTER_CLASS(VisualShaderNodeParticleMeshEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleMultiplyByAxisAngle);
GDREGISTER_CLASS(VisualShaderNodeParticleConeVelocity);
GDREGISTER_CLASS(VisualShaderNodeParticleRandomness);
@@ -665,6 +667,7 @@ void register_scene_types() {
GDREGISTER_CLASS(CollisionShape2D);
GDREGISTER_CLASS(CollisionPolygon2D);
GDREGISTER_CLASS(RayCast2D);
+ GDREGISTER_CLASS(ShapeCast2D);
GDREGISTER_CLASS(VisibleOnScreenNotifier2D);
GDREGISTER_CLASS(VisibleOnScreenEnabler2D);
GDREGISTER_CLASS(Polygon2D);
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 9fab5791d6..84fa07e4f4 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -97,28 +97,36 @@ RID Shader::get_rid() const {
return shader;
}
-void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) {
+void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) {
if (p_texture.is_valid()) {
- default_textures[p_param] = p_texture;
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid());
+ if (!default_textures.has(p_param)) {
+ default_textures[p_param] = Map<int, Ref<Texture2D>>();
+ }
+ default_textures[p_param][p_index] = p_texture;
+ RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index);
} else {
- default_textures.erase(p_param);
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID());
+ if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
+ default_textures[p_param].erase(p_index);
+
+ if (default_textures[p_param].is_empty()) {
+ default_textures.erase(p_param);
+ }
+ }
+ RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID(), p_index);
}
emit_changed();
}
-Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const {
- if (default_textures.has(p_param)) {
- return default_textures[p_param];
- } else {
- return Ref<Texture2D>();
+Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int p_index) const {
+ if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
+ return default_textures[p_param][p_index];
}
+ return Ref<Texture2D>();
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const KeyValue<StringName, Ref<Texture2D>> &E : default_textures) {
+ for (const KeyValue<StringName, Map<int, Ref<Texture2D>>> &E : default_textures) {
r_textures->push_back(E.key);
}
}
@@ -140,8 +148,8 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code);
ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code);
- ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture"), &Shader::set_default_texture_param);
- ClassDB::bind_method(D_METHOD("get_default_texture_param", "param"), &Shader::get_default_texture_param);
+ ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0));
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index c0dc07b403..c688dc1bab 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -59,7 +59,7 @@ private:
// conversion fast and save memory.
mutable bool params_cache_dirty = true;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Ref<Texture2D>> default_textures;
+ Map<StringName, Map<int, Ref<Texture2D>>> default_textures;
virtual void _update_shader() const; //used for visual shader
protected:
@@ -75,8 +75,8 @@ public:
void get_param_list(List<PropertyInfo> *p_params) const;
bool has_param(const StringName &p_param) const;
- void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_default_texture_param(const StringName &p_param) const;
+ void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index = 0);
+ Ref<Texture2D> get_default_texture_param(const StringName &p_param, int p_index = 0) const;
void get_default_texture_param_list(List<StringName> *r_textures) const;
virtual bool is_text_shader() const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 5256803d56..8c92445338 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -3359,6 +3359,10 @@ void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) {
}
}
+const TileSet *TileSetAtlasSource::get_tile_set() const {
+ return tile_set;
+}
+
void TileSetAtlasSource::notify_tile_data_properties_should_change() {
// Set the TileSet on all TileData.
for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
@@ -3522,9 +3526,18 @@ void TileSetAtlasSource::reset_state() {
}
void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) {
+ if (texture.is_valid()) {
+ texture->disconnect(SNAME("changed"), callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture));
+ }
+
texture = p_texture;
+ if (texture.is_valid()) {
+ texture->connect(SNAME("changed"), callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture));
+ }
+
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
@@ -3541,8 +3554,10 @@ void TileSetAtlasSource::set_margins(Vector2i p_margins) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_margins() const {
return margins;
}
@@ -3556,8 +3571,10 @@ void TileSetAtlasSource::set_separation(Vector2i p_separation) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_separation() const {
return separation;
}
@@ -3571,12 +3588,27 @@ void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_texture_region_size() const {
return texture_region_size;
}
+void TileSetAtlasSource::set_use_texture_padding(bool p_use_padding) {
+ if (use_texture_padding == p_use_padding) {
+ return;
+ }
+ use_texture_padding = p_use_padding;
+ _queue_update_padded_texture();
+ emit_changed();
+}
+
+bool TileSetAtlasSource::get_use_texture_padding() const {
+ return use_texture_padding;
+}
+
Vector2i TileSetAtlasSource::get_atlas_grid_size() const {
Ref<Texture2D> texture = get_texture();
if (!texture.is_valid()) {
@@ -3835,6 +3867,7 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector
tiles_ids.sort();
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3855,6 +3888,8 @@ void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) {
tiles_ids.erase(p_atlas_coords);
tiles_ids.sort();
+ _queue_update_padded_texture();
+
emit_signal(SNAME("changed"));
}
@@ -3883,6 +3918,7 @@ void TileSetAtlasSource::set_tile_animation_columns(const Vector2i p_atlas_coord
tiles[p_atlas_coords].animation_columns = p_frame_columns;
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3905,6 +3941,7 @@ void TileSetAtlasSource::set_tile_animation_separation(const Vector2i p_atlas_co
tiles[p_atlas_coords].animation_separation = p_separation;
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3932,19 +3969,24 @@ void TileSetAtlasSource::set_tile_animation_frames_count(const Vector2i p_atlas_
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_COND(p_frames_count < 1);
+ int old_size = tiles[p_atlas_coords].animation_frames_durations.size();
+ if (p_frames_count == old_size) {
+ return;
+ }
+
TileAlternativesData &tad = tiles[p_atlas_coords];
bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, tad.animation_separation, p_frames_count, p_atlas_coords);
ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
_clear_coords_mapping_cache(p_atlas_coords);
- int old_size = tiles[p_atlas_coords].animation_frames_durations.size();
tiles[p_atlas_coords].animation_frames_durations.resize(p_frames_count);
for (int i = old_size; i < p_frames_count; i++) {
tiles[p_atlas_coords].animation_frames_durations[i] = 1.0;
}
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
notify_property_list_changed();
@@ -4083,6 +4125,31 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_
return effective_texture_offset;
}
+// Getters for texture and tile region (padded or not)
+Ref<Texture2D> TileSetAtlasSource::get_runtime_texture() const {
+ if (use_texture_padding) {
+ return padded_texture;
+ } else {
+ return texture;
+ }
+}
+
+Rect2i TileSetAtlasSource::get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i());
+
+ Rect2i src_rect = get_tile_texture_region(p_atlas_coords, p_frame);
+ if (use_texture_padding) {
+ const TileAlternativesData &tad = tiles[p_atlas_coords];
+ Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(p_frame % tad.animation_columns, p_frame / tad.animation_columns) : Vector2i(p_frame, 0));
+ Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1);
+
+ return Rect2i(base_pos, src_rect.size);
+ } else {
+ return src_rect;
+ }
+}
+
void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
@@ -4113,6 +4180,7 @@ void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_
tiles[new_atlas_coords].size_in_atlas = new_size;
_create_coords_mapping_cache(new_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -4204,11 +4272,14 @@ void TileSetAtlasSource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_separation"), &TileSetAtlasSource::get_separation);
ClassDB::bind_method(D_METHOD("set_texture_region_size", "texture_region_size"), &TileSetAtlasSource::set_texture_region_size);
ClassDB::bind_method(D_METHOD("get_texture_region_size"), &TileSetAtlasSource::get_texture_region_size);
+ ClassDB::bind_method(D_METHOD("set_use_texture_padding", "use_texture_padding"), &TileSetAtlasSource::set_use_texture_padding);
+ ClassDB::bind_method(D_METHOD("get_use_texture_padding"), &TileSetAtlasSource::get_use_texture_padding);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NO_EDITOR), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_margins", "get_margins");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_separation", "get_separation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_texture_region_size", "get_texture_region_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_texture_padding", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_texture_padding", "get_use_texture_padding");
// Base tiles
ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1)));
@@ -4243,6 +4314,11 @@ void TileSetAtlasSource::_bind_methods() {
// Helpers.
ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_tile_texture_region, DEFVAL(0));
+
+ // Getters for texture and tile region (padded or not)
+ ClassDB::bind_method(D_METHOD("_update_padded_texture"), &TileSetAtlasSource::_update_padded_texture);
+ ClassDB::bind_method(D_METHOD("get_runtime_texture"), &TileSetAtlasSource::get_runtime_texture);
+ ClassDB::bind_method(D_METHOD("get_runtime_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_runtime_tile_texture_region);
}
TileSetAtlasSource::~TileSetAtlasSource() {
@@ -4329,6 +4405,69 @@ void TileSetAtlasSource::_clear_tiles_outside_texture() {
}
}
+void TileSetAtlasSource::_queue_update_padded_texture() {
+ padded_texture_needs_update = true;
+ call_deferred("_update_padded_texture");
+}
+
+void TileSetAtlasSource::_update_padded_texture() {
+ if (!padded_texture_needs_update) {
+ return;
+ }
+ padded_texture_needs_update = false;
+ padded_texture = Ref<ImageTexture>();
+
+ if (!texture.is_valid()) {
+ return;
+ }
+
+ if (!use_texture_padding) {
+ return;
+ }
+
+ Size2 size = get_atlas_grid_size() * (texture_region_size + Vector2i(2, 2));
+
+ Ref<Image> src = texture->get_image();
+
+ Ref<Image> image;
+ image.instantiate();
+ image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
+
+ for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) {
+ for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) {
+ // Compute the source rects.
+ Rect2i src_rect = get_tile_texture_region(kv.key, frame);
+
+ Rect2i top_src_rect = Rect2i(src_rect.position, Vector2i(src_rect.size.x, 1));
+ Rect2i bottom_src_rect = Rect2i(src_rect.position + Vector2i(0, src_rect.size.y - 1), Vector2i(src_rect.size.x, 1));
+ Rect2i left_src_rect = Rect2i(src_rect.position, Vector2i(1, src_rect.size.y));
+ Rect2i right_src_rect = Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, 0), Vector2i(1, src_rect.size.y));
+
+ // Copy the tile and the paddings.
+ Vector2i frame_coords = kv.key + (kv.value.size_in_atlas + kv.value.animation_separation) * ((kv.value.animation_columns > 0) ? Vector2i(frame % kv.value.animation_columns, frame / kv.value.animation_columns) : Vector2i(frame, 0));
+ Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1);
+
+ image->blit_rect(*src, src_rect, base_pos);
+
+ image->blit_rect(*src, top_src_rect, base_pos + Vector2i(0, -1));
+ image->blit_rect(*src, bottom_src_rect, base_pos + Vector2i(0, src_rect.size.y));
+ image->blit_rect(*src, left_src_rect, base_pos + Vector2i(-1, 0));
+ image->blit_rect(*src, right_src_rect, base_pos + Vector2i(src_rect.size.x, 0));
+
+ image->set_pixelv(base_pos + Vector2i(-1, -1), src->get_pixelv(src_rect.position));
+ image->set_pixelv(base_pos + Vector2i(src_rect.size.x, -1), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, 0)));
+ image->set_pixelv(base_pos + Vector2i(-1, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(0, src_rect.size.y - 1)));
+ image->set_pixelv(base_pos + Vector2i(src_rect.size.x, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, src_rect.size.y - 1)));
+ }
+ }
+
+ if (!padded_texture.is_valid()) {
+ padded_texture.instantiate();
+ }
+ padded_texture->create_from_image(image);
+ emit_changed();
+}
+
/////////////////////////////// TileSetScenesCollectionSource //////////////////////////////////////
void TileSetScenesCollectionSource::_compute_next_alternative_id() {
@@ -4858,6 +4997,9 @@ real_t TileData::get_constant_angular_velocity(int p_layer_id) const {
void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_COND(p_polygons_count < 0);
+ if (p_polygons_count == physics.write[p_layer_id].polygons.size()) {
+ return;
+ }
physics.write[p_layer_id].polygons.resize(p_polygons_count);
notify_property_list_changed();
emit_signal(SNAME("changed"));
@@ -5063,9 +5205,6 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<OccluderPolygon2D> polygon = p_value;
- if (!polygon.is_valid()) {
- return false;
- }
if (layer_index >= occluders.size()) {
if (tile_set) {
@@ -5137,9 +5276,6 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<NavigationPolygon> polygon = p_value;
- if (!polygon.is_valid()) {
- return false;
- }
if (layer_index >= navigation.size()) {
if (tile_set) {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 71559074e7..d2238c26d2 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -603,6 +603,12 @@ private:
void _clear_tiles_outside_texture();
+ bool use_texture_padding = true;
+ Ref<ImageTexture> padded_texture;
+ bool padded_texture_needs_update = false;
+ void _queue_update_padded_texture();
+ void _update_padded_texture();
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -613,6 +619,7 @@ protected:
public:
// Not exposed.
virtual void set_tile_set(const TileSet *p_tile_set) override;
+ const TileSet *get_tile_set() const;
virtual void notify_tile_data_properties_should_change() override;
virtual void add_occlusion_layer(int p_index) override;
virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override;
@@ -644,6 +651,10 @@ public:
void set_texture_region_size(Vector2i p_tile_size);
Vector2i get_texture_region_size() const;
+ // Padding.
