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authorJuan Linietsky <reduzio@gmail.com>2017-11-15 12:42:08 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-11-15 12:42:08 -0300
commit0130bbfac000be512117baaca4cc8a08d525d9d2 (patch)
tree39ec4216f01cc9ca088d6848b4ee458cc9495a07
parent7010ee3cb980fca18248fa168a4dabd78cf51e9d (diff)
Make sure scan happens after all nodes enter scene (including plugins), fixes #9286
-rw-r--r--editor/editor_file_system.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 9e002bc73d..9db3bcba00 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -913,7 +913,8 @@ void EditorFileSystem::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- scan();
+ call_deferred("scan"); //this should happen after every editor node entered the tree
+
} break;
case NOTIFICATION_EXIT_TREE: {
if (use_threads && thread) {