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author | Aaron Franke <arnfranke@yahoo.com> | 2021-06-04 08:06:46 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-06-04 08:07:08 -0400 |
commit | 028d9fa2bd8300e1679e8739451e69273b120d9c (patch) | |
tree | 1703a2ef2c72ba9e805bc2f754175d38dffa8f8f | |
parent | 023056bc5c1289f930a4f85916d6ddcd3d4b3ea4 (diff) |
Add "Transform" compatibility name for "Transform3D" in VariantParser
-rw-r--r-- | core/variant/variant_parser.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index 8152b46226..62643e1d31 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -653,7 +653,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]); - } else if (id == "Transform3D") { + } else if (id == "Transform3D" || id == "Transform") { // "Transform" kept for compatibility with Godot <4. Vector<real_t> args; Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { |