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authorEv1lbl0w <ricasubtil@gmail.com>2020-06-14 18:06:48 +0100
committerEv1lbl0w <ricasubtil@gmail.com>2020-06-16 15:43:44 +0100
commit03879a564a88cd37c4d07228c4f07083af6c31d0 (patch)
treefb5fcb8aa6f64991b9e29bf850df33644c6295ef
parent79947dfef1db52462ce25f370696e3eb926fa627 (diff)
Expose disable_render_loop property to GDScript
-rw-r--r--doc/classes/RenderingServer.xml5
-rw-r--r--main/main.cpp3
-rw-r--r--servers/rendering_server.cpp12
-rw-r--r--servers/rendering_server.h4
4 files changed, 23 insertions, 1 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index d8be6d4bd7..516a16e053 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -17,6 +17,11 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link>
</tutorials>
+ <members>
+ <member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled" default="true">
+ If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled.
+ </member>
+ </members>
<methods>
<method name="black_bars_set_images">
<return type="void">
diff --git a/main/main.cpp b/main/main.cpp
index 94dd895a26..878a1d4798 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1312,6 +1312,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
}
rendering_server->init();
+ rendering_server->set_render_loop_enabled(!disable_render_loop);
OS::get_singleton()->initialize_joypads();
@@ -2203,7 +2204,7 @@ bool Main::iteration() {
RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
- if (DisplayServer::get_singleton()->can_any_window_draw() && !disable_render_loop) {
+ if (DisplayServer::get_singleton()->can_any_window_draw() && RenderingServer::get_singleton()->is_render_loop_enabled()) {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (RenderingServer::get_singleton()->has_changed()) {
RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 4f12ec5b02..7edab1418d 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1895,6 +1895,10 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
+ ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
+ ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
+
BIND_CONSTANT(NO_INDEX_ARRAY);
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
@@ -2286,6 +2290,14 @@ RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
return instance;
}
+bool RenderingServer::is_render_loop_enabled() const {
+ return render_loop_enabled;
+}
+
+void RenderingServer::set_render_loop_enabled(bool p_enabled) {
+ render_loop_enabled = p_enabled;
+}
+
RenderingServer::RenderingServer() {
//ERR_FAIL_COND(singleton);
singleton = this;
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 3ce63585a8..56a8325630 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -47,6 +47,7 @@ class RenderingServer : public Object {
static RenderingServer *singleton;
int mm_policy;
+ bool render_loop_enabled = true;
void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1));
@@ -1229,6 +1230,9 @@ public:
virtual bool is_low_end() const = 0;
+ bool is_render_loop_enabled() const;
+ void set_render_loop_enabled(bool p_enabled);
+
RenderingServer();
virtual ~RenderingServer();
};