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authorYuri Sizov <11782833+YuriSizov@users.noreply.github.com>2023-05-18 19:20:59 +0200
committerGitHub <noreply@github.com>2023-05-18 19:20:59 +0200
commit60e8a06d4eec393d0a2fc277bd66f080f55333b6 (patch)
tree7fd57a87af6c915e7c7b636417d0001701733dd8 /.github/workflows/windows_builds.yml
parent2ac4e3bb30517998916bb6b81b7b76788276038c (diff)
parent2a5d5ef1f910fa4ad3307acf4e3bbc35d520f098 (diff)
Merge pull request #77204 from akien-mga/4.0-ci-base-branch
[4.0] CI: Change GODOT_BASE_BRANCH to 4.0, checkout that branch for godot-cpp
Diffstat (limited to '.github/workflows/windows_builds.yml')
-rw-r--r--.github/workflows/windows_builds.yml4
1 files changed, 2 insertions, 2 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml
index da90e9641c..2784423ea7 100644
--- a/.github/workflows/windows_builds.yml
+++ b/.github/workflows/windows_builds.yml
@@ -5,8 +5,8 @@ on:
# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
- # Only used for the cache key. Increment version to force clean build.
- GODOT_BASE_BRANCH: master
+ # Used for the cache key. Add version suffix to force clean build.
+ GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true