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author | Rafał Mikrut <mikrutrafal@protonmail.com> | 2022-03-10 16:21:22 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-06-15 10:11:17 +0200 |
commit | 24f45bd533cee2df8fec29bb7ab0ecc931d798fb (patch) | |
tree | 76485b22e3dba3a164ed557d6e7a41b051ce0808 /.github | |
parent | 2126f4d85f52e966f680536af3eb864fd552ca08 (diff) |
Add Godot 3.x -> Godot 4.x project converter
Diffstat (limited to '.github')
-rw-r--r-- | .github/workflows/linux_builds.yml | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 338278f461..3df4409041 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -28,6 +28,7 @@ jobs: doc-test: true bin: "./bin/godot.linuxbsd.opt.tools.64.mono" build-mono: true + proj-conv: true artifact: true - name: Editor with doubles and GCC sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes) @@ -147,6 +148,17 @@ jobs: curr="$(pwd)/libvk_swiftshader.so" sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json + # Test 3.x -> 4.x project converter + - name: Test project converter + if: ${{ matrix.proj-conv }} + run: | + mkdir converter_test + cd converter_test + touch project.godot + ../${{ matrix.bin }} --headless --audio-driver Dummy --validate-conversion-3to4 + cd .. + rm converter_test -rf + # Download and extract zip archive with project, folder is renamed to be able to easy change used project - name: Download test project if: ${{ matrix.proj-test }} |