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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-08-28 10:18:58 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-28 10:18:58 +0200 |
commit | 007a46ef6b9dc26f3f450de91c4ca210271a1070 (patch) | |
tree | b74e5e0338f0730b2ba271a6c953c9a5ac0dacf2 | |
parent | 538328898b7022c029134ffc94aac6edbda5a12f (diff) | |
parent | 8499033354c09b55a399eb727cec8c3fb7608b0c (diff) |
Merge pull request #31735 from follower/patch-5
Typo fix: "differt" -> "different"
-rw-r--r-- | servers/arvr/arvr_interface.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h index ffafa4fcf5..85556b2757 100644 --- a/servers/arvr/arvr_interface.h +++ b/servers/arvr/arvr_interface.h @@ -39,7 +39,7 @@ /** @author Bastiaan Olij <mux213@gmail.com> - The ARVR interface is a template class ontop of which we build interface to differt AR, VR and tracking SDKs. + The ARVR interface is a template class ontop of which we build interface to different AR, VR and tracking SDKs. The idea is that we subclass this class, implement the logic, and then instantiate a singleton of each interface when Godot starts. These instances do not initialize themselves but register themselves with the AR/VR server. |