+ void set_use_texture_padding(bool p_use_padding);
+ bool get_use_texture_padding() const;
+
// Base tiles.
void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1));
void remove_tile(Vector2i p_atlas_coords);
@@ -689,6 +700,10 @@ public:
Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const;
+ // Getters for texture and tile region (padded or not)
+ Ref<Texture2D> get_runtime_texture() const;
+ Rect2i get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
+
~TileSetAtlasSource();
};
@@ -766,7 +781,7 @@ private:
};
Vector2 linear_velocity;
- float angular_velocity = 0.0;
+ double angular_velocity = 0.0;
Vector<PolygonShapeTileData> polygons;
};
Vector<PhysicsLayerTileData> physics;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 0aa79b8ceb..0bdc81330e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -36,6 +36,11 @@
#include "visual_shader_particle_nodes.h"
#include "visual_shader_sdf_nodes.h"
+String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
+ static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
+ return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id);
+}
+
bool VisualShaderNode::is_simple_decl() const {
return simple_decl;
}
@@ -354,7 +359,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
}
String code = " {\n";
String _code;
- GDVIRTUAL_CALL(_get_code, input_vars, output_vars, (int)p_mode, (int)p_type, _code);
+ GDVIRTUAL_CALL(_get_code, input_vars, output_vars, p_mode, p_type, _code);
bool nend = _code.ends_with("\n");
_code = _code.insert(0, " ");
_code = _code.replace("\n", "\n ");
@@ -371,7 +376,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String ret;
- if (GDVIRTUAL_CALL(_get_global_code, (int)p_mode, ret)) {
+ if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) {
String code = "// " + get_caption() + "\n";
code += ret;
code += "\n";
@@ -1829,6 +1834,7 @@ void VisualShader::_update_shader() const {
code += " vec3 __vec3_buff2;\n";
code += " float __scalar_buff1;\n";
code += " float __scalar_buff2;\n";
+ code += " int __scalar_ibuff;\n";
code += " vec3 __ndiff = normalize(__diff);\n\n";
}
if (has_start) {
@@ -1956,7 +1962,9 @@ void VisualShader::_update_shader() const {
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
- const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
+ for (int j = 0; j < default_tex_params[i].params.size(); j++) {
+ const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j);
+ }
}
if (previous_code != final_code) {
const_cast<VisualShader *>(this)->emit_signal(SNAME("changed"));
@@ -3444,7 +3452,7 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin
count++;
}
- inputs.erase(index, count);
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, itos(i));
index += inputs_strings[i].size();
}
@@ -3467,7 +3475,7 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
}
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs_strings = inputs.split(";", false);
inputs = inputs.substr(0, index);
@@ -3520,7 +3528,7 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri
count++;
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, itos(i));
index += outputs_strings[i].size();
}
@@ -3543,7 +3551,7 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
}
index += outputs_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs_strings = outputs.split(";", false);
outputs = outputs.substr(0, index);
@@ -3595,8 +3603,7 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
-
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, itos(p_type));
_apply_port_changes();
@@ -3631,8 +3638,7 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
-
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, p_name);
_apply_port_changes();
@@ -3667,7 +3673,7 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
index += output_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, itos(p_type));
@@ -3703,7 +3709,7 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n
index += output_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, p_name);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 7743affba7..5bb9d45f39 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -70,7 +70,7 @@ public:
struct DefaultTextureParam {
StringName name;
- Ref<Texture2D> param;
+ List<Ref<Texture2D>> params;
};
private:
@@ -328,8 +328,8 @@ protected:
GDVIRTUAL0RC(int, _get_output_port_count)
GDVIRTUAL1RC(int, _get_output_port_type, int)
GDVIRTUAL1RC(String, _get_output_port_name, int)
- GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, int, int)
- GDVIRTUAL1RC(String, _get_global_code, int)
+ GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
+ GDVIRTUAL1RC(String, _get_global_code, Shader::Mode)
GDVIRTUAL0RC(bool, _is_highend)
protected:
@@ -697,4 +697,6 @@ public:
VisualShaderNodeGlobalExpression();
};
+extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name);
+
#endif // VISUAL_SHADER_H
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index c3d9ef7b04..951870fe34 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -494,15 +494,10 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
return "";
}
-static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
- static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" };
- return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id);
-}
-
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -900,7 +895,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "curve");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -985,7 +980,7 @@ String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, Visua
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "curve3d");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1167,7 +1162,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture_array;
+ dtp.params.push_back(texture_array);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1224,7 +1219,7 @@ String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1323,7 +1318,7 @@ bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "cube");
- dtp.param = cube_map;
+ dtp.params.push_back(cube_map);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index ada91cec1e..7dd4eed15b 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -30,6 +30,8 @@
#include "visual_shader_particle_nodes.h"
+#include "core/core_string_names.h"
+
// VisualShaderNodeParticleEmitter
int VisualShaderNodeParticleEmitter::get_output_port_count() const {
@@ -255,6 +257,283 @@ VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() {
set_input_port_default_value(2, 0.0);
}
+// VisualShaderNodeParticleMeshEmitter
+
+String VisualShaderNodeParticleMeshEmitter::get_caption() const {
+ return "MeshEmitter";
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR; // position
+ case 1:
+ return PORT_TYPE_VECTOR; // normal
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleMeshEmitter::get_output_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "position";
+ case 1:
+ return "normal";
+ }
+ return String();
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) const {
+ return String();
+}
+
+String VisualShaderNodeParticleMeshEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code;
+
+ if (mesh.is_valid()) {
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n";
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n";
+ }
+
+ return code;
+}
+
+String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+
+ code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n";
+
+ if (position_texture->get_width() == 0) {
+ code += " " + p_output_vars[0] + " = vec3(0.0);\n";
+ } else {
+ if (mode_2d) {
+ code += " " + p_output_vars[0] + " = vec3(";
+ code += "texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_vx") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
+ } else {
+ code += " " + p_output_vars[0] + " = texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_vx") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
+ }
+ }
+
+ if (normal_texture->get_width() == 0) {
+ code += " " + p_output_vars[1] + " = vec3(0.0);\n";
+ } else {
+ if (mode_2d) {
+ code += " " + p_output_vars[1] + " = vec3(";
+ code += "texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_nm") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
+ } else {
+ code += " " + p_output_vars[1] + " = texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_nm") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
+ }
+ }
+
+ return code;
+}
+
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+ VisualShader::DefaultTextureParam dtp_vx;
+ dtp_vx.name = make_unique_id(p_type, p_id, "mesh_vx");
+ dtp_vx.params.push_back(position_texture);
+
+ VisualShader::DefaultTextureParam dtp_nm;
+ dtp_nm.name = make_unique_id(p_type, p_id, "mesh_nm");
+ dtp_nm.params.push_back(normal_texture);
+
+ Vector<VisualShader::DefaultTextureParam> ret;
+ ret.push_back(dtp_vx);
+ ret.push_back(dtp_nm);
+ return ret;
+}
+
+void VisualShaderNodeParticleMeshEmitter::update_texture() {
+ if (!mesh.is_valid()) {
+ return;
+ }
+
+ Vector<Vector3> vertices;
+ Vector<Vector3> normals;
+
+ if (use_all_surfaces) {
+ for (int i = 0; i < max_surface_index; i++) {
+ Array vertex_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_VERTEX];
+ for (int j = 0; j < vertex_array.size(); j++) {
+ vertices.push_back((Vector3)vertex_array[j]);
+ }
+
+ Array normal_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_NORMAL];
+ for (int j = 0; j < vertex_array.size(); j++) {
+ normals.push_back((Vector3)vertex_array[j]);
+ }
+ }
+ } else {
+ Array vertex_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_VERTEX];
+ for (int i = 0; i < vertex_array.size(); i++) {
+ vertices.push_back((Vector3)vertex_array[i]);
+ }
+
+ Array normal_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_NORMAL];
+ for (int i = 0; i < normal_array.size(); i++) {
+ normals.push_back((Vector3)normal_array[i]);
+ }
+ }
+
+ // vertices
+ {
+ Ref<Image> image;
+ image.instantiate();
+ image->create(vertices.size(), 1, false, Image::Format::FORMAT_RGBF);
+
+ for (int i = 0; i < vertices.size(); i++) {
+ Vector3 v = vertices[i];
+ image->set_pixel(i, 0, Color(v.x, v.y, v.z));
+ }
+ if (position_texture->get_width() != vertices.size()) {
+ position_texture->create_from_image(image);
+ } else {
+ position_texture->update(image);
+ }
+ }
+
+ // normals
+ {
+ Ref<Image> image;
+ image.instantiate();
+ image->create(normals.size(), 1, false, Image::Format::FORMAT_RGBF);
+
+ for (int i = 0; i < normals.size(); i++) {
+ Vector3 v = normals[i];
+ image->set_pixel(i, 0, Color(v.x, v.y, v.z));
+ }
+ if (normal_texture->get_width() != normals.size()) {
+ normal_texture->create_from_image(image);
+ } else {
+ normal_texture->update(image);
+ }
+ }
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) {
+ if (mesh == p_mesh) {
+ return;
+ }
+
+ if (p_mesh.is_valid()) {
+ max_surface_index = p_mesh->get_surface_count();
+ } else {
+ max_surface_index = 0;
+ }
+
+ if (mesh.is_valid()) {
+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture);
+
+ if (mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
+ mesh->disconnect(CoreStringNames::get_singleton()->changed, callable);
+ }
+ }
+
+ mesh = p_mesh;
+
+ if (mesh.is_valid()) {
+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture);
+
+ if (!mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
+ mesh->connect(CoreStringNames::get_singleton()->changed, callable);
+ }
+ }
+
+ emit_changed();
+}
+
+Ref<Mesh> VisualShaderNodeParticleMeshEmitter::get_mesh() const {
+ return mesh;
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces(bool p_enabled) {
+ if (use_all_surfaces == p_enabled) {
+ return;
+ }
+ use_all_surfaces = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces() const {
+ return use_all_surfaces;
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_surface_index(int p_surface_index) {
+ if (p_surface_index == surface_index || p_surface_index < 0 || p_surface_index >= max_surface_index) {
+ return;
+ }
+ surface_index = p_surface_index;
+ emit_changed();
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_surface_index() const {
+ return surface_index;
+}
+
+Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParticleEmitter::get_editable_properties();
+
+ props.push_back("mesh");
+ props.push_back("use_all_surfaces");
+ if (!use_all_surfaces) {
+ props.push_back("surface_index");
+ }
+
+ return props;
+}
+
+Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
+ Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
+
+ names.insert("mesh", TTR("Mesh"));
+ names.insert("use_all_surfaces", TTR("Use All Surfaces"));
+ if (!use_all_surfaces) {
+ names.insert("surface_index", TTR("Surface Index"));
+ }
+
+ return names;
+}
+
+void VisualShaderNodeParticleMeshEmitter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &VisualShaderNodeParticleMeshEmitter::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &VisualShaderNodeParticleMeshEmitter::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_use_all_surfaces", "enabled"), &VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces);
+ ClassDB::bind_method(D_METHOD("is_use_all_surfaces"), &VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces);
+ ClassDB::bind_method(D_METHOD("set_surface_index", "surface_index"), &VisualShaderNodeParticleMeshEmitter::set_surface_index);
+ ClassDB::bind_method(D_METHOD("get_surface_index"), &VisualShaderNodeParticleMeshEmitter::get_surface_index);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_all_surfaces"), "set_use_all_surfaces", "is_use_all_surfaces");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "surface_index"), "set_surface_index", "get_surface_index");
+}
+
+VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() {
+ connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture));
+
+ position_texture.instantiate();
+ normal_texture.instantiate();
+}
+
// VisualShaderNodeParticleMultiplyByAxisAngle
void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() {
@@ -334,7 +613,6 @@ bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const {
Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const {
Vector<StringName> props;
props.push_back("degrees_mode");
- props.push_back("axis_amount");
return props;
}
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 0b1fa277de..0d0f21e4bf 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -52,7 +52,7 @@ public:
bool is_mode_2d() const;
Vector<StringName> get_editable_properties() const override;
- Map<StringName, String> get_editable_properties_names() const override;
+ virtual Map<StringName, String> get_editable_properties_names() const override;
bool is_show_prop_names() const override;
VisualShaderNodeParticleEmitter();
@@ -106,6 +106,51 @@ public:
VisualShaderNodeParticleRingEmitter();
};
+class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitter {
+ GDCLASS(VisualShaderNodeParticleMeshEmitter, VisualShaderNodeParticleEmitter);
+ Ref<Mesh> mesh;
+ bool use_all_surfaces = true;
+ int surface_index = 0;
+ int max_surface_index = 0;
+
+ Ref<ImageTexture> position_texture;
+ Ref<ImageTexture> normal_texture;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void update_texture();
+
+ void set_mesh(Ref<Mesh> p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_use_all_surfaces(bool p_enabled);
