diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-19 09:25:46 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-19 09:25:46 +0200 |
commit | 01efb938424c7678f5a834e25244d4ed741c563a (patch) | |
tree | 041bffbe7affea5e1a1f9c91322bd818a83476b2 | |
parent | b6191261a1534a7e10e7afff0d23f5a52c170e61 (diff) | |
parent | da7eb96804b9fe008f572efc45f6e7a37842d98f (diff) |
Merge pull request #62195 from hakuhan/fix-animate-physical-bone-not-working-bug
Fix physical bone is not animated in running project.
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index ba2029788e..fbd5f31dd5 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -326,13 +326,11 @@ void Skeleton3D::_notification(int p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { // This is active only if the skeleton animates the physical bones // and the state of the bone is not active. - if (Engine::get_singleton()->is_editor_hint()) { - if (animate_physical_bones) { - for (int i = 0; i < bones.size(); i += 1) { - if (bones[i].physical_bone) { - if (bones[i].physical_bone->is_simulating_physics() == false) { - bones[i].physical_bone->reset_to_rest_position(); - } + if (animate_physical_bones) { + for (int i = 0; i < bones.size(); i += 1) { + if (bones[i].physical_bone) { + if (bones[i].physical_bone->is_simulating_physics() == false) { + bones[i].physical_bone->reset_to_rest_position(); } } } |