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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-12 22:24:40 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-12 22:24:40 +0200 |
commit | 02b3adc150637c38b6814e7d4b4554de127773cc (patch) | |
tree | 9a1984531ef48626c563d263b598cd7ed243b967 | |
parent | 0024bb3f4eb9ec6808acd0760bb485d3a669bc3e (diff) | |
parent | d1c5dd5b6876b7951292e0d4a825f388d3e25a36 (diff) |
Merge pull request #49541 from Calinou/fix-game-camera-override-tooltip
Fix game camera override tooltips being swapped
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6ab15f763f..2b20f894da 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5056,11 +5056,11 @@ void Node3DEditor::_update_camera_override_button(bool p_game_running) { if (p_game_running) { button->set_disabled(false); - button->set_tooltip(TTR("Game Camera Override\nNo game instance running.")); + button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera.")); } else { button->set_disabled(true); button->set_pressed(false); - button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera.")); + button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature.")); } } |