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author | mara <vmedea@protonmail.com> | 2023-03-13 22:58:27 +0100 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-04-24 14:16:36 +0200 |
commit | a6e15e2f1563543b375ae28e3490e646c47a7ca3 (patch) | |
tree | 1f6e6f46be9443cf3c442673cbb1ff29029ae8ff /.clang-format | |
parent | 51fdbf6ac74ae5611b49fb8c81364e8aecb310a6 (diff) |
Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
(cherry picked from commit 57dca93718f34573713de2fd09315f42bcd26fff)
Diffstat (limited to '.clang-format')
0 files changed, 0 insertions, 0 deletions