+ bool is_use_all_surfaces() const;
+
+ void set_surface_index(int p_surface_index);
+ int get_surface_index() const;
+
+ Vector<StringName> get_editable_properties() const override;
+ Map<StringName, String> get_editable_properties_names() const override;
+ Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+
+ VisualShaderNodeParticleMeshEmitter();
+};
+
class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode {
GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode);
bool degrees_mode = true;
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 7bf5673663..8b5a965738 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -148,7 +148,7 @@ Point2i DisplayServer::mouse_get_position() const {
}
MouseButton DisplayServer::mouse_get_button_state() const {
- ERR_FAIL_V_MSG(MOUSE_BUTTON_NONE, "Mouse is not supported by this display server.");
+ ERR_FAIL_V_MSG(MouseButton::NONE, "Mouse is not supported by this display server.");
}
void DisplayServer::clipboard_set(const String &p_text) {
diff --git a/servers/physics_2d/godot_area_2d.cpp b/servers/physics_2d/godot_area_2d.cpp
index 6983e28841..fb9d38e7ea 100644
--- a/servers/physics_2d/godot_area_2d.cpp
+++ b/servers/physics_2d/godot_area_2d.cpp
@@ -121,18 +121,21 @@ void GodotArea2D::set_area_monitor_callback(const Callable &p_callback) {
}
}
-void GodotArea2D::set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode p_mode) {
- bool do_override = p_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
- if (do_override == (space_override_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED)) {
+void GodotArea2D::_set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode &r_mode, PhysicsServer2D::AreaSpaceOverrideMode p_new_mode) {
+ bool do_override = p_new_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+ if (do_override == (r_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED)) {
return;
}
_unregister_shapes();
- space_override_mode = p_mode;
+ r_mode = p_new_mode;
_shape_changed();
}
void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Variant &p_value) {
switch (p_param) {
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE:
+ _set_space_override_mode(gravity_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer2D::AREA_PARAM_GRAVITY:
gravity = p_value;
break;
@@ -148,9 +151,15 @@ void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Varian
case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
point_attenuation = p_value;
break;
+ case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
+ _set_space_override_mode(linear_damping_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP:
linear_damp = p_value;
break;
+ case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE:
+ _set_space_override_mode(angular_damping_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP:
angular_damp = p_value;
break;
@@ -162,6 +171,8 @@ void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Varian
Variant GodotArea2D::get_param(PhysicsServer2D::AreaParameter p_param) const {
switch (p_param) {
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE:
+ return gravity_override_mode;
case PhysicsServer2D::AREA_PARAM_GRAVITY:
return gravity;
case PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR:
@@ -172,8 +183,12 @@ Variant GodotArea2D::get_param(PhysicsServer2D::AreaParameter p_param) const {
return gravity_distance_scale;
case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
return point_attenuation;
+ case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
+ return linear_damping_override_mode;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP:
return linear_damp;
+ case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE:
+ return angular_damping_override_mode;
case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP:
return angular_damp;
case PhysicsServer2D::AREA_PARAM_PRIORITY:
diff --git a/servers/physics_2d/godot_area_2d.h b/servers/physics_2d/godot_area_2d.h
index 13b3ce1bf2..699c1c1bc8 100644
--- a/servers/physics_2d/godot_area_2d.h
+++ b/servers/physics_2d/godot_area_2d.h
@@ -41,7 +41,10 @@ class GodotBody2D;
class GodotConstraint2D;
class GodotArea2D : public GodotCollisionObject2D {
- PhysicsServer2D::AreaSpaceOverrideMode space_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer2D::AreaSpaceOverrideMode gravity_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer2D::AreaSpaceOverrideMode linear_damping_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer2D::AreaSpaceOverrideMode angular_damping_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED;
+
real_t gravity = 9.80665;
Vector2 gravity_vector = Vector2(0, -1);
bool gravity_is_point = false;
@@ -96,6 +99,8 @@ class GodotArea2D : public GodotCollisionObject2D {
virtual void _shapes_changed();
void _queue_monitor_update();
+ void _set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode &r_mode, PhysicsServer2D::AreaSpaceOverrideMode p_new_mode);
+
public:
void set_monitor_callback(const Callable &p_callback);
_FORCE_INLINE_ bool has_monitor_callback() const { return !monitor_callback.is_null(); }
@@ -112,9 +117,6 @@ public:
void set_param(PhysicsServer2D::AreaParameter p_param, const Variant &p_value);
Variant get_param(PhysicsServer2D::AreaParameter p_param) const;
- void set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode p_mode);
- PhysicsServer2D::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
-
_FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; }
_FORCE_INLINE_ real_t get_gravity() const { return gravity; }
diff --git a/servers/physics_2d/godot_area_pair_2d.cpp b/servers/physics_2d/godot_area_pair_2d.cpp
index fdb95aa262..a98513004d 100644
--- a/servers/physics_2d/godot_area_pair_2d.cpp
+++ b/servers/physics_2d/godot_area_pair_2d.cpp
@@ -38,10 +38,18 @@ bool GodotAreaPair2D::setup(real_t p_step) {
}
process_collision = false;
+ has_space_override = false;
if (result != colliding) {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
- process_collision = true;
- } else if (area->has_monitor_callback()) {
+ if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ } else if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ } else if ((int)area->get_param(PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE) != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ }
+ process_collision = has_space_override;
+
+ if (area->has_monitor_callback()) {
process_collision = true;
}
@@ -57,7 +65,7 @@ bool GodotAreaPair2D::pre_solve(real_t p_step) {
}
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->add_area(area);
}
@@ -65,7 +73,7 @@ bool GodotAreaPair2D::pre_solve(real_t p_step) {
area->add_body_to_query(body, body_shape, area_shape);
}
} else {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->remove_area(area);
}
@@ -95,7 +103,7 @@ GodotAreaPair2D::GodotAreaPair2D(GodotBody2D *p_body, int p_body_shape, GodotAre
GodotAreaPair2D::~GodotAreaPair2D() {
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->remove_area(area);
}
if (area->has_monitor_callback()) {
diff --git a/servers/physics_2d/godot_area_pair_2d.h b/servers/physics_2d/godot_area_pair_2d.h
index 7a9677f714..45bd3df1ed 100644
--- a/servers/physics_2d/godot_area_pair_2d.h
+++ b/servers/physics_2d/godot_area_pair_2d.h
@@ -41,6 +41,7 @@ class GodotAreaPair2D : public GodotConstraint2D {
int body_shape = 0;
int area_shape = 0;
bool colliding = false;
+ bool has_space_override = false;
bool process_collision = false;
public:
diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp
index 442c580920..9b97583300 100644
--- a/servers/physics_2d/godot_body_2d.cpp
+++ b/servers/physics_2d/godot_body_2d.cpp
@@ -410,15 +410,6 @@ void GodotBody2D::set_space(GodotSpace2D *p_space) {
}
}
-void GodotBody2D::_compute_area_gravity_and_damping(const GodotArea2D *p_area) {
- Vector2 area_gravity;
- p_area->compute_gravity(get_transform().get_origin(), area_gravity);
- gravity += area_gravity;
-
- total_linear_damp += p_area->get_linear_damp();
- total_angular_damp += p_area->get_angular_damp();
-}
-
void GodotBody2D::_update_transform_dependent() {
center_of_mass = get_transform().basis_xform(center_of_mass_local);
}
@@ -428,8 +419,16 @@ void GodotBody2D::integrate_forces(real_t p_step) {
return;
}
+ ERR_FAIL_COND(!get_space());
+
int ac = areas.size();
+
+ bool gravity_done = false;
+ bool linear_damp_done = false;
+ bool angular_damp_done = false;
+
bool stopped = false;
+
gravity = Vector2(0, 0);
total_linear_damp = 0.0;
@@ -440,33 +439,89 @@ void GodotBody2D::integrate_forces(real_t p_step) {
areas.sort();
const AreaCMP *aa = &areas[0];
for (int i = ac - 1; i >= 0 && !stopped; i--) {
- PhysicsServer2D::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
- switch (mode) {
- case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE:
- case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
- _compute_area_gravity_and_damping(aa[i].area);
- stopped = mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
- } break;
- case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE:
- case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector2(0, 0);
- total_linear_damp = 0.0;
- total_angular_damp = 0.0;
- _compute_area_gravity_and_damping(aa[i].area);
- stopped = mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE;
- } break;
- default: {
+ if (!gravity_done) {
+ PhysicsServer2D::AreaSpaceOverrideMode area_gravity_mode = (PhysicsServer2D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE);
+ if (area_gravity_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ Vector2 area_gravity;
+ aa[i].area->compute_gravity(get_transform().get_origin(), area_gravity);
+ switch (area_gravity_mode) {
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ gravity += area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ gravity = area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
}
}
+ if (!linear_damp_done) {
+ PhysicsServer2D::AreaSpaceOverrideMode area_linear_damp_mode = (PhysicsServer2D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
+ if (area_linear_damp_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ real_t area_linear_damp = aa[i].area->get_linear_damp();
+ switch (area_linear_damp_mode) {
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ total_linear_damp += area_linear_damp;
+ linear_damp_done = area_linear_damp_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ total_linear_damp = area_linear_damp;
+ linear_damp_done = area_linear_damp_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ if (!angular_damp_done) {
+ PhysicsServer2D::AreaSpaceOverrideMode area_angular_damp_mode = (PhysicsServer2D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
+ if (area_angular_damp_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ real_t area_angular_damp = aa[i].area->get_angular_damp();
+ switch (area_angular_damp_mode) {
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ total_angular_damp += area_angular_damp;
+ angular_damp_done = area_angular_damp_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ total_angular_damp = area_angular_damp;
+ angular_damp_done = area_angular_damp_mode == PhysicsServer2D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ stopped = gravity_done && linear_damp_done && angular_damp_done;
}
}
- // Override linear damping with body's value.
+ // Add default gravity and damping from space area.
if (!stopped) {
- GodotArea2D *def_area = get_space()->get_default_area();
- ERR_FAIL_COND(!def_area);
+ GodotArea2D *default_area = get_space()->get_default_area();
+ ERR_FAIL_COND(!default_area);
- _compute_area_gravity_and_damping(def_area);
+ if (!gravity_done) {
+ Vector2 default_gravity;
+ default_area->compute_gravity(get_transform().get_origin(), default_gravity);
+ gravity += default_gravity;
+ }
+
+ if (!linear_damp_done) {
+ total_linear_damp += default_area->get_linear_damp();
+ }
+
+ if (!angular_damp_done) {
+ total_angular_damp += default_area->get_angular_damp();
+ }
}
// Override linear damping with body's value.
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 7b11b50739..d1dbf92c1b 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -145,8 +145,6 @@ class GodotBody2D : public GodotCollisionObject2D {
uint64_t island_step = 0;
- void _compute_area_gravity_and_damping(const GodotArea2D *p_area);
-
void _update_transform_dependent();
friend class GodotPhysicsDirectBodyState2D; // i give up, too many functions to expose
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index cf66b80076..8ac27077fc 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -289,7 +289,7 @@ RID GodotPhysicsServer2D::area_create() {
RID rid = area_owner.make_rid(area);
area->set_self(rid);
return rid;
-};
+}
void GodotPhysicsServer2D::area_set_space(RID p_area, RID p_space) {
GodotArea2D *area = area_owner.get_or_null(p_area);
@@ -307,7 +307,7 @@ void GodotPhysicsServer2D::area_set_space(RID p_area, RID p_space) {
area->clear_constraints();
area->set_space(space);
-};
+}
RID GodotPhysicsServer2D::area_get_space(RID p_area) const {
GodotArea2D *area = area_owner.get_or_null(p_area);
@@ -318,20 +318,6 @@ RID GodotPhysicsServer2D::area_get_space(RID p_area) const {
return RID();
}
return space->get_self();
-};
-
-void GodotPhysicsServer2D::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
- GodotArea2D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- area->set_space_override_mode(p_mode);
-}
-
-PhysicsServer2D::AreaSpaceOverrideMode GodotPhysicsServer2D::area_get_space_override_mode(RID p_area) const {
- const GodotArea2D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED);
-
- return area->get_space_override_mode();
}
void GodotPhysicsServer2D::area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform, bool p_disabled) {
@@ -963,10 +949,17 @@ bool GodotPhysicsServer2D::body_test_motion(RID p_body, const MotionParameters &
PhysicsDirectBodyState2D *GodotPhysicsServer2D::body_get_direct_state(RID p_body) {
ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ if (!body_owner.owns(p_body)) {
+ return nullptr;
+ }
+
GodotBody2D *body = body_owner.get_or_null(p_body);
ERR_FAIL_COND_V(!body, nullptr);
- ERR_FAIL_COND_V(!body->get_space(), nullptr);
+ if (!body->get_space()) {
+ return nullptr;
+ }
+
ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
return body->get_direct_state();
diff --git a/servers/physics_2d/godot_physics_server_2d.h b/servers/physics_2d/godot_physics_server_2d.h
index b03d78a1de..1f544fee72 100644
--- a/servers/physics_2d/godot_physics_server_2d.h
+++ b/servers/physics_2d/godot_physics_server_2d.h
@@ -124,9 +124,6 @@ public:
virtual RID area_create() override;
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) override;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const override;
-
virtual void area_set_space(RID p_area, RID p_space) override;
virtual RID area_get_space(RID p_area) const override;
diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp
index 5c189aa06a..6465a5542c 100644
--- a/servers/physics_2d/godot_space_2d.cpp
+++ b/servers/physics_2d/godot_space_2d.cpp
@@ -153,6 +153,22 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const RayParameters &p_parame
Vector2 shape_point, shape_normal;
+ if (shape->contains_point(local_from)) {
+ if (p_parameters.hit_from_inside) {
+ // Hit shape at starting point.
