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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2021-03-13 01:04:55 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2021-03-13 01:04:59 +0100
commitee8e5146a4ea287963fca3d1e50e62945da2aea8 (patch)
tree60cdb9274644188034acc4e8d5901e18654a8cc5 /.gitignore
parentbf309b8a139732387229228f86939516c7dc64d4 (diff)
C#: Fix ScriptPathAttribute generator with none or nested namespaces
The following two bugs were fixed: - For classes without namespace we were still generating `namespace {` without a namespace identifier, causing a syntax error. - For classes with nested namespaces we were generating only the innermost part of the namespace was being generated, e.g.: for `Foo.Bar` we were generating `namespace Bar {` instead of `namespace Foo.Bar {`. This wasn't causing any build error, but because of the wrong namespace Godot wasn't able to find the class associated with the script.
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