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author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2023-05-18 19:20:59 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-18 19:20:59 +0200 |
commit | 60e8a06d4eec393d0a2fc277bd66f080f55333b6 (patch) | |
tree | 7fd57a87af6c915e7c7b636417d0001701733dd8 /.github/workflows/windows_builds.yml | |
parent | 2ac4e3bb30517998916bb6b81b7b76788276038c (diff) | |
parent | 2a5d5ef1f910fa4ad3307acf4e3bbc35d520f098 (diff) |
Merge pull request #77204 from akien-mga/4.0-ci-base-branch
[4.0] CI: Change GODOT_BASE_BRANCH to 4.0, checkout that branch for godot-cpp
Diffstat (limited to '.github/workflows/windows_builds.yml')
-rw-r--r-- | .github/workflows/windows_builds.yml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index da90e9641c..2784423ea7 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -5,8 +5,8 @@ on: # Global Settings # SCONS_CACHE for windows must be set in the build environment env: - # Only used for the cache key. Increment version to force clean build. - GODOT_BASE_BRANCH: master + # Used for the cache key. Add version suffix to force clean build. + GODOT_BASE_BRANCH: '4.0' SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes SCONS_CACHE_MSVC_CONFIG: true |