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authorAdam Scott <ascott.ca@gmail.com>2022-12-10 18:56:34 -0500
committerAdam Scott <ascott.ca@gmail.com>2022-12-10 19:10:12 -0500
commit0139bd04b2bea66d833faf40f4d32bc9f82501dd (patch)
treedfb3fe7fdd4a296750c06eb9ecffa21e77e35f1c
parenta4131b61b10cb3a7fe0e1e76ed11dfebfa55e7e6 (diff)
Fix `GDScriptCache::clear()` crash when clearing packed scenes
-rw-r--r--modules/gdscript/gdscript_cache.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 1dc5e335a0..d1467eea95 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -415,10 +415,8 @@ void GDScriptCache::clear() {
E->clear();
}
- for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
- singleton->packed_scene_dependencies.erase(E.key);
- singleton->packed_scene_cache.erase(E.key);
- }
+ singleton->packed_scene_dependencies.clear();
+ singleton->packed_scene_cache.clear();
parser_map_refs.clear();
singleton->parser_map.clear();