diff options
| author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-12-26 14:23:30 +0000 | 
|---|---|---|
| committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-12-31 16:19:57 +0000 | 
| commit | 026aa4381d39318f66cfccaa0345403bc80ddeb8 (patch) | |
| tree | 80a7ba40a5a7d4128f935aa9519aec2aa5c9bc30 | |
| parent | 41e9028868e49669de83c82ba20fd9dcef0d1b8b (diff) | |
Add signal to inform joint that body has exited tree
| -rw-r--r-- | modules/bullet/space_bullet.cpp | 2 | ||||
| -rw-r--r-- | scene/2d/joints_2d.cpp | 47 | ||||
| -rw-r--r-- | scene/2d/joints_2d.h | 2 | ||||
| -rw-r--r-- | scene/3d/physics_joint_3d.cpp | 48 | ||||
| -rw-r--r-- | scene/3d/physics_joint_3d.h | 2 | 
5 files changed, 96 insertions, 5 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 196bfa65d7..60d76a67a2 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -482,7 +482,7 @@ void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) {  	int constraints = btBody->getNumConstraintRefs();  	if (constraints > 0) { -		WARN_PRINT("A body connected to joints was removed. Ensure bodies are disconnected from joints before removing them."); +		ERR_PRINT("A body connected to joints was removed.");  		for (int i = 0; i < constraints; i++) {  			dynamicsWorld->removeConstraint(btBody->getConstraintRef(i));  		} diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 6e5b02776d..98350f638c 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -32,8 +32,38 @@  #include "core/config/engine.h"  #include "physics_body_2d.h" +#include "scene/scene_string_names.h"  #include "servers/physics_server_2d.h" +void Joint2D::_disconnect_signals() { +	Node *node_a = get_node_or_null(a); +	PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a); +	if (body_a) { +		body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); +	} + +	Node *node_b = get_node_or_null(b); +	PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); +	if (body_b) { +		body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); +	} +} + +void Joint2D::_body_exit_tree(const ObjectID &p_body_id) { +	_disconnect_signals(); +	Object *object = ObjectDB::get_instance(p_body_id); +	PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object); +	ERR_FAIL_NULL(body); +	RID body_rid = body->get_rid(); +	if (ba == body_rid) { +		a = NodePath(); +	} +	if (bb == body_rid) { +		b = NodePath(); +	} +	_update_joint(); +} +  void Joint2D::_update_joint(bool p_only_free) {  	if (joint.is_valid()) {  		if (ba.is_valid() && bb.is_valid() && exclude_from_collision) { @@ -51,8 +81,8 @@ void Joint2D::_update_joint(bool p_only_free) {  		return;  	} -	Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr; -	Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr; +	Node *node_a = get_node_or_null(a); +	Node *node_b = get_node_or_null(b);  	PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);  	PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); @@ -107,6 +137,9 @@ void Joint2D::_update_joint(bool p_only_free) {  	ba = body_a->get_rid();  	bb = body_b->get_rid(); +	body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_a->get_instance_id())); +	body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_b->get_instance_id())); +  	PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);  } @@ -115,6 +148,10 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {  		return;  	} +	if (joint.is_valid()) { +		_disconnect_signals(); +	} +  	a = p_node_a;  	_update_joint();  } @@ -127,6 +164,11 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {  	if (b == p_node_b) {  		return;  	} + +	if (joint.is_valid()) { +		_disconnect_signals(); +	} +  	b = p_node_b;  	_update_joint();  } @@ -142,6 +184,7 @@ void Joint2D::_notification(int p_what) {  		} break;  		case NOTIFICATION_EXIT_TREE: {  			if (joint.is_valid()) { +				_disconnect_signals();  				_update_joint(true);  			}  		} break; diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index 759e7de8a0..8f0f8066c3 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -49,6 +49,8 @@ class Joint2D : public Node2D {  	String warning;  protected: +	void _disconnect_signals(); +	void _body_exit_tree(const ObjectID &p_body_id);  	void _update_joint(bool p_only_free = false);  	void _notification(int p_what); diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index b43ec78e2e..6f35ab3ca3 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -30,6 +30,37 @@  #include "physics_joint_3d.h" +#include "scene/scene_string_names.h" + +void Joint3D::_disconnect_signals() { +	Node *node_a = get_node_or_null(a); +	PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a); +	if (body_a) { +		body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); +	} + +	Node *node_b = get_node_or_null(b); +	PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); +	if (body_b) { +		body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); +	} +} + +void Joint3D::_body_exit_tree(const ObjectID &p_body_id) { +	_disconnect_signals(); +	Object *object = ObjectDB::get_instance(p_body_id); +	PhysicsBody3D *body = Object::cast_to<PhysicsBody3D>(object); +	ERR_FAIL_NULL(body); +	RID body_rid = body->get_rid(); +	if (ba == body_rid) { +		a = NodePath(); +	} +	if (bb == body_rid) { +		b = NodePath(); +	} +	_update_joint(); +} +  void Joint3D::_update_joint(bool p_only_free) {  	if (joint.is_valid()) {  		if (ba.is_valid() && bb.is_valid()) { @@ -47,8 +78,8 @@ void Joint3D::_update_joint(bool p_only_free) {  		return;  	} -	Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr; -	Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr; +	Node *node_a = get_node_or_null(a); +	Node *node_b = get_node_or_null(b);  	PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a);  	PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); @@ -97,8 +128,11 @@ void Joint3D::_update_joint(bool p_only_free) {  	PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);  	ba = body_a->get_rid(); +	body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id())); +  	if (body_b) {  		bb = body_b->get_rid(); +		body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id()));  	}  	PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); @@ -109,6 +143,10 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {  		return;  	} +	if (joint.is_valid()) { +		_disconnect_signals(); +	} +  	a = p_node_a;  	_update_joint();  } @@ -121,6 +159,11 @@ void Joint3D::set_node_b(const NodePath &p_node_b) {  	if (b == p_node_b) {  		return;  	} + +	if (joint.is_valid()) { +		_disconnect_signals(); +	} +  	b = p_node_b;  	_update_joint();  } @@ -147,6 +190,7 @@ void Joint3D::_notification(int p_what) {  		} break;  		case NOTIFICATION_EXIT_TREE: {  			if (joint.is_valid()) { +				_disconnect_signals();  				_update_joint(true);  			}  		} break; diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h index 250ae8bf52..89db5bf7d2 100644 --- a/scene/3d/physics_joint_3d.h +++ b/scene/3d/physics_joint_3d.h @@ -49,6 +49,8 @@ class Joint3D : public Node3D {  	String warning;  protected: +	void _disconnect_signals(); +	void _body_exit_tree(const ObjectID &p_body_id);  	void _update_joint(bool p_only_free = false);  	void _notification(int p_what);  |