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authorRĂ©mi Verschelde <rverschelde@gmail.com>2022-03-01 20:16:10 +0100
committerGitHub <noreply@github.com>2022-03-01 20:16:10 +0100
commit0036a41a102204e97d36d50dd4dcd3a5af1ded2e (patch)
tree0819a4cef09c677cedb19d5ecb266ae3a48e2bd0
parent3f9a6011fea84a7de3308b8bfd7056827b5eae7d (diff)
Revert "Fix particle trail glitch"
-rw-r--r--servers/rendering/renderer_rd/shaders/particles_copy.glsl8
1 files changed, 1 insertions, 7 deletions
diff --git a/servers/rendering/renderer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
index 1cd8174e9d..afbd5a9caa 100644
--- a/servers/rendering/renderer_rd/shaders/particles_copy.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
@@ -209,13 +209,7 @@ void main() {
txform = transpose(txform);
} else {
- // Even being inactive, its position still needs to preserved as it might be used by trails.
- txform = particles.data[particle].xform;
-
- // Set scale zero to make it invisible.
- txform[0].xyz = vec3(0);
-
- txform = transpose(txform);
+ txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible
}
if (params.copy_mode_2d) {