+ min_d = 0;
+ res_point = local_from;
+ res_normal = Vector2();
+ res_shape = shape_idx;
+ res_obj = col_obj;
+ collided = true;
+ break;
+ } else {
+ // Ignore shape when starting inside.
+ continue;
+ }
+ }
+
if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) {
Transform2D xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
shape_point = xform.xform(shape_point);
diff --git a/servers/physics_3d/godot_area_3d.cpp b/servers/physics_3d/godot_area_3d.cpp
index 973fc50968..9cdad069fe 100644
--- a/servers/physics_3d/godot_area_3d.cpp
+++ b/servers/physics_3d/godot_area_3d.cpp
@@ -128,18 +128,21 @@ void GodotArea3D::set_area_monitor_callback(const Callable &p_callback) {
}
}
-void GodotArea3D::set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode p_mode) {
- bool do_override = p_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
- if (do_override == (space_override_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED)) {
+void GodotArea3D::_set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode &r_mode, PhysicsServer3D::AreaSpaceOverrideMode p_new_mode) {
+ bool do_override = p_new_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+ if (do_override == (r_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED)) {
return;
}
_unregister_shapes();
- space_override_mode = p_mode;
+ r_mode = p_new_mode;
_shape_changed();
}
void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) {
switch (p_param) {
+ case PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE:
+ _set_space_override_mode(gravity_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer3D::AREA_PARAM_GRAVITY:
gravity = p_value;
break;
@@ -155,9 +158,15 @@ void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Varian
case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
point_attenuation = p_value;
break;
+ case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
+ _set_space_override_mode(linear_damping_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
linear_damp = p_value;
break;
+ case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE:
+ _set_space_override_mode(angular_damping_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value);
+ break;
case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
angular_damp = p_value;
break;
@@ -183,6 +192,8 @@ void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Varian
Variant GodotArea3D::get_param(PhysicsServer3D::AreaParameter p_param) const {
switch (p_param) {
+ case PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE:
+ return gravity_override_mode;
case PhysicsServer3D::AREA_PARAM_GRAVITY:
return gravity;
case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR:
@@ -193,8 +204,12 @@ Variant GodotArea3D::get_param(PhysicsServer3D::AreaParameter p_param) const {
return gravity_distance_scale;
case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
return point_attenuation;
+ case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
+ return linear_damping_override_mode;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
return linear_damp;
+ case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE:
+ return angular_damping_override_mode;
case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
return angular_damp;
case PhysicsServer3D::AREA_PARAM_PRIORITY:
diff --git a/servers/physics_3d/godot_area_3d.h b/servers/physics_3d/godot_area_3d.h
index b02fa1d5b9..0dcf89b2b4 100644
--- a/servers/physics_3d/godot_area_3d.h
+++ b/servers/physics_3d/godot_area_3d.h
@@ -42,7 +42,10 @@ class GodotSoftBody3D;
class GodotConstraint3D;
class GodotArea3D : public GodotCollisionObject3D {
- PhysicsServer3D::AreaSpaceOverrideMode space_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer3D::AreaSpaceOverrideMode gravity_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer3D::AreaSpaceOverrideMode linear_damping_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+ PhysicsServer3D::AreaSpaceOverrideMode angular_damping_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
+
real_t gravity = 9.80665;
Vector3 gravity_vector = Vector3(0, -1, 0);
bool gravity_is_point = false;
@@ -102,6 +105,8 @@ class GodotArea3D : public GodotCollisionObject3D {
virtual void _shapes_changed();
void _queue_monitor_update();
+ void _set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode &r_mode, PhysicsServer3D::AreaSpaceOverrideMode p_new_mode);
+
public:
void set_monitor_callback(const Callable &p_callback);
_FORCE_INLINE_ bool has_monitor_callback() const { return !monitor_callback.is_null(); }
@@ -121,9 +126,6 @@ public:
void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value);
Variant get_param(PhysicsServer3D::AreaParameter p_param) const;
- void set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode p_mode);
- PhysicsServer3D::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
-
_FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; }
_FORCE_INLINE_ real_t get_gravity() const { return gravity; }
diff --git a/servers/physics_3d/godot_area_pair_3d.cpp b/servers/physics_3d/godot_area_pair_3d.cpp
index 7453153de6..d3623178d5 100644
--- a/servers/physics_3d/godot_area_pair_3d.cpp
+++ b/servers/physics_3d/godot_area_pair_3d.cpp
@@ -39,10 +39,18 @@ bool GodotAreaPair3D::setup(real_t p_step) {
}
process_collision = false;
+ has_space_override = false;
if (result != colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
- process_collision = true;
- } else if (area->has_monitor_callback()) {
+ if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ } else if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ } else if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ }
+ process_collision = has_space_override;
+
+ if (area->has_monitor_callback()) {
process_collision = true;
}
@@ -58,7 +66,7 @@ bool GodotAreaPair3D::pre_solve(real_t p_step) {
}
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->add_area(area);
}
@@ -66,7 +74,7 @@ bool GodotAreaPair3D::pre_solve(real_t p_step) {
area->add_body_to_query(body, body_shape, area_shape);
}
} else {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->remove_area(area);
}
@@ -96,7 +104,7 @@ GodotAreaPair3D::GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotAre
GodotAreaPair3D::~GodotAreaPair3D() {
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
body->remove_area(area);
}
if (area->has_monitor_callback()) {
@@ -207,10 +215,15 @@ bool GodotAreaSoftBodyPair3D::setup(real_t p_step) {
}
process_collision = false;
+ has_space_override = false;
if (result != colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
- process_collision = true;
- } else if (area->has_monitor_callback()) {
+ if ((int)area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE) != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ has_space_override = true;
+ } else if (area->get_wind_force_magnitude() > CMP_EPSILON) {
+ has_space_override = true;
+ }
+
+ if (area->has_monitor_callback()) {
process_collision = true;
}
@@ -226,7 +239,7 @@ bool GodotAreaSoftBodyPair3D::pre_solve(real_t p_step) {
}
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
soft_body->add_area(area);
}
@@ -234,7 +247,7 @@ bool GodotAreaSoftBodyPair3D::pre_solve(real_t p_step) {
area->add_soft_body_to_query(soft_body, soft_body_shape, area_shape);
}
} else {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
soft_body->remove_area(area);
}
@@ -261,7 +274,7 @@ GodotAreaSoftBodyPair3D::GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_soft_body, i
GodotAreaSoftBodyPair3D::~GodotAreaSoftBodyPair3D() {
if (colliding) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ if (has_space_override) {
soft_body->remove_area(area);
}
if (area->has_monitor_callback()) {
diff --git a/servers/physics_3d/godot_area_pair_3d.h b/servers/physics_3d/godot_area_pair_3d.h
index f55c03be03..16175e9fa8 100644
--- a/servers/physics_3d/godot_area_pair_3d.h
+++ b/servers/physics_3d/godot_area_pair_3d.h
@@ -43,6 +43,7 @@ class GodotAreaPair3D : public GodotConstraint3D {
int area_shape;
bool colliding = false;
bool process_collision = false;
+ bool has_space_override = false;
public:
virtual bool setup(real_t p_step) override;
@@ -79,6 +80,7 @@ class GodotAreaSoftBodyPair3D : public GodotConstraint3D {
int area_shape;
bool colliding = false;
bool process_collision = false;
+ bool has_space_override = false;
public:
virtual bool setup(real_t p_step) override;
diff --git a/servers/physics_3d/godot_body_3d.cpp b/servers/physics_3d/godot_body_3d.cpp
index acf60d61c2..0e21dd303f 100644
--- a/servers/physics_3d/godot_body_3d.cpp
+++ b/servers/physics_3d/godot_body_3d.cpp
@@ -457,15 +457,6 @@ void GodotBody3D::set_space(GodotSpace3D *p_space) {
}
}
-void GodotBody3D::_compute_area_gravity_and_damping(const GodotArea3D *p_area) {
- Vector3 area_gravity;
- p_area->compute_gravity(get_transform().get_origin(), area_gravity);
- gravity += area_gravity;
-
- total_linear_damp += p_area->get_linear_damp();
- total_angular_damp += p_area->get_angular_damp();
-}
-
void GodotBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool lock) {
if (lock) {
locked_axis |= p_axis;
@@ -483,8 +474,16 @@ void GodotBody3D::integrate_forces(real_t p_step) {
return;
}
+ ERR_FAIL_COND(!get_space());
+
int ac = areas.size();
+
+ bool gravity_done = false;
+ bool linear_damp_done = false;
+ bool angular_damp_done = false;
+
bool stopped = false;
+
gravity = Vector3(0, 0, 0);
total_linear_damp = 0.0;
@@ -495,33 +494,89 @@ void GodotBody3D::integrate_forces(real_t p_step) {
areas.sort();
const AreaCMP *aa = &areas[0];
for (int i = ac - 1; i >= 0 && !stopped; i--) {
- PhysicsServer3D::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
- switch (mode) {
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
- _compute_area_gravity_and_damping(aa[i].area);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
- } break;
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector3(0, 0, 0);
- total_linear_damp = 0.0;
- total_angular_damp = 0.0;
- _compute_area_gravity_and_damping(aa[i].area);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
- } break;
- default: {
+ if (!gravity_done) {
+ PhysicsServer3D::AreaSpaceOverrideMode area_gravity_mode = (PhysicsServer3D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE);
+ if (area_gravity_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ Vector3 area_gravity;
+ aa[i].area->compute_gravity(get_transform().get_origin(), area_gravity);
+ switch (area_gravity_mode) {
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ gravity += area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ gravity = area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ if (!linear_damp_done) {
+ PhysicsServer3D::AreaSpaceOverrideMode area_linear_damp_mode = (PhysicsServer3D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
+ if (area_linear_damp_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ real_t area_linear_damp = aa[i].area->get_linear_damp();
+ switch (area_linear_damp_mode) {
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ total_linear_damp += area_linear_damp;
+ linear_damp_done = area_linear_damp_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ total_linear_damp = area_linear_damp;
+ linear_damp_done = area_linear_damp_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+ if (!angular_damp_done) {
+ PhysicsServer3D::AreaSpaceOverrideMode area_angular_damp_mode = (PhysicsServer3D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
+ if (area_angular_damp_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ real_t area_angular_damp = aa[i].area->get_angular_damp();
+ switch (area_angular_damp_mode) {
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ total_angular_damp += area_angular_damp;
+ angular_damp_done = area_angular_damp_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ total_angular_damp = area_angular_damp;
+ angular_damp_done = area_angular_damp_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
}
}
+ stopped = gravity_done && linear_damp_done && angular_damp_done;
}
}
// Add default gravity and damping from space area.
if (!stopped) {
- GodotArea3D *def_area = get_space()->get_default_area();
- ERR_FAIL_COND(!def_area);
+ GodotArea3D *default_area = get_space()->get_default_area();
+ ERR_FAIL_COND(!default_area);
- _compute_area_gravity_and_damping(def_area);
+ if (!gravity_done) {
+ Vector3 default_gravity;
+ default_area->compute_gravity(get_transform().get_origin(), default_gravity);
+ gravity += default_gravity;
+ }
+
+ if (!linear_damp_done) {
+ total_linear_damp += default_area->get_linear_damp();
+ }
+
+ if (!angular_damp_done) {
+ total_angular_damp += default_area->get_angular_damp();
+ }
}
// Override linear damping with body's value.
