diff options
author | reduz <reduzio@gmail.com> | 2022-07-20 01:11:13 +0200 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2022-07-23 14:00:01 +0200 |
commit | 455c06ecd466424cdf1b444a7c289b322390e795 (patch) | |
tree | 50c3f14dddba5e7dcd938450d360af2847be8e61 /.github/workflows | |
parent | fe929d4787b2b11390891fb03da1dda78b18eb65 (diff) |
Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
Diffstat (limited to '.github/workflows')
-rw-r--r-- | .github/workflows/linux_builds.yml | 39 |
1 files changed, 33 insertions, 6 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 4e4a143f88..56c41aa749 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -19,15 +19,30 @@ jobs: fail-fast: false matrix: include: - - name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes) +# Temporarily disabled until Mono is fixed +# +# - name: Editor w Mono (target=release_debug, tools=yes, tests=yes) +# cache-name: linux-editor-mono +# target: release_debug +# tools: true +# tests: false # Disabled due freeze caused by mix Mono build and CI +# sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no +# doc-test: true +# bin: "./bin/godot.linuxbsd.opt.tools.64.mono" +# build-mono: true +# proj-conv: true +# artifact: true + +# Temporary replacement: + + - name: Editor w/o Mono (target=release_debug, tools=yes, tests=yes) cache-name: linux-editor-mono target: release_debug tools: true tests: false # Disabled due freeze caused by mix Mono build and CI - sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no doc-test: true - bin: "./bin/godot.linuxbsd.opt.tools.64.mono" - build-mono: true + bin: "./bin/godot.linuxbsd.opt.tools.64" + build-mono: false proj-conv: true artifact: true @@ -57,12 +72,24 @@ jobs: # Skip 2GiB artifact speeding up action. artifact: false - - name: Template w/ Mono (target=release, tools=no) +# Temporarily disabled: +# +# - name: Template w/ Mono (target=release, tools=no) +# cache-name: linux-template-mono +# target: release +# tools: false +# tests: false +# sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no +# build-mono: false +# artifact: true + +# Temporary replacement: + + - name: Template w/o Mono (target=release, tools=no) cache-name: linux-template-mono target: release tools: false tests: false - sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no build-mono: false artifact: true |