summaryrefslogtreecommitdiff
path: root/.editorconfig
diff options
context:
space:
mode:
authorPedro J. Estébanez <pedrojrulez@gmail.com>2016-06-23 00:14:15 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2016-06-23 00:14:15 +0200
commit85a5290ee8a4c95be19f086181379330baf0deed (patch)
treee348f0006b80799b3dbf98e029593710853ac6a6 /.editorconfig
parent842e7bfc2f81cda73fd9f16a1ade323a1a5d0292 (diff)
Make editor compatible with Windows high contrast themes
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
Diffstat (limited to '.editorconfig')
0 files changed, 0 insertions, 0 deletions