diff --git a/servers/physics_3d/godot_body_3d.h b/servers/physics_3d/godot_body_3d.h
index 7fc2f58168..ac3131ab44 100644
--- a/servers/physics_3d/godot_body_3d.h
+++ b/servers/physics_3d/godot_body_3d.h
@@ -139,8 +139,6 @@ class GodotBody3D : public GodotCollisionObject3D {
uint64_t island_step = 0;
- void _compute_area_gravity_and_damping(const GodotArea3D *p_area);
-
void _update_transform_dependent();
friend class GodotPhysicsDirectBodyState3D; // i give up, too many functions to expose
diff --git a/servers/physics_3d/godot_body_pair_3d.cpp b/servers/physics_3d/godot_body_pair_3d.cpp
index f7d9ed9ee9..f0002870ae 100644
--- a/servers/physics_3d/godot_body_pair_3d.cpp
+++ b/servers/physics_3d/godot_body_pair_3d.cpp
@@ -191,7 +191,7 @@ bool GodotBodyPair3D::_test_ccd(real_t p_step, GodotBody3D *p_A, int p_shape_A,
Vector3 local_to = from_inv.xform(to);
Vector3 rpos, rnorm;
- if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from, local_to, rpos, rnorm)) {
+ if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from, local_to, rpos, rnorm, true)) {
return false;
}
diff --git a/servers/physics_3d/godot_collision_solver_3d.cpp b/servers/physics_3d/godot_collision_solver_3d.cpp
index b9f2f7506b..686f3e4d59 100644
--- a/servers/physics_3d/godot_collision_solver_3d.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d.cpp
@@ -102,7 +102,7 @@ bool GodotCollisionSolver3D::solve_separation_ray(const GodotShape3D *p_shape_A,
to = ai.xform(to);
Vector3 p, n;
- if (!p_shape_B->intersect_segment(from, to, p, n)) {
+ if (!p_shape_B->intersect_segment(from, to, p, n, true)) {
return false;
}
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index 73654939ca..9acae62382 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -219,7 +219,7 @@ RID GodotPhysicsServer3D::area_create() {
RID rid = area_owner.make_rid(area);
area->set_self(rid);
return rid;
-};
+}
void GodotPhysicsServer3D::area_set_space(RID p_area, RID p_space) {
GodotArea3D *area = area_owner.get_or_null(p_area);
@@ -237,7 +237,7 @@ void GodotPhysicsServer3D::area_set_space(RID p_area, RID p_space) {
area->clear_constraints();
area->set_space(space);
-};
+}
RID GodotPhysicsServer3D::area_get_space(RID p_area) const {
GodotArea3D *area = area_owner.get_or_null(p_area);
@@ -248,20 +248,6 @@ RID GodotPhysicsServer3D::area_get_space(RID p_area) const {
return RID();
}
return space->get_self();
-};
-
-void GodotPhysicsServer3D::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
- GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND(!area);
-
- area->set_space_override_mode(p_mode);
-}
-
-PhysicsServer3D::AreaSpaceOverrideMode GodotPhysicsServer3D::area_get_space_override_mode(RID p_area) const {
- const GodotArea3D *area = area_owner.get_or_null(p_area);
- ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED);
-
- return area->get_space_override_mode();
}
void GodotPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) {
@@ -881,10 +867,17 @@ bool GodotPhysicsServer3D::body_test_motion(RID p_body, const MotionParameters &
PhysicsDirectBodyState3D *GodotPhysicsServer3D::body_get_direct_state(RID p_body) {
ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ if (!body_owner.owns(p_body)) {
+ return nullptr;
+ }
+
GodotBody3D *body = body_owner.get_or_null(p_body);
ERR_FAIL_NULL_V(body, nullptr);
- ERR_FAIL_NULL_V(body->get_space(), nullptr);
+ if (!body->get_space()) {
+ return nullptr;
+ }
+
ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
return body->get_direct_state();
diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h
index 4ddd10a4e0..f5c8e0f60d 100644
--- a/servers/physics_3d/godot_physics_server_3d.h
+++ b/servers/physics_3d/godot_physics_server_3d.h
@@ -122,9 +122,6 @@ public:
virtual RID area_create() override;
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) override;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const override;
-
virtual void area_set_space(RID p_area, RID p_space) override;
virtual RID area_get_space(RID p_area) const override;
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 4c12a5a948..b520ee45c7 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -119,7 +119,7 @@ Vector3 GodotWorldBoundaryShape3D::get_support(const Vector3 &p_normal) const {
return p_normal * 1e15;
}
-bool GodotWorldBoundaryShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotWorldBoundaryShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
bool inters = plane.intersects_segment(p_begin, p_end, &r_result);
if (inters) {
r_normal = plane.normal;
@@ -200,7 +200,7 @@ void GodotSeparationRayShape3D::get_supports(const Vector3 &p_normal, int p_max,
}
}
-bool GodotSeparationRayShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotSeparationRayShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
return false; //simply not possible
}
@@ -268,7 +268,7 @@ void GodotSphereShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector
r_type = FEATURE_POINT;
}
-bool GodotSphereShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotSphereShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
return Geometry3D::segment_intersects_sphere(p_begin, p_end, Vector3(), radius, &r_result, &r_normal);
}
@@ -410,7 +410,7 @@ void GodotBoxShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3 *
r_supports[0] = point;
}
-bool GodotBoxShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotBoxShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
AABB aabb(-half_extents, half_extents * 2.0);
return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
@@ -546,7 +546,7 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto
}
}
-bool GodotCapsuleShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotCapsuleShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
Vector3 norm = (p_end - p_begin).normalized();
real_t min_d = 1e20;
@@ -761,7 +761,7 @@ void GodotCylinderShape3D::get_supports(const Vector3 &p_normal, int p_max, Vect
}
}
-bool GodotCylinderShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotCylinderShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
return Geometry3D::segment_intersects_cylinder(p_begin, p_end, height, radius, &r_result, &r_normal, 1);
}
@@ -954,7 +954,7 @@ void GodotConvexPolygonShape3D::get_supports(const Vector3 &p_normal, int p_max,
r_type = FEATURE_POINT;
}
-bool GodotConvexPolygonShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotConvexPolygonShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
const Geometry3D::MeshData::Face *faces = mesh.faces.ptr();
int fc = mesh.faces.size();
@@ -1188,12 +1188,12 @@ void GodotFaceShape3D::get_supports(const Vector3 &p_normal, int p_max, Vector3
r_supports[0] = vertex[vert_support_idx];
}
-bool GodotFaceShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotFaceShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
bool c = Geometry3D::segment_intersects_triangle(p_begin, p_end, vertex[0], vertex[1], vertex[2], &r_result);
if (c) {
r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal;
if (r_normal.dot(p_end - p_begin) > 0) {
- if (backface_collision) {
+ if (backface_collision && p_hit_back_faces) {
r_normal = -r_normal;
} else {
c = false;
@@ -1304,7 +1304,7 @@ void GodotConcavePolygonShape3D::_cull_segment(int p_idx, _SegmentCullParams *p_
Vector3 res;
Vector3 normal;
- if (face->intersect_segment(p_params->from, p_params->to, res, normal)) {
+ if (face->intersect_segment(p_params->from, p_params->to, res, normal, true)) {
real_t d = p_params->dir.dot(res) - p_params->dir.dot(p_params->from);
if ((d > 0) && (d < p_params->min_d)) {
p_params->min_d = d;
@@ -1323,7 +1323,7 @@ void GodotConcavePolygonShape3D::_cull_segment(int p_idx, _SegmentCullParams *p_
}
}
-bool GodotConcavePolygonShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotConcavePolygonShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
if (faces.size() == 0) {
return false;
}
@@ -1334,7 +1334,7 @@ bool GodotConcavePolygonShape3D::intersect_segment(const Vector3 &p_begin, const
const BVH *br = bvh.ptr();
GodotFaceShape3D face;
- face.backface_collision = backface_collision;
+ face.backface_collision = backface_collision && p_hit_back_faces;
_SegmentCullParams params;
params.from = p_begin;
@@ -1675,7 +1675,7 @@ struct _HeightmapGridCullState {
_FORCE_INLINE_ bool _heightmap_face_cull_segment(_HeightmapSegmentCullParams &p_params) {
Vector3 res;
Vector3 normal;
- if (p_params.face->intersect_segment(p_params.from, p_params.to, res, normal)) {
+ if (p_params.face->intersect_segment(p_params.from, p_params.to, res, normal, true)) {
p_params.result = res;
p_params.normal = normal;
return true;
@@ -1881,7 +1881,7 @@ bool GodotHeightMapShape3D::_intersect_grid_segment(ProcessFunction &p_process,
return false;
}
-bool GodotHeightMapShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const {
+bool GodotHeightMapShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, bool p_hit_back_faces) const {
if (heights.is_empty()) {
return false;
}
@@ -1899,7 +1899,7 @@ bool GodotHeightMapShape3D::intersect_segment(const Vector3 &p_begin, const Vect
// Simple case for rays that don't traverse the grid horizontally.
// Just perform a test on the given cell.
GodotFaceShape3D face;
- face.backface_collision = false;
+ face.backface_collision = p_hit_back_faces;
_HeightmapSegmentCullParams params;
params.from = p_begin;
diff --git a/servers/physics_3d/godot_shape_3d.h b/servers/physics_3d/godot_shape_3d.h
index 1bbcd903f7..7a32b69166 100644
--- a/servers/physics_3d/godot_shape_3d.h
+++ b/servers/physics_3d/godot_shape_3d.h
@@ -80,7 +80,7 @@ public:
virtual Vector3 get_support(const Vector3 &p_normal) const;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const = 0;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const = 0;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const = 0;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, bool p_hit_back_faces) const = 0;
virtual bool intersect_point(const Vector3 &p_point) const = 0;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const = 0;
@@ -126,7 +126,7 @@ public:
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const override;
@@ -153,7 +153,7 @@ public:
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -180,7 +180,7 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -205,7 +205,7 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -234,7 +234,7 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -263,7 +263,7 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -288,7 +288,7 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -366,7 +366,7 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -429,7 +429,7 @@ public:
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -456,7 +456,7 @@ struct GodotFaceShape3D : public GodotShape3D {
virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override;
virtual Vector3 get_support(const Vector3 &p_normal) const override;
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override;
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
virtual bool intersect_point(const Vector3 &p_point) const override;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
@@ -495,7 +495,7 @@ struct GodotMotionShape3D : public GodotShape3D {
}
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const override { return false; }
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override { return false; }
virtual bool intersect_point(const Vector3 &p_point) const override { return false; }
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override { return p_point; }
diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp
index 4b3e8cc0d9..b8e9ab4fb9 100644
--- a/servers/physics_3d/godot_soft_body_3d.cpp
+++ b/servers/physics_3d/godot_soft_body_3d.cpp
@@ -917,9 +917,7 @@ void GodotSoftBody3D::add_velocity(const Vector3 &p_velocity) {
}
}
-void GodotSoftBody3D::apply_forces(bool p_has_wind_forces) {
- int ac = areas.size();
-
+void GodotSoftBody3D::apply_forces(const LocalVector<GodotArea3D *> &p_wind_areas) {
if (nodes.is_empty()) {
return;
}
@@ -932,7 +930,6 @@ void GodotSoftBody3D::apply_forces(bool p_has_wind_forces) {
// Iterate over faces (try not to iterate elsewhere if possible).
for (i = 0, ni = faces.size(); i < ni; ++i) {
- bool stopped = false;
const Face &face = faces[i];
Vector3 wind_force(0, 0, 0);
@@ -941,24 +938,10 @@ void GodotSoftBody3D::apply_forces(bool p_has_wind_forces) {
volume += vec3_dot(face.n[0]->x - org, vec3_cross(face.n[1]->x - org, face.n[2]->x - org));
// Compute nodal forces from area winds.
- if (ac && p_has_wind_forces) {
- const AreaCMP *aa = &areas[0];
- for (j = ac - 1; j >= 0 && !stopped; j--) {
- PhysicsServer3D::AreaSpaceOverrideMode mode = aa[j].area->get_space_override_mode();
- switch (mode) {
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
- wind_force += _compute_area_windforce(aa[j].area, &face);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
- } break;
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- wind_force = _compute_area_windforce(aa[j].area, &face);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
- } break;
- default: {
- }
- }
+ int wind_area_count = p_wind_areas.size();
+ if (wind_area_count > 0) {
+ for (j = 0; j < wind_area_count; j++) {
+ wind_force += _compute_area_windforce(p_wind_areas[j], &face);
}
for (j = 0; j < 3; j++) {
@@ -1004,44 +987,59 @@ void GodotSoftBody3D::predict_motion(real_t p_delta) {
ERR_FAIL_COND(!get_space());
- GodotArea3D *def_area = get_space()->get_default_area();
- ERR_FAIL_COND(!def_area);
- gravity = def_area->get_gravity_vector() * def_area->get_gravity();
-
int ac = areas.size();
- bool stopped = false;
- bool has_wind_forces = false;
+
+ bool gravity_done = false;
+
+ LocalVector<GodotArea3D *> wind_areas;
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
- for (int i = ac - 1; i >= 0 && !stopped; i--) {
- // Avoids unnecessary loop in apply_forces().
- has_wind_forces = has_wind_forces || aa[i].area->get_wind_force_magnitude() > CMP_EPSILON;
-
- PhysicsServer3D::AreaSpaceOverrideMode mode = aa[i].area->get_space_override_mode();
- switch (mode) {
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
- _compute_area_gravity(aa[i].area);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
- } break;
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
- case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
- gravity = Vector3(0, 0, 0);
- _compute_area_gravity(aa[i].area);
- stopped = mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
- } break;
- default: {
+ for (int i = ac - 1; i >= 0; i--) {
+ if (!gravity_done) {
+ PhysicsServer3D::AreaSpaceOverrideMode area_gravity_mode = (PhysicsServer3D::AreaSpaceOverrideMode)(int)aa[i].area->get_param(PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE);
+ if (area_gravity_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ Vector3 area_gravity;
+ aa[i].area->compute_gravity(get_transform().get_origin(), area_gravity);
+ switch (area_gravity_mode) {
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: {
+ gravity += area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE;
+ } break;
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
+ case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: {
+ gravity = Vector3(0, 0, 0);
+ gravity = area_gravity;
+ gravity_done = area_gravity_mode == PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE;
+ } break;
+ default: {
+ }
+ }
}
}
+
+ if (aa[i].area->get_wind_force_magnitude() > CMP_EPSILON) {
+ wind_areas.push_back(aa[i].area);
+ }
}
}
+ // Add default gravity and damping from space area.
