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authorRémi Verschelde <rverschelde@gmail.com>2022-03-28 16:09:15 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-28 16:09:15 +0200
commit3393b3c8d1b71245b4c4499fb09725e70be94d1f (patch)
tree914767af884534245516563c7ba92578ce6e2334 /.github
parent74b07dd19428ac6991d77aeb26ce0a66bfad4817 (diff)
CI: Limit Windows cache size again, otherwise we run out of space
And force a full rebuild as the cache is now broken.
Diffstat (limited to '.github')
-rw-r--r--.github/workflows/windows_builds.yml3
1 files changed, 2 insertions, 1 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml
index 8c88c8fa64..c0b291b252 100644
--- a/.github/workflows/windows_builds.yml
+++ b/.github/workflows/windows_builds.yml
@@ -5,7 +5,7 @@ on: [push, pull_request]
# SCONS_CACHE for windows must be set in the build environment
env:
# Only used for the cache key. Increment version to force clean build.
- GODOT_BASE_BRANCH: master
+ GODOT_BASE_BRANCH: master-v2
SCONSFLAGS: verbose=yes warnings=all werror=yes module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
@@ -57,6 +57,7 @@ jobs:
target: ${{ matrix.target }}
tools: ${{ matrix.tools }}
tests: ${{ matrix.tests }}
+ scons-cache-limit: 8192
# Execute unit tests for the editor
- name: Unit tests