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author | Nathan <nathan@gdquest.com> | 2017-09-28 16:22:54 +0200 |
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committer | Nathan <nathan@gdquest.com> | 2017-10-02 08:34:11 +0200 |
commit | 55ac818d9ad7f8cc40c264f560aa2cd1f4576d63 (patch) | |
tree | 9e042015e3003b696b6e69e2d48122cab3f0657e /.clang-format | |
parent | 313b1a639c808677ee4bdca83e35ce645a23d1a2 (diff) |
[DOCS] Write member, signals and constants in the Control class
I left the following properties and constants out:
- rect_clip_content, I think it should let me resize the node below the content's size, but even with the minimum size set to (0,0) Godot won't let me
- mouse_filter, grow_horizontal and grow_vertical, same issue, after testing I don't know when they're necessary, so can't document them.
- GROW_DIRECTION_BEGIN, GROW_DIRECTION_END, MOUSE_FILTER_STOP, MOUSE_FILTER_PASS, MOUSE_FILTER_IGNORE, constants that correspond to the member variables above
For the mouse_filter, I couldn't see what it does in 3.0 alpha 1. For the grow_direction, I can see they might change the size calculation when the node's size changes, but in practice, with containers, I couldn't see a difference. If you know when to use it, please tell me and I'll add them to the PR.
Diffstat (limited to '.clang-format')
0 files changed, 0 insertions, 0 deletions