+ if (!gravity_done) {
+ GodotArea3D *default_area = get_space()->get_default_area();
+ ERR_FAIL_COND(!default_area);
+
+ Vector3 default_gravity;
+ default_area->compute_gravity(get_transform().get_origin(), default_gravity);
+ gravity += default_gravity;
+ }
+
// Apply forces.
add_velocity(gravity * p_delta);
- if (pressure_coefficient > CMP_EPSILON || has_wind_forces) {
- apply_forces(has_wind_forces);
+ if (pressure_coefficient > CMP_EPSILON || !wind_areas.is_empty()) {
+ apply_forces(wind_areas);
}
// Avoid soft body from 'exploding' so use some upper threshold of maximum motion
@@ -1300,7 +1298,7 @@ struct _SoftBodyIntersectSegmentInfo {
}
};
-bool GodotSoftBodyShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+bool GodotSoftBodyShape3D::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const {
_SoftBodyIntersectSegmentInfo query_info;
query_info.soft_body = soft_body;
query_info.from = p_begin;
diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h
index 008d5dddb8..c03951959f 100644
--- a/servers/physics_3d/godot_soft_body_3d.h
+++ b/servers/physics_3d/godot_soft_body_3d.h
@@ -232,7 +232,7 @@ private:
void add_velocity(const Vector3 &p_velocity);
- void apply_forces(bool p_has_wind_forces);
+ void apply_forces(const LocalVector<GodotArea3D *> &p_wind_areas);
bool create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices);
void generate_bending_constraints(int p_distance);
@@ -257,18 +257,18 @@ class GodotSoftBodyShape3D : public GodotShape3D {
public:
GodotSoftBody3D *get_soft_body() const { return soft_body; }
- virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_SOFT_BODY; }
- virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { r_min = r_max = 0.0; }
- virtual Vector3 get_support(const Vector3 &p_normal) const { return Vector3(); }
- virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
+ virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_SOFT_BODY; }
+ virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override { r_min = r_max = 0.0; }
+ virtual Vector3 get_support(const Vector3 &p_normal) const override { return Vector3(); }
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; }
- virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual bool intersect_point(const Vector3 &p_point) const;
- virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); }
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal, bool p_hit_back_faces) const override;
+ virtual bool intersect_point(const Vector3 &p_point) const override;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const override;
+ virtual Vector3 get_moment_of_inertia(real_t p_mass) const override { return Vector3(); }
- virtual void set_data(const Variant &p_data) {}
- virtual Variant get_data() const { return Variant(); }
+ virtual void set_data(const Variant &p_data) override {}
+ virtual Variant get_data() const override { return Variant(); }
void update_bounds();
diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp
index 77b37a2353..e2f90b90ad 100644
--- a/servers/physics_3d/godot_space_3d.cpp
+++ b/servers/physics_3d/godot_space_3d.cpp
@@ -148,7 +148,23 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const RayParameters &p_parame
Vector3 shape_point, shape_normal;
- if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal)) {
+ if (shape->intersect_point(local_from)) {
+ if (p_parameters.hit_from_inside) {
+ // Hit shape at starting point.
+ min_d = 0;
+ res_point = local_from;
+ res_normal = Vector3();
+ res_shape = shape_idx;
+ res_obj = col_obj;
+ collided = true;
+ break;
+ } else {
+ // Ignore shape when starting inside.
+ continue;
+ }
+ }
+
+ if (shape->intersect_segment(local_from, local_to, shape_point, shape_normal, p_parameters.hit_back_faces)) {
Transform3D xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
shape_point = xform.xform(shape_point);
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index fa89ccec65..76f0b74c72 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -172,12 +172,16 @@ void PhysicsRayQueryParameters2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsRayQueryParameters2D::set_collide_with_areas);
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsRayQueryParameters2D::is_collide_with_areas_enabled);
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &PhysicsRayQueryParameters2D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &PhysicsRayQueryParameters2D::is_hit_from_inside_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "from"), "set_from", "get_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "to"), "set_to", "get_to");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
}
///////////////////////////////////////////////////////
@@ -605,9 +609,6 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer2D::area_set_space);
ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer2D::area_get_space);
- ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer2D::area_set_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer2D::area_get_space_override_mode);
-
ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer2D::area_add_shape, DEFVAL(Transform2D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer2D::area_set_shape);
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer2D::area_set_shape_transform);
@@ -751,12 +752,15 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index fec03a8111..2bff8f5dcb 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -121,6 +121,8 @@ public:
bool collide_with_bodies = true;
bool collide_with_areas = false;
+
+ bool hit_from_inside = false;
};
struct RayResult {
@@ -264,12 +266,15 @@ public:
//missing attenuation? missing better override?
enum AreaParameter {
+ AREA_PARAM_GRAVITY_OVERRIDE_MODE,
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
AREA_PARAM_GRAVITY_DISTANCE_SCALE,
AREA_PARAM_GRAVITY_POINT_ATTENUATION,
+ AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_LINEAR_DAMP,
+ AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_ANGULAR_DAMP,
AREA_PARAM_PRIORITY
};
@@ -287,9 +292,6 @@ public:
AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining
};
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
-
virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0;
@@ -604,6 +606,9 @@ public:
void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+ void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; }
+ bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; }
+
void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
};
diff --git a/servers/physics_server_2d_wrap_mt.h b/servers/physics_server_2d_wrap_mt.h
index b133fa41aa..dda4eb6ffa 100644
--- a/servers/physics_server_2d_wrap_mt.h
+++ b/servers/physics_server_2d_wrap_mt.h
@@ -133,9 +133,6 @@ public:
FUNC2(area_set_space, RID, RID);
FUNC1RC(RID, area_get_space, RID);
- FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode);
- FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID);
-
FUNC4(area_add_shape, RID, RID, const Transform2D &, bool);
FUNC3(area_set_shape, RID, int, RID);
FUNC3(area_set_shape_transform, RID, int, const Transform2D &);
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index eb52cbfe5a..373f216e01 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -175,12 +175,20 @@ void PhysicsRayQueryParameters3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsRayQueryParameters3D::set_collide_with_areas);
ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsRayQueryParameters3D::is_collide_with_areas_enabled);
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &PhysicsRayQueryParameters3D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &PhysicsRayQueryParameters3D::is_hit_from_inside_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_hit_back_faces", "enable"), &PhysicsRayQueryParameters3D::set_hit_back_faces);
+ ClassDB::bind_method(D_METHOD("is_hit_back_faces_enabled"), &PhysicsRayQueryParameters3D::is_hit_back_faces_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "from"), "set_from", "get_from");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "to"), "set_to", "get_to");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_back_faces"), "set_hit_back_faces", "is_hit_back_faces_enabled");
}
///////////////////////////////////////////////////////
@@ -653,9 +661,6 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer3D::area_set_space);
ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer3D::area_get_space);
- ClassDB::bind_method(D_METHOD("area_set_space_override_mode", "area", "mode"), &PhysicsServer3D::area_set_space_override_mode);
- ClassDB::bind_method(D_METHOD("area_get_space_override_mode", "area"), &PhysicsServer3D::area_get_space_override_mode);
-
ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform3D()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer3D::area_set_shape);
ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer3D::area_set_shape_transform);
@@ -901,12 +906,15 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY);
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
+ BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY);
BIND_ENUM_CONSTANT(AREA_PARAM_WIND_FORCE_MAGNITUDE);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index b5113fd35f..89a7eeee96 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -125,6 +125,9 @@ public:
bool collide_with_bodies = true;
bool collide_with_areas = false;
+ bool hit_from_inside = false;
+ bool hit_back_faces = true;
+
bool pick_ray = false;
};
@@ -285,12 +288,15 @@ public:
//missing attenuation? missing better override?
enum AreaParameter {
+ AREA_PARAM_GRAVITY_OVERRIDE_MODE,
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
AREA_PARAM_GRAVITY_DISTANCE_SCALE,
AREA_PARAM_GRAVITY_POINT_ATTENUATION,
+ AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_LINEAR_DAMP,
+ AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_ANGULAR_DAMP,
AREA_PARAM_PRIORITY,
AREA_PARAM_WIND_FORCE_MAGNITUDE,
@@ -312,9 +318,6 @@ public:
AREA_SPACE_OVERRIDE_REPLACE_COMBINE
};
- virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
- virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
-
virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) = 0;
@@ -805,6 +808,12 @@ public:
void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
+ void set_hit_from_inside(bool p_enable) { parameters.hit_from_inside = p_enable; }
+ bool is_hit_from_inside_enabled() const { return parameters.hit_from_inside; }
+
+ void set_hit_back_faces(bool p_enable) { parameters.hit_back_faces = p_enable; }
+ bool is_hit_back_faces_enabled() const { return parameters.hit_back_faces; }
+
void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
};
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index df3dc279fe..507427ecec 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -137,9 +137,6 @@ public:
FUNC2(area_set_space, RID, RID);
FUNC1RC(RID, area_get_space, RID);
- FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode);
- FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID);
-
FUNC4(area_add_shape, RID, RID, const Transform3D &, bool);
FUNC3(area_set_shape, RID, int, RID);
FUNC3(area_set_shape_transform, RID, int, const Transform3D &);
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index 44e07a1853..cecb009aa0 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -293,8 +293,8 @@ public:
String shader_get_code(RID p_shader) const override { return ""; }
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override {}
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); }
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 0f5af96417..22e3bbdb00 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -334,6 +334,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i];
const RenderElementInfo &element_info = p_params->element_info[i];
+ if (surf->owner->instance_count == 0) {
+ continue;
+ }
+
push_constant.base_index = i + p_params->element_offset;
RID material_uniform_set;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index b74d7f9c31..6ae76c9bf2 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -336,11 +336,20 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index b09bd7e065..f2a55939f4 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -135,7 +135,7 @@ public:
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -166,7 +166,7 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 95f5b46831..f23a386acf 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1821,6 +1821,10 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
const RenderElementInfo &element_info = p_params->element_info[i];
const GeometryInstanceForwardMobile *inst = surf->owner;
+ if (inst->instance_count == 0) {
+ continue;
+ }
+
uint32_t base_spec_constants = p_params->spec_constant_base_flags;
// GeometryInstanceForwardMobile::PushConstant push_constant = inst->push_constant;
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 16d650a540..3a6c945052 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -325,11 +325,20 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index e1c10f0206..392fac1e3e 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -111,7 +111,7 @@ public:
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
DepthDraw depth_draw;
DepthTest depth_test;
@@ -141,7 +141,7 @@ public:
uint32_t index = 0;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 13a3e814f6..d013099cce 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -758,6 +758,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
instance_count = storage->multimesh_get_instances_to_draw(multimesh);
+ if (instance_count == 0) {
+ break;
+ }
+
RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
push_constant.flags |= 1; //multimesh, trails disabled
@@ -2120,11 +2124,20 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererCanvasRenderRD::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index ec7d7e2854..26ccbd3bf5 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -173,14 +173,14 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
uint32_t ubo_size;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
bool uses_screen_texture = false;
bool uses_sdf = false;
bool uses_time = false;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0ca2f051fa..b8e9f40bc4 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2086,7 +2086,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
ERR_FAIL_COND(!rb);
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
- //glow (if enabled)
+ // Glow and override exposure (if enabled).
CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2102,7 +2102,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
EffectsRD::BokehBuffers buffers;
- // textures we use
+ // Textures we use.
buffers.base_texture_size = Size2i(rb->width, rb->height);
buffers.base_texture = rb->texture;
buffers.depth_texture = rb->depth_texture;
@@ -2114,7 +2114,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (can_use_storage) {
storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
} else {
- // set framebuffers
+ // Set framebuffers.
buffers.base_fb = rb->texture_fb;
buffers.secondary_fb = rb->weight_buffers[1].fb;
buffers.half_fb[0] = rb->weight_buffers[2].fb;
@@ -2124,7 +2124,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
buffers.weight_texture[2] = rb->weight_buffers[2].weight;
buffers.weight_texture[3] = rb->weight_buffers[3].weight;
- // set weight buffers
+ // Set weight buffers.
buffers.base_weight_fb = rb->base_weight_fb;
storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
@@ -2147,13 +2147,13 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
} else {
storage->get_effects()->luminance_reduction_raster(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
}
- //swap final reduce with prev luminance
+ // Swap final reduce with prev luminance.
SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
if (!can_use_storage) {
SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]);
}
- RenderingServerDefault::redraw_request(); //redraw all the time if auto exposure rendering is on
+ RenderingServerDefault::redraw_request(); // Redraw all the time if auto exposure rendering is on.
