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authorRémi Verschelde <rverschelde@gmail.com>2022-07-21 08:44:36 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-07-21 08:53:11 +0200
commit26f9e8723565709b0350a9f79f9e2c7274e1c9c9 (patch)
tree27c99046eaa7013f70b184753b7e0d6773c2cf5b /.github/workflows
parent292c952e3be9904d8aaaff1d3f7c569b2ffb658b (diff)
CI: Use Gold (GCC) and LLD (Clang) as linker for Linux sanitizers builds
They're very memory hungry to a point where GNU ld can crash on CI. Both Gold and LLD should be nicer to RAM and thus a safer option.
Diffstat (limited to '.github/workflows')
-rw-r--r--.github/workflows/linux_builds.yml8
1 files changed, 4 insertions, 4 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index b88c84e34e..82e5843416 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -31,12 +31,12 @@ jobs:
proj-conv: true
artifact: true
- - name: Editor with doubles and GCC sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes)
+ - name: Editor with doubles and GCC sanitizers (target=debug, tools=yes, float=64, tests=yes, use_asan=yes, use_ubsan=yes, ld.gold)
cache-name: linux-editor-double-sanitizers
target: debug
tools: true
tests: true
- sconsflags: float=64 use_asan=yes use_ubsan=yes
+ sconsflags: float=64 use_asan=yes use_ubsan=yes LINKFLAGS="-fuse-ld=gold"
proj-test: true
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
@@ -46,12 +46,12 @@ jobs:
# Skip 2GiB artifact speeding up action.
artifact: false
- - name: Editor with clang sanitizers (target=debug, tools=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes)
+ - name: Editor with clang sanitizers (target=debug, tools=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, use_lld=yes)
cache-name: linux-editor-llvm-sanitizers
target: debug
tools: true
tests: true
- sconsflags: use_asan=yes use_ubsan=yes use_llvm=yes
+ sconsflags: use_asan=yes use_ubsan=yes use_llvm=yes use_lld=yes
bin: "./bin/godot.linuxbsd.tools.64.llvm.san"
build-mono: false
# Skip 2GiB artifact speeding up action.