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authorPoommetee Ketson <poommetee@protonmail.com>2018-03-15 18:38:53 +0700
committerGitHub <noreply@github.com>2018-03-15 18:38:53 +0700
commit01ec06d9ae9880c065dd6601656a5462c10690fd (patch)
tree98174e68e12d3c8429d248c49fac5f25c5ce61b7
parentbd82fc19e9aa394fd6b6fbc2f0bec9774976ae8b (diff)
Fix script template on `_ready` behavior
-rw-r--r--modules/gdscript/gdscript_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index db3787470f..5f72dca866 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -60,7 +60,7 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"# var a = 2\n" +
"# var b = \"textvar\"\n\n" +
"func _ready():\n" +
- "%TS%# Called every time the node is added to the scene.\n" +
+ "%TS%# Called when the node is added to the scene for the first time.\n" +
"%TS%# Initialization here\n" +
"%TS%pass\n\n" +
"#func _process(delta):\n" +