RD::get_singleton()->draw_command_end_label();
}
@@ -2207,7 +2207,6 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
{
RD::get_singleton()->draw_command_begin_label("Tonemap");
- //tonemap
EffectsRD::TonemapSettings tonemap;
if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
@@ -2246,6 +2245,10 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.exposure = env->exposure;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
tonemap.use_color_correction = false;
tonemap.use_1d_color_correction = false;
tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
@@ -2280,6 +2283,8 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
ERR_FAIL_COND(!rb);
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_render_data->environment);
+ // Override exposure (if enabled).
+ CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
@@ -2293,6 +2298,10 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
tonemap.white = env->white;
}
+ if (camfx && camfx->override_exposure_enabled) {
+ tonemap.exposure = camfx->override_exposure;
+ }
+
// We don't support glow or auto exposure here, if they are needed, don't use subpasses!
// The problem is that we need to use the result so far and process them before we can
// apply this to our results.
@@ -3549,11 +3558,20 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererSceneRenderRD::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index baa0144d43..740e0e75ce 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -879,12 +879,12 @@ private:
String path;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
bool uses_time;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index ce41e191e2..a9c39fb937 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -137,11 +137,20 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererSceneSkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 7f563c9bc4..8689395bea 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -118,7 +118,7 @@ private:
String path;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
bool uses_time;
bool uses_position;
@@ -127,7 +127,7 @@ private:
bool uses_light;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 5c7fee7ec9..64be176d24 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -1440,8 +1440,10 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
}
if (shader->data) {
- for (const KeyValue<StringName, RID> &E : shader->default_texture_parameter) {
- shader->data->set_default_texture_param(E.key, E.value);
+ for (const KeyValue<StringName, Map<int, RID>> &E : shader->default_texture_parameter) {
+ for (const KeyValue<int, RID> &E2 : E.value) {
+ shader->data->set_default_texture_param(E.key, E2.value, E2.key);
+ }
}
}
}
@@ -1471,17 +1473,26 @@ void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *
}
}
-void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
+void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
- shader->default_texture_parameter[p_name] = p_texture;
+ if (!shader->default_texture_parameter.has(p_name)) {
+ shader->default_texture_parameter[p_name] = Map<int, RID>();
+ }
+ shader->default_texture_parameter[p_name][p_index] = p_texture;
} else {
- shader->default_texture_parameter.erase(p_name);
+ if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
+ shader->default_texture_parameter[p_name].erase(p_index);
+
+ if (shader->default_texture_parameter[p_name].is_empty()) {
+ shader->default_texture_parameter.erase(p_name);
+ }
+ }
}
if (shader->data) {
- shader->data->set_default_texture_param(p_name, p_texture);
+ shader->data->set_default_texture_param(p_name, p_texture, p_index);
}
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
@@ -1489,11 +1500,11 @@ void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const Str
}
}
-RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
+RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
- if (shader->default_texture_parameter.has(p_name)) {
- return shader->default_texture_parameter[p_name];
+ if (shader->default_texture_parameter.has(p_name) && shader->default_texture_parameter[p_name].has(p_index)) {
+ return shader->default_texture_parameter[p_name][p_index];
}
return RID();
@@ -2610,7 +2621,7 @@ RendererStorageRD::MaterialData::~MaterialData() {
}
}
-void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
#ifdef TOOLS_ENABLED
Texture *roughness_detect_texture = nullptr;
@@ -2673,19 +2684,19 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
if (uniform_array_size > 0) {
if (textures.size() < uniform_array_size) {
- const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
+ const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
for (int j = textures.size(); j < uniform_array_size; j++) {
- if (W) {
- textures.push_back(W->get());
+ if (W && W->get().has(j)) {
+ textures.push_back(W->get()[j]);
} else {
textures.push_back(RID());
}
}
}
} else if (textures.is_empty()) {
- const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
- if (W) {
- textures.push_back(W->get());
+ const Map<StringName, Map<int, RID>>::Element *W = p_default_textures.find(uniform_name);
+ if (W && W->get().has(0)) {
+ textures.push_back(W->get()[0]);
}
}
}
@@ -2833,7 +2844,7 @@ void RendererStorageRD::MaterialData::free_parameters_uniform_set(RID p_uniform_
}
}
-bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
+bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier) {
if ((uint32_t)ubo_data.size() != p_ubo_size) {
p_uniform_dirty = true;
if (uniform_buffer.is_valid()) {
@@ -5748,11 +5759,20 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
valid = true;
}
-void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
} else {
- default_texture_params[p_name] = p_texture;
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index f13bd4a7f4..2cd3a01c66 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -135,7 +135,7 @@ public:
struct ShaderData {
virtual void set_code(const String &p_Code) = 0;
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture) = 0;
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) = 0;
virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0;
virtual void get_instance_param_list(List<InstanceShaderParam> *p_param_list) const = 0;
@@ -152,7 +152,7 @@ public:
struct MaterialData {
void update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
@@ -160,7 +160,7 @@ public:
virtual ~MaterialData();
//to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, RID> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+ bool update_parameters_uniform_set(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, const Map<StringName, Map<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, uint32_t p_barrier = RD::BARRIER_MASK_ALL);
void free_parameters_uniform_set(RID p_uniform_set);
private:
@@ -374,7 +374,7 @@ private:
ShaderData *data;
String code;
ShaderType type;
- Map<StringName, RID> default_texture_parameter;
+ Map<StringName, Map<int, RID>> default_texture_parameter;
Set<Material *> owners;
};
@@ -883,14 +883,14 @@ private:
String path;
String code;
- Map<StringName, RID> default_texture_params;
+ Map<StringName, Map<int, RID>> default_texture_params;
RID pipeline;
bool uses_time;
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
@@ -1414,8 +1414,8 @@ public:
String shader_get_code(RID p_shader) const;
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture);
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const;
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index);
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const;
Variant shader_get_param_default(RID p_shader, const StringName &p_param) const;
void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 4119e98d15..83c02d08a7 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -1529,7 +1529,7 @@ void main() {
float size_A = sc_use_light_soft_shadows ? directional_lights.data[i].size : 0.0;
- light_compute(normal, directional_lights.data[i].direction, normalize(view), size_A, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), size_A, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1540,7 +1540,7 @@ void main() {
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim, rim_tint, albedo,
+ rim, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1548,9 +1548,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
@@ -1603,7 +1600,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1615,7 +1612,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1623,9 +1619,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
}
@@ -1679,7 +1672,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1691,7 +1684,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1699,9 +1691,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index b26489ddf1..d22f936a35 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -73,7 +73,7 @@ vec3 F0(float metallic, float specular, vec3 albedo) {
return mix(vec3(dielectric), albedo, vec3(metallic));
}
-void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount,
+void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -84,7 +84,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -92,9 +92,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#ifdef LIGHT_ANISOTROPY_USED
vec3 B, vec3 T, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
vec4 orms_unpacked = unpackUnorm4x8(orms);
@@ -171,7 +168,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#if defined(LIGHT_RIM_USED)
float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
- diffuse_light += rim_light * rim * mix(vec3(1.0), rim_color, rim_tint) * light_color;
+ diffuse_light += rim_light * rim * mix(vec3(1.0), albedo, rim_tint) * light_color;
#endif
#ifdef LIGHT_TRANSMITTANCE_USED
@@ -577,7 +574,7 @@ float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
return 1.0;
}
-void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
+void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -587,7 +584,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -595,9 +592,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
vec3 binormal, vec3 tangent, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
vec3 light_rel_vec = omni_lights.data[idx].position - vertex;
float light_length = length(light_rel_vec);
@@ -703,7 +697,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
light_attenuation *= shadow;
- light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount,
+ light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -714,7 +708,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim * omni_attenuation, rim_tint, rim_color,
+ rim * omni_attenuation, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -722,9 +716,6 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
@@ -823,7 +814,7 @@ vec2 normal_to_panorama(vec3 n) {
return panorama_coords;
}
-void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
+void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow, vec3 albedo, inout float alpha,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -833,7 +824,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
float transmittance_boost,
#endif
#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
+ float rim, float rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
float clearcoat, float clearcoat_gloss,
@@ -841,9 +832,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
vec3 binormal, vec3 tangent, float anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
inout vec3 diffuse_light,
inout vec3 specular_light) {
vec3 light_rel_vec = spot_lights.data[idx].position - vertex;
@@ -910,7 +898,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
}
light_attenuation *= shadow;
- light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount,
+ light_compute(normal, normalize(light_rel_vec), eye_vec, size_A, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -921,7 +909,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
transmittance_z,
#endif
#ifdef LIGHT_RIM_USED
- rim * spot_attenuation, rim_tint, rim_color,
+ rim * spot_attenuation, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -929,9 +917,6 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
#ifdef LIGHT_ANISOTROPY_USED
binormal, tangent, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 2f5cc58619..cfafde493b 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -1345,7 +1345,7 @@ void main() {
#endif
blur_shadow(shadow);
- light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1358,7 +1358,7 @@ void main() {
#endif
*/
#ifdef LIGHT_RIM_USED
- rim, rim_tint, albedo,
+ rim, rim_tint,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1369,9 +1369,6 @@ void main() {
#ifdef USE_SOFT_SHADOW
directional_lights.data[i].size,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light,
specular_light);
}
@@ -1395,7 +1392,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1409,7 +1406,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1417,9 +1413,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
} //omni lights
@@ -1443,7 +1436,7 @@ void main() {
shadow = blur_shadow(shadow);
- light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow, albedo, alpha,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -1457,7 +1450,6 @@ void main() {
#ifdef LIGHT_RIM_USED
rim,
rim_tint,
- albedo,
#endif
#ifdef LIGHT_CLEARCOAT_USED
clearcoat, clearcoat_gloss,
@@ -1465,9 +1457,6 @@ void main() {
#ifdef LIGHT_ANISOTROPY_USED
tangent, binormal, anisotropy,
#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
diffuse_light, specular_light);
}
} //spot lights
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 2985e05e8f..8926bf24aa 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -183,8 +183,8 @@ public:
virtual String shader_get_code(RID p_shader) const = 0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const = 0;
virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0;
virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0;
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 9a592a9265..f75bca600e 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -223,8 +223,8 @@ public:
FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
- FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
- FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
+ FUNC4(shader_set_default_texture_param, RID, const StringName &, RID, int)
+ FUNC3RC(RID, shader_get_default_texture_param, RID, const StringName &, int)
FUNC2RC(Variant, shader_get_param_default, RID, const StringName &)
FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID)
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index cdf7fa530e..ae72f47a44 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1716,8 +1716,8 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list);
ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default);
- ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture"), &RenderingServer::shader_set_default_texture_param);
- ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param"), &RenderingServer::shader_get_default_texture_param);
+ ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture", "index"), &RenderingServer::shader_set_default_texture_param, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param", "index"), &RenderingServer::shader_get_default_texture_param, DEFVAL(0));
BIND_ENUM_CONSTANT(SHADER_SPATIAL);
BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index f35a633bf3..32ec0197ee 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -172,8 +172,8 @@ public:
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0;
virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0;
- virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
- virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index = 0) = 0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index = 0) const = 0;
struct ShaderNativeSourceCode {
struct Version {
diff --git a/tests/core/math/test_rect2.h b/tests/core/math/test_rect2.h
index 3d9fe5a32e..aabb950461 100644
--- a/tests/core/math/test_rect2.h
+++ b/tests/core/math/test_rect2.h
@@ -211,26 +211,74 @@ TEST_CASE("[Rect2] Growing") {
}
TEST_CASE("[Rect2] Has point") {
+ Rect2 rect = Rect2(0, 100, 1280, 720);
CHECK_MESSAGE(
- Rect2(0, 100, 1280, 720).has_point(Vector2(500, 600)),
+ rect.has_point(Vector2(500, 600)),
"has_point() with contained Vector2 should return the expected result.");
CHECK_MESSAGE(
- !Rect2(0, 100, 1280, 720).has_point(Vector2(0, 0)),
+ !rect.has_point(Vector2(0, 0)),
"has_point() with non-contained Vector2 should return the expected result.");
CHECK_MESSAGE(
- Rect2(0, 100, 1280, 720).has_point(Vector2(0, 110)),
- "has_point() with positive Vector2 on left edge should return the expected result.");
+ rect.has_point(rect.position),
+ "has_point() with positive size should include `position`.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2(1, 1)),
+ "has_point() with positive size should include `position + (1, 1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2(1, -1)),
+ "has_point() with positive size should not include `position + (1, -1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size),
+ "has_point() with positive size should not include `position + size`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size + Vector2(1, 1)),
+ "has_point() with positive size should not include `position + size + (1, 1)`.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + rect.size + Vector2(-1, -1)),
+ "has_point() with positive size should include `position + size + (-1, -1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size + Vector2(-1, 1)),
+ "has_point() with positive size should not include `position + size + (-1, 1)`.");
+
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2(0, 10)),
+ "has_point() with point located on left edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2(rect.size.x, 10)),
+ "has_point() with point located on right edge should return false.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2(10, 0)),
+ "has_point() with point located on top edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2(10, rect.size.y)),
+ "has_point() with point located on bottom edge should return false.");
+
+ /*
+ // FIXME: Disabled for now until GH-37617 is fixed one way or another.
