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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-03-01 12:02:51 +0100
committerGitHub <noreply@github.com>2019-03-01 12:02:51 +0100
commit02cca1f31bf1dcb39fa7050d0d142184f327d62f (patch)
tree18d5556bfbbca6a53538ed4dc27e12ece9b11e87
parent3baa499a9c839fc0b98040f0e052164d5d24b68a (diff)
parent9fdc77c222e5144657117290633483c77956e417 (diff)
Merge pull request #26430 from clayjohn/visual_shader_diffuse
Added DIFFUSE and SPECULAR as inputs to visual shader light function
-rw-r--r--scene/resources/visual_shader.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 692c28ed99..4e5909eb2e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1087,6 +1087,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "attenuation", "ATTENUATION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },