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authorJuan Linietsky <reduzio@gmail.com>2018-01-05 12:13:52 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-01-05 12:13:52 -0300
commit003f2dab786c76ff0e9041b173ea6c7b3b572403 (patch)
tree30873fa3b07659039a6c229776784a1929cd7d83
parent0c86c1ad152d2b523dc125eb79e838563b3d5f69 (diff)
Fix dual paraboloid shadow maps, closes #14487
-rw-r--r--drivers/gles3/shaders/scene.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index af5f4653a0..2ccc661343 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -445,8 +445,7 @@ VERTEX_SHADER_CODE
vtx.z=(distance/shadow_dual_paraboloid_render_zfar);
vtx.z=vtx.z * 2.0 - 1.0;
- vertex.xyz=vtx;
- vertex.w=1.0;
+ vertex_interp = vtx;
#else