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author | Ryan Roden-Corrent <ryan@rcorre.net> | 2022-01-30 12:28:44 -0500 |
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committer | Ryan Roden-Corrent <ryan@rcorre.net> | 2022-01-30 12:28:44 -0500 |
commit | c9cce53983fcf5f00d780d1ec08d0f82f34bf49e (patch) | |
tree | 0678e3efdb6b384a46d293c1133871e40dfd17c1 /.lgtm.yml | |
parent | 78e3e65e7c38d18128524e0822a106ac76e38800 (diff) |
Merge create_physical_skeleton undo entries.
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351.
Diffstat (limited to '.lgtm.yml')
0 files changed, 0 insertions, 0 deletions