diff options
author | K. S. Ernest (iFire) Lee <fire@users.noreply.github.com> | 2021-08-27 01:58:00 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-27 01:58:00 -0700 |
commit | 00268e37a0e40630ce76b5144cb272c4cc73a672 (patch) | |
tree | ce06b01f3b3e34c3c9c96edc7ada2cf2ee4d8bca | |
parent | 94e00216b478ac512f597d0c94fd77b9abf063a7 (diff) | |
parent | 4e7ac43cfeb462d19f3ebbcd899b6c455a7b08b1 (diff) |
Merge pull request #52142 from NathanLovato/GDQuest/animation-bezier-editor-improvements
Replace close icon with button in the Bezier editor
-rw-r--r-- | editor/animation_bezier_editor.cpp | 48 | ||||
-rw-r--r-- | editor/animation_bezier_editor.h | 39 |
2 files changed, 33 insertions, 54 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index bf7d808d50..fca69f34f3 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -217,6 +217,8 @@ void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const V void AnimationBezierTrackEdit::_notification(int p_what) { if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) { + close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons"))); + bezier_icon = get_theme_icon(SNAME("KeyBezierPoint"), SNAME("EditorIcons")); bezier_handle_icon = get_theme_icon(SNAME("KeyBezierHandle"), SNAME("EditorIcons")); selected_icon = get_theme_icon(SNAME("KeyBezierSelected"), SNAME("EditorIcons")); @@ -231,8 +233,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) { int hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList")); int vsep = get_theme_constant(SNAME("vseparation"), SNAME("ItemList")); - handle_mode_option->set_position(Vector2(right_limit + hsep, get_size().height - handle_mode_option->get_combined_minimum_size().height - vsep)); - handle_mode_option->set_size(Vector2(timeline->get_buttons_width() - hsep * 2, handle_mode_option->get_combined_minimum_size().height)); + right_column->set_position(Vector2(right_limit + hsep, vsep)); + right_column->set_size(Vector2(timeline->get_buttons_width() - hsep * 2, get_size().y - vsep * 2)); } if (p_what == NOTIFICATION_DRAW) { if (animation.is_null()) { @@ -261,12 +263,6 @@ void AnimationBezierTrackEdit::_notification(int p_what) { draw_line(Point2(right_limit, 0), Point2(right_limit, get_size().height), linecolor, Math::round(EDSCALE)); - Ref<Texture2D> close_icon = get_theme_icon(SNAME("Close"), SNAME("EditorIcons")); - - close_icon_rect.position = Vector2(get_size().width - close_icon->get_width() - hsep, hsep); - close_icon_rect.size = close_icon->get_size(); - draw_texture(close_icon, close_icon_rect.position); - String base_path = animation->track_get_path(track); int end = base_path.find(":"); if (end != -1) { @@ -1126,10 +1122,6 @@ void AnimationBezierTrackEdit::delete_selection() { } } -void AnimationBezierTrackEdit::set_block_animation_update_ptr(bool *p_block_ptr) { - block_animation_update_ptr = p_block_ptr; -} - void AnimationBezierTrackEdit::_bind_methods() { ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection); ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim); @@ -1150,21 +1142,6 @@ void AnimationBezierTrackEdit::_bind_methods() { } AnimationBezierTrackEdit::AnimationBezierTrackEdit() { - undo_redo = nullptr; - timeline = nullptr; - root = nullptr; - menu = nullptr; - block_animation_update_ptr = nullptr; - - moving_selection_attempt = false; - moving_selection = false; - select_single_attempt = -1; - box_selecting = false; - box_selecting_attempt = false; - - moving_handle = 0; - - play_position_pos = 0; play_position = memnew(Control); play_position->set_mouse_filter(MOUSE_FILTER_PASS); add_child(play_position); @@ -1172,18 +1149,21 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() { play_position->connect("draw", callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw)); set_focus_mode(FOCUS_CLICK); - v_scroll = 0; - v_zoom = 1; - - panning_timeline = false; set_clip_contents(true); handle_mode = HANDLE_MODE_FREE; handle_mode_option = memnew(OptionButton); - add_child(handle_mode_option); + + close_button = memnew(Button); + close_button->connect("pressed", Callable(this, SNAME("emit_signal")), varray(SNAME("close_request"))); + close_button->set_text(TTR("Close")); + + right_column = memnew(VBoxContainer); + right_column->add_child(close_button); + right_column->add_spacer(); + right_column->add_child(handle_mode_option); + add_child(right_column); menu = memnew(PopupMenu); add_child(menu); menu->connect("id_pressed", callable_mp(this, &AnimationBezierTrackEdit::_menu_selected)); - - //set_mouse_filter(MOUSE_FILTER_PASS); //scroll has to work too for selection } diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h index a4a662ebcb..578c6f9337 100644 --- a/editor/animation_bezier_editor.h +++ b/editor/animation_bezier_editor.h @@ -51,11 +51,14 @@ class AnimationBezierTrackEdit : public Control { HandleMode handle_mode; OptionButton *handle_mode_option; - AnimationTimelineEdit *timeline; - UndoRedo *undo_redo; - Node *root; + VBoxContainer *right_column; + Button *close_button; + + AnimationTimelineEdit *timeline = nullptr; + UndoRedo *undo_redo = nullptr; + Node *root = nullptr; Control *play_position; //separate control used to draw so updates for only position changed are much faster - float play_position_pos; + float play_position_pos = 0; Ref<Animation> animation; int track; @@ -70,37 +73,35 @@ class AnimationBezierTrackEdit : public Control { Map<int, Rect2> subtracks; - float v_scroll; - float v_zoom; + float v_scroll = 0; + float v_zoom = 1; - PopupMenu *menu; + PopupMenu *menu = nullptr; void _zoom_changed(); virtual void gui_input(const Ref<InputEvent> &p_event) override; void _menu_selected(int p_index); - bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up) - void _play_position_draw(); Vector2 insert_at_pos; - bool moving_selection_attempt; - int select_single_attempt; - bool moving_selection; + bool moving_selection_attempt = false; + int select_single_attempt = -1; + bool moving_selection = false; int moving_selection_from_key; Vector2 moving_selection_offset; - bool box_selecting_attempt; - bool box_selecting; - bool box_selecting_add; + bool box_selecting_attempt = false; + bool box_selecting = false; + bool box_selecting_add = false; Vector2 box_selection_from; Vector2 box_selection_to; - int moving_handle; //0 no move -1 or +1 out - int moving_handle_key; + int moving_handle = 0; //0 no move -1 or +1 out + int moving_handle_key = 0; Vector2 moving_handle_left; Vector2 moving_handle_right; @@ -129,7 +130,7 @@ class AnimationBezierTrackEdit : public Control { Set<int> selection; - bool panning_timeline; + bool panning_timeline = false; float panning_timeline_from; float panning_timeline_at; @@ -155,8 +156,6 @@ public: void set_editor(AnimationTrackEditor *p_editor); void set_root(Node *p_root); - void set_block_animation_update_ptr(bool *p_block_ptr); - void set_play_position(float p_pos); void update_play_position(); |