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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 16:09:15 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 16:09:15 +0200 |
commit | 3393b3c8d1b71245b4c4499fb09725e70be94d1f (patch) | |
tree | 914767af884534245516563c7ba92578ce6e2334 /.github | |
parent | 74b07dd19428ac6991d77aeb26ce0a66bfad4817 (diff) |
CI: Limit Windows cache size again, otherwise we run out of space
And force a full rebuild as the cache is now broken.
Diffstat (limited to '.github')
-rw-r--r-- | .github/workflows/windows_builds.yml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index 8c88c8fa64..c0b291b252 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -5,7 +5,7 @@ on: [push, pull_request] # SCONS_CACHE for windows must be set in the build environment env: # Only used for the cache key. Increment version to force clean build. - GODOT_BASE_BRANCH: master + GODOT_BASE_BRANCH: master-v2 SCONSFLAGS: verbose=yes warnings=all werror=yes module_text_server_fb_enabled=yes SCONS_CACHE_MSVC_CONFIG: true @@ -57,6 +57,7 @@ jobs: target: ${{ matrix.target }} tools: ${{ matrix.tools }} tests: ${{ matrix.tests }} + scons-cache-limit: 8192 # Execute unit tests for the editor - name: Unit tests |