+ // More tests should then be written like for the positive size case.
+ rect = Rect2(0, 100, -1280, -720);
+ CHECK_MESSAGE(
+ rect.has_point(rect.position),
+ "has_point() with negative size should include `position`.");
CHECK_MESSAGE(
- !Rect2(0, 100, 1280, 720).has_point(Vector2(1280, 110)),
- "has_point() with positive Vector2 on right edge should return the expected result.");
+ !rect.has_point(rect.position + rect.size),
+ "has_point() with negative size should not include `position + size`.");
+ */
+ rect = Rect2(-4000, -200, 1280, 720);
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2(0, 10)),
+ "has_point() with negative position and point located on left edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2(rect.size.x, 10)),
+ "has_point() with negative position and point located on right edge should return false.");
CHECK_MESSAGE(
- Rect2(-4000, 100, 1280, 720).has_point(Vector2(-4000, 110)),
- "has_point() with negative Vector2 on left edge should return the expected result.");
+ rect.has_point(rect.position + Vector2(10, 0)),
+ "has_point() with negative position and point located on top edge should return true.");
CHECK_MESSAGE(
- !Rect2(-4000, 100, 1280, 720).has_point(Vector2(-2720, 110)),
- "has_point() with negative Vector2 on right edge should return the expected result.");
+ !rect.has_point(rect.position + Vector2(10, rect.size.y)),
+ "has_point() with negative position and point located on bottom edge should return false.");
}
TEST_CASE("[Rect2] Intersection") {
@@ -429,26 +477,74 @@ TEST_CASE("[Rect2i] Growing") {
}
TEST_CASE("[Rect2i] Has point") {
+ Rect2i rect = Rect2i(0, 100, 1280, 720);
CHECK_MESSAGE(
- Rect2i(0, 100, 1280, 720).has_point(Vector2i(500, 600)),
+ rect.has_point(Vector2i(500, 600)),
"has_point() with contained Vector2i should return the expected result.");
CHECK_MESSAGE(
- !Rect2i(0, 100, 1280, 720).has_point(Vector2i(0, 0)),
+ !rect.has_point(Vector2i(0, 0)),
"has_point() with non-contained Vector2i should return the expected result.");
CHECK_MESSAGE(
- Rect2i(0, 100, 1280, 720).has_point(Vector2(0, 110)),
- "has_point() with positive Vector2 on left edge should return the expected result.");
+ rect.has_point(rect.position),
+ "has_point() with positive size should include `position`.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2i(1, 1)),
+ "has_point() with positive size should include `position + (1, 1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2i(1, -1)),
+ "has_point() with positive size should not include `position + (1, -1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size),
+ "has_point() with positive size should not include `position + size`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size + Vector2i(1, 1)),
+ "has_point() with positive size should not include `position + size + (1, 1)`.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + rect.size + Vector2i(-1, -1)),
+ "has_point() with positive size should include `position + size + (-1, -1)`.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + rect.size + Vector2i(-1, 1)),
+ "has_point() with positive size should not include `position + size + (-1, 1)`.");
+
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2i(0, 10)),
+ "has_point() with point located on left edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2i(rect.size.x, 10)),
+ "has_point() with point located on right edge should return false.");
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2i(10, 0)),
+ "has_point() with point located on top edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2i(10, rect.size.y)),
+ "has_point() with point located on bottom edge should return false.");
+
+ /*
+ // FIXME: Disabled for now until GH-37617 is fixed one way or another.
+ // More tests should then be written like for the positive size case.
+ rect = Rect2i(0, 100, -1280, -720);
+ CHECK_MESSAGE(
+ rect.has_point(rect.position),
+ "has_point() with negative size should include `position`.");
CHECK_MESSAGE(
- !Rect2i(0, 100, 1280, 720).has_point(Vector2(1280, 110)),
- "has_point() with positive Vector2 on right edge should return the expected result.");
+ !rect.has_point(rect.position + rect.size),
+ "has_point() with negative size should not include `position + size`.");
+ */
+ rect = Rect2i(-4000, -200, 1280, 720);
+ CHECK_MESSAGE(
+ rect.has_point(rect.position + Vector2i(0, 10)),
+ "has_point() with negative position and point located on left edge should return true.");
+ CHECK_MESSAGE(
+ !rect.has_point(rect.position + Vector2i(rect.size.x, 10)),
+ "has_point() with negative position and point located on right edge should return false.");
CHECK_MESSAGE(
- Rect2i(-4000, 100, 1280, 720).has_point(Vector2(-4000, 110)),
- "has_point() with negative Vector2 on left edge should return the expected result.");
+ rect.has_point(rect.position + Vector2i(10, 0)),
+ "has_point() with negative position and point located on top edge should return true.");
CHECK_MESSAGE(
- !Rect2i(-4000, 100, 1280, 720).has_point(Vector2(-2720, 110)),
- "has_point() with negative Vector2 on right edge should return the expected result.");
+ !rect.has_point(rect.position + Vector2i(10, rect.size.y)),
+ "has_point() with negative position and point located on bottom edge should return false.");
}
TEST_CASE("[Rect2i] Intersection") {
diff --git a/tests/core/string/test_string.h b/tests/core/string/test_string.h
index e5b26cf5a4..00a9a8779a 100644
--- a/tests/core/string/test_string.h
+++ b/tests/core/string/test_string.h
@@ -490,12 +490,6 @@ TEST_CASE("[String] Splitting") {
}
}
-TEST_CASE("[String] Erasing") {
- String s = "Josephine is such a cute girl!";
- s.erase(s.find("cute "), String("cute ").length());
- CHECK(s == "Josephine is such a girl!");
-}
-
struct test_27_data {
char const *data;
char const *part;
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index 202ba8dca5..a95dd02ba5 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -2673,18 +2673,18 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
/* Check typing inserts closing pair. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, KEY_BRACKETLEFT);
+ SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
CHECK(code_edit->get_line(0) == "[]");
/* Should first match and insert smaller key. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "''");
CHECK(code_edit->get_caret_column() == 1);
/* Move out from centre, Should match and insert larger key. */
SEND_GUI_ACTION(code_edit, "ui_text_caret_right");
- SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "''''''");
CHECK(code_edit->get_caret_column() == 3);
@@ -2693,30 +2693,30 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
CHECK(code_edit->get_line(0).is_empty());
/* If in between and typing close key should "skip". */
- SEND_GUI_KEY_EVENT(code_edit, KEY_BRACKETLEFT);
+ SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETLEFT);
CHECK(code_edit->get_line(0) == "[]");
CHECK(code_edit->get_caret_column() == 1);
- SEND_GUI_KEY_EVENT(code_edit, KEY_BRACKETRIGHT);
+ SEND_GUI_KEY_EVENT(code_edit, Key::BRACKETRIGHT);
CHECK(code_edit->get_line(0) == "[]");
CHECK(code_edit->get_caret_column() == 2);
/* If current is char and inserting a string, do not autocomplete. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, KEY_A);
- SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE);
+ SEND_GUI_KEY_EVENT(code_edit, Key::A);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "A'");
/* If in comment, do not complete. */
code_edit->add_comment_delimiter("#", "");
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, KEY_NUMBERSIGN);
- SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE);
+ SEND_GUI_KEY_EVENT(code_edit, Key::NUMBERSIGN);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
CHECK(code_edit->get_line(0) == "#'");
/* If in string, and inserting string do not complete. */
code_edit->clear();
- SEND_GUI_KEY_EVENT(code_edit, KEY_APOSTROPHE);
- SEND_GUI_KEY_EVENT(code_edit, KEY_QUOTEDBL);
+ SEND_GUI_KEY_EVENT(code_edit, Key::APOSTROPHE);
+ SEND_GUI_KEY_EVENT(code_edit, Key::QUOTEDBL);
CHECK(code_edit->get_line(0) == "'\"'");
}
@@ -2862,7 +2862,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
SEND_GUI_ACTION(code_edit, "ui_down");
CHECK(code_edit->get_code_completion_selected_index() == 0);
- SEND_GUI_KEY_EVENT(code_edit, KEY_T);
+ SEND_GUI_KEY_EVENT(code_edit, Key::T);
CHECK(code_edit->get_code_completion_selected_index() == 0);
SEND_GUI_ACTION(code_edit, "ui_left");
@@ -2876,14 +2876,14 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
Point2 caret_pos = code_edit->get_caret_draw_pos();
caret_pos.y -= code_edit->get_line_height();
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_WHEEL_DOWN, MOUSE_BUTTON_NONE);
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, MouseButton::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 1);
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_NONE);
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, MouseButton::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 0);
/* Single click selects. */
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT);
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButton::MASK_LEFT);
CHECK(code_edit->get_code_completion_selected_index() == 2);
/* Double click inserts. */
@@ -3091,15 +3091,15 @@ TEST_CASE("[SceneTree][CodeEdit] symbol lookup") {
Point2 caret_pos = code_edit->get_caret_draw_pos();
caret_pos.x += 55;
- SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE);
+ SEND_GUI_MOUSE_EVENT(code_edit, caret_pos, MouseButton::NONE, MouseButton::NONE);
CHECK(code_edit->get_text_for_symbol_lookup() == "this is s" + String::chr(0xFFFF) + "ome text");
SIGNAL_WATCH(code_edit, "symbol_validate");
#ifdef OSX_ENABLED
- SEND_GUI_KEY_EVENT(code_edit, KEY_META);
+ SEND_GUI_KEY_EVENT(code_edit, Key::META);
#else
- SEND_GUI_KEY_EVENT(code_edit, KEY_CTRL);
+ SEND_GUI_KEY_EVENT(code_edit, Key::CTRL);
#endif
Array signal_args;
diff --git a/tests/servers/test_physics_2d.cpp b/tests/servers/test_physics_2d.cpp
index b6360cde8a..06aa88b5c0 100644
--- a/tests/servers/test_physics_2d.cpp
+++ b/tests/servers/test_physics_2d.cpp
@@ -196,10 +196,10 @@ protected:
if (mb->is_pressed()) {
Point2 p = mb->get_position();
- if (mb->get_button_index() == 1) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
ray_to = p;
_do_ray_query();
- } else if (mb->get_button_index() == 2) {
+ } else if (mb->get_button_index() == MouseButton::RIGHT) {
ray_from = p;
_do_ray_query();
}
@@ -211,10 +211,10 @@ protected:
if (mm.is_valid()) {
Point2 p = mm->get_position();
- if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
ray_to = p;
_do_ray_query();
- } else if (mm->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) {
+ } else if ((mm->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE) {
ray_from = p;
_do_ray_query();
}
diff --git a/tests/servers/test_physics_3d.cpp b/tests/servers/test_physics_3d.cpp
index 4e483d628d..7cb74b1ee3 100644
--- a/tests/servers/test_physics_3d.cpp
+++ b/tests/servers/test_physics_3d.cpp
@@ -245,12 +245,12 @@ protected:
public:
virtual void input_event(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & 4) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
ofs_y -= mm->get_relative().y / 200.0;
ofs_x += mm->get_relative().x / 200.0;
}
- if (mm.is_valid() && mm->get_button_mask() & 1) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
real_t y = -mm->get_relative().y / 20.0;
real_t x = mm->get_relative().x / 20.0;
diff --git a/tests/test_macros.h b/tests/test_macros.h
index 0ec6eb9e7c..b04c2117b7 100644
--- a/tests/test_macros.h
+++ b/tests/test_macros.h
@@ -133,7 +133,7 @@ int register_test_command(String p_command, TestFunc p_function);
// Utility macros to send an event actions to a given object
// Requires Message Queue and InputMap to be setup.
// SEND_GUI_ACTION - takes an object and a input map key. e.g SEND_GUI_ACTION(code_edit, "ui_text_newline").
-// SEND_GUI_KEY_EVENT - takes an object and a keycode set. e.g SEND_GUI_KEY_EVENT(code_edit, KEY_A | KEY_MASK_CMD).
+// SEND_GUI_KEY_EVENT - takes an object and a keycode set. e.g SEND_GUI_KEY_EVENT(code_edit, Key::A | KeyModifierMask::CMD).
// SEND_GUI_MOUSE_EVENT - takes an object, position, mouse button and mouse mask e.g SEND_GUI_MOUSE_EVENT(code_edit, Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE);
// SEND_GUI_DOUBLE_CLICK - takes an object and a postion. e.g SEND_GUI_DOUBLE_CLICK(code_edit, Vector2(50, 50));
@@ -172,7 +172,7 @@ int register_test_command(String p_command, TestFunc p_function);
#define SEND_GUI_DOUBLE_CLICK(m_object, m_local_pos) \
{ \
- _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_LEFT); \
+ _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MouseButton::LEFT, MouseButton::LEFT); \
event->set_double_click(true); \
m_object->get_viewport()->push_input(event); \
MessageQueue::get_singleton()->flush(); \